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import json
import copy
import re
import re
from collections import defaultdict
#from opcode_occurrence import generated_output_json


def generate_blocks_from_opcodes(opcode_counts, all_block_definitions):
    """

    Generates a dictionary of Scratch-like blocks based on a list of opcodes and a reference block definition,

    and groups all generated block keys by their corresponding opcode.



    Returns:

        tuple: (generated_blocks, opcode_to_keys)

            - generated_blocks: dict of block_key -> block_data

            - opcode_to_keys: dict of opcode -> list of block_keys

    """
    generated_blocks = {}
    opcode_counts_map = {}  # For counting unique suffix per opcode
    opcode_to_keys = {}     # For grouping block keys by opcode

    explicit_menu_links = {
        "motion_goto": [("TO", "motion_goto_menu")],
        "motion_glideto": [("TO", "motion_glideto_menu")],
        "motion_pointtowards": [("TOWARDS", "motion_pointtowards_menu")],
        "sensing_keypressed": [("KEY_OPTION", "sensing_keyoptions")],
        "sensing_of": [("OBJECT", "sensing_of_object_menu")],
        "sensing_touchingobject": [("TOUCHINGOBJECTMENU", "sensing_touchingobjectmenu")],
        "control_create_clone_of": [("CLONE_OPTION", "control_create_clone_of_menu")],
        "sound_play": [("SOUND_MENU", "sound_sounds_menu")],
        "sound_playuntildone": [("SOUND_MENU", "sound_sounds_menu")],
        "looks_switchcostumeto": [("COSTUME", "looks_costume")],
        "looks_switchbackdropto": [("BACKDROP", "looks_backdrops")],
    }

    for item in opcode_counts:
        opcode = item.get("opcode")
        count = item.get("count", 1)

        if opcode == "sensing_istouching":
            opcode = "sensing_touchingobject"

        if not opcode or opcode not in all_block_definitions:
            print(f"Warning: Skipping opcode '{opcode}' (missing or not in definitions).")
            continue

        for _ in range(count):
            # Count occurrences per opcode for unique key generation
            opcode_counts_map[opcode] = opcode_counts_map.get(opcode, 0) + 1
            instance_num = opcode_counts_map[opcode]
            main_key = f"{opcode}_{instance_num}"

            # Track the generated key
            opcode_to_keys.setdefault(opcode, []).append(main_key)

            main_block_data = copy.deepcopy(all_block_definitions[opcode])
            main_block_data["parent"] = None
            main_block_data["next"] = None
            main_block_data["topLevel"] = True
            main_block_data["shadow"] = False

            generated_blocks[main_key] = main_block_data

            # Handle menus
            if opcode in explicit_menu_links:
                for input_name, menu_opcode in explicit_menu_links[opcode]:
                    if menu_opcode not in all_block_definitions:
                        continue

                    opcode_counts_map[menu_opcode] = opcode_counts_map.get(menu_opcode, 0) + 1
                    menu_instance_num = opcode_counts_map[menu_opcode]
                    menu_key = f"{menu_opcode}_{menu_instance_num}"

                    opcode_to_keys.setdefault(menu_opcode, []).append(menu_key)

                    menu_block_data = copy.deepcopy(all_block_definitions[menu_opcode])
                    menu_block_data["shadow"] = True
                    menu_block_data["topLevel"] = False
                    menu_block_data["next"] = None
                    menu_block_data["parent"] = main_key

                    if input_name in main_block_data.get("inputs", {}) and \
                       isinstance(main_block_data["inputs"][input_name], list) and \
                       len(main_block_data["inputs"][input_name]) > 1 and \
                       main_block_data["inputs"][input_name][0] == 1:

