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app.py
ADDED
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| 1 |
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import pygame
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| 2 |
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import os
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| 3 |
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pygame.font.init()
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| 4 |
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pygame.mixer.init()
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| 5 |
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WIDTH, HEIGHT = 900, 500
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| 7 |
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WIN = pygame.display.set_mode((WIDTH, HEIGHT))
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| 8 |
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pygame.display.set_caption("First Game!")
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| 9 |
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WHITE = (255, 255, 255)
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| 11 |
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BLACK = (0, 0, 0)
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| 12 |
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RED = (255, 0, 0)
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| 13 |
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YELLOW = (255, 255, 0)
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| 14 |
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BORDER = pygame.Rect(WIDTH//2 - 5, 0, 10, HEIGHT)
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| 16 |
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| 17 |
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#BULLET_HIT_SOUND = pygame.mixer.Sound('Assets/Grenade+1.mp3')
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| 18 |
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#BULLET_FIRE_SOUND = pygame.mixer.Sound('Assets/Gun+Silencer.mp3')
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| 19 |
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| 20 |
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HEALTH_FONT = pygame.font.SysFont('comicsans', 40)
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| 21 |
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WINNER_FONT = pygame.font.SysFont('comicsans', 100)
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FPS = 60
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VEL = 5
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BULLET_VEL = 7
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MAX_BULLETS = 3
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SPACESHIP_WIDTH, SPACESHIP_HEIGHT = 55, 40
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YELLOW_HIT = pygame.USEREVENT + 1
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| 30 |
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RED_HIT = pygame.USEREVENT + 2
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| 31 |
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YELLOW_SPACESHIP_IMAGE = pygame.image.load(
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| 33 |
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os.path.join('Assets', 'spaceship_yellow.png'))
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| 34 |
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YELLOW_SPACESHIP = pygame.transform.rotate(pygame.transform.scale(
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YELLOW_SPACESHIP_IMAGE, (SPACESHIP_WIDTH, SPACESHIP_HEIGHT)), 90)
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| 36 |
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| 37 |
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RED_SPACESHIP_IMAGE = pygame.image.load(
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os.path.join('Assets', 'spaceship_red.png'))
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| 39 |
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RED_SPACESHIP = pygame.transform.rotate(pygame.transform.scale(
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| 40 |
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RED_SPACESHIP_IMAGE, (SPACESHIP_WIDTH, SPACESHIP_HEIGHT)), 270)
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| 41 |
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| 42 |
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SPACE = pygame.transform.scale(pygame.image.load(
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| 43 |
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os.path.join('Assets', 'space.png')), (WIDTH, HEIGHT))
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| 44 |
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| 45 |
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| 46 |
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def draw_window(red, yellow, red_bullets, yellow_bullets, red_health, yellow_health):
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| 47 |
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WIN.blit(SPACE, (0, 0))
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| 48 |
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pygame.draw.rect(WIN, BLACK, BORDER)
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| 49 |
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| 50 |
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red_health_text = HEALTH_FONT.render(
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| 51 |
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"Health: " + str(red_health), 1, WHITE)
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| 52 |
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yellow_health_text = HEALTH_FONT.render(
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| 53 |
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"Health: " + str(yellow_health), 1, WHITE)
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| 54 |
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WIN.blit(red_health_text, (WIDTH - red_health_text.get_width() - 10, 10))
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| 55 |
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WIN.blit(yellow_health_text, (10, 10))
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| 56 |
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| 57 |
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WIN.blit(YELLOW_SPACESHIP, (yellow.x, yellow.y))
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| 58 |
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WIN.blit(RED_SPACESHIP, (red.x, red.y))
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| 59 |
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| 60 |
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for bullet in red_bullets:
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| 61 |
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pygame.draw.rect(WIN, RED, bullet)
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| 62 |
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| 63 |
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for bullet in yellow_bullets:
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| 64 |
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pygame.draw.rect(WIN, YELLOW, bullet)
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| 65 |
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| 66 |
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pygame.display.update()
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| 67 |
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| 68 |
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| 69 |
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def yellow_handle_movement(keys_pressed, yellow):
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| 70 |
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if keys_pressed[pygame.K_a] and yellow.x - VEL > 0: # LEFT
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| 71 |
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yellow.x -= VEL
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| 72 |
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if keys_pressed[pygame.K_d] and yellow.x + VEL + yellow.width < BORDER.x: # RIGHT
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| 73 |
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yellow.x += VEL
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| 74 |
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if keys_pressed[pygame.K_w] and yellow.y - VEL > 0: # UP
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| 75 |
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yellow.y -= VEL
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| 76 |
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if keys_pressed[pygame.K_s] and yellow.y + VEL + yellow.height < HEIGHT - 15: # DOWN
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yellow.y += VEL
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| 78 |
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| 79 |
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| 80 |
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def red_handle_movement(keys_pressed, red):
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| 81 |
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if keys_pressed[pygame.K_LEFT] and red.x - VEL > BORDER.x + BORDER.width: # LEFT
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| 82 |
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red.x -= VEL
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| 83 |
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if keys_pressed[pygame.K_RIGHT] and red.x + VEL + red.width < WIDTH: # RIGHT
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| 84 |
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red.x += VEL
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| 85 |
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if keys_pressed[pygame.K_UP] and red.y - VEL > 0: # UP
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red.y -= VEL
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if keys_pressed[pygame.K_DOWN] and red.y + VEL + red.height < HEIGHT - 15: # DOWN
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red.y += VEL
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| 89 |
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| 91 |
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def handle_bullets(yellow_bullets, red_bullets, yellow, red):
