File size: 7,064 Bytes
624088c
8f617f6
624088c
 
 
 
 
 
7943df4
624088c
 
8f5692f
98cdbd8
04fccac
 
98cdbd8
 
c238e8f
98cdbd8
 
 
 
e52146b
98cdbd8
e52146b
879455c
fd6fd81
e52146b
 
879455c
 
 
 
e52146b
 
 
 
 
048071f
 
e52146b
 
 
 
51e7e1a
e52146b
24b3b53
 
 
 
 
4043a8e
 
24b3b53
4043a8e
24b3b53
3db3a54
 
 
98cdbd8
 
 
 
 
 
 
3ca0269
98cdbd8
3ca0269
98cdbd8
95ca61b
98cdbd8
3ca0269
98cdbd8
3ca0269
3db3a54
 
3ca0269
 
 
95ca61b
 
3ca0269
 
 
 
 
95ca61b
3ca0269
 
3db3a54
 
3ca0269
3db3a54
3ca0269
 
 
 
 
287a603
3ca0269
287a603
98cdbd8
287a603
 
 
 
e1c1857
287a603
e1c1857
 
 
 
 
287a603
 
 
 
 
98cdbd8
e508915
98cdbd8
287a603
98cdbd8
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
cdb6f86
98cdbd8
cdb6f86
 
 
 
 
e1c1857
cdb6f86
e1c1857
cdb6f86
e1c1857
cdb6f86
 
 
 
 
98cdbd8
cdb6f86
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
---
title: AI Comic Factory
emoji: πŸ‘©β€πŸŽ¨
colorFrom: red
colorTo: yellow
sdk: docker
pinned: true
app_port: 3000
disable_embedding: true
---

# AI Comic Factory

*(note: the website "aicomicfactory.com" is not affiliated with the AI Comic Factory project, nor it is created or maintained by the AI Comic Factory team. If you see their website has an issue, please contact them directly)*

## Running the project at home

First, I would like to highlight that everything is open-source (see [here](https://huggingface.co/spaces/jbilcke-hf/ai-comic-factory/tree/main), [here](https://huggingface.co/spaces/jbilcke-hf/VideoChain-API/tree/main), [here](https://huggingface.co/spaces/hysts/SD-XL/tree/main), [here](https://github.com/huggingface/text-generation-inference)).

However the project isn't a monolithic Space that can be duplicated and ran immediately:
it requires various components to run for the frontend, backend, LLM, SDXL etc.

If you try to duplicate the project, open the `.env` you will see it requires some variables.

Provider config:
- `LLM_ENGINE`: can be one of: "INFERENCE_API", "INFERENCE_ENDPOINT", "OPENAI"
- `RENDERING_ENGINE`: can be one of: "INFERENCE_API", "INFERENCE_ENDPOINT", "REPLICATE", "VIDEOCHAIN", "OPENAI" for now, unless you code your custom solution

Auth config:
- `AUTH_HF_API_TOKEN`: only if you decide to use OpenAI for the LLM engine necessary if you decide to use an inference api model or a custom inference endpoint
- `AUTH_OPENAI_TOKEN`: only if you decide to use OpenAI for the LLM engine
- `AITH_VIDEOCHAIN_API_TOKEN`: secret token to access the VideoChain API server
- `AUTH_REPLICATE_API_TOKEN`: in case you want to use Replicate.com

Rendering config:
- `RENDERING_HF_INFERENCE_ENDPOINT_URL`: necessary if you decide to use a custom inference endpoint
- `RENDERING_REPLICATE_API_MODEL_VERSION`: url to the VideoChain API server
- `RENDERING_HF_INFERENCE_ENDPOINT_URL`: optional, default to nothing
- `RENDERING_HF_INFERENCE_API_BASE_MODEL`: optional, defaults to "stabilityai/stable-diffusion-xl-base-1.0"
- `RENDERING_HF_INFERENCE_API_REFINER_MODEL`: optional, defaults to "stabilityai/stable-diffusion-xl-refiner-1.0"
- `RENDERING_REPLICATE_API_MODEL`: optional, defaults to "stabilityai/sdxl"
- `RENDERING_REPLICATE_API_MODEL_VERSION`: optional, in case you want to change the version

Language model config:
- `LLM_HF_INFERENCE_ENDPOINT_URL`: "<use your own>"
- `LLM_HF_INFERENCE_API_MODEL`: "codellama/CodeLlama-7b-hf"

In addition, there are some community sharing variables that you can just ignore.
Those variables are not required to run the AI Comic Factory on your own website or computer
(they are meant to create a connection with the Hugging Face community,
and thus only make sense for official Hugging Face apps):
- `NEXT_PUBLIC_ENABLE_COMMUNITY_SHARING`: you don't need this
- `COMMUNITY_API_URL`: you don't need this
- `COMMUNITY_API_TOKEN`: you don't need this
- `COMMUNITY_API_ID`: you don't need this

Please read the `.env` default config file for more informations.
To customise a variable locally, you should create a `.env.local`
(do not commit this file as it will contain your secrets).

