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typedef double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00315.html#ga20b861a9b6e2a300323671c57a02525b">double1</a></td></tr>
<tr class="memdesc:ga20b861a9b6e2a300323671c57a02525b"><td class="mdescLeft">&#160;</td><td class="mdescRight">double-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:ga45f16a4dd0db1f199afaed9fd12fe9a8"><td class="mdescLeft">&#160;</td><td class="mdescRight">double-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:gae57d0201096834d25f2b91b319e7cdbd"><td class="mdescLeft">&#160;</td><td class="mdescRight">double-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:ga3655bc324008553ca61f39952d0b2d08"><td class="mdescLeft">&#160;</td><td class="mdescRight">double-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:gacd33061fc64a7b2dcfd7322c49d9557a"><td class="mdescLeft">&#160;</td><td class="mdescRight">double-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:ga3d8b9028a1053a44a98902cd1c389472"><td class="mdescLeft">&#160;</td><td class="mdescRight">double-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:ga5ec08fc39c9d783dfcc488be240fe975"><td class="mdescLeft">&#160;</td><td class="mdescRight">double-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:ga4bad5bb20c6ddaecfe4006c93841d180"><td class="mdescLeft">&#160;</td><td class="mdescRight">double-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:ga2ef022e453d663d70aec414b2a80f756"><td class="mdescLeft">&#160;</td><td class="mdescRight">double-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:gaf92f58af24f35617518aeb3d4f63fda6"><td class="mdescLeft">&#160;</td><td class="mdescRight">double-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:gabca29ccceea53669618b751aae0ba83d"><td class="mdescLeft">&#160;</td><td class="mdescRight">double-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:gafad66a02ccd360c86d6ab9ff9cfbc19c"><td class="mdescLeft">&#160;</td><td class="mdescRight">double-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:gaab541bed2e788e4537852a2492860806"><td class="mdescLeft">&#160;</td><td class="mdescRight">double-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:gaf5208d01f6c6fbcb7bb55d610b9c0ead"><td class="mdescLeft">&#160;</td><td class="mdescRight">single-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:ga73720b8dc4620835b17f74d428f98c0c"><td class="mdescLeft">&#160;</td><td class="mdescRight">single-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:ga02d3c013982c183906c61d74aa3166ce"><td class="mdescLeft">&#160;</td><td class="mdescRight">single-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:ga33d43ecbb60a85a1366ff83f8a0ec85f"><td class="mdescLeft">&#160;</td><td class="mdescRight">single-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:ga939b0cff15cee3030f75c1b2e36f89fe"><td class="mdescLeft">&#160;</td><td class="mdescRight">single-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:gafec3cfd901ab334a92e0242b8f2269b4"><td class="mdescLeft">&#160;</td><td class="mdescRight">single-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:ga821ff110fc8533a053cbfcc93e078cc0"><td class="mdescLeft">&#160;</td><td class="mdescRight">single-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:gaa6c69f04ba95f3faedf95dae874de576"><td class="mdescLeft">&#160;</td><td class="mdescRight">single-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:ga6ceb5d38a58becdf420026e12a6562f3"><td class="mdescLeft">&#160;</td><td class="mdescRight">single-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:ga4d2679c321b793ca3784fe0315bb5332"><td class="mdescLeft">&#160;</td><td class="mdescRight">single-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:gae2da7345087db3815a25d8837a727ef1"><td class="mdescLeft">&#160;</td><td class="mdescRight">single-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:ga308b9af0c221145bcfe9bfc129d9098e"><td class="mdescLeft">&#160;</td><td class="mdescRight">single-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:gac0a51b4812038aa81d73ffcc37f741ac"><td class="mdescLeft">&#160;</td><td class="mdescRight">single-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:gad3051649b3715d828a4ab92cdae7c3bf"><td class="mdescLeft">&#160;</td><td class="mdescRight">single-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:gafe3a8fd56354caafe24bfe1b1e3ad22a"><td class="mdescLeft">&#160;</td><td class="mdescRight">integer vector with 2 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:ga4e5ce477c15836b21e3c42daac68554d"><td class="mdescLeft">&#160;</td><td class="mdescRight">integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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typedef mat&lt; 2, 3, int, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00315.html#ga197ded5ad8354f6b6fb91189d7a269b3">int2x3</a></td></tr>
