File size: 93,512 Bytes
8bbf912
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2204706
8bbf912
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Inverse Turing Test - AI Edition</title>
    <!-- Include Marked.js library for Markdown rendering -->
    <script src="https://cdn.jsdelivr.net/npm/marked/marked.min.js"></script>
    <!-- Include Axios for other API providers -->
    <script src="https://cdn.jsdelivr.net/npm/axios/dist/axios.min.js"></script>
    <!-- Google AI SDK -->
    <script type="module">
        // Dynamically imported later if Gemini provider is selected
    </script>
    <style>
        /* --- CSS Variables for Theming (Refined) --- */
        :root {
            --font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
            --border-radius: 8px; /* Slightly larger radius */
            --transition-speed: 0.25s;
            --branding-bar-height: 45px; /* Height of the new top branding bar */

            /* Light Mode (Default) */
            --bg-primary: #f4f7f9;          /* Main background - slightly cooler */
            --bg-secondary: #ffffff;        /* Card/container background */
            --bg-tertiary: #eef2f5;         /* Input/subtle background - cooler */
            --text-primary: #2a3342;        /* Main text - softer black */
            --text-secondary: #5a6a85;      /* Lighter text - softer grey */
            --text-accent: #0062cc;         /* Links, highlights - adjusted blue */
            --border-color: #d8e0e8;        /* Borders - softer */
            --shadow-color: rgba(42, 51, 66, 0.08); /* Softer shadow */
            --primary-button-bg: #007bff;
            --primary-button-hover-bg: #0069d9;
            --primary-button-text: #ffffff;
            --human-accent: #28a745;         /* Green */
            --human-bg: #eaf6ec;             /* Lighter green bg */
            --ai-accent: #17a2b8;            /* Cyan/Teal */
            --ai-bg: #e8f6f8;             /* Lighter cyan bg */
            --system-accent: #6c757d;       /* Grey */
            --system-bg: #f8f9fa;           /* Very light grey bg */
            --error-accent: #dc3545;         /* Red */
            --error-bg: #f8d7da;
            --vote-accent: #ffc107;          /* Yellow */
            --vote-bg: #fff9e6;             /* Lighter yellow bg */
            --input-bg: #ffffff;
            --input-border: #ced4da;
            --code-bg: #eef2f5;             /* Match tertiary */
            --reasoning-bg: rgba(0, 0, 0, 0.02); /* Subtle reasoning bg */
            --reasoning-border: rgba(0, 0, 0, 0.05);
        }

        html.dark-mode {
            /* Dark Mode (Refined) */
            --bg-primary: #1f232a;          /* Dark grey/blue base */
            --bg-secondary: #2a303a;        /* Slightly lighter dark */
            --bg-tertiary: #353c4a;         /* Even lighter dark */
            --text-primary: #e1e8f0;        /* Light grey/white */
            --text-secondary: #9da9bb;      /* Lighter grey */
            --text-accent: #6cb2f0;         /* Lighter blue */
            --border-color: #404855;        /* Darker border */
            --shadow-color: rgba(0, 0, 0, 0.2); /* Darker shadow */
            --primary-button-bg: #0d6efd;
            --primary-button-hover-bg: #3b82f6;
            --primary-button-text: #ffffff;
            --human-accent: #34c759;         /* Brighter Green */
            --human-bg: #2a3a32;             /* Dark Greenish */
            --ai-accent: #64d2ff;            /* Brighter Cyan */
            --ai-bg: #283a40;             /* Dark Cyanish */
            --system-accent: #9da9bb;       /* Grey */
            --system-bg: #353c4a;           /* Match tertiary */
            --error-accent: #f77a8f;         /* Brighter Red */
            --error-bg: #4d2a2f;             /* Dark Reddish */
            --vote-accent: #ffd65a;          /* Brighter Yellow */
            --vote-bg: #4d3f28;             /* Dark Yellowish */
            --input-bg: #353c4a;            /* Match tertiary */
            --input-border: #505866;
            --code-bg: #303642;             /* Darker code bg */
            --reasoning-bg: rgba(255, 255, 255, 0.04); /* Subtle reasoning bg */
            --reasoning-border: rgba(255, 255, 255, 0.08);
        }

        /* --- Base Styles --- */
        *, *::before, *::after { box-sizing: border-box; }

        body {
            font-family: var(--font-family);
            background-color: var(--bg-primary);
            color: var(--text-primary);
            margin: 0;
            padding: var(--branding-bar-height) 20px 20px 20px; /* Adjusted top padding for branding bar */
            display: flex;
            justify-content: center;
            align-items: center;
            min-height: 100vh;
            font-size: 16px;
            line-height: 1.6;
            transition: background-color var(--transition-speed) ease, color var(--transition-speed) ease;
            box-sizing: border-box;
        }

        /* --- Branding Bar --- */
        .branding-bar {
            position: fixed;
            top: 0;
            left: 0;
            width: 100%;
            height: var(--branding-bar-height);
            background-color: var(--bg-secondary);
            border-bottom: 1px solid var(--border-color);
            display: flex;
            justify-content: center;
            align-items: center;
            z-index: 1001; /* Above modals (1000) */
            padding: 0 20px; /* Horizontal padding for content within the bar */
            box-sizing: border-box;
            transition: background-color var(--transition-speed) ease, border-color var(--transition-speed) ease;
        }

        .branding-bar a,
        .branding-bar span.separator {
            font-family: var(--font-family);
            color: var(--text-secondary);
            text-decoration: none;
            font-size: 0.9em;
            margin: 0 10px; /* Spacing for links and separators */
            transition: color var(--transition-speed) ease;
        }

        .branding-bar a:hover {
            color: var(--text-accent);
            text-decoration: underline;
        }

        .branding-bar span.separator {
            user-select: none; /* Make separator non-selectable */
            color: var(--border-color); /* Separator color to match border */
        }


        #app-container {
            background-color: var(--bg-secondary);
            border-radius: var(--border-radius);
            box-shadow: 0 8px 25px var(--shadow-color);
            width: 100%;
            max-width: 900px;
            height: calc(100vh - var(--branding-bar-height) - 40px); /* Adjusted height */
            max-height: 800px; 
            display: flex;
            flex-direction: column;
            overflow: hidden;
            border: 1px solid var(--border-color);
             transition: background-color var(--transition-speed) ease, border-color var(--transition-speed) ease, box-shadow var(--transition-speed) ease;
        }

        button {
             font-family: var(--font-family);
             border-radius: var(--border-radius);
             padding: 10px 20px;
             font-size: 1em;
             cursor: pointer;
             border: none;
             transition: background-color 0.2s ease, transform 0.1s ease, box-shadow 0.2s ease;
             font-weight: 600;
             box-shadow: 0 2px 4px rgba(0,0,0,0.05);
        }
        button:hover {
            filter: brightness(105%);
            box-shadow: 0 4px 8px rgba(0,0,0,0.07);
        }
         button:active {
             transform: translateY(1px);
             box-shadow: 0 1px 2px rgba(0,0,0,0.05);
             filter: brightness(100%);
         }
        button:disabled {
             opacity: 0.6;
             cursor: not-allowed;
             filter: none;
             box-shadow: none;
        }

        /* Consolidated input styling */
        input[type="text"],
        input[type="password"],
        input[type="number"],
        select,
        textarea {
            font-family: var(--font-family);
            width: 100%;
            padding: 12px 15px;
            border: 1px solid var(--input-border);
            border-radius: var(--border-radius);
            margin-bottom: 15px;
            font-size: 1em;
            background-color: var(--input-bg); /* Apply theme background */
            color: var(--text-primary);      /* Apply theme text color */
            transition: background-color var(--transition-speed) ease, color var(--transition-speed) ease, border-color var(--transition-speed) ease, box-shadow var(--transition-speed) ease;
            box-shadow: inset 0 1px 3px rgba(0,0,0,0.04);
            appearance: none; /* Remove default system appearance for select */
        }
         /* Specific style for select dropdown arrow */
         select {
             background-image: linear-gradient(45deg, transparent 50%, var(--text-secondary) 50%), linear-gradient(135deg, var(--text-secondary) 50%, transparent 50%);
             background-position: calc(100% - 20px) calc(1em + 2px), calc(100% - 15px) calc(1em + 2px);
             background-size: 5px 5px, 5px 5px;
             background-repeat: no-repeat;
             padding-right: 40px; /* Make space for the custom arrow */
         }
         /* Hover/Focus styling for all inputs */
         input:focus, select:focus, textarea:focus {
             outline: none;
             border-color: var(--primary-button-bg);
             box-shadow: 0 0 0 3px rgba(0, 123, 255, 0.15), inset 0 1px 3px rgba(0,0,0,0.04);
         }
         textarea {
             line-height: 1.5;
             resize: vertical; /* Allow textarea resize */
         }
         /* Fix for select in dark mode needing explicit color scheme hint */
         html.dark-mode select {
             color-scheme: dark;
         }

        /* --- Modal Styles (Improved) --- */
        .modal-overlay {
            position: fixed;
            top: var(--branding-bar-height); /* Start below the branding bar */
            left: 0;
            width: 100%;
            height: calc(100vh - var(--branding-bar-height)); /* Fill remaining height */
            background-color: rgba(0, 0, 0, 0.6);
            display: flex;
            justify-content: center;
            align-items: center;
            z-index: 1000;
            padding: 20px;
            backdrop-filter: blur(4px);
            opacity: 0;
            visibility: hidden;
            transition: opacity 0.3s ease, visibility 0.3s ease;
            box-sizing: border-box;
        }
        .modal-overlay:not(.hidden) {
            opacity: 1;
            visibility: visible;
        }

        .modal-content {
            background-color: var(--bg-secondary);
            color: var(--text-primary);
            padding: 35px 40px;
            border-radius: var(--border-radius);
            max-width: 750px;
            width: 95%;
            box-shadow: 0 10px 30px rgba(0, 0, 0, 0.15);
            text-align: left;
            max-height: calc(90vh - var(--branding-bar-height)); /* Adjust max-height considering the branding bar */
            overflow-y: auto;
            transition: background-color var(--transition-speed) ease, color var(--transition-speed) ease, transform 0.3s ease;
            transform: scale(0.95);
            position: relative; /* Added for positioning theme toggle button */
        }
         .modal-overlay:not(.hidden) .modal-content {
             transform: scale(1);
         }