                        main_block_data["inputs"][input_name][1] = menu_key

                    generated_blocks[menu_key] = menu_block_data

    return generated_blocks, opcode_to_keys

all_block_definitions = {
    # motion_block.json
    "motion_movesteps": {
        "block_name": "move () steps", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_movesteps",
        "functionality": "Moves the sprite forward by the specified number of steps in the direction it is currently facing. A positive value moves it forward, and a negative value moves it backward.",
        "inputs": {"STEPS": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "motion_turnright": {
        "block_name": "turn right () degrees", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_turnright",
        "functionality": "Turns the sprite clockwise by the specified number of degrees.",
        "inputs": {"DEGREES": [1, [4, "15"]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "motion_turnleft": {
        "block_name": "turn left () degrees", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_turnleft",
        "functionality": "Turns the sprite counter-clockwise by the specified number of degrees.",
        "inputs": {"DEGREES": [1, [4, "15"]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "motion_goto": {
        "block_name": "go to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_goto",
        "functionality": "Moves the sprite to a specified location, which can be a random position or at the mouse pointer or another to the sprite.",
        "inputs": {"TO": [1, "motion_goto_menu"]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "motion_goto_menu": {
        "block_name": "go to menu", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_goto_menu",
        "functionality": "Menu for go to block.",
        "inputs": {}, "fields": {"TO": ["_random_", None]}, "shadow": True, "topLevel": False
    },
    "motion_gotoxy": {
        "block_name": "go to x: () y: ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_gotoxy",
        "functionality": "Moves the sprite to the specified X and Y coordinates on the stage.",
        "inputs": {"X": [1, [4, "0"]], "Y": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "motion_glideto": {
        "block_name": "glide () secs to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_glideto",
        "functionality": "Glides the sprite smoothly to a specified location (random position, mouse pointer, or another sprite) over a given number of seconds.",
        "inputs": {"SECS": [1, [4, "1"]], "TO": [1, "motion_glideto_menu"]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "motion_glideto_menu": {
        "block_name": "glide to menu", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_glideto_menu",
        "functionality": "Menu for glide to block.",
        "inputs": {}, "fields": {"TO": ["_random_", None]}, "shadow": True, "topLevel": False
    },
    "motion_glidesecstoxy": {
        "block_name": "glide () secs to x: () y: ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_glidesecstoxy",
        "functionality": "Glides the sprite smoothly to the specified X and Y coordinates over a given number of seconds.",
        "inputs": {"SECS": [1, [4, "1"]], "X": [1, [4, "0"]], "Y": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "motion_pointindirection": {
        "block_name": "point in direction ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_pointindirection",
        "functionality": "Sets the sprite's direction to a specified angle in degrees (0 = up, 90 = right, 180 = down, -90 = left).",
        "inputs": {"DIRECTION": [1, [8, "90"]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "motion_pointtowards": {
        "block_name": "point towards ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_pointtowards",
        "functionality": "Points the sprite towards the mouse pointer or another specified sprite.",
        "inputs": {"TOWARDS": [1, "motion_pointtowards_menu"]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "motion_pointtowards_menu": {
        "block_name": "point towards menu", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_pointtowards_menu",
        "functionality": "Menu for point towards block.",
        "inputs": {}, "fields": {"TOWARDS": ["_mouse_", None]}, "shadow": True, "topLevel": False
    },
    "motion_changexby": {
        "block_name": "change x by ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_changexby",
        "functionality": "Changes the sprite's X-coordinate by the specified amount, moving it horizontally.",
        "inputs": {"DX": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "motion_setx": {
        "block_name": "set x to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_setx",
        "functionality": "Sets the sprite's X-coordinate to a specific value, placing it at a precise horizontal position.",
        "inputs": {"X": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "motion_changeyby": {
        "block_name": "change y by ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_changeyby",
        "functionality": "Changes the sprite's Y-coordinate by the specified amount, moving it vertically.",
        "inputs": {"DY": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "motion_sety": {
        "block_name": "set y to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_sety",
        "functionality": "Sets the sprite's Y-coordinate to a specific value, placing it at a precise vertical position.",
        "inputs": {"Y": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "motion_ifonedgebounce": {
        "block_name": "if on edge, bounce", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_ifonedgebounce",
        "functionality": "Reverses the sprite's direction if it touches the edge of the stage.",
        "inputs": {}, "fields": {}, "shadow": False, "topLevel": True
    },
    "motion_setrotationstyle": {
        "block_name": "set rotation style ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_setrotationstyle",
        "functionality": "Determines how the sprite rotates: 'left-right' (flips horizontally), 'don't rotate' (stays facing one direction), or 'all around' (rotates freely).",
        "inputs": {}, "fields": {"STYLE": ["left-right", None]}, "shadow": False, "topLevel": True
    },
    "motion_xposition": {
        "block_name": "(x position)", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_xposition",
        "functionality": "Reports the current X-coordinate of the sprite.[NOTE: not used in stage/backdrops]",
        "inputs": {}, "fields": {}, "shadow": False, "topLevel": True
    },
    "motion_yposition": {
        "block_name": "(y position)", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_yposition",
        "functionality": "Reports the current Y coordinate of the sprite on the stage.[NOTE: not used in stage/backdrops]",
        "inputs": {}, "fields": {}, "shadow": False, "topLevel": True
    },
    "motion_direction": {
        "block_name": "(direction)", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_direction",
        "functionality": "Reports the current direction of the sprite in degrees (0 = up, 90 = right, 180 = down, -90 = left).[NOTE: not used in stage/backdrops]",
        "inputs": {}, "fields": {}, "shadow": False, "topLevel": True
    },

