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import Stack from '@mui/material/Stack';
import TextField from '@mui/material/TextField';
import {isValidRoomID, isValidPartialRoomID} from './generateNewRoomID';
import {useCallback, useEffect, useState} from 'react';
import Button from '@mui/material/Button';
import {useSocket} from './useSocket';
import FormGroup from '@mui/material/FormGroup';
import FormControlLabel from '@mui/material/FormControlLabel';
import Checkbox from '@mui/material/Checkbox';
import {RoomState} from './types/RoomState';
import setURLParam from './setURLParam';
import {getURLParams} from './URLParams';
import {
JoinRoomConfig,
Roles,
ServerState,
StreamingStatus,
} from './types/StreamingTypes';
import Alert from '@mui/material/Alert';
function capitalize(str: string): string {
return str.charAt(0).toUpperCase() + str.slice(1);
}
type Props = {
roomState: RoomState | null;
serverState: ServerState | null;
onJoinRoomOrUpdateRoles?: () => void;
streamingStatus: StreamingStatus;
setHasMaxUsers: (hasMaxUsers: boolean) => void;
};
export default function RoomConfig({
roomState,
serverState,
onJoinRoomOrUpdateRoles,
setHasMaxUsers,
streamingStatus,
}: Props) {
const {socket, clientID} = useSocket();
const urlParams = getURLParams();
const roomIDParam = urlParams.roomID;
const autoJoinRoom = urlParams.autoJoin;
const [roomID, setRoomID] = useState<string>(
(roomIDParam ?? '').toUpperCase(),
);
const [roomIDError, setRoomIDError] = useState<boolean>(false);
const [roles, setRoles] = useState<{speaker: boolean; listener: boolean}>({
speaker: true,
listener: true,
});
const [lockServer, setLockServer] = useState<boolean>(false);
const [lockServerName, setLockServerName] = useState<string>('');
const [joinInProgress, setJoinInProgress] = useState<boolean>(false);
const [didAttemptAutoJoin, setDidAttemptAutoJoin] = useState<boolean>(false);
const isValidServerLock =
lockServer === false ||
(lockServerName != null && lockServerName.length > 0);
const isValidRoles = Object.values(roles).filter(Boolean).length > 0;
const isValidAllInputs =
isValidRoomID(roomID) && isValidRoles && isValidServerLock;
const roomIDFromServer = roomState?.room_id ?? null;
const onJoinRoom = useCallback(
(createNewRoom: boolean) => {
if (socket == null) {
console.error('Socket is null, cannot join room');
return;
}
console.debug(`Attempting to join roomID ${roomID}...`);
const lockServerValidated: string | null =
lockServer && roles['speaker'] ? lockServerName : null;
setJoinInProgress(true);
const configObject: JoinRoomConfig = {
roles: (Object.keys(roles) as Array<Roles>).filter(
(role) => roles[role] === true,
),
lockServerName: lockServerValidated,
};
socket.emit(
'join_room',
clientID,
createNewRoom ? null : roomID,
configObject,
(result) => {
console.log('join_room result:', result);
if (result.message === 'max_users') {
setHasMaxUsers(true);
setJoinInProgress(false);
return;
} else {
setHasMaxUsers(false);
}
if (createNewRoom) {
setRoomID(result.roomID);
}
if (onJoinRoomOrUpdateRoles != null) {
onJoinRoomOrUpdateRoles();
}
setURLParam('roomID', result.roomID);
setJoinInProgress(false);
},
);
},
[
clientID,
lockServer,
lockServerName,
onJoinRoomOrUpdateRoles,
roles,
roomID,
socket,
],
);
useEffect(() => {
if (
autoJoinRoom === true &&
didAttemptAutoJoin === false &&
socket != null
) {
// We want to consider this an attempt whether or not we actually try to join, because
// we only want auto-join to happen on initial load
setDidAttemptAutoJoin(true);
if (
isValidAllInputs &&
joinInProgress === false &&
roomIDFromServer == null
) {
console.debug('Attempting to auto-join room...');
onJoinRoom(false);
} else {
console.debug('Unable to auto-join room', {
isValidAllInputs,
joinInProgress,
roomIDFromServer,
});
}
}
}, [
autoJoinRoom,
didAttemptAutoJoin,
isValidAllInputs,
joinInProgress,
onJoinRoom,
roomIDFromServer,
socket,
]);
return (
<Stack direction="column" spacing="12px">
<Stack direction="row" spacing="12px" sx={{alignItems: 'center'}}>
<TextField
size="small"
label="Room Code"
variant="outlined"
disabled={roomState?.room_id != null}
value={roomID}
error={roomIDError}
onChange={(e) => {
const id = e.target.value.toUpperCase();
if (isValidPartialRoomID(id)) {
setRoomIDError(false);
setRoomID(id);
} else {
setRoomIDError(true);
}
}}
sx={{width: '8em'}}
/>
<div>
<Button
variant="contained"
disabled={
isValidAllInputs === false ||
joinInProgress ||
streamingStatus !== 'stopped'
}
onClick={() => onJoinRoom(false)}>
{roomState?.room_id != null ? 'Update Roles' : 'Join Room'}
</Button>
</div>
{roomState?.room_id == null && (
<div>
<Button
variant="contained"
disabled={
roomState?.room_id != null ||
joinInProgress ||
streamingStatus !== 'stopped'
}
onClick={() => onJoinRoom(true)}>
{'Create New Room'}
</Button>
</div>
)}
</Stack>
<FormGroup>
{Object.keys(roles).map((role) => {
return (
<FormControlLabel
disabled={streamingStatus !== 'stopped'}
key={role}
control={
<Checkbox
checked={roles[role]}
onChange={(event: React.ChangeEvent<HTMLInputElement>) => {
setRoles((prevRoles) => ({
...prevRoles,
[role]: event.target.checked,
}));
}}
/>
}
label={capitalize(role)}
/>
);
})}
{urlParams.enableServerLock && roles['speaker'] === true && (
<>
<FormControlLabel
disabled={streamingStatus !== 'stopped'}
control={
<Checkbox
checked={lockServer}
onChange={(event: React.ChangeEvent<HTMLInputElement>) => {
setLockServer(event.target.checked);
}}
/>
}
label="Lock Server (prevent other users from streaming)"
/>
</>
)}
</FormGroup>
{urlParams.enableServerLock &&
roles['speaker'] === true &&
lockServer && (
<TextField
disabled={streamingStatus !== 'stopped'}
label="Enter Your Name + Expected Lock End Time"
variant="outlined"
value={lockServerName}
onChange={(event: React.ChangeEvent<HTMLInputElement>) => {
setLockServerName(event.target.value);
}}
helperText="Locking the server will prevent anyone else from using it until you close the page, in order to maximize server performance. Please only use this for live demos."
/>
)}
{serverState?.serverLock != null &&
serverState.serverLock.clientID === clientID && (
<Alert severity="success">{`The server is now locked for your use (${serverState?.serverLock?.name}). Close this window to release the lock so that others may use the server.`}</Alert>
)}
</Stack>
);
}
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