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<!DOCTYPE html>
<html>

<head>
    <title>Connect-4 game</title>
    <script src="https://cdn.jsdelivr.net/npm/@tensorflow/tfjs/dist/tf.min.js"></script>
    <script src="https://cdn.jsdelivr.net/npm/@tensorflow/tfjs-backend-wasm/dist/tf-backend-wasm.js"></script>

</head>

<body>
    <p style="user-select: none; font-family: sans-serif;">
        Try to connect four stones in a row, a column, or a diagonal.
    </p>
    <p><button type="button" style="user-select: none;" id="ai-first">AI goes first</button></p>
    <canvas id="game-board" width="600px" height="600px"></canvas>
    <script>
        function BoardGame(agent, num_rows, num_cols) {
            this.agent = agent;
            this.audio = new Audio('/stone.ogg');
            this.num_cols = num_cols;
            this.num_rows = num_rows;
            var this_ = this;
            this.canvas_ctx = document.getElementById("game-board").getContext("2d");
            this.board_scale = 30;
            document.getElementById("game-board").height = this.board_scale * (num_rows + 1);
            document.getElementById("game-board").width = this.board_scale * (num_cols + 1);
            this.canvas_ctx.scale(this.board_scale, this.board_scale);
            this.canvas_ctx.translate(1, 1);
            this.reset = function () {
                this.board = new Array(num_rows * num_cols);
                for (let i = 0; i < this.board.length; i++) this.board[i] = 0;
                this.mouse_x = -1;
                this.mouse_y = -1;
                this.who_play = 1;
                this.ai_player = -1;
                this.game_ended = false;
            };
            this.reset();
            this.get = function (row, col) {
                return this.board[this.num_cols * row + col];
            }
            this.is_terminated = function () {
                // check if the game is terminated
                if (this.board.some((x) => x == 0) == false) return true;
                for (let i = 0; i < this.num_rows; i++) {
                    for (let j = 0; j < this.num_cols; j++) {
                        // check winner at cell i, j
                        var p = this.get(i, j);
                        if (p == 0) continue;
                        for (let [dx, dy] of [[1, 0], [0, 1], [1, 1], [-1, 1]]) {
                            var count = 0;
                            for (let k = 0; k < 4; k++) {
                                const u = i + dx * k;
                                const v = j + dy * k;
                                if (u < 0 || u >= this.num_rows) break;
                                if (v < 0 || v >= this.num_cols) break;
                                if (this.get(u, v) != p) break;
                                count = count + 1;
                            }
                            if (count >= 4) return true;
                        }
                    }
                }
                return false;
            };
            this.submit_board = async function () {
                await new Promise(r => setTimeout(r, 1000));
                if (this_.is_terminated()) return { "terminated": true, "action": -1 };
                const obs = tf.tensor(this_.board, [this_.num_rows, this_.num_cols], 'float32');
                const normalized_obs = tf.mul(obs, this_.ai_player);
                const [action_logits, value] = this_.agent.execute(normalized_obs, ["output_0", "output_1"]);
                const action = await tf.argMax(action_logits).array();
                return {
                    "terminated": false,
                    "action": action,
                };
            };
            this.end_game = function () {
                this.game_ended = true;
                setTimeout(function () { this_.reset(); this_.render(); }, 3000);
            };
            this.ai_play = function () {
                this_.submit_board().then(
                    function (info) {
                        document.body.style.cursor = 'default';
                        let x = info["action"];
                        if (x != -1) {
                            let [_, y] = this_.get_candidate(x);
                            let i = y * this_.num_cols + x;
                            this_.board[i] = this_.who_play;
                            this_.audio.play();
                            this_.who_play = -this_.who_play;
                            this_.render();
                        }
                        if (this_.is_terminated() == true) {
                            this_.end_game();
                        }
                    }
                ).catch(function (e) { });
            };
            document.getElementById("ai-first").onclick = function () {
                this_.reset();
                this_.ai_player = 1;
                this_.ai_play();
            };
            document.getElementById("game-board").addEventListener('click', function (e) {
                var rect = this.getBoundingClientRect();
                var x = e.clientX - rect.left;
                var y = e.clientY - rect.top;
                var loc_x = Math.floor(x / this_.board_scale - 0.5);
                var loc_y = Math.floor(y / this_.board_scale - 0.5);
                this_.mouse_x = loc_x;
                this_.mouse_y = this_.get_candidate(this_.mouse_x)[1];

