2d5f249
1
2
3
4
5
6
7
8
9
10
11
#version 330 core layout (location = 0) in vec2 aPos; layout (location = 1) in vec2 aTexCoord; out vec2 TexCoord; void main() { gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0); TexCoord = aTexCoord; }