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import * as SPLAT from "gsplat";
import { Action } from "./Action";
class RotateAction implements Action {
private _object: SPLAT.Splat;
private _oldRotation: SPLAT.Quaternion;
private _newRotation: SPLAT.Quaternion;
constructor(object: SPLAT.Splat, oldRotation: SPLAT.Quaternion, newRotation: SPLAT.Quaternion) {
this._object = object;
this._oldRotation = oldRotation;
this._newRotation = newRotation;
}
execute(): void {
this._object.rotation = this._newRotation;
}
undo(): void {
this._object.rotation = this._oldRotation;
}
}
export { RotateAction };
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