    # control_block.json
    "control_wait": {
        "block_name": "wait () seconds", "block_type": "Control", "block_shape": "Stack Block", "op_code": "control_wait",
        "functionality": "Pauses the script for a specified duration.",
        "inputs": {"DURATION": [1, [5, "1"]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "control_repeat": {
        "block_name": "repeat ()", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_repeat",
        "functionality": "Repeats the blocks inside it a specified number of times.",
        "inputs": {"TIMES": [1, [6, "10"]], "SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "control_forever": {
        "block_name": "forever", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_forever",
        "functionality": "Continuously runs the blocks inside it.",
        "inputs": {"SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "control_if": {
        "block_name": "if <> then", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_if",
        "functionality": "Executes the blocks inside it only if the specified boolean condition is true. [NOTE: it takes boolean blocks as input]",
        "inputs": {"CONDITION": [2, None], "SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "control_if_else": {
        "block_name": "if <> then else", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_if_else",
        "functionality": "Executes one set of blocks if the specified boolean condition is true, and a different set of blocks if the condition is false. [NOTE: it takes boolean blocks as input]",
        "inputs": {"CONDITION": [2, None], "SUBSTACK": [2, None], "SUBSTACK2": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "control_wait_until": {
        "block_name": "wait until <>", "block_type": "Control", "block_shape": "Stack Block", "op_code": "control_wait_until",
        "functionality": "Pauses the script until the specified boolean condition becomes true. [NOTE: it takes boolean blocks as input]",
        "inputs": {"CONDITION": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "control_repeat_until": {
        "block_name": "repeat until <>", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_repeat_until",
        "functionality": "Repeats the blocks inside it until the specified boolean condition becomes true. [NOTE: it takes boolean blocks as input]",
        "inputs": {"CONDITION": [2, None], "SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "control_stop": {
        "block_name": "stop [v]", "block_type": "Control", "block_shape": "Cap Block", "op_code": "control_stop",
        "functionality": "Halts all scripts, only the current script, or other scripts within the same sprite. Its shape can dynamically change based on the selected option.",
        "inputs": {}, "fields": {"STOP_OPTION": ["all", None]}, "shadow": False, "topLevel": True, "mutation": {"tagName": "mutation", "children": [], "hasnext": "false"}
    },
    "control_start_as_clone": {
        "block_name": "When I Start as a Clone", "block_type": "Control", "block_shape": "Hat Block", "op_code": "control_start_as_clone",
        "functionality": "This Hat block initiates the script when a clone of the sprite is created. It defines the behavior of individual clones.",
        "inputs": {}, "fields": {}, "shadow": False, "topLevel": True
    },
    "control_create_clone_of": {
        "block_name": "create clone of ()", "block_type": "Control", "block_shape": "Stack Block", "op_code": "control_create_clone_of",
        "functionality": "Generates a copy, or clone, of a specified sprite (or 'myself' for the current sprite).",
        "inputs": {"CLONE_OPTION": [1, "control_create_clone_of_menu"]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "control_create_clone_of_menu": {
        "block_name": "create clone of menu", "block_type": "Control", "block_shape": "Reporter Block", "op_code": "control_create_clone_of_menu",
        "functionality": "Menu for create clone of block.",
        "inputs": {}, "fields": {"CLONE_OPTION": ["_myself_", None]}, "shadow": True, "topLevel": False
    },
    "control_delete_this_clone": {
        "block_name": "delete this clone", "block_type": "Control", "block_shape": "Cap Block", "op_code": "control_delete_this_clone",
        "functionality": "Removes the clone that is executing it from the stage.",
        "inputs":None, "fields": {}, "shadow": False, "topLevel": True
    },

