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Running
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Zero
GaussianAnything-AIGC3D
/
submodules
/diff-surfel-rasterization
/third_party
/glm
/test
/gtc
/gtc_quaternion.cpp
int test_quat_angle() | |
{ | |
int Error = 0; | |
{ | |
glm::quat Q = glm::angleAxis(glm::pi<float>() * 0.25f, glm::vec3(0, 0, 1)); | |
glm::quat N = glm::normalize(Q); | |
float L = glm::length(N); | |
Error += glm::equal(L, 1.0f, 0.01f) ? 0 : 1; | |
float A = glm::angle(N); | |
Error += glm::equal(A, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; | |
} | |
{ | |
glm::quat Q = glm::angleAxis(glm::pi<float>() * 0.25f, glm::normalize(glm::vec3(0, 1, 1))); | |
glm::quat N = glm::normalize(Q); | |
float L = glm::length(N); | |
Error += glm::equal(L, 1.0f, 0.01f) ? 0 : 1; | |
float A = glm::angle(N); | |
Error += glm::equal(A, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; | |
} | |
{ | |
glm::quat Q = glm::angleAxis(glm::pi<float>() * 0.25f, glm::normalize(glm::vec3(1, 2, 3))); | |
glm::quat N = glm::normalize(Q); | |
float L = glm::length(N); | |
Error += glm::equal(L, 1.0f, 0.01f) ? 0 : 1; | |
float A = glm::angle(N); | |
Error += glm::equal(A, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; | |
} | |
return Error; | |
} | |
int test_quat_angleAxis() | |
{ | |
int Error = 0; | |
glm::quat A = glm::angleAxis(0.f, glm::vec3(0.f, 0.f, 1.f)); | |
glm::quat B = glm::angleAxis(glm::pi<float>() * 0.5f, glm::vec3(0, 0, 1)); | |
glm::quat C = glm::mix(A, B, 0.5f); | |
glm::quat D = glm::angleAxis(glm::pi<float>() * 0.25f, glm::vec3(0, 0, 1)); | |
Error += glm::equal(C.x, D.x, 0.01f) ? 0 : 1; | |
Error += glm::equal(C.y, D.y, 0.01f) ? 0 : 1; | |
Error += glm::equal(C.z, D.z, 0.01f) ? 0 : 1; | |
Error += glm::equal(C.w, D.w, 0.01f) ? 0 : 1; | |
return Error; | |
} | |
int test_quat_mix() | |
{ | |
int Error = 0; | |
glm::quat A = glm::angleAxis(0.f, glm::vec3(0.f, 0.f, 1.f)); | |
glm::quat B = glm::angleAxis(glm::pi<float>() * 0.5f, glm::vec3(0, 0, 1)); | |
glm::quat C = glm::mix(A, B, 0.5f); | |
glm::quat D = glm::angleAxis(glm::pi<float>() * 0.25f, glm::vec3(0, 0, 1)); | |
Error += glm::equal(C.x, D.x, 0.01f) ? 0 : 1; | |
Error += glm::equal(C.y, D.y, 0.01f) ? 0 : 1; | |
Error += glm::equal(C.z, D.z, 0.01f) ? 0 : 1; | |
Error += glm::equal(C.w, D.w, 0.01f) ? 0 : 1; | |
return Error; | |
} | |
int test_quat_normalize() | |
{ | |
int Error(0); | |
{ | |
glm::quat Q = glm::angleAxis(glm::pi<float>() * 0.25f, glm::vec3(0, 0, 1)); | |
glm::quat N = glm::normalize(Q); | |
float L = glm::length(N); | |
Error += glm::equal(L, 1.0f, 0.000001f) ? 0 : 1; | |
} | |
{ | |
glm::quat Q = glm::angleAxis(glm::pi<float>() * 0.25f, glm::vec3(0, 0, 2)); | |
glm::quat N = glm::normalize(Q); | |
float L = glm::length(N); | |
Error += glm::equal(L, 1.0f, 0.000001f) ? 0 : 1; | |