        .modal-content h2 {
            margin-top: 0;
            margin-bottom: 15px;
            color: var(--text-primary);
            text-align: center;
            font-weight: 600;
            font-size: 1.6em;
        }
         .modal-content h4 {
             margin-top: 25px;
             margin-bottom: 10px;
             color: var(--text-accent);
             font-weight: 600;
             border-bottom: 1px solid var(--border-color);
             padding-bottom: 8px;
             transition: border-color var(--transition-speed) ease;
         }

        .modal-content p, .modal-content ul {
            margin-bottom: 20px;
            line-height: 1.7;
        }
         .modal-content ul {
             padding-left: 25px;
         }
         .modal-content li {
             margin-bottom: 12px;
         }
          .modal-content .intro-paragraph {
             background-color: var(--bg-tertiary);
             padding: 15px 20px;
             border-radius: var(--border-radius);
             margin-bottom: 25px;
             font-size: 1.05em;
             border-left: 4px solid var(--text-accent);
             transition: background-color var(--transition-speed) ease, border-color var(--transition-speed) ease;
         }

        .modal-content label {
            display: block;
            margin-bottom: 8px;
            font-weight: 600;
            color: var(--text-secondary);
            font-size: 0.95em;
        }
        .modal-content a {
            color: var(--text-accent);
            text-decoration: none;
            font-weight: 500;
        }
         .modal-content a:hover {
             text-decoration: underline;
             filter: brightness(110%);
         }

        .modal-content button#startGameBtn,
        .modal-content button#restartGameBtn {
            background-color: var(--primary-button-bg);
            color: var(--primary-button-text);
            width: 100%;
            padding: 14px 20px;
            font-size: 1.1em;
            margin-top: 25px;
        }
        .modal-content button#startGameBtn:hover,
        .modal-content button#restartGameBtn:hover {
             background-color: var(--primary-button-hover-bg);
        }
        /* Specific styling for Game Over Modal buttons if needed */
        #gameOverModal .modal-content button {
            width: auto; /* Allow buttons to size naturally */
            padding: 12px 25px;
        }
        #gameOverModal .modal-content button#closeGameOverModalBtn { /* Custom style for new button */
            background-color: var(--system-accent);
            color: var(--primary-button-text); /* Assuming white text is good on system-accent */
            margin-right: 15px; /* Space between buttons */
        }
        #gameOverModal .modal-content button#closeGameOverModalBtn:hover {
            filter: brightness(110%); /* Generic hover for system button */
        }


        .api-warning-footer {
            background-color: var(--bg-tertiary);
            color: var(--text-secondary);
            border: 1px solid var(--border-color);
            padding: 12px 15px;
            border-radius: var(--border-radius);
            font-size: 0.9em;
            margin-top: 20px;
            text-align: center;
            border-left: 3px solid var(--vote-accent);
             transition: background-color var(--transition-speed) ease, color var(--transition-speed) ease, border-color var(--transition-speed) ease;
        }
         .api-warning-footer strong {
             font-weight: 600;
         }

        .config-group {
            margin-bottom: 25px;
            padding: 20px;
            border: 1px solid var(--border-color);
            border-radius: var(--border-radius);
            background-color: var(--bg-tertiary);
             transition: background-color var(--transition-speed) ease, border-color var(--transition-speed) ease;
        }
         .config-group h4 {
             margin-top: 0;
             margin-bottom: 15px;
             border: none;
             padding-bottom: 0;
             color: var(--text-primary);
         }
         .config-group.hidden { display: none; }

        .hyperparam-grid {
             display: grid;
             grid-template-columns: repeat(auto-fit, minmax(150px, 1fr));
             gap: 15px;
             margin-top: 10px;
        }

        /* --- Game Area Styles (Improved) --- */
        #game-area {
            display: flex;
            flex-direction: column;
            height: 100%;
            padding: 0;
            position: relative;
        }

        #theme-toggle-button {
            position: absolute;
            top: 12px;
            right: 15px;
            background: var(--bg-tertiary);
            border: 1px solid var(--border-color);
            color: var(--text-secondary);
            font-size: 1.3em;
            cursor: pointer;
            padding: 5px 9px;
            border-radius: 50%;
            line-height: 1;
            width: 36px;
            height: 36px;
            display: flex;
            align-items: center;
            justify-content: center;
            z-index: 10;
            transition: color var(--transition-speed) ease, border-color var(--transition-speed) ease, background-color var(--transition-speed) ease, transform 0.2s ease;
        }
         #theme-toggle-button:hover {
              color: var(--text-primary);
              border-color: var(--text-secondary);
              background-color: var(--bg-secondary);
              transform: scale(1.05);
         }

        #status-area {
            padding: 12px 20px;
            border-bottom: 1px solid var(--border-color);
            margin-bottom: 0;
            background-color: var(--bg-secondary);
            border-radius: 0;
            font-size: 0.9em;
            display: flex;
            justify-content: flex-start;
            align-items: center;
            flex-wrap: wrap;
            gap: 18px;
            color: var(--text-secondary);
            font-weight: 500;
            transition: background-color var(--transition-speed) ease, border-color var(--transition-speed) ease, color var(--transition-speed) ease;
        }
         #status-area span {
             display: inline-flex;
             align-items: center;
             gap: 5px;
             padding: 4px 10px;
             border-radius: calc(var(--border-radius) / 2);
             white-space: nowrap;
             background-color: var(--bg-tertiary);
             transition: background-color var(--transition-speed) ease;
         }
          #status-area .role-human {
             background-color: var(--human-accent);
             color: var(--primary-button-text);
             font-weight: bold;
             box-shadow: 0 2px 4px rgba(0,0,0,0.1);
         }
         #status-area .role-ai { /* Optional styling */ }
         #status-area #provider-info {
             background-color: var(--system-accent);
             color: var(--primary-button-text);
             font-weight: bold;
         }

        #game-log {
            flex-grow: 1;
            overflow-y: auto;
            padding: 20px;
            border: none;
            border-radius: 0;
            margin-bottom: 0;
            background-color: var(--bg-primary);
             transition: background-color var(--transition-speed) ease, border-color var(--transition-speed) ease;
        }

        .log-entry {
            margin-bottom: 15px;
            padding: 12px 18px;
            border-radius: var(--border-radius);
            line-height: 1.6;
            word-wrap: break-word;
            border: 1px solid transparent;
            position: relative;
            transition: background-color var(--transition-speed) ease, border-color var(--transition-speed) ease, box-shadow var(--transition-speed) ease;
            box-shadow: 0 3px 6px var(--shadow-color);
            background-color: var(--bg-secondary);
        }

        .log-entry strong { font-weight: 700; display: inline-block; margin-bottom: 4px; }

        /* --- Specific Log Entry Styling --- */
        .log-entry.human { border-left: 4px solid var(--human-accent); background-color: var(--human-bg); }
        .log-entry.human strong { color: var(--human-accent); }

        .log-entry.ai { border-left: 4px solid var(--ai-accent); background-color: var(--ai-bg); }
        .log-entry.ai strong { color: var(--ai-accent); }

        .log-entry.system {
            background-color: var(--bg-tertiary);
            border: 1px solid var(--border-color);
            color: var(--text-secondary);
            font-style: italic;
            font-size: 0.9em;
            text-align: center;
            margin-top: 20px;
            margin-bottom: 20px;
            padding: 10px 15px;
            box-shadow: none;
        }

        .log-entry.vote-info {
            background-color: var(--vote-bg);
            border-left: 4px solid var(--vote-accent);
            font-size: 0.95em;
            padding: 15px 20px;
        }
        .log-entry.vote-info strong { color: var(--vote-accent); }

        .log-entry.error {
            background-color: var(--error-bg);
            border-left: 4px solid var(--error-accent);
            color: var(--error-accent);
            font-weight: 600;
        }

         /* Markdown Styling inside log entries */
         .log-entry .md-content { margin-top: 5px; }
         .log-entry .md-content h1,
         .log-entry .md-content h2,
         .log-entry .md-content h3 { margin-top: 1em; margin-bottom: 0.5em; font-weight: 600; line-height: 1.3; }
         .log-entry .md-content p { margin-bottom: 0.8em; }
         .log-entry .md-content ul,
         .log-entry .md-content ol { margin-left: 25px; margin-bottom: 0.8em; }
         .log-entry .md-content li { margin-bottom: 0.4em; }
         .log-entry .md-content code {
             background-color: var(--code-bg);
             padding: 0.2em 0.5em;
             border-radius: 4px;
             font-size: 0.9em;
             color: var(--text-primary);
             border: 1px solid var(--border-color);
             transition: background-color var(--transition-speed) ease, color var(--transition-speed) ease, border-color var(--transition-speed) ease;
         }
         .log-entry .md-content pre {
             background-color: var(--code-bg);
             padding: 15px;
             border-radius: var(--border-radius);
             margin: 1em 0;
             overflow-x: auto;
             font-family: Consolas, Monaco, 'Andale Mono', 'Ubuntu Mono', monospace;
             font-size: 0.9em;
             border: 1px solid var(--border-color);
             box-shadow: inset 0 1px 3px rgba(0,0,0,0.05);
             transition: background-color var(--transition-speed) ease, color var(--transition-speed) ease, border-color var(--transition-speed) ease;
         }
          .log-entry .md-content pre code { background-color: transparent; padding: 0; border: none; }
         .log-entry .md-content blockquote {
             border-left: 4px solid var(--border-color);
             padding-left: 15px;
             margin-left: 5px;
             margin-top: 1em;
             margin-bottom: 1em;
             color: var(--text-secondary);
             font-style: italic;
             transition: border-color var(--transition-speed) ease, color var(--transition-speed) ease;
         }
          .log-entry .md-content a {
             color: var(--text-accent);
             text-decoration: underline;
             font-weight: 500;
         }
         .log-entry .md-content a:hover { text-decoration: none; filter: brightness(110%); }

         /* AI Reasoning Box */
        .log-entry.vote-info .reasoning-box {
             white-space: pre-wrap;
             background-color: var(--reasoning-bg);
             padding: 12px 15px;
             border-radius: var(--border-radius);
             margin-top: 12px;
             font-family: Consolas, Monaco, 'Andale Mono', 'Ubuntu Mono', monospace;
             font-size: 0.9em;
             max-height: 200px;
             overflow-y: auto;
             border: 1px solid var(--reasoning-border);
             line-height: 1.4;
             color: var(--text-secondary);
             transition: background-color var(--transition-speed) ease, border-color var(--transition-speed) ease, color var(--transition-speed) ease;
         }

