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mod alignment_snapper;
mod distribution_snapper;
mod grid_snapper;
mod layer_snapper;
mod snap_results;
use crate::consts::{COLOR_OVERLAY_BLUE, COLOR_OVERLAY_LABEL_BACKGROUND, COLOR_OVERLAY_WHITE};
use crate::messages::portfolio::document::overlays::utility_types::{OverlayContext, Pivot};
use crate::messages::portfolio::document::utility_types::document_metadata::LayerNodeIdentifier;
use crate::messages::portfolio::document::utility_types::misc::{GridSnapTarget, PathSnapTarget, SnapTarget};
use crate::messages::prelude::*;
pub use alignment_snapper::*;
use bezier_rs::TValue;
pub use distribution_snapper::*;
use glam::{DAffine2, DVec2};
use graphene_std::renderer::Quad;
use graphene_std::renderer::Rect;
use graphene_std::vector::NoHashBuilder;
use graphene_std::vector::PointId;
pub use grid_snapper::*;
pub use layer_snapper::*;
pub use snap_results::*;
use std::cmp::Ordering;
/// Configuration for the relevant snap type
#[derive(Debug, Clone, Copy, Default)]
pub struct SnapTypeConfiguration {
pub only_path: bool,
pub use_existing_candidates: bool,
pub accept_distribution: bool,
pub bbox: Option<Rect>,
}
/// Handles snapping and snap overlays
#[derive(Debug, Clone, Default)]
pub struct SnapManager {
indicator: Option<SnappedPoint>,
layer_snapper: LayerSnapper,
grid_snapper: GridSnapper,
alignment_snapper: AlignmentSnapper,
distribution_snapper: DistributionSnapper,
candidates: Option<Vec<LayerNodeIdentifier>>,
alignment_candidates: Option<Vec<LayerNodeIdentifier>>,
}
#[derive(Clone, Copy, Debug, Default)]
pub enum SnapConstraint {
#[default]
None,
Line {
origin: DVec2,
direction: DVec2,
},
Direction(DVec2),
Circle {
center: DVec2,
radius: f64,
},
}
impl SnapConstraint {
pub fn projection(&self, point: DVec2) -> DVec2 {
match *self {
Self::Line { origin, direction } if direction != DVec2::ZERO => (point - origin).project_onto(direction) + origin,
Self::Circle { center, radius } => {
let from_center = point - center;
let distance = from_center.length();
if distance > 0. {
center + radius * from_center / distance
} else {
// Point is exactly at the center, so project right
center + DVec2::new(radius, 0.)
}
}
_ => point,
}
}
pub fn direction(&self) -> DVec2 {
match *self {
Self::Line { direction, .. } | Self::Direction(direction) => direction,
_ => DVec2::ZERO,
}
}
}
pub fn snap_tolerance(document: &DocumentMessageHandler) -> f64 {
document.snapping_state.tolerance / document.document_ptz.zoom()
}
fn compare_points(a: &&SnappedPoint, b: &&SnappedPoint) -> Ordering {
if (a.target.bounding_box() && !b.target.bounding_box()) || (a.at_intersection && !b.at_intersection) || (a.source.bounding_box() && !b.source.bounding_box()) {
Ordering::Greater
} else if (!a.target.bounding_box() && b.target.bounding_box()) || (!a.at_intersection && b.at_intersection) || (!a.source.bounding_box() && b.source.bounding_box()) {
Ordering::Less
} else {
a.distance.partial_cmp(&b.distance).unwrap()
}
}
fn find_align(a: &SnappedPoint, b: &SnappedPoint) -> Ordering {
(a.distance, a.distance_to_align_target).partial_cmp(&(b.distance, b.distance_to_align_target)).unwrap()
}
fn get_closest_point(points: Vec<SnappedPoint>) -> Option<SnappedPoint> {
let mut best_not_align = None;
let mut best_align = None;
for point in points {
if !point.align() && !best_not_align.as_ref().is_some_and(|best| compare_points(&best, &&point).is_ge()) {
best_not_align = Some(point);
} else if point.align() && !best_align.as_ref().is_some_and(|best| find_align(best, &point).is_ge()) {
best_align = Some(point)
}
}
match (best_not_align, best_align) {
(None, None) => None,
(Some(result), None) | (None, Some(result)) => Some(result),
(Some(mut result), Some(align)) => {
let SnapTarget::DistributeEvenly(distribution) = result.target else { return Some(result) };
if distribution.is_x() && align.alignment_target_horizontal.is_some() {
