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import log from '../lib/log';
const ADD_MONITOR_RECT = 'scratch-gui/monitors/ADD_MONITOR_RECT';
const MOVE_MONITOR_RECT = 'scratch-gui/monitors/MOVE_MONITOR_RECT';
const RESIZE_MONITOR_RECT = 'scratch-gui/monitors/RESIZE_MONITOR_RECT';
const REMOVE_MONITOR_RECT = 'scratch-gui/monitors/REMOVE_MONITOR_RECT';
const RESET_MONITOR_LAYOUT = 'scratch-gui/monitors/RESET_MONITOR_LAYOUT';
const initialState = {
monitors: {},
savedMonitorPositions: {}
};
// Verify that the rectangle formed by the 2 points is well-formed
const _verifyRect = function (upperStart, lowerEnd) {
if (isNaN(upperStart.x) || isNaN(upperStart.y) || isNaN(lowerEnd.x) || isNaN(lowerEnd.y)) {
return false;
}
if (!(upperStart.x < lowerEnd.x)) {
return false;
}
if (!(upperStart.y < lowerEnd.y)) {
return false;
}
return true;
};
const _addMonitorRect = function (state, action) {
if (state.monitors.hasOwnProperty(action.monitorId)) {
log.error(`Can't add monitor, monitor with id ${action.monitorId} already exists.`);
return state;
}
if (!_verifyRect(action.upperStart, action.lowerEnd)) {
log.error(`Monitor rectangle not formatted correctly`);
return state;
}
return {
monitors: Object.assign({}, state.monitors, {
[action.monitorId]: {
upperStart: action.upperStart,
lowerEnd: action.lowerEnd
}
}),
savedMonitorPositions: action.savePosition ?
Object.assign({}, state.savedMonitorPositions, {
[action.monitorId]: {x: action.upperStart.x, y: action.upperStart.y}
}) :
state.savedMonitorPositions
};
};
const _moveMonitorRect = function (state, action) {
if (!state.monitors.hasOwnProperty(action.monitorId)) {
log.error(`Can't move monitor, monitor with id ${action.monitorId} does not exist.`);
return state;
}
if (isNaN(action.newX) || isNaN(action.newY)) {
log.error(`Monitor rectangle not formatted correctly`);
return state;
}
const oldMonitor = state.monitors[action.monitorId];
if (oldMonitor.upperStart.x === action.newX &&
oldMonitor.upperStart.y === action.newY) {
// Hasn't moved
return state;
}
const monitorWidth = oldMonitor.lowerEnd.x - oldMonitor.upperStart.x;
const monitorHeight = oldMonitor.lowerEnd.y - oldMonitor.upperStart.y;
return {
monitors: Object.assign({}, state.monitors, {
[action.monitorId]: {
upperStart: {x: action.newX, y: action.newY},
lowerEnd: {x: action.newX + monitorWidth, y: action.newY + monitorHeight}
}
}),
// User generated position is saved
savedMonitorPositions: Object.assign({}, state.savedMonitorPositions, {
[action.monitorId]: {x: action.newX, y: action.newY}
})
};
};
const _resizeMonitorRect = function (state, action) {
if (!state.monitors.hasOwnProperty(action.monitorId)) {
log.error(`Can't resize monitor, monitor with id ${action.monitorId} does not exist.`);
return state;
}
if (isNaN(action.newWidth) || isNaN(action.newHeight) ||
action.newWidth <= 0 || action.newHeight <= 0) {
log.error(`Monitor rectangle not formatted correctly`);
return state;
}
const oldMonitor = state.monitors[action.monitorId];
const newMonitor = {
upperStart: oldMonitor.upperStart,
lowerEnd: {
x: oldMonitor.upperStart.x + action.newWidth,
y: oldMonitor.upperStart.y + action.newHeight
}
};
if (newMonitor.lowerEnd.x === oldMonitor.lowerEnd.x &&
newMonitor.lowerEnd.y === oldMonitor.lowerEnd.y) {
// no change
return state;
}
return {
monitors: Object.assign({}, state.monitors, {[action.monitorId]: newMonitor}),
savedMonitorPositions: state.savedMonitorPositions
};
};
const _removeMonitorRect = function (state, action) {
if (!state.monitors.hasOwnProperty(action.monitorId)) {
log.error(`Can't remove monitor, monitor with id ${action.monitorId} does not exist.`);
return state;
}
const newMonitors = Object.assign({}, state.monitors);
delete newMonitors[action.monitorId];
return {
monitors: newMonitors,
savedMonitorPositions: state.savedMonitorPositions
};
};
const reducer = function (state, action) {
if (typeof state === 'undefined') state = initialState;
switch (action.type) {
case ADD_MONITOR_RECT:
return _addMonitorRect(state, action);
case MOVE_MONITOR_RECT:
return _moveMonitorRect(state, action);
case RESIZE_MONITOR_RECT:
return _resizeMonitorRect(state, action);
case REMOVE_MONITOR_RECT:
return _removeMonitorRect(state, action);
case RESET_MONITOR_LAYOUT:
return initialState;
default:
return state;
}
};
// Init position --------------------------
const PADDING = 5;
// @todo fix these numbers when we fix https://github.com/LLK/scratch-gui/issues/980
const SCREEN_WIDTH = 400;
const SCREEN_HEIGHT = 300;
const SCREEN_EDGE_BUFFER = 40;
const _rectsIntersect = function (rect1, rect2) {
// If one rectangle is on left side of other
if (rect1.upperStart.x >= rect2.lowerEnd.x || rect2.upperStart.x >= rect1.lowerEnd.x) return false;
// If one rectangle is above other
if (rect1.upperStart.y >= rect2.lowerEnd.y || rect2.upperStart.y >= rect1.lowerEnd.y) return false;
return true;
};
// We need to place a monitor with the given width and height. Return a rect defining where it should be placed.