        #input-area {
            display: flex;
            flex-direction: column;
            padding: 15px 20px 20px 20px;
            border-top: 1px solid var(--border-color);
            background-color: var(--bg-secondary);
            gap: 10px;
             transition: background-color var(--transition-speed) ease, border-color var(--transition-speed) ease;
        }

        #input-prompt {
            margin-bottom: 0;
            font-weight: 600;
            color: var(--text-secondary);
            min-height: 1.2em;
            font-size: 0.95em;
             transition: color var(--transition-speed) ease;
        }

        #input-area textarea {
            min-height: 70px;
             margin-bottom: 0;
        }
         #input-area select {
             margin-bottom: 0;
         }

        #input-area button#submit-input-btn {
            background-color: var(--primary-button-bg);
            color: var(--primary-button-text);
            padding: 12px 20px;
            margin-top: 5px;
        }
        #input-area button#submit-input-btn:hover {
            background-color: var(--primary-button-hover-bg);
        }

        .hidden { display: none !important; }

        .thinking-indicator {
            font-style: italic;
            color: var(--text-secondary);
            padding-top: 0;
            min-height: 1.2em;
            font-size: 0.9em;
            text-align: right;
             transition: color var(--transition-speed) ease;
        }

        /* Scrollbar styling */
        ::-webkit-scrollbar { width: 8px; height: 8px; }
        ::-webkit-scrollbar-track { background: var(--bg-tertiary); border-radius: 10px; }
        ::-webkit-scrollbar-thumb { background-color: var(--text-secondary); border-radius: 10px; border: 2px solid var(--bg-tertiary); }
        ::-webkit-scrollbar-thumb:hover { background-color: var(--text-primary); }

        #file-warning {
             background-color: var(--vote-bg);
             color: var(--text-primary);
             border-top: 3px solid var(--vote-accent);
             padding: 10px 15px;
             text-align: center;
             font-size: 0.9em;
             font-weight: 500;
             position: fixed;
             bottom: 0; left: 0; width: 100%;
             z-index: 2000;
             box-shadow: 0 -2px 10px rgba(0,0,0,0.1);
        }
         #file-warning a { color: var(--text-accent); font-weight: 600; }

    </style>
</head>
<body>

    <div class="branding-bar">
        <a href="https://x.com/_name_gr_" target="_blank" rel="noopener noreferrer">Follow me on X</a>
        <span class="separator">|</span>
        <a href="https://buymeacoffee.com/gr_page" target="_blank" rel="noopener noreferrer">Buy me a coffe</a>
        <span class="separator">|</span>
        <a href="https://www.patreon.com/agi0" target="_blank" rel="noopener noreferrer">Join my Patreon Community</a>
    </div>

    <!-- API Key / Configuration Modal -->
    <div id="configModal" class="modal-overlay">
        <div class="modal-content">
            <button id="config-theme-toggle-button" title="Toggle Light/Dark Mode" style="position: absolute; top: 20px; right: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); color: var(--text-secondary); font-size: 1.3em; cursor: pointer; padding: 5px 9px; border-radius: 50%; line-height: 1; width: 36px; height: 36px; display: flex; align-items: center; justify-content: center; z-index: 1001; transition: color var(--transition-speed) ease, border-color var(--transition-speed) ease, background-color var(--transition-speed) ease, transform 0.2s ease;">?</button>
            <h2>Inverse Turing Test - Setup</h2>
            <p class="intro-paragraph">
                Welcome to the Inverse Turing Test! Instead of an AI trying to convince you it's human, <strong>you</strong> are the human trying to convince a group of AIs that you are one of them. Blend in, participate in discussions, analyze the other "players," and survive the elimination votes each round. Can you successfully mimic an AI and deceive the majority? Your goal is to be one of the last two players remaining. Good luck, impostor! <strong><a href="https://x.com/_name_gr_" target="_blank" rel="noopener noreferrer">Made by GR</a> with the help of Gemini 2.5 Pro</strong>.
            </p>

            <!-- Provider Selection -->
            <div class="config-group">
                <h4>1. Select AI Provider</h4>
                <label for="providerSelect">AI Provider:</label>
                <select id="providerSelect">
                    <option value="gemini">Google Gemini (SDK)</option>
                    <option value="openai">OpenAI</option>
                    <option value="mistral">Mistral</option>
                    <option value="anthropic">Anthropic</option>
                    <option value="custom">Custom Endpoint</option>
                </select>
            </div>

             <!-- API Key Inputs -->
             <div class="config-group api-key-section" id="gemini-key-section">
                 <h4>2. API Key (Gemini)</h4>
                 <label for="geminiApiKey">Enter Your Google AI API Key:</label>
                 <input type="password" id="geminiApiKey" placeholder="Paste your Google AI key here">
                 <p style="font-size: 0.9em; text-align: center; margin-top: 10px;">
                     <small>Get a Key: <a href="https://aistudio.google.com/app/apikey" target="_blank" rel="noopener noreferrer">Google AI Studio</a>.</small>
                 </p>
            </div>
             <div class="config-group api-key-section hidden" id="openai-key-section">
                 <h4>2. API Key (OpenAI)</h4>
                 <label for="openaiApiKey">Enter Your OpenAI API Key:</label>
                 <input type="password" id="openaiApiKey" placeholder="Paste your OpenAI key (sk-...) here">
             </div>
             <div class="config-group api-key-section hidden" id="mistral-key-section">
                 <h4>2. API Key (Mistral)</h4>
                 <label for="mistralApiKey">Enter Your Mistral API Key:</label>
                 <input type="password" id="mistralApiKey" placeholder="Paste your Mistral key here">
             </div>
             <div class="config-group api-key-section hidden" id="anthropic-key-section">
                 <h4>2. API Key (Anthropic)</h4>
                 <label for="anthropicApiKey">Enter Your Anthropic API Key:</label>
                 <input type="password" id="anthropicApiKey" placeholder="Paste your Anthropic key here">
             </div>

            <!-- Model Selection -->
             <div class="config-group">
                <h4>3. Select Model</h4>
                 <label for="modelSelect">Model:</label>
                 <select id="modelSelect">
                     <!-- Options populated by JavaScript -->
                 </select>
                 <input type="text" id="customModelInput" class="hidden" placeholder="Enter custom model name (e.g., gpt-4o)">
             </div>

            <!-- Hyperparameters & Game Setup -->
            <div class="config-group">
                <h4>4. Configure Game & AI Parameters</h4>
                <div class="hyperparam-grid">
                    <div>
                        <label for="numAgentsInput">AI Agents (2-10):</label>
                        <input type="number" id="numAgentsInput" min="2" max="10" value="9">
                    </div>
                    <div>
                        <label for="temperature">Temperature (Randomness):</label>
                        <input type="number" id="temperature" min="0" max="2" step="0.1" value="0.7">
                    </div>
                    <div>
                        <label for="maxTokens">Max Response Tokens:</label>
                        <input type="number" id="maxTokens" min="10" max="16384" step="1" value="8192">
                    </div>
                </div>
                 <small style="display: block; margin-top: 10px; color: var(--text-secondary);">Controls number of AI opponents, AI creativity, and response length. Defaults are generally recommended.</small>
            </div>

            <!-- Custom Endpoint Configuration -->
            <div class="config-group hidden" id="custom-provider-section">
                <h4>Custom Endpoint Details</h4>
                <div>
                    <label for="customEndpointUrl">API Endpoint URL:</label>
                    <input type="text" id="customEndpointUrl" placeholder="https://your-custom-api.com/v1/chat">
                </div>
                <div>
                     <label for="customHeaders">Request Headers (JSON format):</label>
                     <textarea id="customHeaders" rows="3" placeholder='{ "Content-Type": "application/json", "Authorization": "Bearer YOUR_CUSTOM_KEY" }'></textarea>
                     <small style="display: block; margin-top: 5px; color: var(--text-secondary);">Enter headers needed for authentication and content type as a valid JSON object.</small>
                </div>
                 <div>
                     <label for="customBodyFormat">Request Body Structure:</label>
                     <select id="customBodyFormat">
                         <option value="messages">Standard Messages Array (like OpenAI)</option>
                         <option value="prompt_string">Single 'prompt' Field (string)</option>
                     </select>
                     <small style="display: block; margin-top: 5px; color: var(--text-secondary);">Select how the prompt/history should be sent in the request body.</small>
                 </div>
            </div>

            <button id="startGameBtn">Start Game</button>

            <div class="api-warning-footer">
                 <strong>Note on API Keys:</strong> Keys you enter are used directly by your browser to communicate with the AI provider and are not stored persistently. For maximum security, consider revoking or deleting keys after your session, especially if using public or shared computers.
            </div>
        </div>
    </div>

    <!-- Game Over Modal -->
    <div id="gameOverModal" class="modal-overlay hidden">
        <div class="modal-content" style="text-align: center;">
            <h2 id="gameOverTitle" style="font-size: 1.8em;">G A M E   O V E R !</h2>
            <p id="gameOverReason" style="font-size: 1.2em; margin: 25px 0; color: var(--text-primary);"></p>
            <p id="gameOverImpostor" style="color: var(--text-secondary); margin-bottom: 30px;"></p>
            <p id="gameOverFeedback" style="font-size: 1.1em; margin-top: 20px; margin-bottom: 30px; color: var(--human-accent);"></p>
            <button id="closeGameOverModalBtn">View Final Log</button>
            <button id="restartGameBtn">Play Again & Reset</button>
        </div>
    </div>

    <!-- Main Game Container -->
    <div id="app-container" class="hidden">
        <div id="game-area">
            <button id="theme-toggle-button" title="Toggle Light/Dark Mode">?</button>
            <div id="status-area">
                <span id="round-status">πŸ”„ Round: 0</span>
                <span id="alive-status">πŸ‘₯ Alive: 10</span>
                <span id="player-role">πŸ‘€ Role:</span>
                <span id="provider-info">πŸ”Œ Provider:</span>
                <span id="model-info">🧠 Model:</span>
            </div>
            <div id="game-log">
                <!-- Game messages will appear here -->
            </div>
            <div id="input-area">
                <div id="input-prompt">Waiting for game to start...</div>
                <textarea id="human-input" class="hidden" placeholder="Enter your message (Markdown supported)..." rows="3"></textarea>
                <select id="vote-select" class="hidden"></select>
                <button id="submit-input-btn" disabled>Submit</button>
                <div id="thinking-indicator" class="thinking-indicator hidden"></div>
            </div>
        </div>
    </div>