result.snapped_point_document.y = align.snapped_point_document.y;
result.alignment_target_horizontal = align.alignment_target_horizontal;
}
if distribution.is_y() && align.alignment_target_vertical.is_some() {
result.snapped_point_document.x = align.snapped_point_document.x;
result.alignment_target_vertical = align.alignment_target_vertical;
}
Some(result)
}
}
}
fn get_closest_curve(curves: &[SnappedCurve], exclude_paths: bool) -> Option<&SnappedPoint> {
let keep_curve = |curve: &&SnappedCurve| !exclude_paths || curve.point.target != SnapTarget::Path(PathSnapTarget::AlongPath);
curves.iter().filter(keep_curve).map(|curve| &curve.point).min_by(compare_points)
}
fn get_closest_line(lines: &[SnappedLine]) -> Option<&SnappedPoint> {
lines.iter().map(|curve| &curve.point).min_by(compare_points)
}
fn get_closest_intersection(snap_to: DVec2, curves: &[SnappedCurve]) -> Option<SnappedPoint> {
let mut best = None;
for curve_i in curves {
for curve_j in curves {
if curve_i.start == curve_j.start && curve_i.layer == curve_j.layer {
continue;
}
for curve_i_t in curve_i.document_curve.intersections(&curve_j.document_curve, None, None) {
let snapped_point_document = curve_i.document_curve.evaluate(TValue::Parametric(curve_i_t));
let distance = snap_to.distance(snapped_point_document);
let i_closer = curve_i.point.distance < curve_j.point.distance;
let close = if i_closer { curve_i } else { curve_j };
let far = if i_closer { curve_j } else { curve_i };
if !best.as_ref().is_some_and(|best: &SnappedPoint| best.distance < distance) {
best = Some(SnappedPoint {
snapped_point_document,
distance,
target: SnapTarget::Path(PathSnapTarget::IntersectionPoint),
tolerance: close.point.tolerance,
outline_layers: [Some(close.layer), Some(far.layer)],
source: close.point.source,
at_intersection: true,
constrained: true,
..Default::default()
})
}
}
}
}
best
}
fn get_grid_intersection(snap_to: DVec2, lines: &[SnappedLine]) -> Option<SnappedPoint> {
let mut best = None;
for line_i in lines {
for line_j in lines {
if let Some(snapped_point_document) = Quad::intersect_rays(line_i.point.snapped_point_document, line_i.direction, line_j.point.snapped_point_document, line_j.direction) {
let distance = snap_to.distance(snapped_point_document);
if !best.as_ref().is_some_and(|best: &SnappedPoint| best.distance < distance) {
best = Some(SnappedPoint {
snapped_point_document,
distance,
target: SnapTarget::Grid(GridSnapTarget::Intersection),
tolerance: line_i.point.tolerance,
source: line_i.point.source,
at_intersection: true,
constrained: true,
..Default::default()
})
}
}
}
}
best
}
#[derive(Default, Clone, Debug)]
pub struct SnapCache {
pub manipulators: HashMap<LayerNodeIdentifier, HashSet<PointId, NoHashBuilder>, NoHashBuilder>,
pub unselected: Vec<SnapCandidatePoint>,
}
#[derive(Clone)]
pub struct SnapData<'a> {
pub document: &'a DocumentMessageHandler,
pub input: &'a InputPreprocessorMessageHandler,
pub ignore: &'a [LayerNodeIdentifier],
pub node_snap_cache: Option<&'a SnapCache>,
pub candidates: Option<&'a Vec<LayerNodeIdentifier>>,
pub alignment_candidates: Option<&'a Vec<LayerNodeIdentifier>>,
}
impl<'a> SnapData<'a> {
pub fn new(document: &'a DocumentMessageHandler, input: &'a InputPreprocessorMessageHandler) -> Self {
Self::ignore(document, input, &[])
}
pub fn ignore(document: &'a DocumentMessageHandler, input: &'a InputPreprocessorMessageHandler, ignore: &'a [LayerNodeIdentifier]) -> Self {
Self {
document,
input,
ignore,
candidates: None,
alignment_candidates: None,
node_snap_cache: None,
}
}
pub fn new_snap_cache(document: &'a DocumentMessageHandler, input: &'a InputPreprocessorMessageHandler, snap_cache: &'a SnapCache) -> Self {
Self {
node_snap_cache: Some(snap_cache),
..Self::new(document, input)
}
}
fn get_candidates(&self) -> &[LayerNodeIdentifier] {