    # data_block.json
    "data_setvariableto": {
        "block_name": "set [my variable v] to ()", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_setvariableto",
        "functionality": "Assigns a specific value (number, string, or boolean) to a variable.",
        "inputs": {"VALUE": [1, [10, "0"]]}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True
    },
    "data_changevariableby": {
        "block_name": "change [my variable v] by ()", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_changevariableby",
        "functionality": "Increases or decreases a variable's numerical value by a specified amount.",
        "inputs": {"VALUE": [1, [4, "1"]]}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True
    },
    "data_showvariable": {
        "block_name": "show variable [my variable v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_showvariable",
        "functionality": "Makes a variable's monitor visible on the stage.",
        "inputs": {}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True
    },
    "data_hidevariable": {
        "block_name": "hide variable [my variable v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_hidevariable",
        "functionality": "Hides a variable's monitor from the stage.",
        "inputs": {}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True
    },
    "data_addtolist": {
        "block_name": "add () to [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_addtolist",
        "functionality": "Appends an item to the end of a list.",
        "inputs": {"ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
    },
    "data_deleteoflist": {
        "block_name": "delete () of [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_deleteoflist",
        "functionality": "Removes an item from a list by its index or by selecting 'all' items.",
        "inputs": {"INDEX": [1, [7, "1"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
    },
    "data_deletealloflist": {
        "block_name": "delete all of [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_deletealloflist",
        "functionality": "Removes all items from a list.",
        "inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
    },
    "data_insertatlist": {
        "block_name": "insert () at () of [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_insertatlist",
        "functionality": "Inserts an item at a specific position within a list.",
        "inputs": {"ITEM": [1, [10, "thing"]], "INDEX": [1, [7, "1"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
    },
    "data_replaceitemoflist": {
        "block_name": "replace item () of [my list v] with ()", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_replaceitemoflist",
        "functionality": "Replaces an item at a specific position in a list with a new value.",
        "inputs": {"INDEX": [1, [7, "1"]], "ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
    },
    "data_itemoflist": {
        "block_name": "(item (2) of [myList v])", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_itemoflist",
        "functionality": "Reports the item located at a specific position in a list.",
        "inputs": {"INDEX": [1, [7, "1"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
    },
    "data_itemnumoflist": {
        "block_name": "(item # of [Dog] in [myList v])", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_itemnumoflist",
        "functionality": "Reports the index number of the first occurrence of a specified item in a list. If the item is not found, it reports 0.",
        "inputs": {"ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
    },
    "data_lengthoflist": {
        "block_name": "(length of [myList v])", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_lengthoflist",
        "functionality": "Provides the total number of items contained in a list.",
        "inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
    },
    "data_listcontainsitem": {
        "block_name": "<[my list v] contains ()?>", "block_type": "Data", "block_shape": "Boolean Block", "op_code": "data_listcontainsitem",
        "functionality": "Checks if a list includes a specific item.",
        "inputs": {"ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
    },
    "data_showlist": {
        "block_name": "show list [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_showlist",
        "functionality": "Makes a list's monitor visible on the stage.",
        "inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
    },
    "data_hidelist": {
        "block_name": "hide list [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_hidelist",
        "functionality": "Hides a list's monitor from the stage.",
        "inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
    },
    "data_variable": { # This is a reporter block for a variable's value
        "block_name": "[variable v]", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_variable",
        "functionality": "Provides the current value stored in a variable.",
        "inputs": {}, "fields": {"VARIABLE": ["my variable", None]}, "shadow": True, "topLevel": False
    },

