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<!DOCTYPE html>
<html lang="fr">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Centre de Contrôle Robotique - Mode Jeu</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
    <style>
        @import url('https://fonts.googleapis.com/css2?family=Orbitron:wght@400;700&family=Roboto:wght@300;400;700&display=swap');
        
        :root {
            --primary: #3B82F6;
            --secondary: #10B981;
            --accent: #F59E0B;
            --dark: #1F2937;
            --darker: #111827;
            --light: #F3F4F6;
        }
        
        body {
            font-family: 'Roboto', sans-serif;
            background-color: var(--darker);
            color: white;
            overflow-x: hidden;
        }
        
        .tech-font {
            font-family: 'Orbitron', sans-serif;
        }
        
        .control-panel {
            background: linear-gradient(135deg, #1E3A8A 0%, #111827 100%);
            border: 1px solid rgba(59, 130, 246, 0.3);
        }
        
        .robot-active {
            animation: pulse 2s infinite;
        }
        
        @keyframes pulse {
            0% { box-shadow: 0 0 0 0 rgba(16, 185, 129, 0.7); }
            70% { box-shadow: 0 0 0 10px rgba(16, 185, 129, 0); }
            100% { box-shadow: 0 0 0 0 rgba(16, 185, 129, 0); }
        }
        
        .game-screen {
            background: linear-gradient(rgba(0, 0, 0, 0.7), rgba(0, 0, 0, 0.7)), 
                        url('https://images.unsplash.com/photo-1593508512255-86ab42a8e620?ixlib=rb-4.0.3&ixid=M3wxMjA3fDB8MHxwaG90by1wYWdlfHx8fGVufDB8fHx8fA%3D%3D&auto=format&fit=crop&w=2078&q=80');
            background-size: cover;
            background-position: center;
        }
        
        .joystick {
            background: radial-gradient(circle at center, #3B82F6 0%, #1D4ED8 100%);
            box-shadow: 0 0 20px rgba(59, 130, 246, 0.5);
        }
        
        .binary-bg {
            position: absolute;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            background-image: 
                linear-gradient(rgba(59, 130, 246, 0.05) 1px, transparent 1px),
                linear-gradient(90deg, rgba(59, 130, 246, 0.05) 1px, transparent 1px);
            background-size: 20px 20px;
            z-index: -1;
        }
        
        .robot-eye {
            animation: eyeBlink 5s infinite;
        }
        
        @keyframes eyeBlink {
            0%, 45%, 55%, 100% { transform: scaleY(1); }
            50% { transform: scaleY(0.1); }
        }
        
        .game-grid {
            display: grid;
            grid-template-columns: repeat(10, 1fr);
            grid-template-rows: repeat(10, 1fr);
            gap: 2px;
        }
        
        .game-cell {
            background-color: rgba(31, 41, 55, 0.7);
            transition: all 0.2s;
        }
        
        .game-cell.active {
            background-color: #3B82F6;
        }
        
        .game-cell.robot {
            background-color: #10B981;
        }
        
        .game-cell.target {
            background-color: #F59E0B;
        }
        
        .game-cell.obstacle {
            background-color: #EF4444;
        }
    </style>
</head>
<body>
    <!-- Binary background pattern -->
    <div class="binary-bg"></div>
    
    <!-- Main Control Panel -->
    <div class="min-h-screen flex flex-col">
        <!-- Header -->
        <header class="bg-gray-900 py-4 px-6 border-b border-gray-800 flex justify-between items-center">
            <div class="flex items-center space-x-4">
                <div class="w-10 h-10 bg-blue-600 rounded-full flex items-center justify-center">
                    <i class="fas fa-robot text-white"></i>
                </div>
                <h1 class="text-xl font-bold tech-font">CENTRE DE CONTRÔLE <span class="text-blue-400">ROBOTIQUE</span></h1>
            </div>
            <div class="flex items-center space-x-4">
                <div class="px-4 py-2 rounded-full bg-green-600 text-white flex items-center">
                    <span class="relative flex h-2 w-2 mr-2">
                        <span class="animate-ping absolute inline-flex h-full w-full rounded-full bg-green-400 opacity-75"></span>
                        <span class="relative inline-flex rounded-full h-2 w-2 bg-green-500"></span>
                    </span>
                    <span id="system-status">SYSTÈME ACTIF</span>
                </div>
                <button id="fullscreen-btn" class="p-2 rounded-full bg-gray-800 hover:bg-gray-700 text-white">
                    <i class="fas fa-expand"></i>
                </button>
            </div>
        </header>
        