self.candidates.map_or([].as_slice(), |candidates| candidates.as_slice())
}
fn ignore_bounds(&self, layer: LayerNodeIdentifier) -> bool {
self.node_snap_cache.is_some_and(|cache| cache.manipulators.contains_key(&layer))
}
fn ignore_manipulator(&self, layer: LayerNodeIdentifier, target: PointId) -> bool {
self.node_snap_cache.and_then(|cache| cache.manipulators.get(&layer)).is_some_and(|points| points.contains(&target))
}
fn has_manipulators(&self) -> bool {
self.node_snap_cache.is_some_and(|cache| !cache.manipulators.is_empty())
}
}
impl SnapManager {
pub fn update_indicator(&mut self, snapped_point: SnappedPoint) {
self.indicator = snapped_point.is_snapped().then_some(snapped_point);
}
pub fn clear_indicator(&mut self) {
self.indicator = None;
}
pub fn preview_draw(&mut self, snap_data: &SnapData, mouse: DVec2) {
let point = SnapCandidatePoint::handle(snap_data.document.metadata().document_to_viewport.inverse().transform_point2(mouse));
let snapped = self.free_snap(snap_data, &point, SnapTypeConfiguration::default());
self.update_indicator(snapped);
}
pub fn indicator_pos(&self) -> Option<DVec2> {
self.indicator.as_ref().map(|point| point.snapped_point_document)
}
fn find_best_snap(snap_data: &mut SnapData, point: &SnapCandidatePoint, snap_results: SnapResults, constrained: bool, off_screen: bool, to_path: bool) -> SnappedPoint {
let mut snapped_points = Vec::new();
let document = snap_data.document;
if let Some(closest_point) = get_closest_point(snap_results.points) {
snapped_points.push(closest_point);
}
let exclude_paths = !document.snapping_state.target_enabled(SnapTarget::Path(PathSnapTarget::AlongPath));
if let Some(closest_curve) = get_closest_curve(&snap_results.curves, exclude_paths) {
snapped_points.push(closest_curve.clone());
}
if document.snapping_state.target_enabled(SnapTarget::Grid(GridSnapTarget::Line)) {
if let Some(closest_line) = get_closest_line(&snap_results.grid_lines) {
snapped_points.push(closest_line.clone());
}
}
if !constrained {
if document.snapping_state.target_enabled(SnapTarget::Path(PathSnapTarget::IntersectionPoint)) {
if let Some(closest_curves_intersection) = get_closest_intersection(point.document_point, &snap_results.curves) {
snapped_points.push(closest_curves_intersection);
}
}
if document.snapping_state.target_enabled(SnapTarget::Grid(GridSnapTarget::Intersection)) {
if let Some(closest_grid_intersection) = get_grid_intersection(point.document_point, &snap_results.grid_lines) {
snapped_points.push(closest_grid_intersection);
}
}
}
if to_path {
snapped_points.retain(|i| matches!(i.target, SnapTarget::Path(_)));
}
let mut best_point = None;
for point in snapped_points {
let viewport_point = document.metadata().document_to_viewport.transform_point2(point.snapped_point_document);
let on_screen = viewport_point.cmpgt(DVec2::ZERO).all() && viewport_point.cmplt(snap_data.input.viewport_bounds.size()).all();
if !on_screen && !off_screen {
continue;
}
if point.distance > point.tolerance {
continue;
}
if best_point.as_ref().is_some_and(|best: &SnappedPoint| point.other_snap_better(best)) {
continue;
}
best_point = Some(point);
}
best_point.unwrap_or(SnappedPoint::infinite_snap(point.document_point))
}
fn add_candidates(&mut self, layer: LayerNodeIdentifier, snap_data: &SnapData, quad: Quad) {
let document = snap_data.document;
if !document.network_interface.is_visible(&layer.to_node(), &[]) {
return;
}
if snap_data.ignore.contains(&layer) {
return;
}
if layer.has_children(document.metadata()) {
for layer in layer.children(document.metadata()) {
self.add_candidates(layer, snap_data, quad);
}
return;
}
let Some(bounds) = document.metadata().bounding_box_with_transform(layer, DAffine2::IDENTITY) else {
return;
};
let layer_bounds = document.metadata().transform_to_document(layer) * Quad::from_box(bounds);
let screen_bounds = document.metadata().document_to_viewport.inverse() * Quad::from_box([DVec2::ZERO, snap_data.input.viewport_bounds.size()]);