} | |
{ | |
glm::quat Q = glm::angleAxis(glm::pi<float>() * 0.25f, glm::vec3(1, 2, 3)); | |
glm::quat N = glm::normalize(Q); | |
float L = glm::length(N); | |
Error += glm::equal(L, 1.0f, 0.000001f) ? 0 : 1; | |
} | |
return Error; | |
} | |
int test_quat_euler() | |
{ | |
int Error = 0; | |
{ | |
glm::quat q(1.0f, 0.0f, 0.0f, 1.0f); | |
float Roll = glm::roll(q); | |
float Pitch = glm::pitch(q); | |
float Yaw = glm::yaw(q); | |
glm::vec3 Angles = glm::eulerAngles(q); | |
Error += glm::all(glm::equal(Angles, glm::vec3(Pitch, Yaw, Roll), 0.000001f)) ? 0 : 1; | |
} | |
{ | |
glm::dquat q(1.0, 0.0, 0.0, 1.0); | |
double Roll = glm::roll(q); | |
double Pitch = glm::pitch(q); | |
double Yaw = glm::yaw(q); | |
glm::dvec3 Angles = glm::eulerAngles(q); | |
Error += glm::all(glm::equal(Angles, glm::dvec3(Pitch, Yaw, Roll), 0.000001)) ? 0 : 1; | |
} | |
return Error; | |
} | |
int test_quat_slerp() | |
{ | |
int Error = 0; | |
float const Epsilon = 0.0001f;//glm::epsilon<float>(); | |
float sqrt2 = std::sqrt(2.0f)/2.0f; | |
glm::quat id(static_cast<float>(1), static_cast<float>(0), static_cast<float>(0), static_cast<float>(0)); | |
glm::quat Y90rot(sqrt2, 0.0f, sqrt2, 0.0f); | |
glm::quat Y180rot(0.0f, 0.0f, 1.0f, 0.0f); | |
// Testing a == 0 | |
// Must be id | |
glm::quat id2 = glm::slerp(id, Y90rot, 0.0f); | |
Error += glm::all(glm::equal(id, id2, Epsilon)) ? 0 : 1; | |
// Testing a == 1 | |
// Must be 90� rotation on Y : 0 0.7 0 0.7 | |
glm::quat Y90rot2 = glm::slerp(id, Y90rot, 1.0f); | |
Error += glm::all(glm::equal(Y90rot, Y90rot2, Epsilon)) ? 0 : 1; | |
// Testing standard, easy case | |
// Must be 45� rotation on Y : 0 0.38 0 0.92 | |
glm::quat Y45rot1 = glm::slerp(id, Y90rot, 0.5f); | |
// Testing reverse case | |
// Must be 45� rotation on Y : 0 0.38 0 0.92 | |
glm::quat Ym45rot2 = glm::slerp(Y90rot, id, 0.5f); | |
// Testing against full circle around the sphere instead of shortest path | |
// Must be 45� rotation on Y | |
// certainly not a 135� rotation | |
glm::quat Y45rot3 = glm::slerp(id , -Y90rot, 0.5f); | |
float Y45angle3 = glm::angle(Y45rot3); | |
Error += glm::equal(Y45angle3, glm::pi<float>() * 0.25f, Epsilon) ? 0 : 1; | |
Error += glm::all(glm::equal(Ym45rot2, Y45rot3, Epsilon)) ? 0 : 1; | |
// Same, but inverted | |
// Must also be 45� rotation on Y : 0 0.38 0 0.92 | |
// -0 -0.38 -0 -0.92 is ok too | |
glm::quat Y45rot4 = glm::slerp(-Y90rot, id, 0.5f); | |
Error += glm::all(glm::equal(Ym45rot2, -Y45rot4, Epsilon)) ? 0 : 1; | |
// Testing q1 = q2 | |
// Must be 90� rotation on Y : 0 0.7 0 0.7 | |
glm::quat Y90rot3 = glm::slerp(Y90rot, Y90rot, 0.5f); | |
Error += glm::all(glm::equal(Y90rot, Y90rot3, Epsilon)) ? 0 : 1; | |
// Testing 180� rotation | |
// Must be 90� rotation on almost any axis that is on the XZ plane | |
