Spaces:
Running
on
T4
Running
on
T4
File size: 10,969 Bytes
2485dd8 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 |
import * as THREE from 'three';
import {OrbitControls} from 'three/examples/jsm/controls/OrbitControls.js';
import ThreeMeshUI, {Block, Text} from 'three-mesh-ui';
import FontJSON from '../assets/RobotoMono-Regular-msdf.json?url';
import FontImage from '../assets/RobotoMono-Regular.png';
import {TranslationSentences} from '../types/StreamingTypes';
import supportedCharSet from './supportedCharSet';
// Augment three-mesh-ui types which aren't implemented
declare module 'three-mesh-ui' {
interface Block {
add(any: any);
set(props: BlockOptions);
position: {
x: number;
y: number;
z: number;
set: (x: number, y: number, z: number) => void;
};
}
interface Text {
set(props: {content: string});
}
}
// Various configuration parameters
const INITIAL_PROMPT = 'Listening...\n';
const NUM_LINES = 3;
const CHARS_PER_LINE = 37;
const CHARS_PER_SECOND = 15;
const MAX_WIDTH = 0.89;
const CHAR_WIDTH = 0.0233;
const Y_COORD_START = -0.38;
const Z_COORD = -1.3;
const LINE_HEIGHT = 0.062;
const BLOCK_SPACING = 0.02;
const FONT_SIZE = 0.038;
// Speed of scrolling of text lines
const SCROLL_Y_DELTA = 0.01;
// Overlay an extra block for padding due to inflexibilities of native padding
const OFFSET = 0.01;
const OFFSET_WIDTH = OFFSET * 3;
// The tick interval
const CURSOR_BLINK_INTERVAL_MS = 500;
type TranscriptState = {
translationText: string;
textBlocksProps: TextBlockProps[];
lastTranslationStringIndex: number;
lastTranslationLineStartIndex: number;
transcriptLines: string[];
lastUpdateTime: number;
};
type TextBlockProps = {
content: string;
// The end position when animating
targetY: number;
// Current scroll position that caps at targetY
currentY: number;
textOpacity: number;
backgroundOpacity: number;
index: number;
isBottomLine: boolean;
};
function initialTextBlockProps(count: number): TextBlockProps[] {
return Array.from({length: count}).map(() => {
// Push in non display blocks because mesh UI crashes if elements are add / removed from screen.
return {
// key: textBlocksProps.length,
targetY: Y_COORD_START,
currentY: Y_COORD_START,
index: 0,
textOpacity: 0,
backgroundOpacity: 0,
width: MAX_WIDTH,
height: LINE_HEIGHT,
content: '',
isBottomLine: true,
};
});
}
function initialState(): TranscriptState {
return {
translationText: '',
textBlocksProps: initialTextBlockProps(NUM_LINES),
lastTranslationStringIndex: 0,
lastTranslationLineStartIndex: 0,
transcriptLines: [],
lastUpdateTime: new Date().getTime(),
};
}
let transcriptState: TranscriptState = initialState();
let scene: THREE.Scene | null;
let camera: THREE.PerspectiveCamera | null;
let renderer: THREE.WebGLRenderer | null;
let controls: THREE.OrbitControls | null;
let cursorBlinkOn: boolean = false;
setInterval(() => {
cursorBlinkOn = !cursorBlinkOn;
}, CURSOR_BLINK_INTERVAL_MS);
type TextBlock = {
textBlockOuterContainer: Block;
textBlockInnerContainer: Block;
text: Text;
};
const textBlocks: TextBlock[] = [];
export function getRenderer(): THREE.WebGLRenderer | null {
return renderer;
}
export function init(
width: number,
height: number,
parentElement: HTMLDivElement | null,
): THREE.WebGLRenderer {
scene = new THREE.Scene();
scene.background = new THREE.Color(0x505050);
camera = new THREE.PerspectiveCamera(60, width / height, 0.1, 1000);
camera.position.z = 1;
renderer = new THREE.WebGLRenderer({
antialias: true,
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(width, height);
renderer.xr.enabled = true;
renderer.xr.setReferenceSpaceType('local');
parentElement?.appendChild(renderer.domElement);
controls = new OrbitControls(camera, renderer.domElement);
controls.update();
scene.add(camera);
textBlocks.push(
...initialTextBlockProps(NUM_LINES).map((props) => makeTextBlock(props)),
);
renderer.setAnimationLoop(loop);
return renderer;
}
export function updatetranslationText(
translationSentences: TranslationSentences,
): void {
const newText = INITIAL_PROMPT + translationSentences.join('\n');
if (transcriptState.translationText === newText) {
return;
}
transcriptState.translationText = newText;
}
export function resetState(): void {
transcriptState = initialState();
}
function makeTextBlock({
content,
backgroundOpacity,
}: TextBlockProps): TextBlock {
const width = MAX_WIDTH;
const height = LINE_HEIGHT;
const fontProps = {
fontSize: FONT_SIZE,
textAlign: 'left',
// TODO: support more language charsets
// This renders using MSDF format supported in WebGL. Renderable characters are defined in the "charset" json
// Currently supports most default keyboard inputs but this would exclude many non latin charset based languages.