<tr class="memdesc:ga197ded5ad8354f6b6fb91189d7a269b3"><td class="mdescLeft">&#160;</td><td class="mdescRight">integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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typedef mat&lt; 2, 4, int, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00315.html#ga2749d59a7fddbac44f34ba78e57ef807">int2x4</a></td></tr>
<tr class="memdesc:ga2749d59a7fddbac44f34ba78e57ef807"><td class="mdescLeft">&#160;</td><td class="mdescRight">integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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typedef vec&lt; 3, int, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00315.html#ga909c38a425f215a50c847145d7da09f0">int3</a></td></tr>
<tr class="memdesc:ga909c38a425f215a50c847145d7da09f0"><td class="mdescLeft">&#160;</td><td class="mdescRight">integer vector with 3 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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typedef mat&lt; 3, 2, int, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00315.html#gaa4cbe16a92cf3664376c7a2fc5126aa8">int3x2</a></td></tr>
<tr class="memdesc:gaa4cbe16a92cf3664376c7a2fc5126aa8"><td class="mdescLeft">&#160;</td><td class="mdescRight">integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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typedef mat&lt; 3, 3, int, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00315.html#ga15c9649286f0bf431bdf9b3509580048">int3x3</a></td></tr>
<tr class="memdesc:ga15c9649286f0bf431bdf9b3509580048"><td class="mdescLeft">&#160;</td><td class="mdescRight">integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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typedef mat&lt; 3, 4, int, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00315.html#gaacac46ddc7d15d0f9529d05c92946a0f">int3x4</a></td></tr>
<tr class="memdesc:gaacac46ddc7d15d0f9529d05c92946a0f"><td class="mdescLeft">&#160;</td><td class="mdescRight">integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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typedef vec&lt; 4, int, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00315.html#gaecdef18c819c205aeee9f94dc93de56a">int4</a></td></tr>
<tr class="memdesc:gaecdef18c819c205aeee9f94dc93de56a"><td class="mdescLeft">&#160;</td><td class="mdescRight">integer vector with 4 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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typedef mat&lt; 4, 2, int, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00315.html#ga97a39dd9bc7d572810d80b8467cbffa1">int4x2</a></td></tr>
<tr class="memdesc:ga97a39dd9bc7d572810d80b8467cbffa1"><td class="mdescLeft">&#160;</td><td class="mdescRight">integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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typedef mat&lt; 4, 3, int, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00315.html#gae4a2c53f14aeec9a17c2b81142b7e82d">int4x3</a></td></tr>
<tr class="memdesc:gae4a2c53f14aeec9a17c2b81142b7e82d"><td class="mdescLeft">&#160;</td><td class="mdescRight">integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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typedef mat&lt; 4, 4, int, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00315.html#ga04dee1552424198b8f58b377c2ee00d8">int4x4</a></td></tr>
<tr class="memdesc:ga04dee1552424198b8f58b377c2ee00d8"><td class="mdescLeft">&#160;</td><td class="mdescRight">integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gac63011205bf6d0be82589dc56dd26708"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00315.html#gac63011205bf6d0be82589dc56dd26708">atan2</a> (T x, T y)</td></tr>