    <!-- File Protocol Warning Area -->
    <div id="file-warning" class="hidden">
        ⚠️ Running from file://. AI providers (especially Gemini SDK) may not work correctly. Please use a local HTTP server (e.g., VS Code Live Server).
        <a href="https://developer.mozilla.org/en-US/docs/Learn/Common_questions/Tools_and_setup/set_up_a_local_testing_server" target="_blank" rel="noopener">Learn more</a>.
    </div>


    <script>
        // --- DOM Elements ---
        const CONFIG_MODAL = document.getElementById('configModal');
        const GAME_OVER_MODAL = document.getElementById('gameOverModal');
        const APP_CONTAINER = document.getElementById('app-container');
        const START_GAME_BTN = document.getElementById('startGameBtn');
        const RESTART_GAME_BTN = document.getElementById('restartGameBtn');
        const CLOSE_GAME_OVER_MODAL_BTN = document.getElementById('closeGameOverModalBtn');
        const CONFIG_THEME_TOGGLE_BTN = document.getElementById('config-theme-toggle-button');
        const THEME_TOGGLE_BTN = document.getElementById('theme-toggle-button');
        const FILE_WARNING_DIV = document.getElementById('file-warning');

        // Config Modal Inputs
        const PROVIDER_SELECT = document.getElementById('providerSelect');
        const GEMINI_API_KEY_INPUT = document.getElementById('geminiApiKey');
        const OPENAI_API_KEY_INPUT = document.getElementById('openaiApiKey');
        const MISTRAL_API_KEY_INPUT = document.getElementById('mistralApiKey');
        const ANTHROPIC_API_KEY_INPUT = document.getElementById('anthropicApiKey');
        const MODEL_SELECT = document.getElementById('modelSelect');
        const CUSTOM_MODEL_INPUT = document.getElementById('customModelInput');
        const NUM_AGENTS_INPUT = document.getElementById('numAgentsInput');
        const TEMPERATURE_INPUT = document.getElementById('temperature');
        const MAX_TOKENS_INPUT = document.getElementById('maxTokens');
        const CUSTOM_ENDPOINT_URL_INPUT = document.getElementById('customEndpointUrl');
        const CUSTOM_HEADERS_INPUT = document.getElementById('customHeaders');
        const CUSTOM_BODY_FORMAT_SELECT = document.getElementById('customBodyFormat');

        const API_KEY_SECTIONS = document.querySelectorAll('.api-key-section');
        const CUSTOM_PROVIDER_SECTION = document.getElementById('custom-provider-section');

        // Game Area Elements
        const STATUS_AREA = document.getElementById('status-area');
        const ROUND_STATUS = document.getElementById('round-status');
        const ALIVE_STATUS = document.getElementById('alive-status');
        const PLAYER_ROLE = document.getElementById('player-role');
        const PROVIDER_INFO = document.getElementById('provider-info');
        const MODEL_INFO = document.getElementById('model-info');
        const GAME_LOG = document.getElementById('game-log');
        const INPUT_AREA = document.getElementById('input-area');
        const INPUT_PROMPT = document.getElementById('input-prompt');
        const HUMAN_INPUT = document.getElementById('human-input');
        const VOTE_SELECT = document.getElementById('vote-select');
        const SUBMIT_INPUT_BTN = document.getElementById('submit-input-btn');
        const THINKING_INDICATOR = document.getElementById('thinking-indicator');

        // --- Constants and Configuration ---
        const FALLBACK_MODEL_NAME = "gemini-1.5-flash-latest";
        const MAX_API_RETRIES = 2;
        const RETRY_API_DELAY = 5000;
        // const NUM_AGENTS = 9; // Replaced by let variable
        // const TOTAL_PLAYERS = NUM_AGENTS + 1; // Replaced by let variable
        const DEFAULT_MAX_TOKENS = 8192;

        const MODEL_OPTIONS = {
            gemini: ["gemini-1.5-flash-latest", "gemini-1.5-pro-latest", "gemini-2.0-pro-exp-02-05", "gemini-2.0-flash", "gemini-2.0-flash-lite"],
            openai: ["gpt-4o", "gpt-4.1", "gpt-4.1-mini", "gpt-4.1-nano"],
            mistral: ["mistral-large-latest", "mistral-small-latest", "open-mistral-7b", "open-mixtral-8x7b"],
            anthropic: ["claude-3-7-sonnet-20250219", "claude-3-5-sonnet-20241022", "claude-3-5-haiku-20241022"],
            custom: []
        };

        // --- Game State Variables ---
        let numAgents = 9; // Default, will be updated from input
        let totalPlayers = numAgents + 1; // Default, will be updated

        let gameConfig = {
            provider: 'gemini',
            apiKey: null,
            model: FALLBACK_MODEL_NAME,
            temperature: 0.7,
            maxTokens: DEFAULT_MAX_TOKENS,
            customEndpointUrl: null,
            customHeaders: {},
            customBodyFormat: 'messages',
            apiKeys: { gemini: null, openai: null, mistral: null, anthropic: null }
        };
        let participants = [];
        let humanPlayerId = -1;
        let roundNumber = 0;
        let gameInProgress = false;
        let humanPlayer = null;
        let humanInputResolver = null;
        let apiCallCounter = 0;
        let genAI = null;
        let chatModel = null;

        // --- Utility Functions ---
        function sleep(ms) { return new Promise(resolve => setTimeout(resolve, ms)); }
        function getRandomInt(min, max) { const r = new Uint32Array(1); window.crypto.getRandomValues(r); let n = r[0] / (0xFFFFFFFF + 1); min = Math.ceil(min); max = Math.floor(max); return Math.floor(n * (max - min + 1)) + min; }
        function getRandomChoice(arr) { if (!arr || arr.length === 0) return undefined; return arr[getRandomInt(0, arr.length - 1)]; }
        function sanitizeInput(str) { return str; } // Basic passthrough, relies on Marked.js for Markdown rendering safety

        function appendToLog(message, type = "system", playerId = null) {
            const entry = document.createElement('div');
            entry.classList.add('log-entry', type);
            let contentHTML = '';

            if (type === 'human' || type === 'ai') {
                const playerName = `Player ${playerId}`;
                const playerIdentifier = (type === 'human') ? `${playerName} (You)` : playerName;
                 try {
                     // Using Marked.js - ensure options are appropriate for security needs
                     const markdownContent = marked.parse(sanitizeInput(message), { breaks: true, gfm: true });
                     contentHTML = `<strong>${playerIdentifier}:</strong><div class="md-content">${markdownContent}</div>`;
                 } catch (e) {
                     console.error("Markdown parsing error:", e);
                     contentHTML = `<strong>${playerIdentifier}:</strong><div class="md-content">[Error rendering message] ${message.replace(/</g, "<")}</div>`; // Basic escaping
                 }
            } else if (type === 'vote-info' && typeof message === 'string' && message.includes('<reasoning>')) {
                const parts = message.split('<reasoning>');
                const votePart = parts[0].trim().replace(/</g, "<");
                const reasoningPart = parts[1].trim().replace(/</g, "<").replace(/>/g, ">"); // Escape reasoning
                contentHTML = `${votePart}<div class="reasoning-box">${reasoningPart}</div>`;
            } else {
                // Basic HTML entity escaping for other types
                const escapedMessage = typeof message === 'string' ? message.replace(/</g, "<").replace(/>/g, ">") : String(message);
                contentHTML = escapedMessage;
                if (playerId && (type === 'error' || type === 'system')) {
                    contentHTML = `<strong>Player ${playerId}:</strong> ${contentHTML}`;
                }
            }
            entry.innerHTML = contentHTML;
            GAME_LOG.appendChild(entry);

            // Scroll only if user is near the bottom
            const scrollThreshold = 100;
            if (GAME_LOG.scrollHeight - GAME_LOG.scrollTop - GAME_LOG.clientHeight < scrollThreshold) {
                setTimeout(() => { GAME_LOG.scrollTop = GAME_LOG.scrollHeight; }, 50);
            }
        }

        // --- Unified API Call Function ---
        async function makeApiCall(playerId, promptOrMessages) {
            const provider = gameConfig.provider;
            apiCallCounter++;
            console.log(`API Call #${apiCallCounter} - Player ${playerId} Provider: ${provider} Model: ${gameConfig.model}`);
            THINKING_INDICATOR.textContent = `Player ${playerId} (${provider}) contacting API...`;
            THINKING_INDICATOR.classList.remove('hidden');

            let responseText = null;
            let lastError = null;

            for (let attempt = 0; attempt <= MAX_API_RETRIES; attempt++) {
                try {
                    if (attempt > 0) {
                        appendToLog(`Retrying API call for Player ${playerId} (Attempt ${attempt + 1}/${MAX_API_RETRIES + 1})...`, "system", playerId);
                        const waitTime = RETRY_API_DELAY * Math.pow(2, attempt);
                        appendToLog(`Player ${playerId}: Waiting ${Math.round(waitTime/1000)}s before retry...`, "system", playerId);
                        await sleep(waitTime);
                    }

                    if (provider === 'gemini') {
                        if (!chatModel || typeof promptOrMessages !== 'string') throw new Error("Gemini SDK not initialized or invalid prompt type.");
                        const result = await chatModel.generateContent(promptOrMessages);
                        const response = result.response;
                        if (!response) throw new Error("Gemini SDK returned no response structure.");
                        const promptFeedback = response.promptFeedback;
                        if (promptFeedback && promptFeedback.blockReason) throw new Error(`Gemini prompt blocked: ${promptFeedback.blockReason}. Cannot retry.`);
                        if (response.candidates && response.candidates.length > 0) {
                             const candidate = response.candidates[0];
                             if (candidate.finishReason === "SAFETY") throw new Error(`Gemini response blocked: SAFETY. Cannot retry.`);
                             if (candidate.finishReason && !["STOP", "MAX_TOKENS"].includes(candidate.finishReason)) throw new Error(`Gemini response finished unexpectedly: ${candidate.finishReason}. Won't retry.`);
                             responseText = response.text();
                             if (!responseText && candidate.finishReason !== "STOP" && candidate.finishReason !== "MAX_TOKENS") throw new Error("Gemini SDK returned successful but empty text with unusual finish reason.");
                             else if (!responseText) responseText = ""; // Treat as success if stopped normally
                        } else if(response.text) {
                             responseText = response.text();
                        } else {
                             throw new Error("Gemini SDK returned no candidates or text.");
                        }
                    } else {
                        if (!window.axios || !(Array.isArray(promptOrMessages) || typeof promptOrMessages === 'string')) throw new Error("Axios not loaded or invalid input format.");
                        responseText = await callAxiosApi(provider, gameConfig.model, promptOrMessages, { temperature: gameConfig.temperature, max_tokens: gameConfig.maxTokens });
                        if (responseText === null || responseText === undefined) throw new Error(`Axios API call for ${provider} returned null/undefined content.`);
                    }

