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const rootPath = 'TemplateData';

function UnityProgress(gameInstance, progress) {
    if (!gameInstance.Module) {
        return;
    }

    if (!gameInstance.logo) {
        gameInstance.logo = document.createElement("div");
        gameInstance.logo.className = "logo " + gameInstance.Module.splashScreenStyle;
        gameInstance.container.appendChild(gameInstance.logo);
    }

    if (!gameInstance.progress) {
        gameInstance.progress = document.createElement("div");
        gameInstance.progress.className = "progress " + gameInstance.Module.splashScreenStyle;
        gameInstance.progress.empty = document.createElement("div");
        gameInstance.progress.empty.className = "empty";
        gameInstance.progress.appendChild(gameInstance.progress.empty);
        gameInstance.progress.full = document.createElement("div");
        gameInstance.progress.full.className = "full";
        gameInstance.progress.appendChild(gameInstance.progress.full);
        gameInstance.container.appendChild(gameInstance.progress);
        gameInstance.textProgress = document.createElement("div");
        gameInstance.textProgress.className = "text";
        gameInstance.container.appendChild(gameInstance.textProgress);
    }

    gameInstance.progress.full.style.width = (100 * progress) + "%";
    gameInstance.progress.empty.style.width = (100 * (1 - progress)) + "%";

    //gameInstance.textProgress.innerHTML = 'Loading - ' + Math.floor(progress * 100) + '%' + ' <img src="' + rootPath + '/gears.gif" class="spinner" />';

    if(progress>= 0.9 && progress<1)
    {
        gameInstance.textProgress.innerHTML = '100% - Running, Wait..';
        gameInstance.progress.style.display = 'none';
    }
    else
    {
        gameInstance.textProgress.innerHTML = 'Loading - ' + Math.floor(progress * 100) + '%';
    }

    /*
    if (progress == 1) {
        gameInstance.textProgress.innerHTML = 'Running, Please Wait.. <img src="' + rootPath + '/gears.gif" class="spinner" />';
        gameInstance.progress.style.display = 'none';
    }
    */

    if (progress == 'complete') {
        SendMessage = gameInstance.SendMessage;
        gameInstance.logo.style.display = 'none';
        gameInstance.progress.style.display = 'none';
        gameInstance.textProgress.style.display = 'none';
    }
}

window.Game = (function() {
    var Game = function() {
        this.registerEvents();
    };

    Game.prototype.registerEvents = function() {
        var _this = this;

        window.addEventListener("keydown", function(e) {
            // space and arrow keys
            if ([8, 37, 38, 39, 40].indexOf(e.keyCode) > -1) {
                e.preventDefault();
            }
        }, false);

        document.onmousedown = function() {
            window.focus();
        };

        document.addEventListener('DOMContentLoaded', function() {
            _this.resize();
        }, false);

        window.addEventListener('resize', function() {
            setTimeout(function() {
                _this.resize();
            }, 1000);
        }, false);
    };

    Game.prototype.getQueryVariable = function(variable) {
        var query = window.location.search.substring(1);
        var vars = query.split("&");
        for (var i = 0; i < vars.length; i++) {
            var pair = vars[i].split("=");
            if (pair[0] == variable) {
                return pair[1];
            }
        }
        return (false);
    }

    var enableratioTolerant = true;
    Game.prototype.resize = function() {

    var ratioTolerant   = this.getQueryVariable('ratio_tolerant');

    if (!enableratioTolerant || this.fullscreen()) {
      return;
    }

    document.getElementsByTagName('body')[0].style.overflow = 'hidden';
    var gameContainer   = document.getElementById('gameContainer');
    var canvas          = document.getElementById('#canvas');

    var gameSizeRatio   = gameContainer.offsetWidth / gameContainer.offsetHeight;
    var maxHeight       = this.maxHeight();
    var maxWidth        = window.innerWidth;
    var windowSizeRatio = maxWidth / maxHeight;
    var newStyle        = {
      width: gameContainer.offsetWidth,
      height: gameContainer.offsetHeight
    };

    if (ratioTolerant == 'true') {
      newStyle = { width: maxWidth, height: maxHeight };
    } else if (ratioTolerant == 'false') {
      if (gameSizeRatio > windowSizeRatio) {
        newStyle = { width: maxWidth, height: maxWidth / gameSizeRatio };
      } else {
        newStyle = { width: maxHeight * gameSizeRatio, height: maxHeight };
      }
    }

    if(enableratioTolerant)
    {
        newStyle = { width: maxWidth, height: maxHeight };
    }

    this.updateStyle(gameContainer, newStyle);

    // canvas does not exists on page load
    if (canvas) {
      this.updateStyle(canvas, newStyle);
    }
  };

  Game.prototype.maxHeight = function() {
    return window.innerHeight;
  };

  Game.prototype.updateStyle = function(element, size) {
    element.setAttribute('width', size.width);
    element.setAttribute('height', size.height);
    element.style.width = size.width + 'px';
    element.style.height = size.height + 'px';
  };

  Game.prototype.fullscreen = function() {
    return document.fullscreenElement ||
           document.webkitFullscreenElement ||
           document.mozFullScreenElement ||
           document.msFullscreenElement;
  };

  return Game;
})();

new Game();