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console.log("hello from poseEditor.js")
var canvas = null;
var ctx = null;
// candidateの形式:[[x1, y1, score1], [x2, y2, score2], ...]
const candidateSource = [
[235, 158, 0.93167633],
[234, 220, 0.97106987],
[193, 222, 0.93366587],
[138, 263, 0.87655306],
[89, 308, 0.8868227],
[276, 220, 0.9038924],
[325, 264, 0.92930061],
[375, 309, 0.9217211],
[207, 347, 0.86410147],
[203, 433, 0.86538297],
[199, 523, 0.95236528],
[261, 347, 0.88489777],
[262, 430, 0.90848708],
[261, 522, 0.94749999],
[227, 148, 0.94189668],
[245, 148, 0.93967074],
[208, 158, 0.92053992],
[258, 154, 0.73533273]
];
const candidate = candidateSource.map(point => [point[0], point[1] - 70, point[2]]);
// subsetの形式:[[index1, index2, ..., -1], [index1, index2, ..., -1], ...]
const subset = [
[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 33.81122635, 18]
];
function clearCanvas() {
var w = canvas.width;
var h = canvas.height;
ctx.fillStyle = 'black';
ctx.fillRect(0, 0, w, h);
}
function resizeCanvas(width, height) {
canvas.width = width ? width : canvas.width;
canvas.height = height ? height : canvas.height;
clearCanvas();
drawBodyPose(candidate, subset);
}
function drawBodyPose(candidate, subset) {
const stickwidth = 4;
const limbSeq = [[2, 3], [2, 6], [3, 4], [4, 5], [6, 7], [7, 8], [2, 9], [9, 10],
[10, 11], [2, 12], [12, 13], [13, 14], [2, 1], [1, 15], [15, 17],
[1, 16], [16, 18], [3, 17], [6, 18]];
const colors = [[255, 0, 0], [255, 85, 0], [255, 170, 0], [255, 255, 0], [170, 255, 0], [85, 255, 0], [0, 255, 0],
[0, 255, 85], [0, 255, 170], [0, 255, 255], [0, 170, 255], [0, 85, 255], [0, 0, 255], [85, 0, 255],
[170, 0, 255], [255, 0, 255], [255, 0, 170], [255, 0, 85]];
for (let i = 0; i < 17; i++) {
for (let n = 0; n < subset.length; n++) {
const index0 = subset[n][limbSeq[i][0]-1];
const index1 = subset[n][limbSeq[i][1]-1];
if (index0 === -1 || index1 === -1) {
continue;
}
const [X0, Y0] = candidate[index0].slice(0, 2);
const [X1, Y1] = candidate[index1].slice(0, 2);
ctx.beginPath();
ctx.lineWidth=stickwidth;
ctx.strokeStyle = `rgb(${colors[i].join(',')})`;
ctx.moveTo(X0, Y0);
ctx.lineTo(X1, Y1);
ctx.stroke();
}
}
ctx.font = '12px serif';
for (let i = 0; i < 18; i++) {
for (let n = 0; n < subset.length; n++) {
const index = subset[n][i];
if (index === -1) {
continue;
}
const [x, y] = candidate[index].slice(0, 2);
ctx.beginPath();
ctx.arc(x, y, 4, 0, 2 * Math.PI);
ctx.fillStyle = `rgb(${colors[i].join(',')})`;
ctx.fill();
ctx.fillStyle = 'rgb(255,255,255)'
// ctx.fillText(index, x-3, y+4);
}
}
}
function getNearestCandidateIndex(x, y) {
let minDist = Infinity;
let minIndex = -1;
for (let i = 0; i < candidate.length; i++) {
const dist = Math.sqrt((x - candidate[i][0]) ** 2 + (y - candidate[i][1]) ** 2);
if (dist < minDist) {
minDist = dist;
minIndex = i;
}
}
if (16 < minDist) {
return -1;
}
return minIndex;
}
// ドラッグ中に座標を保持するための変数
let isDragging = false;
let dragIndex = -1;
let dragOffsetX = 0;
let dragOffsetY = 0;
function getCanvasPosition(event) {
const rect = canvas.getBoundingClientRect();
const x = event.clientX - rect.left;
const y = event.clientY - rect.top;
return [x, y];
}
// Canvas要素上でマウスが押された場合に呼び出される関数
function handleMouseDown(event) {
const [x, y] = getCanvasPosition(event);
const index = getNearestCandidateIndex(x, y);
// ドラッグ処理の開始
if (0 <= index) {
isDragging = true;
dragIndex = index;
dragOffsetX = x - candidate[index][0];
dragOffsetY = y - candidate[index][1];
}
}
// Canvas要素上でマウスが動いた場合に呼び出される関数
function handleMouseMove(event) {
if (!isDragging) {
return;
}
const [x, y] = getCanvasPosition(event);
// candidateの座標を更新
candidate[dragIndex][0] = x - dragOffsetX;
candidate[dragIndex][1] = y - dragOffsetY;
clearCanvas();
drawBodyPose(candidate, subset);
}
// Canvas要素上でマウスが離された場合に呼び出される関数
function handleMouseUp(event) {
isDragging = false;
}
function initializePose(w,h) {
canvas = document.getElementById('canvas');
ctx = canvas.getContext('2d');
canvas.addEventListener('mousedown', handleMouseDown);
canvas.addEventListener('mousemove', handleMouseMove);
canvas.addEventListener('mouseup', handleMouseUp);
resizeCanvas(w, h);
}
function savePose() {
const canvasUrl = canvas.toDataURL();
const createEl = document.createElement('a');
createEl.href = canvasUrl;
// This is the name of our downloaded file
createEl.download = "pose.png";
createEl.click();
createEl.remove();
}
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