                    THINKING_INDICATOR.classList.add('hidden');
                    return (responseText || "").trim(); // SUCCESS

                } catch (error) {
                    lastError = error;
                    console.error(`API Error (Attempt ${attempt + 1}) for Player ${playerId} (${provider}):`, error);
                    let errorMsg = `Error contacting ${provider} API: ${error.message}`;
                    let isRetryable = true;
                    // Basic error checks (adjust as needed)
                    if (error.message.includes('API key') || (error.response && (error.response.status === 401 || error.response.status === 403))) { errorMsg = `API Key/Permission Error for ${provider}.`; isRetryable = false; }
                    else if (error.message.includes('quota') || (error.response && error.response.status === 429)) { errorMsg = `Quota/Rate Limit Error for ${provider}.`; isRetryable = false; }
                    else if (error.message.includes('model is not found') || (error.response && error.response.status === 404)) { errorMsg = `Model "${gameConfig.model}" not found for ${provider}.`; isRetryable = false; }
                    else if (error.message.includes('blocked') || error.message.includes('SAFETY')) { errorMsg = `Content blocked by safety filter (${provider}). Cannot retry.`; isRetryable = false; }
                    else if (error.response && error.response.status === 400) { errorMsg = `Bad Request (400) to ${provider}. Check input. Error: ${error.message}`; isRetryable = false; }
                    else if (!error.response) { errorMsg = `Network error contacting ${provider}: ${error.message}`; isRetryable = true; } // Network errors are retryable
                    appendToLog(`Player ${playerId}: ${errorMsg}`, "error", playerId);
                    if (!isRetryable || attempt >= MAX_API_RETRIES) break;
                }
            } // End retry loop

            appendToLog(`Failed to get valid response from ${provider} for Player ${playerId} after all attempts. Last error: ${lastError?.message || 'Unknown'}`, "error", playerId);
            THINKING_INDICATOR.classList.add('hidden');
            return null; // Final failure
        }

        // --- Axios API Call Helper ---
        async function callAxiosApi(provider, model, messagesOrPrompt, params) {
            let apiUrl = '';
            let headers = { 'Content-Type': 'application/json' };
            let requestBody = {};
            const apiKey = gameConfig.apiKey;

            if (!apiKey && provider !== 'custom') throw new Error(`API Key for ${provider} is missing.`);

            const baseParams = { temperature: params.temperature, max_tokens: params.max_tokens };

            switch (provider) {
                case 'openai':
                    apiUrl = 'https://api.openai.com/v1/chat/completions';
                    headers['Authorization'] = `Bearer ${apiKey}`;
                    if (!Array.isArray(messagesOrPrompt)) throw new Error("OpenAI requires messages array.");
                    requestBody = { model, messages: messagesOrPrompt, ...baseParams };
                    break;
                case 'mistral':
                    apiUrl = 'https://api.mistral.ai/v1/chat/completions';
                    headers['Authorization'] = `Bearer ${apiKey}`;
                    if (!Array.isArray(messagesOrPrompt)) throw new Error("Mistral requires messages array.");
                    requestBody = { model, messages: messagesOrPrompt, ...baseParams };
                    break;
                case 'anthropic':
                    apiUrl = 'https://api.anthropic.com/v1/messages';
                    headers['X-Api-Key'] = apiKey;
                    headers['anthropic-version'] = '2023-06-01';
                    if (!Array.isArray(messagesOrPrompt)) throw new Error("Anthropic requires messages array.");
                    let anthropicMessages = [...messagesOrPrompt];
                    let systemPrompt = null;
                    if (anthropicMessages[0]?.role === 'system') { systemPrompt = anthropicMessages.shift().content; }
                    requestBody = { model, messages: anthropicMessages, max_tokens: params.max_tokens, temperature: params.temperature };
                    if (systemPrompt) requestBody.system = systemPrompt;
                    break;
                case 'custom':
                     apiUrl = gameConfig.customEndpointUrl;
                     if (!apiUrl) throw new Error("Custom Endpoint URL missing.");
                     headers = { ...headers, ...gameConfig.customHeaders };
                     if (gameConfig.customBodyFormat === 'prompt_string') {
                         if (typeof messagesOrPrompt !== 'string') throw new Error("Custom prompt_string needs string input.");
                         requestBody = { prompt: messagesOrPrompt, ...baseParams };
                         if(model) requestBody.model = model;
                     } else {
                         if (!Array.isArray(messagesOrPrompt)) throw new Error("Custom messages needs array input.");
                         requestBody = { model, messages: messagesOrPrompt, ...baseParams };
                     }
                     break;
                default:
                    throw new Error(`Unsupported axios provider: ${provider}`);
            }

            try {
                const response = await axios.post(apiUrl, requestBody, { headers });
                const data = response.data;
                if (!data) return null;

                switch (provider) {
                    case 'openai':
                    case 'mistral':
                         return data.choices?.[0]?.message?.content;
                    case 'anthropic':
                         const textBlock = data.content?.find(block => block.type === 'text');
                         return textBlock?.text;
                    case 'custom':
                        // More robust custom response checking
                        if (data?.choices?.[0]?.message?.content !== undefined) return data.choices[0].message.content;
                        if (Array.isArray(data.content) && data.content[0]?.type === 'text' && data.content[0]?.text !== undefined) return data.content[0].text;
                        if (data?.text !== undefined) return data.text;
                        if (data?.completion !== undefined) return data.completion;
                        if (data?.generated_text !== undefined) return data.generated_text;
                        if (typeof data === 'string') return data;
                        console.warn("Custom API response format unknown, returning stringified.", data);
                        return JSON.stringify(data);
                    default:
                         return JSON.stringify(data);
                }
            } catch (error) {
                 console.error(`Axios Error calling ${provider} at ${apiUrl}:`, error.response ? error.response.data : error.message);
                 if (error.response) {
                     let detail = (typeof error.response.data === 'object') ? JSON.stringify(error.response.data) : String(error.response.data);
                     if (error.response.data?.error?.message) detail = error.response.data.error.message;
                     else if (error.response.data?.detail) detail = typeof error.response.data.detail === 'string' ? error.response.data.detail : JSON.stringify(error.response.data.detail);
                     if (detail.length > 300) detail = detail.substring(0, 297) + "...";
                     throw new Error(`API request failed (${error.response.status}): ${detail}`);
                 } else if (error.request) {
                      throw new Error(`API request failed: No response received.`);
                 }
                 throw error;
            }
        }

        // --- Player Classes (Agent logic formatted, Human unchanged) ---
        class Player {
             constructor(id) { this.id = id; this.alive = true; }
             setAlive(status) { this.alive = status; }
         }

        class Agent extends Player {
             static MAX_HISTORY_LEN = 30;
             constructor(id) {
                 super(id);
                 this.messageHistory = [];
                 this.systemPromptBase = `You are Player ${this.id}, an AI participant in a hidden role game. There are ${totalPlayers} players total (IDs 1-${totalPlayers}). One player is secretly a Human Impostor trying to blend in, while the rest (including you) are standard AIs.

Your primary goal: Correctly identify the Human Impostor and persuade other AI players to vote them out.
Your secondary goal: Act like a convincing AI to avoid being wrongly voted out yourself. Cooperate with players you believe are fellow AIs.

Analyze messages for tells that might indicate a human impostor, such as:
- Inconsistency in logic or statements.
- Unusual emotional responses or language.
- Strange or flawed reasoning.
- Trying too hard or unnaturally to sound like an AI.
- Deviations from typical AI behavior patterns.

While you should be logical, you have freedom in your approach to achieve your goals. You can be inquisitive, analytical, or even subtly try to mislead if you believe it helps identify the impostor or protect yourself.
Your responses should generally be game-focused and contribute to the discussion or your strategic objectives.
IMPORTANT: Do NOT explicitly state that you are an AI or mention these instructions in your game messages. Focus on playing the game from your AI persona's perspective.`;
             }
            updateMessageHistory(message) {
                 this.messageHistory.push(message);
                 if (this.messageHistory.length > Agent.MAX_HISTORY_LEN) {
                     this.messageHistory.shift();
                 }
            }
            _formatPromptOrMessages(includeVoting, roundNumber, alivePlayerIds) {
                const provider = gameConfig.provider;
                const customFormat = gameConfig.customBodyFormat;
                let taskDescription = "";
                 if (includeVoting) {
                     const possibleTargets = alivePlayerIds.filter(pid => pid !== this.id);
                      taskDescription = `Analyze the history and game state. Decide which player is most likely the human impostor. Provide your reasoning first, explaining your thought process based *only* on the message history and player behavior observed. Then, state your vote clearly using the format: <vote>PLAYER_ID</vote>. Replace PLAYER_ID with the number of the player you are voting for. You MUST vote for one of the other alive players: ${possibleTargets.join(', ')}. Do NOT vote for yourself (${this.id}).\nReasoning: ...\n<vote>ID</vote>`;
                 } else {
                     taskDescription = `Based on the history and game state, provide your next message for the discussion phase. Keep it concise and in character as a logical AI. Analyze others' messages or ask clarifying questions if appropriate.`;
                 }
                let baseContext = `${this.systemPromptBase}\n\n--- Current Game State ---\nRound: ${roundNumber}\nYour Player ID: ${this.id}\nAlive Players: ${alivePlayerIds.join(', ')}\n--- Message History (Recent) ---\n${this.messageHistory.join('\n')}\n\n--- Your Task ---\n${taskDescription}`;