        <!-- Main Content -->
        <main class="flex-1 grid grid-cols-1 lg:grid-cols-3 gap-6 p-6">
            <!-- Robot Control Panel -->
            <div class="control-panel rounded-xl p-6 col-span-1">
                <h2 class="text-2xl font-bold mb-6 tech-font flex items-center">
                    <i class="fas fa-gamepad mr-3 text-blue-400"></i>
                    <span>CONTROLE <span class="text-blue-400">ROBOT</span></span>
                </h2>
                
                <!-- Robot Selection -->
                <div class="mb-8">
                    <h3 class="text-lg font-semibold mb-3 flex items-center">
                        <i class="fas fa-robot mr-2 text-blue-400"></i>
                        Sélection Robot
                    </h3>
                    <div class="grid grid-cols-3 gap-3">
                        <button class="robot-btn p-3 rounded-lg bg-gray-800 hover:bg-gray-700 flex flex-col items-center" data-robot="1">
                            <i class="fas fa-robot text-2xl mb-1 text-blue-400"></i>
                            <span class="text-xs">RT-001</span>
                        </button>
                        <button class="robot-btn p-3 rounded-lg bg-gray-800 hover:bg-gray-700 flex flex-col items-center" data-robot="2">
                            <i class="fas fa-robot text-2xl mb-1 text-green-400"></i>
                            <span class="text-xs">RT-002</span>
                        </button>
                        <button class="robot-btn p-3 rounded-lg bg-gray-800 hover:bg-gray-700 flex flex-col items-center" data-robot="3">
                            <i class="fas fa-robot text-2xl mb-1 text-yellow-400"></i>
                            <span class="text-xs">RT-003</span>
                        </button>
                    </div>
                </div>
                
                <!-- Activation Panel -->
                <div class="mb-8">
                    <h3 class="text-lg font-semibold mb-3 flex items-center">
                        <i class="fas fa-power-off mr-2 text-red-400"></i>
                        Activation Robot
                    </h3>
                    <div class="bg-gray-800 rounded-lg p-4">
                        <div class="flex justify-between items-center mb-4">
                            <span>Statut Robot:</span>
                            <span id="robot-status" class="px-3 py-1 rounded-full bg-gray-700 text-gray-300">INACTIF</span>
                        </div>
                        <button id="activate-btn" class="w-full py-3 rounded-lg bg-blue-600 hover:bg-blue-700 text-white font-bold flex items-center justify-center">
                            <i class="fas fa-play mr-2"></i> ACTIVER ROBOT
                        </button>
                    </div>
                </div>
                
                <!-- Game Mode Selection -->
                <div class="mb-8">
                    <h3 class="text-lg font-semibold mb-3 flex items-center">
                        <i class="fas fa-chess-board mr-2 text-purple-400"></i>
                        Mode Jeu
                    </h3>
                    <div class="grid grid-cols-2 gap-3">
                        <button class="game-mode-btn p-3 rounded-lg bg-gray-800 hover:bg-gray-700 flex flex-col items-center" data-mode="maze">
                            <i class="fas fa-project-diagram text-2xl mb-1 text-purple-400"></i>
                            <span class="text-xs">Labyrinthe</span>
                        </button>
                        <button class="game-mode-btn p-3 rounded-lg bg-gray-800 hover:bg-gray-700 flex flex-col items-center" data-mode="race">
                            <i class="fas fa-flag-checkered text-2xl mb-1 text-red-400"></i>
                            <span class="text-xs">Course</span>
                        </button>
                        <button class="game-mode-btn p-3 rounded-lg bg-gray-800 hover:bg-gray-700 flex flex-col items-center" data-mode="collect">
                            <i class="fas fa-coins text-2xl mb-1 text-yellow-400"></i>
                            <span class="text-xs">Collection</span>
                        </button>
                        <button class="game-mode-btn p-3 rounded-lg bg-gray-800 hover:bg-gray-700 flex flex-col items-center" data-mode="battle">
                            <i class="fas fa-robot text-2xl mb-1 text-green-400"></i>
                            <span class="text-xs">Combat</span>
                        </button>
                    </div>
                </div>
                
