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import numpy as np
import random
import gradio as gr
from PIL import Image, ImageDraw

def ai_move(board):
    best_score = -np.inf
    best_move = None
    for r, c in available_moves(board):
        board[r][c] = "X"
        score = minimax(board, 0, False)  # AI 使用最大化策略,深度從 0 開始
        board[r][c] = ""
        if score > best_score:
            best_score = score
            best_move = (r, c)
    if best_move:
        board[best_move[0]][best_move[1]] = "X"
    return board

def initialize_board():
    return [["", "", ""] for _ in range(3)]

def draw_board(board):
    img_size = 300
    cell_size = img_size // 3
    img = Image.new("RGB", (img_size, img_size), "white")
    draw = ImageDraw.Draw(img)

    # Draw grid lines
    for i in range(1, 3):
        draw.line([(0, i * cell_size), (img_size, i * cell_size)], fill="black", width=3)
        draw.line([(i * cell_size, 0), (i * cell_size, img_size)], fill="black", width=3)

    # Draw ⨉ and 𐤏
    for r in range(3):
        for c in range(3):
            if board[r][c] == "X":
                draw.line([(c * cell_size + 10, r * cell_size + 10), ((c + 1) * cell_size - 10, (r + 1) * cell_size - 10)], fill="red", width=3)
                draw.line([((c + 1) * cell_size - 10, r * cell_size + 10), (c * cell_size + 10, (r + 1) * cell_size - 10)], fill="red", width=3)
            elif board[r][c] == "O":
                draw.ellipse([(c * cell_size + 10, r * cell_size + 10), ((c + 1) * cell_size - 10, (r + 1) * cell_size - 10)], outline="blue", width=3)

    return img

def check_winner(board):
    for i in range(3):
        if board[i][0] == board[i][1] == board[i][2] and board[i][0] != "":
            return board[i][0]
        if board[0][i] == board[1][i] == board[2][i] and board[0][i] != "":
            return board[0][i]
    if board[0][0] == board[1][1] == board[2][2] and board[0][0] != "":
        return board[0][0]
    if board[0][2] == board[1][1] == board[2][0] and board[0][2] != "":
        return board[0][2]
    if all(cell != "" for row in board for cell in row):
        return "Tie"
    return None

def available_moves(board):
    return [(r, c) for r in range(3) for c in range(3) if board[r][c] == ""]

def minimax(board, depth, is_maximizing):
    result = check_winner(board)
    if result == "O":
        return -10 + depth
    elif result == "X":
        return 10 - depth
    elif result == "Tie":
        return 0

    if is_maximizing:
        best_score = -np.inf
        for r, c in available_moves(board):
            board[r][c] = "X"
            score = minimax(board, depth + 1, False)
            board[r][c] = ""
            best_score = max(score, best_score)
        return best_score
    else:
        best_score = np.inf
        for r, c in available_moves(board):
            board[r][c] = "O"
            score = minimax(board, depth + 1, True)
            board[r][c] = ""
            best_score = min(score, best_score)
        return best_score

def play_tic_tac_toe(evt: gr.SelectData, board, game_over):

    # 確認 evt 是否有效
    if not evt or not hasattr(evt, "index") or not evt.index:
        return draw_board(board), "Invalid move! Please select a valid square.", False

    if game_over:
        return draw_board(board), "Game already finished! Please reset to play again.", True

    try:
        r, c = evt.index[1] // 100, evt.index[0] // 100
    except (TypeError, IndexError):
        return draw_board(board), "Invalid selection! Please try again.", False
        
    if board[r][c] != "":
        return draw_board(board), "Invalid move! This spot is already taken. Please select an empty square.", False

    board[r][c] = "O"
    result = check_winner(board)
    if result:
        return draw_board(board), f"Game Over! Player {result} wins!" if result != "Tie" else "It's a tie!", True

    board = ai_move(board)
    result = check_winner(board)
    if result:
        return draw_board(board), f"Game Over! Player {result} wins!" if result != "Tie" else "It's a tie!", True

    return draw_board(board), "Game in progress", False

def reset_game():
    board = initialize_board()
    return draw_board(board), board, "New game started!", False

with gr.Blocks() as app:
    gr.Markdown("# Tic-Tac-Toe AI Game")

    board = initialize_board()
    board_image = gr.Image(value=draw_board(board), interactive=False, label="Board", show_download_button=False, show_fullscreen_button=False)
    message_display = gr.Textbox(label="Game Status", value="Game in progress")
    reset_button = gr.Button("Reset Game")
    board_state = gr.State(board)
    game_over_state = gr.State(False)

    board_image.select(play_tic_tac_toe, inputs=[board_state, game_over_state], outputs=[board_image, message_display, game_over_state])
    reset_button.click(reset_game, inputs=[], outputs=[board_image, board_state, message_display, game_over_state])

app.launch()