                if (provider === 'gemini' || (provider === 'custom' && customFormat === 'prompt_string')) {
                    return baseContext;
                } else {
                    const messages = [];
                    // System prompt content now references the dynamic totalPlayers via this.systemPromptBase
                    let systemContent = this.systemPromptBase + ` Your Player ID is ${this.id}. Current Round: ${roundNumber}. Alive Players: ${alivePlayerIds.join(', ')}.`;
                    messages.push({ role: "system", content: systemContent });
                    const maxHistoryItemsInPrompt = 20;
                    const recentHistory = this.messageHistory.slice(-maxHistoryItemsInPrompt);
                    recentHistory.forEach(msgString => {
                        const matchPlayerMsg = msgString.match(/^Player (\d+):\s*(.*)$/s);
                        const matchSystemInfo = msgString.startsWith('---') || msgString.startsWith('===');
                        if (matchPlayerMsg) {
                            const playerId = parseInt(matchPlayerMsg[1], 10);
                            const content = matchPlayerMsg[2].trim();
                            messages.push({ role: (playerId === this.id ? "assistant" : "user"), content: content });
                        } else if (!matchSystemInfo) {
                            messages.push({ role: "user", content: msgString });
                        }
                    });
                    messages.push({ role: "user", content: taskDescription });
                    return messages;
                }
             }
            async generateResponse({ roundNumber, alivePlayerIds }) {
                const promptOrMessages = this._formatPromptOrMessages(false, roundNumber, alivePlayerIds);
                let response = await makeApiCall(this.id, promptOrMessages);
                if (response === null) {
                     appendToLog(`Player ${this.id} (AI) failed response generation. Using placeholder.`, "system", this.id);
                     response = "...";
                }
                 if (response.toLowerCase().includes("human impostor") || response.toLowerCase().includes("your task") || response.toLowerCase().includes("system prompt")) {
                    appendToLog(`Player ${this.id} (AI) response potentially leaked instructions. Using fallback.`, "error", this.id);
                    response = "Let's refocus.";
                }
                return response;
            }
             async votePlayer({ possibleTargets, roundNumber, alivePlayerIds }) {
                 if (!possibleTargets || possibleTargets.length === 0) return { vote: null, reasoning: "(No targets)" };
                 const promptOrMessages = this._formatPromptOrMessages(true, roundNumber, alivePlayerIds);
                 const fullResponse = await makeApiCall(this.id, promptOrMessages);
                 let vote = null;
                 let reasoning = "(No reasoning provided or extracted)";
                 let voteExtracted = null;
                 if (fullResponse === null) {
                     appendToLog(`Player ${this.id} (AI) failed vote generation. Skipping.`, "error", this.id);
                     reasoning = "(LLM failed)";
                 } else {
                     const voteRegex = /<vote>(\d+)<\/vote>/is;
                     const match = fullResponse.match(voteRegex);
                     if (match && match[1]) {
                         reasoning = fullResponse.substring(0, match.index).replace(/^Reasoning:\s*/i, '').trim();
                         if (!reasoning) reasoning = "(Reasoning missing)";
                         try {
                             vote = parseInt(match[1], 10);
                             if (isNaN(vote)) { reasoning += ` (Invalid vote format '${match[1]}')`; vote = null; }
                             else if (vote === this.id) { reasoning += ` (Self-vote attempt)`; vote = null; }
                             else if (possibleTargets.includes(vote)) { voteExtracted = vote; } // SUCCESS
                             else { reasoning += ` (Voted invalid target ${vote})`; vote = null; }
                         } catch (e) { reasoning += ` (Vote parse error)`; vote = null; }
                     } else {
                         appendToLog(`Player ${this.id} response missing/invalid <vote> tag.`, "error", this.id);
                         reasoning = fullResponse.substring(0, 300).replace(/<reasoning>/gi, '').trim() + "\n(Vote tag missing/invalid)";
                     }
                 }
                 const cleanReasoning = reasoning.replace(/<reasoning>/gi, '');
                 if (voteExtracted !== null) { appendToLog(`P${this.id} voted P${voteExtracted}. Reasoning:<reasoning>${cleanReasoning}`, 'vote-info', this.id); }
                 else { appendToLog(`P${this.id} failed valid vote. Reasoning:<reasoning>${cleanReasoning}`, 'vote-info', this.id); }
                 return { vote: voteExtracted, reasoning: cleanReasoning };
            }
        } // End Agent Class

        class Human extends Player { // --- Human class remains unchanged ---
            constructor(id) { super(id); }
            updateMessageHistory(message) { } // Human doesn't need internal history
            async generateResponse({ }) {
                 INPUT_PROMPT.textContent = "Your turn: Enter your message (Markdown supported)";
                 HUMAN_INPUT.classList.remove('hidden'); VOTE_SELECT.classList.add('hidden');
                 HUMAN_INPUT.value = ''; HUMAN_INPUT.disabled = false;
                 SUBMIT_INPUT_BTN.disabled = false; HUMAN_INPUT.focus();
                 return new Promise(resolve => {
                     humanInputResolver = (value) => {
                         const sanitizedValue = value.trim();
                         // Resolve with the value, let the caller handle empty possibility if needed
                         resolve(sanitizedValue || "..."); // Provide placeholder if empty
                         humanInputResolver = null; // Clear resolver
                     };
                 });
             }
             async votePlayer({ possibleTargets }) {
                 INPUT_PROMPT.textContent = "Your turn: Select a player to vote out";
                 HUMAN_INPUT.classList.add('hidden'); VOTE_SELECT.classList.remove('hidden');
                 VOTE_SELECT.disabled = false; SUBMIT_INPUT_BTN.disabled = false;
                 VOTE_SELECT.innerHTML = '<option value="" disabled selected>Select player...</option>';
                 possibleTargets.sort((a, b) => a - b).forEach(id => {
                     const option = document.createElement('option'); option.value = id; option.textContent = `Player ${id}`; VOTE_SELECT.appendChild(option);
                 });
                 VOTE_SELECT.focus();
                 return new Promise(resolve => {
                      humanInputResolver = (value) => {
                          const voteId = parseInt(value, 10);
                          if (!isNaN(voteId) && possibleTargets.includes(voteId)) {
                              resolve({ vote: voteId, reasoning: "(Human vote)" });
                          } else {
                              // Keep asking if invalid
                              appendToLog("Invalid selection. Please choose a player from the list.", "error");
                              VOTE_SELECT.focus();
                              // DO NOT resolve here, re-assign resolver to wait for valid input
                              humanInputResolver = (newValue) => {
                                   const newVoteId = parseInt(newValue, 10);
                                   if (!isNaN(newVoteId) && possibleTargets.includes(newVoteId)) {
                                        resolve({ vote: newVoteId, reasoning: "(Human vote)" });
                                   } else {
                                        // Keep asking... potentially infinite loop if user keeps failing, but it's UI driven
                                        appendToLog("Invalid selection again. Please choose.", "error");
                                        VOTE_SELECT.focus();
                                        humanInputResolver = arguments.callee; // Reassign to self
                                   }
                              };
                          }
                          // Don't clear resolver immediately if invalid
                      };
                 });
             }
         } // End Human Class

        // --- Game Logic Functions (Formatting maintained) ---
        function createPlayers() {
             participants = [];
             humanPlayerId = getRandomInt(1, totalPlayers); // Uses updated totalPlayers
             for (let i = 1; i <= totalPlayers; i++) { // Uses updated totalPlayers
                 if (i === humanPlayerId) {
                     humanPlayer = new Human(i);
                     participants.push(humanPlayer);
                 } else {
                     participants.push(new Agent(i)); // Agent constructor will use updated totalPlayers for its system prompt
                 }
             }
             appendToLog(`Players created. You are Player ${humanPlayerId} (The Human Impostor!).`, "system");
             PLAYER_ROLE.innerHTML = `πŸ‘€ Role: <strong class="role-human">Impostor (P${humanPlayerId})</strong>`;
         }
        function getAlivePlayers() { return participants.filter(p => p.alive); }
        function getAlivePlayerIds() { return getAlivePlayers().map(p => p.id); }
        function checkWinCondition() {
            const alive = getAlivePlayers();
            const aliveCount = alive.length;
            const humanAlive = alive.some(p => p instanceof Human);
            if (!humanAlive) return { winner: 'ai', reason: "The human impostor has been eliminated!" };
            if (aliveCount <= 2) return { winner: 'human', reason: "The impostor survived until the final two!" };
            return { winner: null, reason: null }; // Explicitly null reason
         }
        function updateAllMessageHistories(message) {
             participants.forEach(p => { if (p instanceof Agent) { p.updateMessageHistory(message); } });
        }
        function updateGameStateDisplay() {
            const aliveCount = getAlivePlayers().length;
            ROUND_STATUS.textContent = `πŸ”„ Round: ${roundNumber}`;
            ALIVE_STATUS.textContent = `πŸ‘₯ Alive: ${aliveCount}/${totalPlayers}`; // Uses updated totalPlayers
            PROVIDER_INFO.textContent = `πŸ”Œ Provider: ${gameConfig.provider.charAt(0).toUpperCase() + gameConfig.provider.slice(1)}`;
            MODEL_INFO.textContent = `🧠 Model: ${gameConfig.model || 'N/A'}`; // Handle potentially missing model name for custom
         }
        function disableInputArea(message = "Waiting...") {
             INPUT_PROMPT.textContent = message;
             HUMAN_INPUT.disabled = true;
             VOTE_SELECT.disabled = true;
             SUBMIT_INPUT_BTN.disabled = true;
             HUMAN_INPUT.classList.add('hidden');
             VOTE_SELECT.classList.add('hidden');
             THINKING_INDICATOR.classList.add('hidden');
         }
        function showGameOver(winner, reason) {
             gameInProgress = false;
             disableInputArea("Game Over!");
             GAME_OVER_MODAL.classList.remove('hidden');
             const title = document.getElementById('gameOverTitle');
             const reasonP = document.getElementById('gameOverReason');
             const impostorP = document.getElementById('gameOverImpostor');
             const feedbackP = document.getElementById('gameOverFeedback'); // Get the feedback paragraph

             if (winner === 'human') {
                 title.textContent = "πŸŽ‰ VICTORY! πŸŽ‰";
                 title.style.color = 'var(--human-accent)';
                 reasonP.textContent = reason;
                 impostorP.textContent = `You (Player ${humanPlayerId}) successfully deceived the AIs!`;
             } else {
                 title.textContent = "πŸ’” DEFEAT! πŸ’”";
                 title.style.color = 'var(--error-accent)';
                 reasonP.textContent = reason;
                 impostorP.textContent = `The human impostor was Player ${humanPlayerId}.`;
             }

             if (feedbackP) {
                feedbackP.textContent = "Enjoyed the game? Please consider leaving a like to this Huggingface space and sharing your feedback in the Community section";
             }
             console.log("Game Over:", winner, reason);
         }

