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<!DOCTYPE html>
<html>
<head>
<title>Three.js GPU Detector</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<style>
body {
margin: 0;
padding: 0;
}
canvas {
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<script>
// Create a WebGL renderer
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Create a scene and camera
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;
// Create a cube
var geometry = new THREE.BoxGeometry();
var material = new THREE.MeshBasicMaterial();
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);
// Detect the GPU memory and type
var gl = renderer.getContext();
var extension = gl.getExtension('WEBGL_debug_renderer_info');
var memory = gl.getParameter(gl.MAX_TEXTURE_SIZE);
var type = gl.getParameter(extension.UNMASKED_RENDERER_WEBGL);
// Display the GPU information
var info = document.createElement('div');
info.innerHTML = 'GPU Memory: ' + memory + '<br>GPU Type: ' + type;
info.style.position = 'absolute';
info.style.top = '10px';
info.style.left = '10px';
info.style.color = '#fff';
document.body.appendChild(info);
// Render the scene
function render() {
requestAnimationFrame(render);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
render();
</script>
</body>
</html>