Update index.html
Browse files- index.html +8 -44
index.html
CHANGED
@@ -14,19 +14,12 @@
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width: 100%;
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height: 100%;
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}
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.info {
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position: absolute;
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top: 10px;
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left: 10px;
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color: #fff;
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}
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</style>
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</head>
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<body>
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<div class="info"></div>
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<script>
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// Create a WebGL renderer
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var renderer = new THREE.WebGLRenderer(
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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@@ -41,11 +34,6 @@
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var cube = new THREE.Mesh(geometry, material);
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scene.add(cube);
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// Create a raytracer
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var raycaster = new THREE.Raycaster();
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var mouse = new THREE.Vector2();
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var intersects = [];
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// Detect the GPU memory and type
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var gl = renderer.getContext();
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var extension = gl.getExtension('WEBGL_debug_renderer_info');
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@@ -53,46 +41,22 @@
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var type = gl.getParameter(extension.UNMASKED_RENDERER_WEBGL);
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// Display the GPU information
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var info = document.
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info.innerHTML = 'GPU Memory: ' + memory + '<br>GPU Type: ' + type;
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//
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var stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '10px';
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stats.domElement.style.right = '10px';
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document.body.appendChild(stats.domElement);
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// Render the scene and handle mouse events
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function render() {
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requestAnimationFrame(render);
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cube.rotation.x += 0.01;
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cube.rotation.y += 0.01;
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// Raytrace on mouse move
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raycaster.setFromCamera(mouse, camera);
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intersects = raycaster.intersectObjects(scene.children);
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if (intersects.length > 0) {
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intersects[0].object.material.color.set(0xff0000);
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} else {
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cube.material.color.set(0x00ff00);
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}
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renderer.render(scene, camera);
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// Display the frames per second
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stats.update();
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}
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render();
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// Handle mouse events
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function onDocumentMouseMove(event) {
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event.preventDefault();
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mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
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mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
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}
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document.addEventListener('mousemove', onDocumentMouseMove, false);
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</script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/stats.js/r16/Stats.min.js"></script>
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</body>
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</html>
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width: 100%;
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height: 100%;
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}
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</style>
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</head>
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<body>
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<script>
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// Create a WebGL renderer
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var renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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var cube = new THREE.Mesh(geometry, material);
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scene.add(cube);
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// Detect the GPU memory and type
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var gl = renderer.getContext();
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var extension = gl.getExtension('WEBGL_debug_renderer_info');
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var type = gl.getParameter(extension.UNMASKED_RENDERER_WEBGL);
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// Display the GPU information
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var info = document.createElement('div');
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info.innerHTML = 'GPU Memory: ' + memory + '<br>GPU Type: ' + type;
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info.style.position = 'absolute';
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info.style.top = '10px';
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info.style.left = '10px';
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info.style.color = '#fff';
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document.body.appendChild(info);
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// Render the scene
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function render() {
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requestAnimationFrame(render);
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cube.rotation.x += 0.01;
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cube.rotation.y += 0.01;
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renderer.render(scene, camera);
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}
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render();
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</script>
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</body>
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</html>
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