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export async function loadImageToCanvas(imageBase64: string): Promise<HTMLCanvasElement> {
return new Promise((resolve, reject) => {
// create a new image object
let img = new Image();
// specify a function to run when the image is fully loaded
img.onload = () => {
// create a canvas element
let canvas = document.createElement('canvas');
canvas.width = img.width;
canvas.height = img.height;
// get the context of the canvas
let ctx = canvas.getContext('2d');
if (ctx) {
// draw the image into the canvas
ctx.drawImage(img, 0, 0);
// resolve the promise with the canvas
resolve(canvas);
} else {
reject('Error creating the context of canvas');
}
};
// specify a function to run when the image could not be loaded
img.onerror = () => {
reject('Image could not be loaded');
};
img.src = imageBase64; // must be a data;image/.... prefixed URL string
});
} |