glm::quat XZ90rot = glm::slerp(id, -Y90rot, 0.5f); | |
float XZ90angle = glm::angle(XZ90rot); // Must be PI/4 = 0.78; | |
Error += glm::equal(XZ90angle, glm::pi<float>() * 0.25f, Epsilon) ? 0 : 1; | |
// Testing almost equal quaternions (this test should pass through the linear interpolation) | |
// Must be 0 0.00X 0 0.99999 | |
glm::quat almostid = glm::slerp(id, glm::angleAxis(0.1f, glm::vec3(0.0f, 1.0f, 0.0f)), 0.5f); | |
// Testing quaternions with opposite sign | |
{ | |
glm::quat a(-1, 0, 0, 0); | |
glm::quat result = glm::slerp(a, id, 0.5f); | |
Error += glm::equal(glm::pow(glm::dot(id, result), 2.f), 1.f, 0.01f) ? 0 : 1; | |
} | |
return Error; | |
} | |
int test_quat_slerp_spins() | |
{ | |
int Error = 0; | |
float const Epsilon = 0.0001f;//glm::epsilon<float>(); | |
float sqrt2 = std::sqrt(2.0f) / 2.0f; | |
glm::quat id(static_cast<float>(1), static_cast<float>(0), static_cast<float>(0), static_cast<float>(0)); | |
glm::quat Y90rot(sqrt2, 0.0f, sqrt2, 0.0f); | |
glm::quat Y180rot(0.0f, 0.0f, 1.0f, 0.0f); | |
// Testing a == 0, k == 1 | |
// Must be id | |
glm::quat id2 = glm::slerp(id, id, 1.0f, 1); | |
Error += glm::all(glm::equal(id, id2, Epsilon)) ? 0 : 1; | |
// Testing a == 1, k == 2 | |
// Must be id | |
glm::quat id3 = glm::slerp(id, id, 1.0f, 2); | |
Error += glm::all(glm::equal(id, id3, Epsilon)) ? 0 : 1; | |
// Testing a == 1, k == 1 | |
// Must be 90� rotation on Y : 0 0.7 0 0.7 | |
// Negative quaternion is representing same orientation | |
glm::quat Y90rot2 = glm::slerp(id, Y90rot, 1.0f, 1); | |
Error += glm::all(glm::equal(Y90rot, -Y90rot2, Epsilon)) ? 0 : 1; | |
// Testing a == 1, k == 2 | |
// Must be id | |
glm::quat Y90rot3 = glm::slerp(id, Y90rot, 8.0f / 9.0f, 2); | |
Error += glm::all(glm::equal(id, Y90rot3, Epsilon)) ? 0 : 1; | |
// Testing a == 1, k == 1 | |
// Must be 90� rotation on Y : 0 0.7 0 0.7 | |
glm::quat Y90rot4 = glm::slerp(id, Y90rot, 0.2f, 1); | |
Error += glm::all(glm::equal(Y90rot, Y90rot4, Epsilon)) ? 0 : 1; | |
// Testing reverse case | |
// Must be 45� rotation on Y : 0 0.38 0 0.92 | |
// Negative quaternion is representing same orientation | |
glm::quat Ym45rot2 = glm::slerp(Y90rot, id, 0.9f, 1); | |
glm::quat Ym45rot3 = glm::slerp(Y90rot, id, 0.5f); | |
Error += glm::all(glm::equal(-Ym45rot2, Ym45rot3, Epsilon)) ? 0 : 1; | |
// Testing against full circle around the sphere instead of shortest path | |
// Must be 45� rotation on Y | |
// certainly not a 135� rotation | |
glm::quat Y45rot3 = glm::slerp(id, -Y90rot, 0.5f, 0); | |
float Y45angle3 = glm::angle(Y45rot3); | |
Error += glm::equal(Y45angle3, glm::pi<float>() * 0.25f, Epsilon) ? 0 : 1; | |
Error += glm::all(glm::equal(Ym45rot3, Y45rot3, Epsilon)) ? 0 : 1; | |
// Same, but inverted | |
// Must also be 45� rotation on Y : 0 0.38 0 0.92 | |
// -0 -0.38 -0 -0.92 is ok too | |
