'''OpenGL extension HP.texture_lighting | |
This module customises the behaviour of the | |
OpenGL.raw.GL.HP.texture_lighting to provide a more | |
Python-friendly API | |
Overview (from the spec) | |
This extension defines a mechanism for applications to request | |
that color originating from specular lighting be added to | |
the fragment color _after_ texture application. | |
The official definition of this extension is available here: | |
http://www.opengl.org/registry/specs/HP/texture_lighting.txt | |
''' | |
from OpenGL import platform, constant, arrays | |
from OpenGL import extensions, wrapper | |
import ctypes | |
from OpenGL.raw.GL import _types, _glgets | |
from OpenGL.raw.GL.HP.texture_lighting import * | |
from OpenGL.raw.GL.HP.texture_lighting import _EXTENSION_NAME | |
def glInitTextureLightingHP(): | |
'''Return boolean indicating whether this extension is available''' | |
from OpenGL import extensions | |
return extensions.hasGLExtension( _EXTENSION_NAME ) | |
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