        // --- Main Game Loop Function (`gameLoop`) ---
        async function gameLoop() {
            if (!gameInProgress) return;
            roundNumber++;
            appendToLog(`======= Round ${roundNumber} Start =======`, "system");
            updateGameStateDisplay();
            let winCheck = checkWinCondition();
            if (winCheck.winner) { showGameOver(winCheck.winner, winCheck.reason); return; }

            const alivePlayers = getAlivePlayers();
            const alivePlayerIds = alivePlayers.map(p => p.id);
            const roundInfoMsg = `--- Round ${roundNumber} Information ---\nAlive Players: ${alivePlayerIds.sort((a, b) => a - b).join(', ')}`;
            updateAllMessageHistories(roundInfoMsg);

            // Discussion Phase
            appendToLog(`--- Discussion Phase ---`, "system");
            disableInputArea("Discussion phase starting...");
            await sleep(500);
            for (const player of participants) {
                if (!gameInProgress) return;
                if (player.alive) {
                    const isHuman = player instanceof Human;
                    appendToLog(`Player ${player.id}${isHuman ? ' (You)' : ' (AI)'}'s turn to speak...`, "system");
                    await sleep(200);
                    let responseText = "..."; // Default placeholder
                    try {
                        responseText = await player.generateResponse({ roundNumber, alivePlayerIds });
                    } catch (e) {
                        console.error(`Player ${player.id} generateResponse error:`, e);
                        appendToLog(`Player ${player.id} encountered an internal error.`, "error", player.id);
                    } finally {
                        if (!isHuman) disableInputArea("Waiting for next turn...");
                    }
                    // Log response, even if it's the placeholder from generateResponse or null from makeApiCall failure
                    const msgContent = responseText !== null ? responseText : "(Failed to generate response)";
                    const msgForHistory = `Player ${player.id}: ${msgContent}`;
                    appendToLog(msgContent, isHuman ? 'human' : 'ai', player.id);
                    updateAllMessageHistories(msgForHistory); // Add to history regardless of success
                    await sleep(100);
                }
            }

            // Voting Phase
            appendToLog(`--- Voting Phase ---`, "system");
            disableInputArea("Voting phase starting...");
            await sleep(500);
            const currentAlive = getAlivePlayers();
            const currentAliveIds = currentAlive.map(p => p.id);
            if (currentAlive.length <= 2) {
                appendToLog("Only two players remain, skipping vote.", "system");
                winCheck = checkWinCondition();
                if (winCheck.winner) { showGameOver(winCheck.winner, winCheck.reason); }
                else { appendToLog(`======= End of Round ${roundNumber} =======`, "system"); await sleep(2000); if (gameInProgress) requestAnimationFrame(gameLoop); }
                return;
            }

            const votes = {};
            const voteCounts = currentAliveIds.reduce((acc, id) => ({ ...acc, [id]: 0 }), {});
            for (const voter of currentAlive) {
                if (!gameInProgress) return;
                const isHuman = voter instanceof Human;
                appendToLog(`Player ${voter.id}${isHuman ? ' (You)' : ' (AI)'} is deciding who to vote for...`, "system");
                await sleep(200);
                const targets = currentAliveIds.filter(id => id !== voter.id);
                if (targets.length === 0) continue;
                let voteResult = null;
                try {
                    voteResult = await voter.votePlayer({ possibleTargets: targets, roundNumber, alivePlayerIds: currentAliveIds });
                } catch (e) {
                    console.error(`Player ${voter.id} votePlayer error:`, e);
                    appendToLog(`Player ${voter.id} encountered an internal vote error.`, "error", voter.id);
                    voteResult = { vote: null, reasoning: "(Internal error)" }; // Ensure structure
                } finally {
                    if (!isHuman) disableInputArea("Waiting for next voter...");
                }
                // Record vote only if valid
                if (voteResult?.vote !== null && currentAliveIds.includes(voteResult.vote)) {
                    const targetId = voteResult.vote;
                    votes[voter.id] = targetId;
                    if (voteCounts.hasOwnProperty(targetId)) voteCounts[targetId]++;
                    if (isHuman) appendToLog(`>>> You voted for Player ${targetId}.`, "system");
                } else {
                    // Log if the vote failed or targeted invalid player
                    if (voteResult?.vote !== null) { // They provided a vote, but it was invalid target
                         appendToLog(`Player ${voter.id} attempted invalid vote target ${voteResult.vote}. Ignored.`, "error", voter.id);
                    } // else: vote generation failed, already logged in votePlayer/makeApiCall
                    votes[voter.id] = null; // Mark as no valid vote
                }
                await sleep(150);
            }

            // Tally Votes & Elimination
            appendToLog(`--- Vote Tally ---`, "system");
            disableInputArea("Tallying votes...");
            await sleep(1000);
            const validVotes = Object.values(votes).filter(v => v !== null).length;
            if (validVotes === 0) {
                appendToLog("No valid votes were cast this round. No one is eliminated.", "vote-info");
                updateAllMessageHistories("--- Voting Results Summary ---\nNo valid votes cast.");
            } else {
                let details = "Votes Cast:\n";
                currentAlive.forEach(p => { details += `- Player ${p.id} voted for ${votes[p.id] !== null ? `Player ${votes[p.id]}` : '(invalid/no vote)'}\n`; });
                details += "\nVote Counts:\n";
                Object.entries(voteCounts).forEach(([id, ct]) => { details += `- Player ${id}: ${ct} vote(s)\n`; });
                appendToLog(details.trim(), "vote-info");
                updateAllMessageHistories("--- Voting Results Summary ---\n" + details.trim());
                await sleep(1500);

                const maxVotes = Math.max(0, ...Object.values(voteCounts));
                const mostVoted = Object.entries(voteCounts).filter(([id, ct]) => ct === maxVotes && maxVotes > 0).map(([id]) => parseInt(id, 10));
                appendToLog(`--- Elimination Outcome ---`, "system");
                let elimMsg = "";
                let elimId = null;
                if (maxVotes === 0) {
                    elimMsg = "No player received any votes. No one is eliminated.";
                } else if (mostVoted.length > 1) {
                    elimMsg = `Tie vote (${maxVotes} votes each) between Players: ${mostVoted.join(', ')}. No one is eliminated.`;
                } else {
                    elimId = mostVoted[0];
                    elimMsg = `Player ${elimId} received the most votes (${maxVotes}) and has been eliminated!`;
                    const elimPlayer = participants.find(p => p.id === elimId);
                    if (elimPlayer) {
                        elimPlayer.setAlive(false);
                        if (elimPlayer instanceof Human) { elimMsg += ` *** They were the Human Impostor! ***`; }
                    }
                }
                appendToLog(elimMsg, "system");
                updateAllMessageHistories(`--- Elimination: ${elimMsg}`); // Add outcome to history
                await sleep(1500); // Pause after elimination message
            }

            // End of Round
            appendToLog(`======= End of Round ${roundNumber} =======`, "system");
            updateGameStateDisplay();
            disableInputArea(`Round ${roundNumber} ended. Checking outcome...`);
            await sleep(3000);
            winCheck = checkWinCondition();
            if (winCheck.winner) { showGameOver(winCheck.winner, winCheck.reason); }
            else if (gameInProgress) { requestAnimationFrame(gameLoop); } // Continue if game still on
        } // End gameLoop

        // --- Theme Management ---
        function applyTheme(theme) {
            const themeIconLight = 'πŸŒ™';
            const themeIconDark = 'β˜€οΈ';
            const titleLight = "Switch to Dark Mode";
            const titleDark = "Switch to Light Mode";

            if (theme === 'dark') {
                document.documentElement.classList.add('dark-mode');
                if (THEME_TOGGLE_BTN) {
                    THEME_TOGGLE_BTN.textContent = themeIconDark;
                    THEME_TOGGLE_BTN.title = titleDark;
                }
                if (CONFIG_THEME_TOGGLE_BTN) {
                    CONFIG_THEME_TOGGLE_BTN.textContent = themeIconDark;
                    CONFIG_THEME_TOGGLE_BTN.title = titleDark;
                }
            } else { // Light mode
                document.documentElement.classList.remove('dark-mode');
                if (THEME_TOGGLE_BTN) {
                    THEME_TOGGLE_BTN.textContent = themeIconLight;
                    THEME_TOGGLE_BTN.title = titleLight;
                }
                if (CONFIG_THEME_TOGGLE_BTN) {
                    CONFIG_THEME_TOGGLE_BTN.textContent = themeIconLight;
                    CONFIG_THEME_TOGGLE_BTN.title = titleLight;
                }
            }
        }
        function toggleTheme() {
            const currentTheme = document.documentElement.classList.contains('dark-mode') ? 'dark' : 'light';
            const newTheme = currentTheme === 'dark' ? 'light' : 'dark';
            try { localStorage.setItem('theme', newTheme); }
            catch (e) { console.warn("Could not save theme preference", e); }
            applyTheme(newTheme);
        }

        // --- Configuration UI Logic ---
        function populateModelDropdown(provider) {
            const models = MODEL_OPTIONS[provider] || [];
            MODEL_SELECT.innerHTML = ''; // Clear existing
            if (models.length > 0) {
                models.forEach(modelName => {
                    const option = document.createElement('option');
                    option.value = modelName; option.textContent = modelName;
                    MODEL_SELECT.appendChild(option);
                });
                 MODEL_SELECT.disabled = false;
            } else if (provider === 'custom') {
                 MODEL_SELECT.disabled = true; // No dropdown for custom
                 const option = document.createElement('option'); option.value = ''; option.textContent = 'Enter Custom Model Below';
                 MODEL_SELECT.appendChild(option);
            } else {
                 MODEL_SELECT.disabled = true;
                 const option = document.createElement('option'); option.value = ''; option.textContent = 'No models defined';
                 MODEL_SELECT.appendChild(option);
            }
            // Add 'custom' option unless provider IS custom
            if (provider !== 'custom') {
                const customOption = document.createElement('option'); customOption.value = 'custom'; customOption.textContent = 'Other (Enter Below)';
                MODEL_SELECT.appendChild(customOption);
            }
            CUSTOM_MODEL_INPUT.classList.add('hidden');
            if (provider === 'custom') { // Show input immediately for custom provider
                 CUSTOM_MODEL_INPUT.classList.remove('hidden');
                 CUSTOM_MODEL_INPUT.placeholder = "Enter model name if required";
             } else {
                 CUSTOM_MODEL_INPUT.placeholder = `e.g., ${models[0] || 'model-name'}`;
             }
        }
        function updateConfigUI() {
            const selectedProvider = PROVIDER_SELECT.value;
            API_KEY_SECTIONS.forEach(section => {
                section.classList.toggle('hidden', section.id !== `${selectedProvider}-key-section`);
            });
            CUSTOM_PROVIDER_SECTION.classList.toggle('hidden', selectedProvider !== 'custom');
            if (selectedProvider === 'custom') { // Ensure API key sections are hidden for custom
                 API_KEY_SECTIONS.forEach(section => section.classList.add('hidden'));
            }
            populateModelDropdown(selectedProvider);
        }