<tr class="memdesc:gac63011205bf6d0be82589dc56dd26708"><td class="mdescLeft">&#160;</td><td class="mdescRight">Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga83bc41bd6f89113ee8006576b12bfc50"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER vec&lt; 2, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00315.html#ga83bc41bd6f89113ee8006576b12bfc50">atan2</a> (const vec&lt; 2, T, Q &gt; &amp;x, const vec&lt; 2, T, Q &gt; &amp;y)</td></tr>
<tr class="memdesc:ga83bc41bd6f89113ee8006576b12bfc50"><td class="mdescLeft">&#160;</td><td class="mdescRight">Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gac39314f5087e7e51e592897cabbc1927"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00315.html#gac39314f5087e7e51e592897cabbc1927">atan2</a> (const vec&lt; 3, T, Q &gt; &amp;x, const vec&lt; 3, T, Q &gt; &amp;y)</td></tr>
<tr class="memdesc:gac39314f5087e7e51e592897cabbc1927"><td class="mdescLeft">&#160;</td><td class="mdescRight">Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gaba86c28da7bf5bdac64fecf7d56e8ff3"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER vec&lt; 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00315.html#gaba86c28da7bf5bdac64fecf7d56e8ff3">atan2</a> (const vec&lt; 4, T, Q &gt; &amp;x, const vec&lt; 4, T, Q &gt; &amp;y)</td></tr>
<tr class="memdesc:gaba86c28da7bf5bdac64fecf7d56e8ff3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) <br /></td></tr>
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template&lt;typename genType &gt; </td></tr>
<tr class="memitem:gaf4b04dcd3526996d68c1bfe17bfc8657"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL bool&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00315.html#gaf4b04dcd3526996d68c1bfe17bfc8657">isfinite</a> (genType const &amp;x)</td></tr>
<tr class="memdesc:gaf4b04dcd3526996d68c1bfe17bfc8657"><td class="mdescLeft">&#160;</td><td class="mdescRight">Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gac3b12b8ac3014418fe53c299478b6603"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 1, bool, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00315.html#gac3b12b8ac3014418fe53c299478b6603">isfinite</a> (const vec&lt; 1, T, Q &gt; &amp;x)</td></tr>
<tr class="memdesc:gac3b12b8ac3014418fe53c299478b6603"><td class="mdescLeft">&#160;</td><td class="mdescRight">Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga8e76dc3e406ce6a4155c2b12a2e4b084"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 2, bool, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00315.html#ga8e76dc3e406ce6a4155c2b12a2e4b084">isfinite</a> (const vec&lt; 2, T, Q &gt; &amp;x)</td></tr>
<tr class="memdesc:ga8e76dc3e406ce6a4155c2b12a2e4b084"><td class="mdescLeft">&#160;</td><td class="mdescRight">Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga929ef27f896d902c1771a2e5e150fc97"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, bool, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00315.html#ga929ef27f896d902c1771a2e5e150fc97">isfinite</a> (const vec&lt; 3, T, Q &gt; &amp;x)</td></tr>
<tr class="memdesc:ga929ef27f896d902c1771a2e5e150fc97"><td class="mdescLeft">&#160;</td><td class="mdescRight">Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga19925badbe10ce61df1d0de00be0b5ad"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 4, bool, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00315.html#ga19925badbe10ce61df1d0de00be0b5ad">isfinite</a> (const vec&lt; 4, T, Q &gt; &amp;x)</td></tr>
<tr class="memdesc:ga19925badbe10ce61df1d0de00be0b5ad"><td class="mdescLeft">&#160;</td><td class="mdescRight">Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) <br /></td></tr>
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template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga5494ba3a95ea6594c86fc75236886864"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00315.html#ga5494ba3a95ea6594c86fc75236886864">lerp</a> (T x, T y, T a)</td></tr>
<tr class="memdesc:ga5494ba3a95ea6594c86fc75236886864"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gaa551c0a0e16d2d4608e49f7696df897f"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER vec&lt; 2, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00315.html#gaa551c0a0e16d2d4608e49f7696df897f">lerp</a> (const vec&lt; 2, T, Q &gt; &amp;x, const vec&lt; 2, T, Q &gt; &amp;y, T a)</td></tr>
