Update index.html
Browse files- index.html +15 -11
index.html
CHANGED
@@ -2,7 +2,7 @@
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<html>
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<head>
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<meta charset="utf-8">
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<title>Recursive Polygons in 3D with Snowflakes</title>
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<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
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<script src="https://unpkg.com/aframe-environment-component/dist/aframe-environment-component.min.js"></script>
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<style>
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@@ -42,17 +42,15 @@
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this.el.setAttribute('material', { color: '#FFF' });
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this.resetPosition();
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(Math.random() - 0.5) * 0.01 // Random wind effect
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);
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// Set timer for melting or landing
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setTimeout(() => {
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this.resetPosition();
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},
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resetPosition: function() {
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this.el.object3D.position.set(
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@@ -60,6 +58,12 @@
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5 + Math.random() * 5,
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Math.random() * 20 - 10
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);
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},
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tick: function() {
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this.el.object3D.position.add(this.velocity);
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<html>
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<head>
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<meta charset="utf-8">
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<title>Recursive Polygons in 3D with Continuous Snowflakes</title>
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<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
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<script src="https://unpkg.com/aframe-environment-component/dist/aframe-environment-component.min.js"></script>
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<style>
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this.el.setAttribute('material', { color: '#FFF' });
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this.resetPosition();
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this.startMeltingLoop();
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},
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startMeltingLoop: function() {
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const resetAndStartAgain = () => {
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this.resetPosition();
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setTimeout(resetAndStartAgain, Math.random() * this.data.meltTime + 5000);
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};
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setTimeout(resetAndStartAgain, Math.random() * this.data.meltTime + 5000);
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},
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resetPosition: function() {
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this.el.object3D.position.set(
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5 + Math.random() * 5,
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Math.random() * 20 - 10
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);
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this.velocity = new THREE.Vector3(
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(Math.random() - 0.5) * 0.01, // Random wind effect
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-0.01, // Falling speed
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(Math.random() - 0.5) * 0.01 // Random wind effect
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);
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},
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tick: function() {
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this.el.object3D.position.add(this.velocity);
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