    # event_block.json
    "event_whenflagclicked": {
        "block_name": "when green flag pressed", "block_type": "Events", "op_code": "event_whenflagclicked", "block_shape": "Hat Block",
        "functionality": "This Hat block initiates the script when the green flag is clicked, serving as the common starting point for most Scratch projects.",
        "inputs": {}, "fields": {}, "shadow": False, "topLevel": True
    },
    "event_whenkeypressed": {
        "block_name": "when () key pressed", "block_type": "Events", "op_code": "event_whenkeypressed", "block_shape": "Hat Block",
        "functionality": "This Hat block initiates the script when a specified keyboard key is pressed.",
        "inputs": {}, "fields": {"KEY_OPTION": ["space", None]}, "shadow": False, "topLevel": True
    },
    "event_whenthisspriteclicked": {
        "block_name": "when this sprite clicked", "block_type": "Events", "op_code": "event_whenthisspriteclicked", "block_shape": "Hat Block",
        "functionality": "This Hat block starts the script when the sprite itself is clicked.",
        "inputs": {}, "fields": {}, "shadow": False, "topLevel": True
    },
    "event_whenbackdropswitchesto": {
        "block_name": "when backdrop switches to ()", "block_type": "Events", "op_code": "event_whenbackdropswitchesto", "block_shape": "Hat Block",
        "functionality": "This Hat block triggers the script when the stage backdrop changes to a specified backdrop.",
        "inputs": {}, "fields": {"BACKDROP": ["backdrop1", None]}, "shadow": False, "topLevel": True
    },
    "event_whengreaterthan": {
        "block_name": "when () > ()", "block_type": "Events", "op_code": "event_whengreaterthan", "block_shape": "Hat Block",
        "functionality": "This Hat block starts the script when a certain value (e.g., loudness from a microphone, or the timer) exceeds a defined threshold.",
        "inputs": {"VALUE": [1, [4, "10"]]}, "fields": {"WHENGREATERTHANMENU": ["LOUDNESS", None]}, "shadow": False, "topLevel": True
    },
    "event_whenbroadcastreceived": {
        "block_name": "when I receive ()", "block_type": "Events", "op_code": "event_whenbroadcastreceived", "block_shape": "Hat Block",
        "functionality": "This Hat block initiates the script upon the reception of a specific broadcast message. This mechanism facilitates indirect communication between sprites or the stage.",
        "inputs": {}, "fields": {"BROADCAST_OPTION": ["message1", "5O!nei;S$!c!=hCT}0:a"]}, "shadow": False, "topLevel": True
    },
    "event_broadcast": {
        "block_name": "broadcast ()", "block_type": "Events", "block_shape": "Stack Block", "op_code": "event_broadcast",
        "functionality": "Sends a broadcast message throughout the Scratch program, activating any 'when I receive ()' blocks that are set to listen for that message, enabling indirect communication.",
        "inputs": {"BROADCAST_INPUT": [1, [11, "message1", "5O!nei;S$!c!=hCT}0:a"]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "event_broadcastandwait": {
        "block_name": "broadcast () and wait", "block_type": "Events", "block_shape": "Stack Block", "op_code": "event_broadcastandwait",
        "functionality": "Sends a broadcast message and pauses the current script until all other scripts activated by that broadcast have completed their execution, ensuring sequential coordination.",
        "inputs": {"BROADCAST_INPUT": [1, [11, "message1", "5O!nei;S$!c!=hCT}0:a"]]}, "fields": {}, "shadow": False, "topLevel": True
    },