<tr class="memdesc:gaa551c0a0e16d2d4608e49f7696df897f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga44a8b5fd776320f1713413dec959b32a"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00315.html#ga44a8b5fd776320f1713413dec959b32a">lerp</a> (const vec&lt; 3, T, Q &gt; &amp;x, const vec&lt; 3, T, Q &gt; &amp;y, T a)</td></tr>
<tr class="memdesc:ga44a8b5fd776320f1713413dec959b32a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga89ac8e000199292ec7875519d27e214b"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER vec&lt; 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00315.html#ga89ac8e000199292ec7875519d27e214b">lerp</a> (const vec&lt; 4, T, Q &gt; &amp;x, const vec&lt; 4, T, Q &gt; &amp;y, T a)</td></tr>
<tr class="memdesc:ga89ac8e000199292ec7875519d27e214b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gaf68de5baf72d16135368b8ef4f841604"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER vec&lt; 2, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00315.html#gaf68de5baf72d16135368b8ef4f841604">lerp</a> (const vec&lt; 2, T, Q &gt; &amp;x, const vec&lt; 2, T, Q &gt; &amp;y, const vec&lt; 2, T, Q &gt; &amp;a)</td></tr>
<tr class="memdesc:gaf68de5baf72d16135368b8ef4f841604"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga4ae1a616c8540a2649eab8e0cd051bb3"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00315.html#ga4ae1a616c8540a2649eab8e0cd051bb3">lerp</a> (const vec&lt; 3, T, Q &gt; &amp;x, const vec&lt; 3, T, Q &gt; &amp;y, const vec&lt; 3, T, Q &gt; &amp;a)</td></tr>
<tr class="memdesc:ga4ae1a616c8540a2649eab8e0cd051bb3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gab5477ab69c40de4db5d58d3359529724"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER vec&lt; 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00315.html#gab5477ab69c40de4db5d58d3359529724">lerp</a> (const vec&lt; 4, T, Q &gt; &amp;x, const vec&lt; 4, T, Q &gt; &amp;y, const vec&lt; 4, T, Q &gt; &amp;a)</td></tr>
<tr class="memdesc:gab5477ab69c40de4db5d58d3359529724"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga0fd09e616d122bc2ed9726682ffd44b7"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00315.html#ga0fd09e616d122bc2ed9726682ffd44b7">saturate</a> (T x)</td></tr>
<tr class="memdesc:ga0fd09e616d122bc2ed9726682ffd44b7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gaee97b8001c794a78a44f5d59f62a8aba"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER vec&lt; 2, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00315.html#gaee97b8001c794a78a44f5d59f62a8aba">saturate</a> (const vec&lt; 2, T, Q &gt; &amp;x)</td></tr>
<tr class="memdesc:gaee97b8001c794a78a44f5d59f62a8aba"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga39bfe3a421286ee31680d45c31ccc161"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00315.html#ga39bfe3a421286ee31680d45c31ccc161">saturate</a> (const vec&lt; 3, T, Q &gt; &amp;x)</td></tr>
<tr class="memdesc:ga39bfe3a421286ee31680d45c31ccc161"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) <br /></td></tr>
<tr class="separator:ga39bfe3a421286ee31680d45c31ccc161"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga356f8c3a7e7d6376d3d4b0a026407183"><td class="memTemplParams" colspan="2"><a class="anchor" id="ga356f8c3a7e7d6376d3d4b0a026407183"></a>
template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga356f8c3a7e7d6376d3d4b0a026407183"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER vec&lt; 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00315.html#ga356f8c3a7e7d6376d3d4b0a026407183">saturate</a> (const vec&lt; 4, T, Q &gt; &amp;x)</td></tr>
<tr class="memdesc:ga356f8c3a7e7d6376d3d4b0a026407183"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) <br /></td></tr>
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</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p><a class="el" href="a00315.html">GLM_GTX_compatibility</a> </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00280.html" title="Features that implement in C++ the GLSL specification as closely as possible. ">Core features</a> (dependence) </dd></dl>

<p>Definition in file <a class="el" href="a00017_source.html">compatibility.hpp</a>.</p>
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