if screen_bounds.intersects(layer_bounds) {
if self.alignment_candidates.as_ref().is_none_or(|candidates| candidates.len() <= 100) {
self.alignment_candidates.get_or_insert_with(Vec::new).push(layer);
}
if quad.intersects(layer_bounds) && self.candidates.as_ref().is_none_or(|candidates| candidates.len() <= 10) {
self.candidates.get_or_insert_with(Vec::new).push(layer);
}
}
}
fn find_candidates(&mut self, snap_data: &SnapData, point: &SnapCandidatePoint, bbox: Option<Rect>) {
let document = snap_data.document;
let offset = snap_tolerance(document);
let quad = bbox.map_or_else(|| Quad::from_square(point.document_point, offset), |quad| Quad::from_box(quad.0).inflate(offset));
self.candidates = None;
self.alignment_candidates = None;
for layer in LayerNodeIdentifier::ROOT_PARENT.children(document.metadata()) {
self.add_candidates(layer, snap_data, quad);
}
if self.alignment_candidates.as_ref().is_some_and(|candidates| candidates.len() > crate::consts::MAX_ALIGNMENT_CANDIDATES) {
warn!("Alignment candidate overflow");
}
if self.candidates.as_ref().is_some_and(|candidates| candidates.len() > crate::consts::MAX_SNAP_CANDIDATES) {
warn!("Snap candidate overflow");
}
}
pub fn free_snap(&mut self, snap_data: &SnapData, point: &SnapCandidatePoint, config: SnapTypeConfiguration) -> SnappedPoint {
if !point.document_point.is_finite() {
warn!("Snapping non-finite position");
return SnappedPoint::infinite_snap(DVec2::ZERO);
}
let mut snap_results = SnapResults::default();
if !config.use_existing_candidates {
self.candidates = None;
}
let mut snap_data = snap_data.clone();
if snap_data.candidates.is_none() {
self.find_candidates(&snap_data, point, config.bbox);
}
snap_data.candidates = self.candidates.as_ref();
snap_data.alignment_candidates = self.alignment_candidates.as_ref();
self.layer_snapper.free_snap(&mut snap_data, point, &mut snap_results, config);
self.grid_snapper.free_snap(&mut snap_data, point, &mut snap_results);
self.alignment_snapper.free_snap(&mut snap_data, point, &mut snap_results, config);
self.distribution_snapper.free_snap(&mut snap_data, point, &mut snap_results, config);
Self::find_best_snap(&mut snap_data, point, snap_results, false, false, config.only_path)
}
pub fn constrained_snap(&mut self, snap_data: &SnapData, point: &SnapCandidatePoint, constraint: SnapConstraint, config: SnapTypeConfiguration) -> SnappedPoint {
if !point.document_point.is_finite() {
warn!("Snapping non-finite position");
return SnappedPoint::infinite_snap(DVec2::ZERO);
}
let mut snap_results = SnapResults::default();
if !config.use_existing_candidates {
self.candidates = None;
}
let mut snap_data = snap_data.clone();
if snap_data.candidates.is_none() {
self.find_candidates(&snap_data, point, config.bbox);
}
snap_data.candidates = self.candidates.as_ref();
snap_data.alignment_candidates = self.alignment_candidates.as_ref();
self.layer_snapper.constrained_snap(&mut snap_data, point, &mut snap_results, constraint, config);
self.grid_snapper.constrained_snap(&mut snap_data, point, &mut snap_results, constraint);
self.alignment_snapper.constrained_snap(&mut snap_data, point, &mut snap_results, constraint, config);
self.distribution_snapper.constrained_snap(&mut snap_data, point, &mut snap_results, constraint, config);
Self::find_best_snap(&mut snap_data, point, snap_results, true, false, config.only_path)
}
fn alignment_x_overlay(boxes: &VecDeque<Rect>, transform: DAffine2, overlay_context: &mut OverlayContext) {
let y_size = transform.inverse().transform_vector2(DVec2::Y * 8.).length();
for (&first, &second) in boxes.iter().zip(boxes.iter().skip(1)) {
let bottom = first.center().y < second.center().y + y_size;
let y = if bottom { first.max() } else { first.min() }.y;
let start = DVec2::new(first.max().x, y);
let end = DVec2::new(second.min().x, y);
