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import pygame |
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import os |
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pygame.font.init() |
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pygame.mixer.init() |
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WIDTH, HEIGHT = 900, 500 |
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WIN = pygame.display.set_mode((WIDTH, HEIGHT)) |
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pygame.display.set_caption("First Game!") |
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WHITE = (255, 255, 255) |
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BLACK = (0, 0, 0) |
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RED = (255, 0, 0) |
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YELLOW = (255, 255, 0) |
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BORDER = pygame.Rect(WIDTH//2 - 5, 0, 10, HEIGHT) |
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HEALTH_FONT = pygame.font.SysFont('comicsans', 40) |
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WINNER_FONT = pygame.font.SysFont('comicsans', 100) |
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FPS = 60 |
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VEL = 5 |
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BULLET_VEL = 7 |
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MAX_BULLETS = 3 |
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SPACESHIP_WIDTH, SPACESHIP_HEIGHT = 55, 40 |
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YELLOW_HIT = pygame.USEREVENT + 1 |
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RED_HIT = pygame.USEREVENT + 2 |
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YELLOW_SPACESHIP_IMAGE = pygame.image.load( |
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os.path.join('Assets', 'spaceship_yellow.png')) |
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YELLOW_SPACESHIP = pygame.transform.rotate(pygame.transform.scale( |
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YELLOW_SPACESHIP_IMAGE, (SPACESHIP_WIDTH, SPACESHIP_HEIGHT)), 90) |
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RED_SPACESHIP_IMAGE = pygame.image.load( |
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os.path.join('Assets', 'spaceship_red.png')) |
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RED_SPACESHIP = pygame.transform.rotate(pygame.transform.scale( |
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RED_SPACESHIP_IMAGE, (SPACESHIP_WIDTH, SPACESHIP_HEIGHT)), 270) |
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SPACE = pygame.transform.scale(pygame.image.load( |
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os.path.join('Assets', 'space.png')), (WIDTH, HEIGHT)) |
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def draw_window(red, yellow, red_bullets, yellow_bullets, red_health, yellow_health): |
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WIN.blit(SPACE, (0, 0)) |
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pygame.draw.rect(WIN, BLACK, BORDER) |
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red_health_text = HEALTH_FONT.render( |
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"Health: " + str(red_health), 1, WHITE) |
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yellow_health_text = HEALTH_FONT.render( |
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"Health: " + str(yellow_health), 1, WHITE) |
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WIN.blit(red_health_text, (WIDTH - red_health_text.get_width() - 10, 10)) |
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WIN.blit(yellow_health_text, (10, 10)) |
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WIN.blit(YELLOW_SPACESHIP, (yellow.x, yellow.y)) |
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WIN.blit(RED_SPACESHIP, (red.x, red.y)) |
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for bullet in red_bullets: |
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pygame.draw.rect(WIN, RED, bullet) |
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for bullet in yellow_bullets: |
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pygame.draw.rect(WIN, YELLOW, bullet) |
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pygame.display.update() |
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def yellow_handle_movement(keys_pressed, yellow): |
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if keys_pressed[pygame.K_a] and yellow.x - VEL > 0: |
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yellow.x -= VEL |
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if keys_pressed[pygame.K_d] and yellow.x + VEL + yellow.width < BORDER.x: |
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yellow.x += VEL |
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if keys_pressed[pygame.K_w] and yellow.y - VEL > 0: |
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yellow.y -= VEL |
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if keys_pressed[pygame.K_s] and yellow.y + VEL + yellow.height < HEIGHT - 15: |
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yellow.y += VEL |
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def red_handle_movement(keys_pressed, red): |
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if keys_pressed[pygame.K_LEFT] and red.x - VEL > BORDER.x + BORDER.width: |
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red.x -= VEL |
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if keys_pressed[pygame.K_RIGHT] and red.x + VEL + red.width < WIDTH: |
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red.x += VEL |
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if keys_pressed[pygame.K_UP] and red.y - VEL > 0: |
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red.y -= VEL |
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if keys_pressed[pygame.K_DOWN] and red.y + VEL + red.height < HEIGHT - 15: |
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red.y += VEL |
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def handle_bullets(yellow_bullets, red_bullets, yellow, red): |
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for bullet in yellow_bullets: |
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bullet.x += BULLET_VEL |
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if red.colliderect(bullet): |
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pygame.event.post(pygame.event.Event(RED_HIT)) |
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yellow_bullets.remove(bullet) |
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elif bullet.x > WIDTH: |
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yellow_bullets.remove(bullet) |
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for bullet in red_bullets: |
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bullet.x -= BULLET_VEL |
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if yellow.colliderect(bullet): |
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pygame.event.post(pygame.event.Event(YELLOW_HIT)) |
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red_bullets.remove(bullet) |
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elif bullet.x < 0: |
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red_bullets.remove(bullet) |
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def draw_winner(text): |
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draw_text = WINNER_FONT.render(text, 1, WHITE) |
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WIN.blit(draw_text, (WIDTH/2 - draw_text.get_width() / |
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2, HEIGHT/2 - draw_text.get_height()/2)) |
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pygame.display.update() |
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pygame.time.delay(5000) |
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def main(): |
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red = pygame.Rect(700, 300, SPACESHIP_WIDTH, SPACESHIP_HEIGHT) |
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yellow = pygame.Rect(100, 300, SPACESHIP_WIDTH, SPACESHIP_HEIGHT) |
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red_bullets = [] |
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yellow_bullets = [] |
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red_health = 10 |
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yellow_health = 10 |
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clock = pygame.time.Clock() |
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run = True |
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while run: |
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clock.tick(FPS) |
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for event in pygame.event.get(): |
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if event.type == pygame.QUIT: |
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run = False |
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pygame.quit() |
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if event.type == pygame.KEYDOWN: |
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if event.key == pygame.K_LCTRL and len(yellow_bullets) < MAX_BULLETS: |
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bullet = pygame.Rect( |
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yellow.x + yellow.width, yellow.y + yellow.height//2 - 2, 10, 5) |
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yellow_bullets.append(bullet) |
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if event.key == pygame.K_RCTRL and len(red_bullets) < MAX_BULLETS: |
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bullet = pygame.Rect( |
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red.x, red.y + red.height//2 - 2, 10, 5) |
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red_bullets.append(bullet) |
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if event.type == RED_HIT: |
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red_health -= 1 |
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if event.type == YELLOW_HIT: |
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yellow_health -= 1 |
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winner_text = "" |
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if red_health <= 0: |
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winner_text = "Yellow Wins!" |
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if yellow_health <= 0: |
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winner_text = "Red Wins!" |
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if winner_text != "": |
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draw_winner(winner_text) |
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break |
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keys_pressed = pygame.key.get_pressed() |
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yellow_handle_movement(keys_pressed, yellow) |
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red_handle_movement(keys_pressed, red) |
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handle_bullets(yellow_bullets, red_bullets, yellow, red) |
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draw_window(red, yellow, red_bullets, yellow_bullets, |
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red_health, yellow_health) |
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main() |
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if __name__ == "__main__": |
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main() |