// You can use https://msdf-bmfont.donmccurdy.com/ for easily generating these files
fontFamily: FontJSON,
fontTexture: FontImage,
};
const textBlockOuterContainer = new Block({
backgroundOpacity,
width: width + OFFSET_WIDTH,
height: height,
borderRadius: 0,
...fontProps,
});
const text = new Text({content});
const textBlockInnerContainer = new Block({
padding: 0,
backgroundOpacity: 0,
width,
height,
});
// Adding it to the camera makes the UI follow it.
camera.add(textBlockOuterContainer);
textBlockOuterContainer.add(textBlockInnerContainer);
textBlockInnerContainer.add(text);
return {
textBlockOuterContainer,
textBlockInnerContainer,
text,
};
}
// Updates the position and text of a text block from its props
function updateTextBlock(
id: number,
{content, targetY, currentY, backgroundOpacity, isBottomLine}: TextBlockProps,
): void {
const {textBlockOuterContainer, textBlockInnerContainer, text} =
textBlocks[id];
const {lastTranslationStringIndex, translationText} = transcriptState;
// Add blinking cursor if we don't have any new input to render
const numChars = content.length;
if (
isBottomLine &&
cursorBlinkOn &&
lastTranslationStringIndex >= translationText.length
) {
content = content + '|';
}
// Accounting for potential cursor for block width (the +1)
const width =
(numChars + (isBottomLine ? 1.1 : 0) + (numChars < 10 ? 1 : 0)) *
CHAR_WIDTH;
const height = LINE_HEIGHT;
// Width starts from 0 and goes 1/2 in each direction so offset x
const xPosition = width / 2 - MAX_WIDTH / 2 + OFFSET_WIDTH;
textBlockOuterContainer?.set({
backgroundOpacity,
width: width + 2 * OFFSET_WIDTH,
height: height + OFFSET / 3,
borderRadius: 0,
});
// Scroll up line toward target
const y = isBottomLine
? targetY
: Math.min(currentY + SCROLL_Y_DELTA, targetY);
transcriptState.textBlocksProps[id].currentY = y;
textBlockOuterContainer.position.set(-OFFSET_WIDTH + xPosition, y, Z_COORD);
textBlockInnerContainer.set({
padding: 0,
backgroundOpacity: 0,
width,
height,
});
text.set({content});
}
// We split the text so it fits line by line into the UI
function chunkTranslationTextIntoLines(
translationText: string,
nextTranslationStringIndex: number,
): string[] {
// Ideally we continue where we left off but this is complicated when we have mid-words. Recalculating for now
const newSentences = translationText
.substring(0, nextTranslationStringIndex)
.split('\n');
const transcriptLines = [''];
newSentences.forEach((newSentence, sentenceIdx) => {
const words = newSentence.split(/\s+/);
words.forEach((word) => {
const filteredWord = [...word]
.filter((c) => {
if (supportedCharSet().has(c)) {
return true;
}
console.error(
`Unsupported char ${c} - make sure this is supported in the font family msdf file`,
);
return false;
})
.join('')
// Filter out unknown symbol
.replace('<unk>', '');
const lastLineSoFar = transcriptLines[0];
const charCount = lastLineSoFar.length + filteredWord.length + 1;
if (charCount <= CHARS_PER_LINE) {
transcriptLines[0] = lastLineSoFar + ' ' + filteredWord;
} else {
transcriptLines.unshift(filteredWord);
}
});
if (sentenceIdx < newSentences.length - 1) {
transcriptLines.unshift('\n');
transcriptLines.unshift('');
}
});
return transcriptLines;
}
// The main loop,
function updateTextBlocksProps(): void {
const {translationText, lastTranslationStringIndex, lastUpdateTime} =
transcriptState;
const currentTime = new Date().getTime();
const charsToRender = Math.round(
((currentTime - lastUpdateTime) * CHARS_PER_SECOND) / 1000,
);
if (charsToRender < 1) {
// Wait some more until we render more characters
return;
}
const nextTranslationStringIndex = Math.min(
lastTranslationStringIndex + charsToRender,
translationText.length,
);
if (nextTranslationStringIndex === lastTranslationStringIndex) {
// No new characters to render
transcriptState.lastUpdateTime = currentTime;
return;
}
// Ideally we continue where we left off but this is complicated when we have mid-words. Recalculating for now
const transcriptLines = chunkTranslationTextIntoLines(
translationText,
nextTranslationStringIndex,
);
transcriptState.transcriptLines = transcriptLines;
transcriptState.lastTranslationStringIndex = nextTranslationStringIndex;
// Compute the new props for each text block
const newTextBlocksProps: TextBlockProps[] = [];
// We start with the most recent line and increment the y coordinate for older lines.
// If it is a new sentence we increment the y coordinate a little more to leave a visible space
let y = Y_COORD_START;
transcriptLines.forEach((line, i) => {
if (newTextBlocksProps.length == NUM_LINES) {
return;
}
if (line === '\n') {
y += BLOCK_SPACING;
return;
}
const isBottomLine = newTextBlocksProps.length === 0;
const textOpacity = 1 - 0.1 * newTextBlocksProps.length;
const previousProps = transcriptState.textBlocksProps.find(
(props) => props.index === i,
);
const props = {
targetY: y + LINE_HEIGHT / 2,
currentY: isBottomLine ? y : previousProps?.currentY || y,
index: i,
textOpacity,
backgroundOpacity: 1,
content: line,
isBottomLine,
};
newTextBlocksProps.push(props);
y += LINE_HEIGHT;
});
transcriptState.textBlocksProps = newTextBlocksProps;
transcriptState.lastUpdateTime = currentTime;
}
// The main render loop, everything gets rendered here.
function loop() {
updateTextBlocksProps();
transcriptState.textBlocksProps.map((props, i) => updateTextBlock(i, props));
ThreeMeshUI.update();
controls.update();
renderer.render(scene, camera);
}
|