-> If you intend to run it with local, cloud-hosted and/or proprietary models **you are going to need to code πŸ‘¨β€πŸ’»**.

## The LLM API (Large Language Model)

Currently the AI Comic Factory uses [Llama-2 70b](https://huggingface.co/blog/llama2) through an [Inference Endpoint](https://huggingface.co/docs/inference-endpoints/index).

You have three options:

### Option 1: Use an Inference API model

This is a new option added recently, where you can use one of the models from the Hugging Face Hub. By default we suggest to use CodeLlama 34b as it will provide better results than the 7b model.

To activate it, create a `.env.local` configuration file:

```bash
LLM_ENGINE="INFERENCE_API"

HF_API_TOKEN="Your Hugging Face token"

# codellama/CodeLlama-7b-hf" is used by default, but you can change this
# note: You should use a model able to generate JSON responses,
# so it is storngly suggested to use at least the 34b model
HF_INFERENCE_API_MODEL="codellama/CodeLlama-7b-hf"
```

### Option 2: Use an Inference Endpoint URL

If you would like to run the AI Comic Factory on a private LLM running on the Hugging Face Inference Endpoint service, create a `.env.local` configuration file:

```bash
LLM_ENGINE="INFERENCE_ENDPOINT"

HF_API_TOKEN="Your Hugging Face token"

HF_INFERENCE_ENDPOINT_URL="path to your inference endpoint url"
```

To run this kind of LLM locally, you can use [TGI](https://github.com/huggingface/text-generation-inference) (Please read [this post](https://github.com/huggingface/text-generation-inference/issues/726) for more information about the licensing).

### Option 3: Use an OpenAI API Key

This is a new option added recently, where you can use OpenAI API with an OpenAI API Key.

To activate it, create a `.env.local` configuration file:

```bash
LLM_ENGINE="OPENAI"

# default openai api base url is: https://api.openai.com/v1
LLM_OPENAI_API_BASE_URL="Your OpenAI API Base URL"

LLM_OPENAI_API_MODEL="gpt-3.5-turbo"

AUTH_OPENAI_API_KEY="Your OpenAI API Key"
```

### Option 4: Fork and modify the code to use a different LLM system

Another option could be to disable the LLM completely and replace it with another LLM protocol and/or provider (eg. Claude, Replicate), or a human-generated story instead (by returning mock or static data).

### Notes

It is possible that I modify the AI Comic Factory to make it easier in the future (eg. add support for Claude or Replicate)

## The Rendering API

This API is used to generate the panel images. This is an API I created for my various projects at Hugging Face.

I haven't written documentation for it yet, but basically it is "just a wrapper β„’" around other existing APIs:

- The [hysts/SD-XL](https://huggingface.co/spaces/hysts/SD-XL?duplicate=true) Space by [@hysts](https://huggingface.co/hysts)
- And other APIs for making videos, adding audio etc.. but you won't need them for the AI Comic Factory

### Option 1: Deploy VideoChain yourself

You will have to [clone](https://huggingface.co/spaces/jbilcke-hf/VideoChain-API?duplicate=true) the [source-code](https://huggingface.co/spaces/jbilcke-hf/VideoChain-API/tree/main)

Unfortunately, I haven't had the time to write the documentation for VideoChain yet.
(When I do I will update this document to point to the VideoChain's README)


### Option 2: Use Replicate

To use Replicate, create a `.env.local` configuration file:

```bash
RENDERING_ENGINE="REPLICATE"

RENDERING_REPLICATE_API_MODEL="stabilityai/sdxl"

RENDERING_REPLICATE_API_MODEL_VERSION="da77bc59ee60423279fd632efb4795ab731d9e3ca9705ef3341091fb989b7eaf"

AUTH_REPLICATE_API_TOKEN="Your Replicate token"
```

### Option 3: Use another SDXL API

If you fork the project you will be able to modify the code to use the Stable Diffusion technology of your choice (local, open-source, proprietary, your custom HF Space etc).

It would even be something else, such as Dall-E.