                <!-- Joystick Control -->
                <div>
                    <h3 class="text-lg font-semibold mb-3 flex items-center">
                        <i class="fas fa-joystick mr-2 text-yellow-400"></i>
                        Contrôle Manuel
                    </h3>
                    <div class="bg-gray-800 rounded-lg p-6 flex flex-col items-center">
                        <div class="relative w-40 h-40 mb-4">
                            <div class="absolute inset-0 flex items-center justify-center">
                                <div class="joystick w-24 h-24 rounded-full flex items-center justify-center cursor-move" id="joystick">
                                    <i class="fas fa-arrows-alt text-white text-xl"></i>
                                </div>
                            </div>
                        </div>
                        <div class="grid grid-cols-3 gap-2 w-full">
                            <button class="control-btn p-3 rounded bg-gray-700 hover:bg-gray-600 flex items-center justify-center" data-direction="forward">
                                <i class="fas fa-arrow-up"></i>
                            </button>
                            <button class="control-btn p-3 rounded bg-gray-700 hover:bg-gray-600 flex items-center justify-center" data-direction="left">
                                <i class="fas fa-arrow-left"></i>
                            </button>
                            <button class="control-btn p-3 rounded bg-gray-700 hover:bg-gray-600 flex items-center justify-center" data-direction="right">
                                <i class="fas fa-arrow-right"></i>
                            </button>
                            <button class="control-btn p-3 rounded bg-gray-700 hover:bg-gray-600 flex items-center justify-center" data-direction="backward">
                                <i class="fas fa-arrow-down"></i>
                            </button>
                            <button class="control-btn p-3 rounded bg-gray-700 hover:bg-gray-600 flex items-center justify-center col-span-3" data-direction="stop">
                                <i class="fas fa-stop-circle mr-2"></i> STOP
                            </button>
                        </div>
                    </div>
                </div>
            </div>
            
            <!-- Game Screen -->
            <div class="game-screen rounded-xl p-6 col-span-2 relative overflow-hidden">
                <div class="absolute inset-0 flex items-center justify-center">
                    <div class="text-center z-10 w-full max-w-2xl">
                        <div id="game-start-screen">
                            <h2 class="text-4xl font-bold mb-6 tech-font">MODE <span class="text-blue-400">JEU ROBOT</span></h2>
                            <p class="text-xl mb-8">Sélectionnez un robot et un mode de jeu pour commencer</p>
                            <div class="flex justify-center">
                                <div class="w-32 h-32 bg-blue-600 rounded-full flex items-center justify-center mx-auto mb-6 robot-eye">
                                    <i class="fas fa-robot text-5xl text-white"></i>
                                </div>
                            </div>
                            <button id="start-game-btn" class="px-8 py-4 bg-blue-600 rounded-full text-white font-bold hover:bg-blue-700 disabled:opacity-50 disabled:cursor-not-allowed" disabled>
                                <i class="fas fa-play mr-2"></i> DÉMARRER LE JEU
                            </button>
                        </div>
                        
                        <div id="game-container" class="hidden">
                            <div class="flex justify-between items-center mb-4">
                                <h3 id="game-title" class="text-2xl font-bold tech-font">LABYRINTHE ROBOT</h3>
                                <div class="flex items-center space-x-4">
                                    <div class="px-4 py-2 rounded-full bg-gray-800">
                                        <span id="game-score">Score: 0</span>
                                    </div>
                                    <div class="px-4 py-2 rounded-full bg-gray-800">
                                        <span id="game-time">Temps: 00:00</span>
                                    </div>
                                </div>
                            </div>
                            
                            <div class="game-grid w-full aspect-square max-w-2xl mx-auto bg-gray-900 p-1 rounded-lg" id="game-grid">
                                <!-- Game grid will be generated by JavaScript -->
                            </div>
                            
                            <div class="mt-6 flex justify-center space-x-4">
                                <button id="restart-game-btn" class="px-6 py-3 bg-yellow-600 rounded-lg text-white hover:bg-yellow-700">
                                    <i class="fas fa-redo mr-2"></i> Recommencer
                                </button>
                                <button id="end-game-btn" class="px-6 py-3 bg-red-600 rounded-lg text-white hover:bg-red-700">
                                    <i class="fas fa-stop mr-2"></i> Quitter
                                </button>
                            </div>
                        </div>
                    </div>
                </div>
            </div>
        </main>
    </div>

    <script>
        // System Status
        let systemActive = true;
        let robotActive = false;
        let selectedRobot = null;
        let gameMode = null;
        let gameRunning = false;
        let gameInterval;
        let gameTime = 0;
        let gameScore = 0;
        let robotPosition = { x: 0, y: 0 };
        let targetPosition = { x: 0, y: 0 };
        let obstacles = [];
        
        // DOM Elements
        const systemStatusEl = document.getElementById('system-status');
        const robotStatusEl = document.getElementById('robot-status');
        const activateBtn = document.getElementById('activate-btn');
        const startGameBtn = document.getElementById('start-game-btn');
        const gameStartScreen = document.getElementById('game-start-screen');
        const gameContainer = document.getElementById('game-container');
        const gameGrid = document.getElementById('game-grid');
        const gameTitleEl = document.getElementById('game-title');
        const gameScoreEl = document.getElementById('game-score');
        const gameTimeEl = document.getElementById('game-time');
        const restartGameBtn = document.getElementById('restart-game-btn');
        const endGameBtn = document.getElementById('end-game-btn');
        const fullscreenBtn = document.getElementById('fullscreen-btn');
        
        // Robot Buttons
        const robotButtons = document.querySelectorAll('.robot-btn');
        robotButtons.forEach(btn => {
            btn.addEventListener('click', () => {
                robotButtons.forEach(b => b.classList.remove('bg-blue-600', 'text-white'));
                btn.classList.add('bg-blue-600', 'text-white');
                selectedRobot = btn.dataset.robot;
                updateStartButton();
            });
        });
        
        // Game Mode Buttons
        const gameModeButtons = document.querySelectorAll('.game-mode-btn');
        gameModeButtons.forEach(btn => {
            btn.addEventListener('click', () => {
                gameModeButtons.forEach(b => b.classList.remove('bg-blue-600', 'text-white'));
                btn.classList.add('bg-blue-600', 'text-white');
                gameMode = btn.dataset.mode;
                updateStartButton();
            });
        });
        
        // Control Buttons
        const controlButtons = document.querySelectorAll('.control-btn');
        controlButtons.forEach(btn => {
            btn.addEventListener('click', () => {
                if (!robotActive) return;
                
                const direction = btn.dataset.direction;
                moveRobot(direction);
            });
        });
        
        // Activate Robot
        activateBtn.addEventListener('click', () => {
            if (!selectedRobot) {
                alert('Veuillez sélectionner un robot');
                return;
            }
            
            robotActive = !robotActive;
            updateRobotStatus();
        });
        
        // Start Game
        startGameBtn.addEventListener('click', () => {
            if (!robotActive) {
                alert('Veuillez activer un robot');
                return;
            }
            
            startGame();
        });
        
        // Restart Game
        restartGameBtn.addEventListener('click', () => {
            startGame();
        });
        
        // End Game
        endGameBtn.addEventListener('click', () => {
            endGame();
        });
        
        // Fullscreen
        fullscreenBtn.addEventListener('click', () => {
            if (!document.fullscreenElement) {
                document.documentElement.requestFullscreen().catch(err => {
                    console.error(`Error attempting to enable fullscreen: ${err.message}`);
                });
            } else {
                if (document.exitFullscreen) {
                    document.exitFullscreen();
                }
            }
        });
        
        // Keyboard Controls
        document.addEventListener('keydown', (e) => {
            if (!robotActive || !gameRunning) return;
            
            switch(e.key) {
                case 'ArrowUp':
                    moveRobot('forward');
                    break;
                case 'ArrowDown':
                    moveRobot('backward');
                    break;
                case 'ArrowLeft':
                    moveRobot('left');
                    break;
                case 'ArrowRight':
                    moveRobot('right');
                    break;
                case ' ':
                    moveRobot('stop');
                    break;
            }
        });
        
        // Joystick Control
        const joystick = document.getElementById('joystick');
        let isDragging = false;
        
        joystick.addEventListener('mousedown', () => {
            isDragging = true;
        });
        
        document.addEventListener('mousemove', (e) => {
            if (!isDragging || !robotActive || !gameRunning) return;
            
            const rect = joystick.getBoundingClientRect();
            const centerX = rect.left + rect.width / 2;
            const centerY = rect.top + rect.height / 2;
            
            const deltaX = e.clientX - centerX;
            const deltaY = e.clientY - centerY;
            
            // Calculate direction based on angle
            const angle = Math.atan2(deltaY, deltaX) * 180 / Math.PI;
            
            if (Math.abs(deltaX) > 20 || Math.abs(deltaY) > 20) {
                if (angle >= -45 && angle < 45) {
                    moveRobot('right');
                } else if (angle >= 45 && angle < 135) {
                    moveRobot('backward');
                } else if (angle >= 135 || angle < -135) {
                    moveRobot('left');
                } else if (angle >= -135 && angle < -45) {
                    moveRobot('forward');
                }
            }
        });
        
        document.addEventListener('mouseup', () => {
            isDragging = false;
            if (robotActive && gameRunning) {
                moveRobot('stop');
            }
        });
        
        // Functions
        function updateStartButton() {
            startGameBtn.disabled = !(selectedRobot && gameMode);
        }
        
        function updateRobotStatus() {
            if (robotActive) {
                robotStatusEl.textContent = 'ACTIF';
                robotStatusEl.classList.remove('bg-gray-700', 'text-gray-300');
                robotStatusEl.classList.add('bg-green-600', 'text-white');
                activateBtn.innerHTML = '<i class="fas fa-stop mr-2"></i> DÉSACTIVER ROBOT';
                activateBtn.classList.remove('bg-blue-600');
                activateBtn.classList.add('bg-red-600');
                
                // Add robot-active class to robot buttons
                robotButtons.forEach(btn => {
                    if (btn.dataset.robot === selectedRobot) {
                        btn.classList.add('robot-active');
                    }
                });
            } else {
                robotStatusEl.textContent = 'INACTIF';
                robotStatusEl.classList.add('bg-gray-700', 'text-gray-300');
                robotStatusEl.classList.remove('bg-green-600', 'text-white');
                activateBtn.innerHTML = '<i class="fas fa-play mr-2"></i> ACTIVER ROBOT';
                activateBtn.classList.add('bg-blue-600');
                activateBtn.classList.remove('bg-red-600');
                
                // Remove robot-active class
                robotButtons.forEach(btn => {
                    btn.classList.remove('robot-active');
                });
                
                // End game if running
                if (gameRunning) {
                    endGame();
                }
            }
        }
        
        function startGame() {
            gameStartScreen.classList.add('hidden');
            gameContainer.classList.remove('hidden');
            gameRunning = true;
            gameTime = 0;
            gameScore = 0;
            
            // Set game title based on mode
            switch(gameMode) {
                case 'maze':
                    gameTitleEl.textContent = 'LABYRINTHE ROBOT';
                    break;
                case 'race':
                    gameTitleEl.textContent = 'COURSE ROBOT';
                    break;
                case 'collect':
                    gameTitleEl.textContent = 'COLLECTION ROBOT';
                    break;
                case 'battle':
                    gameTitleEl.textContent = 'COMBAT ROBOT';
                    break;
            }
            
            // Initialize game grid
            initializeGameGrid();
            
            // Start game timer
            gameInterval = setInterval(() => {
                gameTime++;
                const minutes = Math.floor(gameTime / 60).toString().padStart(2, '0');
                const seconds = (gameTime % 60).toString().padStart(2, '0');
                gameTimeEl.textContent = `Temps: ${minutes}:${seconds}`;
            }, 1000);
        }
        
        function endGame() {
            clearInterval(gameInterval);
            gameRunning = false;
            gameContainer.classList.add('hidden');
            gameStartScreen.classList.remove('hidden');
            
            // Reset game grid
            gameGrid.innerHTML = '';
        }
        
        function initializeGameGrid() {
            gameGrid.innerHTML = '';
            
            // Create 10x10 grid
            for (let y = 0; y < 10; y++) {
                for (let x = 0; x < 10; x++) {
                    const cell = document.createElement('div');
                    cell.className = 'game-cell';
                    cell.dataset.x = x;
                    cell.dataset.y = y;
                    gameGrid.appendChild(cell);
                }
            }
            
            // Set initial robot position (random)
            robotPosition = {
                x: Math.floor(Math.random() * 10),
                y: Math.floor(Math.random() * 10)
            };
            
            // Set target position (random, not same as robot)
            do {
                targetPosition = {
                    x: Math.floor(Math.random() * 10),
                    y: Math.floor(Math.random() * 10)
                };
            } while (targetPosition.x === robotPosition.x && targetPosition.y === robotPosition.y);
            
            // Generate obstacles (20% of cells)
            obstacles = [];
            for (let i = 0; i < 20; i++) {
                let obstacle;
                do {
                    obstacle = {
                        x: Math.floor(Math.random() * 10),
                        y: Math.floor(Math.random() * 10)
                    };
                } while (
                    (obstacle.x === robotPosition.x && obstacle.y === robotPosition.y) ||
                    (obstacle.x === targetPosition.x && obstacle.y === targetPosition.y) ||
                    obstacles.some(o => o.x === obstacle.x && o.y === obstacle.y)
                );
                
                obstacles.push(obstacle);
            }
            
            // Update grid display
            updateGameGrid();
        }
        
        function updateGameGrid() {
            const cells = document.querySelectorAll('.game-cell');
            
            cells.forEach(cell => {
                cell.className = 'game-cell';
                const x = parseInt(cell.dataset.x);
                const y = parseInt(cell.dataset.y);
                
                if (x === robotPosition.x && y === robotPosition.y) {
                    cell.classList.add('robot');
                } else if (x === targetPosition.x && y === targetPosition.y) {
                    cell.classList.add('target');
                } else if (obstacles.some(o => o.x === x && o.y === y)) {
                    cell.classList.add('obstacle');
                }
            });
        }
        
        function moveRobot(direction) {
            if (!gameRunning) return;
            
            let newX = robotPosition.x;
            let newY = robotPosition.y;
            
            switch(direction) {
                case 'forward':
                    newY = Math.max(0, robotPosition.y - 1);
                    break;
                case 'backward':
                    newY = Math.min(9, robotPosition.y + 1);
                    break;
                case 'left':
                    newX = Math.max(0, robotPosition.x - 1);
                    break;
                case 'right':
                    newX = Math.min(9, robotPosition.x + 1);
                    break;
                case 'stop':
                    // No movement
                    break;
            }
            
            // Check if new position is obstacle
            const isObstacle = obstacles.some(o => o.x === newX && o.y === newY);
            
            if (!isObstacle || direction === 'stop') {
                robotPosition.x = newX;
                robotPosition.y = newY;
                
                // Check if reached target
                if (robotPosition.x === targetPosition.x && robotPosition.y === targetPosition.y) {
                    gameScore += 10;
                    gameScoreEl.textContent = `Score: ${gameScore}`;
                    
                    // Set new target
                    do {
                        targetPosition = {
                            x: Math.floor(Math.random() * 10),
                            y: Math.floor(Math.random() * 10)
                        };
                    } while (
                        (targetPosition.x === robotPosition.x && targetPosition.y === robotPosition.y) ||
                        obstacles.some(o => o.x === targetPosition.x && o.y === targetPosition.y)
                    );
                }
                
                updateGameGrid();
            }
        }
        
        // Initialize
        updateRobotStatus();
    </script>
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