                if (
                    this_.mouse_x >= 0 &&
                    this_.mouse_y >= 0 &&
                    this_.mouse_x < this_.num_cols &&
                    this_.mouse_y < this_.num_rows &&
                    this_.game_ended == false
                ) {
                    if (this_.who_play == this_.ai_player) return false;
                    let i = this_.mouse_y * this_.num_cols + this_.mouse_x;
                    if (this_.board[i] != 0) return false;
                    this_.board[i] = this_.who_play;
                    this_.audio.play();
                    this_.who_play = -this_.who_play;
                    this_.render();
                    this_.ai_play();
                }
            }, false);
            this.draw_stone = function (x, y, color) {
                let ctx = this.canvas_ctx;
                y = this.num_rows - 1 - y;
                ctx.beginPath();
                ctx.arc(x, y, 0.40, 0, 2 * Math.PI, false);
                ctx.fillStyle = color;
                ctx.fill();
                ctx.lineWidth = 0.02;
                ctx.strokeStyle = "black";
                ctx.stroke();
            };
            this.get_candidate = function (x) {
                for (let i = 0; i < this.num_rows; i++) {
                    let idx = i * this.num_cols + x;
                    if (this.board[idx] == 0) return [x, i];
                }
                return [-1, -1];
            };
            this.render = function () {
                let ctx = this.canvas_ctx;
                ctx.fillStyle = "#b8891c";
                ctx.fillRect(-1, -1, num_cols + 1, num_rows + 1);
                ctx.fillStyle = "#b8891c";
                ctx.fillRect(0, 0, num_cols - 1, num_rows - 1);
                ctx.lineWidth = 0.1 / 5;
                for (let i = 0; i < this.num_cols; i++) {
                    ctx.beginPath();
                    ctx.moveTo(i, 0);
                    ctx.lineTo(i, this.num_rows - 1);
                    ctx.strokeStyle = "black";
                    ctx.stroke();
                }
                for (let i = 0; i < this.num_rows; i++) {
                    ctx.beginPath();
                    ctx.moveTo(0, i);
                    ctx.lineTo(this.num_cols - 1, i);
                    ctx.strokeStyle = "black";
                    ctx.stroke();
                }
                for (let i = 0; i < this.board.length; i++) {
                    let x = i % this.num_cols;
                    let y = Math.floor(i / this.num_cols);
                    if (this.board[i] == 0) continue;
                    let color = (this.board[i] == 1) ? "#3a352d" : "#f0ece4";
                    this.draw_stone(x, y, color);
                }
                if (
                    this.mouse_x >= 0 &&
                    this.mouse_y >= 0 &&
                    this.mouse_x < this.num_cols &&
                    this.mouse_y < this.num_rows
                ) {
                    let [x, y] = this.get_candidate(this.mouse_x);
                    if (x == -1) return;
                    this.mouse_x = x;
                    this.mouse_y = y;
                    if (this.who_play == -1)
                        this.draw_stone(x, y, "#bda051");
                    else
                        this.draw_stone(x, y, "#6d6051");
                }
            };
            document.getElementById("game-board").onmousemove = function (e) {
                var rect = this.getBoundingClientRect();
                var x = e.clientX - rect.left;
                var y = e.clientY - rect.top;
                var loc_x = Math.floor(x / this_.board_scale - 0.5);
                var loc_y = Math.floor(y / this_.board_scale - 0.5);
                this_.mouse_x = loc_x;
                this_.mouse_y = loc_y;
                setTimeout(function () { this_.render(); });
            };
        };
        const modelUrl = '/model.json';
        const init_fn = async function () {
            await tf.setBackend('wasm');
            const model = await tf.loadGraphModel(modelUrl);
            return model;
        };
        document.addEventListener("DOMContentLoaded", function (event) {
            init_fn().then(function (agent) {
                game = new BoardGame(agent, 6, 7);
                game.render();
            });
        });
    </script>
</body>

</html>