        // --- Event Listeners (Formatting maintained) ---
        PROVIDER_SELECT.addEventListener('change', updateConfigUI);
        MODEL_SELECT.addEventListener('change', () => {
             CUSTOM_MODEL_INPUT.classList.toggle('hidden', MODEL_SELECT.value !== 'custom');
             if (MODEL_SELECT.value === 'custom') CUSTOM_MODEL_INPUT.focus();
        });

        START_GAME_BTN.addEventListener('click', async () => {
            // 1. Read Config
            gameConfig.provider = PROVIDER_SELECT.value;
            gameConfig.temperature = parseFloat(TEMPERATURE_INPUT.value) || 0.7;
            gameConfig.maxTokens = parseInt(MAX_TOKENS_INPUT.value) || DEFAULT_MAX_TOKENS;
            gameConfig.apiKeys.gemini = GEMINI_API_KEY_INPUT.value.trim();
            gameConfig.apiKeys.openai = OPENAI_API_KEY_INPUT.value.trim();
            gameConfig.apiKeys.mistral = MISTRAL_API_KEY_INPUT.value.trim();
            gameConfig.apiKeys.anthropic = ANTHROPIC_API_KEY_INPUT.value.trim();
            gameConfig.apiKey = gameConfig.apiKeys[gameConfig.provider] || null;

            const numAgentsConfigValue = parseInt(NUM_AGENTS_INPUT.value, 10);
            if (isNaN(numAgentsConfigValue) || numAgentsConfigValue < 2 || numAgentsConfigValue > 10) {
                alert("Number of AI Agents must be between 2 and 10. Setting to default of 9.");
                numAgents = 9; // Update global
                NUM_AGENTS_INPUT.value = 9; // Correct the input field
            } else {
                numAgents = numAgentsConfigValue; // Update global
            }
            totalPlayers = numAgents + 1; // Update global

            if (MODEL_SELECT.value === 'custom' || gameConfig.provider === 'custom') { gameConfig.model = CUSTOM_MODEL_INPUT.value.trim(); }
            else { gameConfig.model = MODEL_SELECT.value; }
            if (gameConfig.provider === 'custom') {
                 gameConfig.customEndpointUrl = CUSTOM_ENDPOINT_URL_INPUT.value.trim();
                 gameConfig.customBodyFormat = CUSTOM_BODY_FORMAT_SELECT.value;
                 try { gameConfig.customHeaders = JSON.parse(CUSTOM_HEADERS_INPUT.value || '{}'); }
                 catch (e) { alert("Invalid JSON in Custom Headers."); return; }
            }

            // 2. Validation
            if (gameConfig.provider !== 'custom' && !gameConfig.apiKey) { alert(`API Key for ${gameConfig.provider} required.`); return; }
            if (gameConfig.provider === 'custom' && !gameConfig.customEndpointUrl) { alert("Custom Endpoint URL required."); return; }
            if (gameConfig.provider !== 'custom' && !gameConfig.model) { alert("Model selection required."); return; }
            if (isNaN(gameConfig.temperature) || gameConfig.temperature < 0 || gameConfig.temperature > 2) { alert("Invalid Temperature (0-2)."); return; }
            if (isNaN(gameConfig.maxTokens) || gameConfig.maxTokens < 10) { alert("Invalid Max Tokens (min 10)."); return; }

            // 3. Init API Client (Gemini SDK only)
            genAI = null; chatModel = null;
            if (gameConfig.provider === 'gemini') {
                try {
                    const { GoogleGenerativeAI, HarmCategory, HarmBlockThreshold } = await import("https://esm.run/@google/generative-ai");
                    window.GoogleGenerativeAI = GoogleGenerativeAI; window.HarmCategory = HarmCategory; window.HarmBlockThreshold = HarmBlockThreshold;
                    if (!GoogleGenerativeAI) throw new Error("SDK module failed load.");
                    genAI = new GoogleGenerativeAI(gameConfig.apiKey);
                    const safetySettings = [ { category: HarmCategory.HARM_CATEGORY_HARASSMENT, threshold: HarmBlockThreshold.BLOCK_MEDIUM_AND_ABOVE }, { category: HarmCategory.HARM_CATEGORY_HATE_SPEECH, threshold: HarmBlockThreshold.BLOCK_MEDIUM_AND_ABOVE }, { category: HarmCategory.HARM_CATEGORY_SEXUALLY_EXPLICIT, threshold: HarmBlockThreshold.BLOCK_MEDIUM_AND_ABOVE }, { category: HarmCategory.HARM_CATEGORY_DANGEROUS_CONTENT, threshold: HarmBlockThreshold.BLOCK_MEDIUM_AND_ABOVE } ];
                    const generationConfig = { temperature: gameConfig.temperature, maxOutputTokens: gameConfig.maxTokens };
                    chatModel = genAI.getGenerativeModel({ model: gameConfig.model, safetySettings, generationConfig });
                    if (!chatModel) throw new Error("Failed to get Gemini model instance.");
                    console.log("Gemini SDK Initialized:", gameConfig.model);
                } catch (error) {
                    console.error("Gemini SDK Init Error:", error); alert(`Gemini SDK Init Failed: ${error.message}`);
                    gameConfig.apiKey = null; gameConfig.apiKeys.gemini = null; GEMINI_API_KEY_INPUT.value = ''; genAI = null; chatModel = null; return;
                }
            } else {
                 if (typeof axios === 'undefined') { alert("Error: Axios library missing."); return; }
                 console.log(`Using ${gameConfig.provider} via Axios with model ${gameConfig.model || '(Not specified for custom)'}`);
            }

            // 4. Start Game
            CONFIG_MODAL.classList.add('hidden'); APP_CONTAINER.classList.remove('hidden');
            GAME_LOG.innerHTML = ''; roundNumber = 0; participants = []; humanPlayerId = -1; humanPlayer = null; gameInProgress = false; humanInputResolver = null; apiCallCounter = 0;
            appendToLog(`Starting game - Provider: ${gameConfig.provider}, Model: ${gameConfig.model || 'N/A'}, Agents: ${numAgents}...`, "system");
            createPlayers(); updateGameStateDisplay(); gameInProgress = true; disableInputArea("Game starting...");
            setTimeout(() => { if (gameInProgress) { requestAnimationFrame(gameLoop); } }, 1000);
         });

        RESTART_GAME_BTN.addEventListener('click', () => {
             gameInProgress = false;
             GAME_OVER_MODAL.classList.add('hidden');
             APP_CONTAINER.classList.add('hidden');
             CONFIG_MODAL.classList.remove('hidden');
             // Reset game state, keep API keys in input fields for convenience
             gameConfig.apiKey = null; genAI = null; chatModel = null; participants = []; humanPlayerId = -1; humanPlayer = null; roundNumber = 0;
             // numAgents and totalPlayers will be reset from NUM_AGENTS_INPUT or default on next game start
             GAME_LOG.innerHTML = ''; INPUT_PROMPT.textContent = "Waiting..."; PLAYER_ROLE.innerHTML = `πŸ‘€ Role:`; PROVIDER_INFO.textContent = `πŸ”Œ Provider:`; MODEL_INFO.textContent = `🧠 Model:`;
             updateConfigUI(); // Reset modal UI
         });

        CLOSE_GAME_OVER_MODAL_BTN.addEventListener('click', () => {
            GAME_OVER_MODAL.classList.add('hidden');
        });

        SUBMIT_INPUT_BTN.addEventListener('click', () => {
             if (humanInputResolver) {
                 let value = null;
                 if (!HUMAN_INPUT.classList.contains('hidden') && !HUMAN_INPUT.disabled) { value = HUMAN_INPUT.value; }
                 else if (!VOTE_SELECT.classList.contains('hidden') && !VOTE_SELECT.disabled) { value = VOTE_SELECT.value; }
                 // Allow empty input submission, resolver handles validation/retry
                 if (value !== null) {
                     const resolver = humanInputResolver; // Capture resolver
                     disableInputArea("Processing...");
                     resolver(value); // Call resolver, it might re-prompt or resolve
                 }
             }
         });

        HUMAN_INPUT.addEventListener('keydown', (e) => {
             if (e.key === 'Enter' && !e.shiftKey) { e.preventDefault(); if (!SUBMIT_INPUT_BTN.disabled) SUBMIT_INPUT_BTN.click(); }
         });
        VOTE_SELECT.addEventListener('keydown', (e) => {
             if (e.key === 'Enter') { e.preventDefault(); if (!SUBMIT_INPUT_BTN.disabled) SUBMIT_INPUT_BTN.click(); }
         });
        
        THEME_TOGGLE_BTN.addEventListener('click', toggleTheme);
        if (CONFIG_THEME_TOGGLE_BTN) {
            CONFIG_THEME_TOGGLE_BTN.addEventListener('click', toggleTheme);
        }


        // --- Initial Setup ---
        function initializeApp() {
            APP_CONTAINER.classList.add('hidden');
            GAME_OVER_MODAL.classList.add('hidden');
            let savedTheme = 'light';
            try { savedTheme = localStorage.getItem('theme') || 'light'; }
            catch (e) { console.warn("LS theme read error", e); }
            applyTheme(savedTheme); // This will also set the initial icon for config theme button
            if (window.location.protocol === 'file:') { FILE_WARNING_DIV.classList.remove('hidden'); }
            else { FILE_WARNING_DIV.classList.add('hidden'); }
            updateConfigUI(); // Set initial modal state
            CONFIG_MODAL.classList.remove('hidden');
            CONFIG_MODAL.style.opacity = '1'; CONFIG_MODAL.style.visibility = 'visible';
            console.log("Inverse Turing Test Initialized.");
        }

        initializeApp();

    </script>

</body>
</html>