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| 92 |
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for bullet in yellow_bullets:
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bullet.x += BULLET_VEL
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| 94 |
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if red.colliderect(bullet):
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| 95 |
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pygame.event.post(pygame.event.Event(RED_HIT))
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yellow_bullets.remove(bullet)
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| 97 |
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elif bullet.x > WIDTH:
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yellow_bullets.remove(bullet)
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for bullet in red_bullets:
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bullet.x -= BULLET_VEL
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| 102 |
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if yellow.colliderect(bullet):
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pygame.event.post(pygame.event.Event(YELLOW_HIT))
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red_bullets.remove(bullet)
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| 105 |
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elif bullet.x < 0:
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red_bullets.remove(bullet)
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| 107 |
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| 108 |
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| 109 |
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def draw_winner(text):
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| 110 |
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draw_text = WINNER_FONT.render(text, 1, WHITE)
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| 111 |
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WIN.blit(draw_text, (WIDTH/2 - draw_text.get_width() /
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| 112 |
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2, HEIGHT/2 - draw_text.get_height()/2))
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| 113 |
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pygame.display.update()
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| 114 |
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pygame.time.delay(5000)
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| 115 |
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| 116 |
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| 117 |
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def main():
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| 118 |
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red = pygame.Rect(700, 300, SPACESHIP_WIDTH, SPACESHIP_HEIGHT)
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| 119 |
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yellow = pygame.Rect(100, 300, SPACESHIP_WIDTH, SPACESHIP_HEIGHT)
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| 120 |
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| 121 |
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red_bullets = []
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| 122 |
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yellow_bullets = []
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| 123 |
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| 124 |
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red_health = 10
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| 125 |
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yellow_health = 10
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| 126 |
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| 127 |
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clock = pygame.time.Clock()
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| 128 |
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run = True
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| 129 |
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while run:
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| 130 |
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clock.tick(FPS)
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| 131 |
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for event in pygame.event.get():
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| 132 |
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if event.type == pygame.QUIT:
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| 133 |
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run = False
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| 134 |
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pygame.quit()
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| 135 |
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| 136 |
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if event.type == pygame.KEYDOWN:
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| 137 |
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if event.key == pygame.K_LCTRL and len(yellow_bullets) < MAX_BULLETS:
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| 138 |
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bullet = pygame.Rect(
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| 139 |
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yellow.x + yellow.width, yellow.y + yellow.height//2 - 2, 10, 5)
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| 140 |
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yellow_bullets.append(bullet)
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| 141 |
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#BULLET_FIRE_SOUND.play()
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| 142 |
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| 143 |
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if event.key == pygame.K_RCTRL and len(red_bullets) < MAX_BULLETS:
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| 144 |
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bullet = pygame.Rect(
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| 145 |
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red.x, red.y + red.height//2 - 2, 10, 5)
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| 146 |
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red_bullets.append(bullet)
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| 147 |
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#BULLET_FIRE_SOUND.play()
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| 148 |
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| 149 |
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if event.type == RED_HIT:
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| 150 |
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red_health -= 1
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| 151 |
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#BULLET_HIT_SOUND.play()
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| 152 |
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| 153 |
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if event.type == YELLOW_HIT:
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| 154 |
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yellow_health -= 1
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| 155 |
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#BULLET_HIT_SOUND.play()
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| 156 |
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| 157 |
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winner_text = ""
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| 158 |
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if red_health <= 0:
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| 159 |
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winner_text = "Yellow Wins!"
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| 160 |
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| 161 |
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if yellow_health <= 0:
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| 162 |
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winner_text = "Red Wins!"
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| 163 |
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| 164 |
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if winner_text != "":
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| 165 |
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draw_winner(winner_text)
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| 166 |
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break
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| 167 |
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| 168 |
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keys_pressed = pygame.key.get_pressed()
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| 169 |
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yellow_handle_movement(keys_pressed, yellow)
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| 170 |
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red_handle_movement(keys_pressed, red)
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| 171 |
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| 172 |
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handle_bullets(yellow_bullets, red_bullets, yellow, red)
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| 173 |
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| 174 |
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draw_window(red, yellow, red_bullets, yellow_bullets,
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| 175 |
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red_health, yellow_health)
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| 176 |
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| 177 |
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main()
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| 178 |
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| 179 |
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| 180 |
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if __name__ == "__main__":
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| 181 |
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main()
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