glm::quat Y45rot4 = glm::slerp(-Y90rot, id, 0.5f, 0); | |
Error += glm::all(glm::equal(Ym45rot2, Y45rot4, Epsilon)) ? 0 : 1; | |
// Testing q1 = q2 k == 2 | |
// Must be 90� rotation on Y : 0 0.7 0 0.7 | |
glm::quat Y90rot5 = glm::slerp(Y90rot, Y90rot, 0.5f, 2); | |
Error += glm::all(glm::equal(Y90rot, Y90rot5, Epsilon)) ? 0 : 1; | |
// Testing 180� rotation | |
// Must be 90� rotation on almost any axis that is on the XZ plane | |
glm::quat XZ90rot = glm::slerp(id, -Y90rot, 0.5f, 1); | |
float XZ90angle = glm::angle(XZ90rot); // Must be PI/4 = 0.78; | |
Error += glm::equal(XZ90angle, glm::pi<float>() * 1.25f, Epsilon) ? 0 : 1; | |
// Testing rotation over long arc | |
// Distance from id to 90� is 270�, so 2/3 of it should be 180� | |
// Negative quaternion is representing same orientation | |
glm::quat Neg90rot = glm::slerp(id, Y90rot, 2.0f / 3.0f, -1); | |
Error += glm::all(glm::equal(Y180rot, -Neg90rot, Epsilon)) ? 0 : 1; | |
return Error; | |
} | |
static int test_quat_mul_vec() | |
{ | |
int Error(0); | |
glm::quat q = glm::angleAxis(glm::pi<float>() * 0.5f, glm::vec3(0, 0, 1)); | |
glm::vec3 v(1, 0, 0); | |
glm::vec3 u(q * v); | |
glm::vec3 w(u * q); | |
Error += glm::all(glm::equal(v, w, 0.01f)) ? 0 : 1; | |
return Error; | |
} | |
static int test_mul() | |
{ | |
int Error = 0; | |
glm::quat temp1 = glm::normalize(glm::quat(1.0f, glm::vec3(0.0, 1.0, 0.0))); | |
glm::quat temp2 = glm::normalize(glm::quat(0.5f, glm::vec3(1.0, 0.0, 0.0))); | |
glm::vec3 transformed0 = (temp1 * glm::vec3(0.0, 1.0, 0.0) * glm::inverse(temp1)); | |
glm::vec3 temp4 = temp2 * transformed0 * glm::inverse(temp2); | |
glm::quat temp5 = glm::normalize(temp1 * temp2); | |
glm::vec3 temp6 = temp5 * glm::vec3(0.0, 1.0, 0.0) * glm::inverse(temp5); | |
glm::quat temp7(1.0f, glm::vec3(0.0, 1.0, 0.0)); | |
temp7 *= temp5; | |
temp7 *= glm::inverse(temp5); | |
Error += glm::any(glm::notEqual(temp7, glm::quat(1.0f, glm::vec3(0.0, 1.0, 0.0)), glm::epsilon<float>())) ? 1 : 0; | |
return Error; | |
} | |
int test_identity() | |
{ | |
int Error = 0; | |
glm::quat const Q = glm::identity<glm::quat>(); | |
Error += glm::all(glm::equal(Q, glm::quat(1, 0, 0, 0), 0.0001f)) ? 0 : 1; | |
Error += glm::any(glm::notEqual(Q, glm::quat(1, 0, 0, 0), 0.0001f)) ? 1 : 0; | |
glm::mat4 const M = glm::identity<glm::mat4x4>(); | |
glm::mat4 const N(1.0f); | |
Error += glm::all(glm::equal(M, N, 0.0001f)) ? 0 : 1; | |
return Error; | |
} | |
int main() | |
{ | |
int Error = 0; | |
Error += test_mul(); | |
Error += test_quat_mul_vec(); | |
Error += test_quat_angle(); | |
Error += test_quat_angleAxis(); | |
Error += test_quat_mix(); | |
Error += test_quat_normalize(); | |
Error += test_quat_euler(); | |
Error += test_quat_slerp(); | |
Error += test_quat_slerp_spins(); | |
Error += test_identity(); | |
return Error; | |
} | |