let signed_size = if bottom { y_size } else { -y_size };
overlay_context.line(transform.transform_point2(start), transform.transform_point2(start + DVec2::Y * signed_size), None, None);
overlay_context.line(transform.transform_point2(end), transform.transform_point2(end + DVec2::Y * signed_size), None, None);
overlay_context.line(
transform.transform_point2(start + DVec2::Y * signed_size / 2.),
transform.transform_point2(end + DVec2::Y * signed_size / 2.),
None,
None,
);
}
}
fn alignment_y_overlay(boxes: &VecDeque<Rect>, transform: DAffine2, overlay_context: &mut OverlayContext) {
let x_size = transform.inverse().transform_vector2(DVec2::X * 8.).length();
for (&first, &second) in boxes.iter().zip(boxes.iter().skip(1)) {
let right = first.center().x < second.center().x + x_size;
let x = if right { first.max() } else { first.min() }.x;
let start = DVec2::new(x, first.max().y);
let end = DVec2::new(x, second.min().y);
let signed_size = if right { x_size } else { -x_size };
overlay_context.line(transform.transform_point2(start), transform.transform_point2(start + DVec2::X * signed_size), None, None);
overlay_context.line(transform.transform_point2(end), transform.transform_point2(end + DVec2::X * signed_size), None, None);
overlay_context.line(
transform.transform_point2(start + DVec2::X * signed_size / 2.),
transform.transform_point2(end + DVec2::X * signed_size / 2.),
None,
None,
);
}
}
pub fn draw_overlays(&mut self, snap_data: SnapData, overlay_context: &mut OverlayContext) {
let to_viewport = snap_data.document.metadata().document_to_viewport;
if let Some(ind) = &self.indicator {
for layer in &ind.outline_layers {
let &Some(layer) = layer else { continue };
overlay_context.outline(
snap_data.document.metadata().layer_with_free_points_outline(layer),
snap_data.document.metadata().transform_to_viewport(layer),
None,
);
}
if let Some(quad) = ind.target_bounds {
overlay_context.quad(to_viewport * quad, None, None);
}
let viewport = to_viewport.transform_point2(ind.snapped_point_document);
Self::alignment_x_overlay(&ind.distribution_boxes_horizontal, to_viewport, overlay_context);
Self::alignment_y_overlay(&ind.distribution_boxes_vertical, to_viewport, overlay_context);
let align = [ind.alignment_target_horizontal, ind.alignment_target_vertical].map(|target| target.map(|target| to_viewport.transform_point2(target)));
let any_align = align.iter().flatten().next().is_some();
for &target in align.iter().flatten() {
overlay_context.line(viewport, target, None, None);
}
for &target in align.iter().flatten() {
overlay_context.manipulator_handle(target, false, None);
}
if any_align {
overlay_context.manipulator_handle(viewport, false, None);
}
if !any_align && ind.distribution_equal_distance_horizontal.is_none() && ind.distribution_equal_distance_vertical.is_none() {
let text = format!("[{}] from [{}]", ind.target, ind.source);
let transform = DAffine2::from_translation(viewport - DVec2::new(0., 4.));
overlay_context.text(&text, COLOR_OVERLAY_WHITE, Some(COLOR_OVERLAY_LABEL_BACKGROUND), transform, 4., [Pivot::Start, Pivot::End]);
overlay_context.square(viewport, Some(4.), Some(COLOR_OVERLAY_BLUE), Some(COLOR_OVERLAY_BLUE));
}
}
}
/// Removes snap target data and overlays. Call this when snapping is done.
pub fn cleanup(&mut self, responses: &mut VecDeque<Message>) {
self.candidates = None;
self.indicator = None;
responses.add(OverlaysMessage::Draw);
}
}
/// Converts a bounding box into a set of points for snapping
///
/// Puts a point in the middle of each edge (top, bottom, left, right)
pub fn expand_bounds([bound1, bound2]: [DVec2; 2]) -> [DVec2; 4] {
[
DVec2::new((bound1.x + bound2.x) / 2., bound1.y),
DVec2::new((bound1.x + bound2.x) / 2., bound2.y),
DVec2::new(bound1.x, (bound1.y + bound2.y) / 2.),
DVec2::new(bound2.x, (bound1.y + bound2.y) / 2.),
]
}
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