Update index.html
Browse files- index.html +17 -7
index.html
CHANGED
@@ -29,7 +29,8 @@
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<script>
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AFRAME.registerComponent('snowflake', {
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schema: {
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size: { type: 'number', default: 0.1 }
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},
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init: function() {
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let size = this.data.size;
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@@ -40,17 +41,25 @@
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});
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this.el.setAttribute('material', { color: '#FFF' });
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this.
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Math.random() - 0.5,
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0,
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Math.random() - 0.5
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);
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this.velocity = new THREE.Vector3(
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(Math.random() - 0.5) * 0.01, // Random wind effect
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-0.01, // Falling speed
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(Math.random() - 0.5) * 0.01 // Random wind effect
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);
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},
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tick: function() {
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this.el.object3D.position.add(this.velocity);
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@@ -67,9 +76,10 @@
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for (let i = 0; i < numParticles; i++) {
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let size = Math.random() * 0.1 + 0.05; // Random size between 0.05 and 0.15
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setTimeout(() => {
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let snowflakeEl = document.createElement('a-entity');
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snowflakeEl.setAttribute('snowflake',
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cloud.appendChild(snowflakeEl);
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}, i * 100);
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}
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<script>
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AFRAME.registerComponent('snowflake', {
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schema: {
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size: { type: 'number', default: 0.1 },
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meltTime: { type: 'number', default: 10000 }
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},
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init: function() {
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let size = this.data.size;
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});
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this.el.setAttribute('material', { color: '#FFF' });
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this.resetPosition();
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this.velocity = new THREE.Vector3(
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(Math.random() - 0.5) * 0.01, // Random wind effect
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-0.01, // Falling speed
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(Math.random() - 0.5) * 0.01 // Random wind effect
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);
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// Set timer for melting or landing
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setTimeout(() => {
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this.resetPosition();
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}, Math.random() * this.data.meltTime);
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},
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resetPosition: function() {
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this.el.object3D.position.set(
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Math.random() * 20 - 10,
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5 + Math.random() * 5,
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Math.random() * 20 - 10
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);
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},
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tick: function() {
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this.el.object3D.position.add(this.velocity);
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for (let i = 0; i < numParticles; i++) {
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let size = Math.random() * 0.1 + 0.05; // Random size between 0.05 and 0.15
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let meltTime = Math.random() * 20000 + 5000; // Random time between 5 and 25 seconds
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setTimeout(() => {
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let snowflakeEl = document.createElement('a-entity');
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snowflakeEl.setAttribute('snowflake', {size: size, meltTime: meltTime});
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cloud.appendChild(snowflakeEl);
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}, i * 100);
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}
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