'''OpenGL extension HP.texture_lighting This module customises the behaviour of the OpenGL.raw.GL.HP.texture_lighting to provide a more Python-friendly API Overview (from the spec) This extension defines a mechanism for applications to request that color originating from specular lighting be added to the fragment color _after_ texture application. The official definition of this extension is available here: http://www.opengl.org/registry/specs/HP/texture_lighting.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.HP.texture_lighting import * from OpenGL.raw.GL.HP.texture_lighting import _EXTENSION_NAME def glInitTextureLightingHP(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION