File size: 12,821 Bytes
034803e
6df67ec
034803e
9b2276e
034803e
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
6df67ec
034803e
 
 
 
 
6df67ec
034803e
 
 
962500b
034803e
 
 
 
962500b
034803e
9b2276e
 
 
 
 
 
 
 
962500b
034803e
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
6df67ec
 
 
9b2276e
6df67ec
034803e
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
df5dece
 
 
034803e
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
Modules = {
	gigax = "github.com/GigaxGames/integrations/cubzh:5025b99",
	pathfinding = "github.com/caillef/cubzh-library/pathfinding:f8c4315",
	floating_island_generator = "github.com/caillef/cubzh-library/floating_island_generator:82d22a5",
}

Config = {
	Items = { "pratamacam.squirrel" },
}

-- Function to spawn a squirrel above the player
function spawnSquirrelAbovePlayer(player)
	local squirrel = Shape(Items.pratamacam.squirrel)
	squirrel:SetParent(World)
	squirrel.Position = player.Position + Number3(0, 20, 0)
	-- make scale smaller
	squirrel.LocalScale = 0.5
	-- remove collision
	squirrel.Physics = PhysicsMode.Dynamic
	-- rotate it 90 degrees to the right
	squirrel.Rotation = { 0, math.pi * 0.5, 0 }
	-- this would make squirrel.Rotation = player.Rotation
	World:AddChild(squirrel)
	return squirrel
end

local SIMULATION_NAME = "Islands" .. tostring(math.random())
local SIMULATION_DESCRIPTION = "Three floating islands."

local occupiedPositions = {}

local skills = {
	{
		name = "SAY",
		description = "Say smthg out loud",
		parameter_types = { "character", "content" },
		callback = function(client, action)
			local npc = client:getNpc(action.character_id)
			if not npc then
				print("Can't find npc")
				return
			end
			dialog:create(action.content, npc.avatar)
			print(string.format("%s: %s", npc.name, action.content))
		end,
		action_format_str = "{protagonist_name} said '{content}' to {target_name}",
	},
	{
		name = "MOVE",
		description = "Move to a new location",
		parameter_types = { "location" },
		callback = function(client, action, config)
			local targetName = action.target_name
			local targetPosition = findLocationByName(targetName, config)
			if not targetPosition then
				print("tried to move to an unknown place", targetName)
				return
			end
			local npc = client:getNpc(action.character_id)
			dialog:create("I'm going to " .. targetName, npc.avatar)
			print(string.format("%s: %s", npc.name, "I'm going to " .. targetName))
			local origin = Map:WorldToBlock(npc.object.Position)
			local destination = Map:WorldToBlock(targetPosition) + Number3(math.random(-1, 1), 0, math.random(-1, 1))
			local canMove = pathfinding:moveObjectTo(npc.object, origin, destination)
			if not canMove then
				dialog:create("I can't go there", npc.avatar)
				return
			end
		end,
		action_format_str = "{protagonist_name} moved to {target_name}",
	},
	{
		name = "GREET",
		description = "Greet a character by waving your hand at them",
		parameter_types = { "character" },
		callback = function(client, action)
			local npc = client:getNpc(action.character_id)
			if not npc then
				print("Can't find npc")
				return
			end

			dialog:create("<Greets you warmly!>", npc.avatar)
			print(string.format("%s: %s", npc.name, "<Greets you warmly!>"))

			npc.avatar.Animations.SwingRight:Play()
		end,
		action_format_str = "{protagonist_name} waved their hand at {target_name} to greet them",
	},
	{
		name = "JUMP",
		description = "Jump in the air",
		parameter_types = {},
		callback = function(client, action)
			local npc = client:getNpc(action.character_id)
			if not npc then
				print("Can't find npc")
				return
			end

			dialog:create("<Jumps in the air!>", npc.avatar)
			print(string.format("%s: %s", npc.name, "<Jumps in the air!>"))

			npc.object.avatarContainer.Physics = PhysicsMode.Dynamic
			npc.object.avatarContainer.Velocity.Y = 50
			Timer(3, function()
				npc.object.avatarContainer.Physics = PhysicsMode.Trigger
			end)
		end,
		action_format_str = "{protagonist_name} jumped up in the air for a moment.",
	},
	{
		name = "FOLLOW",
		description = "Follow a character around for a while",
		parameter_types = { "character" },
		callback = function(client, action)
			local npc = client:getNpc(action.character_id)
			if not npc then
				print("Can't find npc")
				return
			end

			dialog:create("I'm following you", npc.avatar)
			print(string.format("%s: %s", npc.name, "I'm following you"))

			followHandler = pathfinding:followObject(npc.object, Player)
			return {
				followHandler = followHandler,
			}
		end,
		onEndCallback = function(_, data)
			data.followHandler:Stop()
		end,
		action_format_str = "{protagonist_name} followed {target_name} for a while.",
	},
	{
		name = "EXPLODE",
		description = "Explodes in a fireball - Hell yeah!",
		parameter_types = { "character" },
		callback = function(client, action)
			local npc = client:getNpc(action.character_id)
			if not npc then
				print("Can't find npc")
				return
			end

			require("explode"):shapes(npc.avatar)
			dialog:create("*boom*", npc.avatar)
			--print(string.format("%s: %s", npc.name, "EXPLODING"))
			npc.avatar.IsHidden = true
			Timer(5, function()
				dialog:create("Aaaaand... I'm back!", npc.avatar)
				npc.avatar.IsHidden = false
			end)
		end,
		action_format_str = "{protagonist_name} exploded!",
	},--[[
	{
        name = "GIVEAPPLE",
        description = "Give a pice of bread (or a baguette) to someone",
        parameter_types = {"character"},
        callback = function(client, action)
			local npc = client:getNpc(action.character_id)
			if not npc then print("Can't find npc") return end

			local shape = MutableShape()
			shape:AddBlock(Color.Red, 0, 0, 0)
			shape.Scale = 4
			Player:EquipRightHand(shape)

			dialog:create("Here is an apple for you!", npc.avatar)
        end,
		action_format_str = "{protagonist_name} gave you a piece of bread!"
    },
	{
        name = "SCALEUP",
        description = "Double your height",
        parameter_types = {"character"},
        callback = function(client, action)
			local npc = client:getNpc(action.character_id)
			if not npc then print("Can't find npc") return end

			npc.object.Scale = npc.object.Scale * 2
			dialog:create("I am taller than you now!", npc.avatar)
        end,
		action_format_str = "{protagonist_name} doubled his height!"
    },--]]
	{
		name = "GIVEHAT",
		description = "Give a party hat to someone",
		parameter_types = { "character" },
		callback = function(client, action)
			local npc = client:getNpc(action.character_id)
			if not npc then
				print("Can't find npc")
				return
			end

			Object:Load("claire.party_hat", function(obj)
				require("hierarchyactions"):apply(obj, { includeRoot = true }, function(o)
					o.Physics = PhysicsMode.Disabled
				end)
				Player:EquipHat(obj)
			end)
			dialog:create("Let's get the party started!", npc.avatar)
		end,
		action_format_str = "{protagonist_name} gave you a piece of bread!",
	},
	{
		name = "FLYINGSQUIRREL",
		description = "Summon a flying squirrel - only the scientist can do this!!",
		parameter_types = {},
		callback = function(client, action)
			local npc = client:getNpc(action.character_id)
			if not npc then
				print("Can't find npc")
				return
			end

			local squirrel = spawnSquirrelAbovePlayer(Player)
			dialog:create("Wooh, squirrel!", npc.avatar)
			-- make it disappear after a while
			Timer(5, function()
				squirrel:RemoveFromParent()
				squirrel = nil
			end)
		end,
		action_format_str = "{protagonist_name} summoned a flying squirrel! It's vibrating with excitement!",
	},
}

local locations = {
	{
		name = "Scientist Island",
		description = "A small island with a scientist and its pet chilling.",
	},
	{
		name = "Baker Island",
		description = "A small bakery on a floating island in the sky.",
	},
	{
		name = "Pirate Island",
		description = "A small floating island in the sky with a pirate and its ship.",
	},
	{
		name = "Center",
		description = "Center point between the three islands.",
	},
}

local NPCs = {
	{
		name = "npcscientist",
		physicalDescription = "Short, with a stern expression and sharp eyes",
		psychologicalProfile = "Grumpy but insightful, suspicious yet intelligent",
		currentLocationName = "Scientist Island",
		initialReflections = {
			"I just arrived on this island to feed my pet, he loves tulips so much.",
			"I was just eating before I stood up to start the radio, I don't know which song I should start",
			"I am a scientist that works on new pets for everyone, so that each individual can have the pet of their dreams",
			"I am a bit allergic to the tulip but Fredo my pet loves it so much, I have to dock here with my vehicle. The pet is placed at the back of my flying scooter when we move to another place.",
		},
	},
	{
		name = "npcbaker",
		physicalDescription = "Tall, with a solemn demeanor and thoughtful eyes",
		psychologicalProfile = "Wise and mysterious, calm under pressure",
		currentLocationName = "Baker Island",
		initialReflections = {
			"I am a baker and I make food for everyone that pass by.",
			"I am a bit stressed that the flour didn't arrived yet, my cousin Joe should arrive soon with the delivery but he is late and I worry a bit.",
			"I love living here on these floating islands, the view is amazing from my wind mill.",
			"I like to talk to strangers like the pirate that just arrived or the scientist coming time to time to feed his pet.",
		},
	},
	{
		name = "npcpirate",
		physicalDescription = "Average height, with bright green eyes and a warm smile",
		psychologicalProfile = "Friendly and helpful, quick-witted and resourceful",
		currentLocationName = "Pirate Island",
		initialReflections = {
			"Ahoy, matey! I'm Captain Ruby Storm, a fearless lass from the seven skies.",
			"I've docked me floating ship on this here floating isle to sell me wares (almost legally) retrieved treasures from me last daring adventure.",
			"So, who be lookin' to trade with a swashbuckler like meself?",
		},
	},
}

local gigaxWorldConfig = {
	simulationName = SIMULATION_NAME,
	simulationDescription = SIMULATION_DESCRIPTION,
	startingLocationName = "Center",
	skills = skills,
	locations = locations,
	NPCs = NPCs,
}

findLocationByName = function(targetName, config)
	for _, node in ipairs(config.locations) do
		if string.lower(node.name) == string.lower(targetName) then
			return node.position
		end
	end
end

Client.OnWorldObjectLoad = function(obj)
	if obj.Name == "pirate_ship" then
		obj.Scale = 1
	end
	if obj.Name == "NPC_scientist" then
		local pos = obj.Position:Copy()
		gigaxWorldConfig.locations[1].position = pos
		gigaxWorldConfig.NPCs[1].position = pos
		gigaxWorldConfig.NPCs[1].rotation = obj.Rotation:Copy()
		obj:RemoveFromParent()
	elseif obj.Name == "NPC_baker" then
		local pos = obj.Position:Copy()
		gigaxWorldConfig.locations[2].position = pos
		gigaxWorldConfig.NPCs[2].position = pos
		gigaxWorldConfig.NPCs[2].rotation = obj.Rotation:Copy()
		obj:RemoveFromParent()
	elseif obj.Name == "NPC_pirate" then
		local pos = obj.Position:Copy()
		gigaxWorldConfig.locations[3].position = pos
		gigaxWorldConfig.NPCs[3].position = pos
		gigaxWorldConfig.NPCs[3].rotation = obj.Rotation:Copy()
		obj:RemoveFromParent()
	end
end

Client.OnStart = function()
	require("object_skills").addStepClimbing(Player, {
		mapScale = MAP_SCALE,
		collisionGroups = Map.CollisionGroups,
	})

	gigaxWorldConfig.locations[4].position = Number3(Map.Width * 0.5, Map.Height - 2, Map.Depth * 0.5) * Map.Scale

	floating_island_generator:generateIslands({
		nbIslands = 20,
		minSize = 4,
		maxSize = 7,
		safearea = 200, -- min dist of islands from 0,0,0
		dist = 750, -- max dist of islands
	})

	local ambience = require("ambience")
	ambience:set(ambience.dusk)

	sfx = require("sfx")
	Player.Head:AddChild(AudioListener)

	dropPlayer = function()
		Player.Position = Number3(Map.Width * 0.5, Map.Height + 10, Map.Depth * 0.5) * Map.Scale
		Player.Rotation = { 0, 0, 0 }
		Player.Velocity = { 0, 0, 0 }
	end
	World:AddChild(Player)
	dropPlayer()

	dialog = require("dialog")
	dialog:setMaxWidth(400)

	pathfinding:createPathfindingMap()

	Timer(2, function()
		gigax:setConfig(gigaxWorldConfig)
	end)

	Player.Avatar:load({ usernameOrId = "aduermael" })
end

Client.Action1 = function()
	if Player.IsOnGround then
		sfx("hurtscream_1", { Position = Player.Position, Volume = 0.4 })
		Player.Velocity.Y = 100
		if Player.Motion.X == 0 and Player.Motion.Z == 0 then
			-- only play jump action when jumping without moving to avoid wandering around to trigger NPCs
			gigax:action({
				name = "JUMP",
				description = "Jump in the air",
				parameter_types = {},
				action_format_str = "{protagonist_name} jumped up in the air for a moment.",
			})
		end
	end
end

Client.Tick = function(dt)
	if Player.Position.Y < -500 then
		dropPlayer()
	end
end

Client.OnChat = function(payload)
	local msg = payload.message

	Player:TextBubble(msg, 3, true)
	sfx("waterdrop_2", { Position = Player.Position, Pitch = 1.1 + math.random() * 0.5 })

	gigax:action({
		name = "SAY",
		description = "Say smthg out loud",
		parameter_types = { "character", "content" },
		action_format_str = "{protagonist_name} said '{content}' to {target_name}",
		content = msg,
	})

	print(payload.message)
	return true
end