const getInitialPosition = function (state, monitorId, eltWidth, eltHeight) {
// If this monitor was purposefully moved to a certain position before, put it back in that position
if (state.savedMonitorPositions.hasOwnProperty(monitorId)) {
const saved = state.savedMonitorPositions[monitorId];
return {
upperStart: saved,
lowerEnd: {x: saved.x + eltWidth, y: saved.y + eltHeight}
};
}
// Try all starting positions for the new monitor to find one that doesn't intersect others
const endXs = [0];
const endYs = [0];
let lastX = null;
let lastY = null;
for (const monitor in state.monitors) {
let x = state.monitors[monitor].lowerEnd.x;
x = Math.ceil(x / 50) * 50; // Try to choose a sensible "tab width" so more monitors line up
endXs.push(x);
endYs.push(Math.ceil(state.monitors[monitor].lowerEnd.y));
}
endXs.sort((a, b) => a - b);
endYs.sort((a, b) => a - b);
// We'll use plan B if the monitor doesn't fit anywhere (too long or tall)
let planB = null;
for (const x of endXs) {
if (x === lastX) {
continue;
}
lastX = x;
outer:
for (const y of endYs) {
if (y === lastY) {
continue;
}
lastY = y;
const monitorRect = {
upperStart: {x: x + PADDING, y: y + PADDING},
lowerEnd: {x: x + PADDING + eltWidth, y: y + PADDING + eltHeight}
};
// Intersection testing rect that includes padding
const rect = {
upperStart: {x, y},
lowerEnd: {x: x + eltWidth + (2 * PADDING), y: y + eltHeight + (2 * PADDING)}
};
for (const monitor in state.monitors) {
if (_rectsIntersect(state.monitors[monitor], rect)) {
continue outer;
}
}
// If the rect overlaps the ends of the screen
if (rect.lowerEnd.x > SCREEN_WIDTH || rect.lowerEnd.y > SCREEN_HEIGHT) {
// If rect is not too close to completely off screen, set it as plan B
if (!planB &&
!(rect.upperStart.x + SCREEN_EDGE_BUFFER > SCREEN_WIDTH ||
rect.upperStart.y + SCREEN_EDGE_BUFFER > SCREEN_HEIGHT)) {
planB = monitorRect;
}
continue;
}
return monitorRect;
}
}
// If the monitor is too long to fit anywhere, put it in the leftmost spot available
// that intersects the right or bottom edge and isn't too close to the edge.
if (planB) {
return planB;
}
// If plan B fails and there's nowhere reasonable to put it, plan C is to place the monitor randomly
const randX = Math.ceil(Math.random() * (SCREEN_WIDTH / 2));
const randY = Math.ceil(Math.random() * (SCREEN_HEIGHT - SCREEN_EDGE_BUFFER));
return {
upperStart: {
x: randX,
y: randY
},
lowerEnd: {
x: randX + eltWidth,
y: randY + eltHeight
}
};
};
// Action creators ------------------------
/**
* @param {!string} monitorId Id to add
* @param {!object} upperStart upper point defining the rectangle
* @param {!number} upperStart.x X of top point that defines the monitor location
* @param {!number} upperStart.y Y of top point that defines the monitor location
* @param {!object} lowerEnd lower point defining the rectangle
* @param {!number} lowerEnd.x X of bottom point that defines the monitor location
* @param {!number} lowerEnd.y Y of bottom point that defines the monitor location
* @param {?boolean} savePosition True if the placement should be saved when adding the monitor
* @returns {object} action to add a new monitor at the location
*/
const addMonitorRect = function (monitorId, upperStart, lowerEnd, savePosition) {
return {
type: ADD_MONITOR_RECT,
monitorId: monitorId,
upperStart: upperStart,
lowerEnd: lowerEnd,
savePosition: savePosition
};
};
/**
* @param {!string} monitorId Id for monitor to move
* @param {!number} newX X of top point that defines the monitor location
* @param {!number} newY Y of top point that defines the monitor location
* @returns {object} action to move an existing monitor to the location
*/
const moveMonitorRect = function (monitorId, newX, newY) {
return {
type: MOVE_MONITOR_RECT,
monitorId: monitorId,
newX: newX,
newY: newY
};
};
/**
* @param {!string} monitorId Id for monitor to resize
* @param {!number} newWidth Width to set monitor to
* @param {!number} newHeight Height to set monitor to
* @returns {object} action to resize an existing monitor to the given dimensions
*/
const resizeMonitorRect = function (monitorId, newWidth, newHeight) {
return {
type: RESIZE_MONITOR_RECT,
monitorId: monitorId,
newWidth: newWidth,
newHeight: newHeight
};
};
/**
* @param {!string} monitorId Id for monitor to remove
* @returns {object} action to remove an existing monitor
*/
const removeMonitorRect = function (monitorId) {
return {
type: REMOVE_MONITOR_RECT,
monitorId: monitorId
};
};
const resetMonitorLayout = function () {
return {
type: RESET_MONITOR_LAYOUT
};
};
export {
reducer as default,
initialState as monitorLayoutInitialState,
addMonitorRect,
getInitialPosition,
moveMonitorRect,
resizeMonitorRect,
removeMonitorRect,
resetMonitorLayout,
PADDING,
SCREEN_HEIGHT,
SCREEN_WIDTH
};
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