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# !/usr/bin/bash 
# ------------------------------------
#      stage     | Minimum Memory Support
# ------------------------------------
# text_to_image  | ~14G
# ------------------------------------
# image_to_views | lite ~8G
# image_to_views | std ~16G
# ------------------------------------
# views_to_mesh  | ~10G (90000 faces)
# ------------------------------------

# Usage: 
# bash scripts/image_to_3d_lite_separately.sh ./demos/example_000.png ./outputs/test
# # need Memory > 10G

rgb_path=$1
save_folder=$2 

# init
use_lite=true
do_texture_mapping=true
max_faces_num=90000


mkdir -p $save_folder

python infer/removebg.py \
    --rgb_path $rgb_path \
    --output_rgba_path $save_folder/img_nobg.png \
&& \
python infer/image_to_views.py \
    --rgba_path $save_folder/img_nobg.png \
    --output_views_path $save_folder/views.jpg \
    --output_cond_path $save_folder/cond.jpg \
    --seed 0 \
    --steps 50 \
    --device "cuda:0" \
    --use_lite $use_lite \
&& \
python infer/views_to_mesh.py \
    --views_path $save_folder/views.jpg \
    --cond_path $save_folder/cond.jpg \
    --save_folder $save_folder \
    --max_faces_num $max_faces_num \
    --mv23d_cfg_path ./svrm/configs/svrm.yaml \
    --mv23d_ckt_path ./weights/svrm/svrm.safetensors \
    --device "cuda:0" \
    --use_lite $use_lite \
    --do_texture_mapping $do_texture_mapping \
&& \
python infer/gif_render.py \
    --mesh_path $save_folder/mesh.obj \
    --output_gif_path $save_folder/output.gif