    # looks_block.json
    "looks_sayforsecs": {
        "block_name": "say () for () seconds", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_sayforsecs",
        "functionality": "Displays a speech bubble containing specified text for a set duration.",
        "inputs": {"MESSAGE": [1, [10, "Hello!"]], "SECS": [1, [4, "2"]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "looks_say": {
        "block_name": "say ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_say",
        "functionality": "Displays a speech bubble with the specified text indefinitely until another 'say' or 'think' block is activated.",
        "inputs": {"MESSAGE": [1, [10, "Hello!"]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "looks_thinkforsecs": {
        "block_name": "think () for () seconds", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_thinkforsecs",
        "functionality": "Displays a thought bubble containing specified text for a set duration.",
        "inputs": {"MESSAGE": [1, [10, "Hmm..."]], "SECS": [1, [4, "2"]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "looks_think": {
        "block_name": "think ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_think",
        "functionality": "Displays a thought bubble with the specified text indefinitely until another 'say' or 'think' block is activated.",
        "inputs": {"MESSAGE": [1, [10, "Hmm..."]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "looks_switchcostumeto": {
        "block_name": "switch costume to ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_switchcostumeto",
        "functionality": "Alters the sprite's appearance to a designated costume.",
        "inputs": {"COSTUME": [1, "looks_costume"]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "looks_costume": {
        "block_name": "costume menu", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_costume",
        "functionality": "Menu for switch costume to block.",
        "inputs": {}, "fields": {"COSTUME": ["costume1", None]}, "shadow": True, "topLevel": False
    },
    "looks_nextcostume": {
        "block_name": "next costume", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_nextcostume",
        "functionality": "Switches the sprite's costume to the next one in its costume list. If it's the last costume, it cycles back to the first.",
        "inputs": {}, "fields": {}, "shadow": False, "topLevel": True
    },
    "looks_switchbackdropto": {
        "block_name": "switch backdrop to ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_switchbackdropto",
        "functionality": "Changes the stage's backdrop to a specified backdrop.",
        "inputs": {"BACKDROP": [1, "looks_backdrops"]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "looks_backdrops": {
        "block_name": "backdrop menu", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_backdrops",
        "functionality": "Menu for switch backdrop to block.",
        "inputs": {}, "fields": {"BACKDROP": ["backdrop1", None]}, "shadow": True, "topLevel": False
    },
    "looks_switchbackdroptowait": {
        "block_name": "switch backdrop to () and wait", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_switchbackdroptowait",
        "functionality": "Changes the stage's backdrop to a specified backdrop and pauses the script until any 'When backdrop switches to' scripts for that backdrop have finished.",
        "inputs": {"BACKDROP": [1, "looks_backdrops"]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "looks_nextbackdrop": {
        "block_name": "next backdrop", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_nextbackdrop",
        "functionality": "Switches the stage's backdrop to the next one in its backdrop list. If it's the last backdrop, it cycles back to the first.",
        "inputs": {}, "fields": {}, "shadow": False, "topLevel": True
    },
    "looks_changesizeby": {
        "block_name": "change size by ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_changesizeby",
        "functionality": "Changes the sprite's size by a specified percentage. Positive values make it larger, negative values make it smaller.",
        "inputs": {"CHANGE": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "looks_setsizeto": {
        "block_name": "set size to () %", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_setsizeto",
        "functionality": "Sets the sprite's size to a specific percentage of its original size.",
        "inputs": {"SIZE": [1, [4, "100"]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "looks_changeeffectby": {
        "block_name": "change () effect by ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_changeeffectby",
        "functionality": "Changes a visual effect on the sprite by a specified amount (e.g., color, fisheye, whirl, pixelate, mosaic, brightness, ghost).",
        "inputs": {"CHANGE": [1, [4, "25"]]}, "fields": {"EFFECT": ["COLOR", None]}, "shadow": False, "topLevel": True
    },
    "looks_seteffectto": {
        "block_name": "set () effect to ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_seteffectto",
        "functionality": "Sets a visual effect on the sprite to a specific value.",
        "inputs": {"VALUE": [1, [4, "0"]]}, "fields": {"EFFECT": ["COLOR", None]}, "shadow": False, "topLevel": True
    },
    "looks_cleargraphiceffects": {
        "block_name": "clear graphic effects", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_cleargraphiceffects",
        "functionality": "Removes all visual effects applied to the sprite.",
        "inputs": {}, "fields": {}, "shadow": False, "topLevel": True
    },
    "looks_show": {
        "block_name": "show", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_show",
        "functionality": "Makes the sprite visible on the stage.",
        "inputs": {}, "fields": {}, "shadow": False, "topLevel": True
    },
    "looks_hide": {
        "block_name": "hide", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_hide",
        "functionality": "Makes the sprite invisible on the stage.",
        "inputs": {}, "fields": {}, "shadow": False, "topLevel": True
    },
    "looks_gotofrontback": {
        "block_name": "go to () layer", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_gotofrontback",
        "functionality": "Moves the sprite to the front-most or back-most layer of other sprites on the stage.",
        "inputs": {}, "fields": {"FRONT_BACK": ["front", None]}, "shadow": False, "topLevel": True
    },
    "looks_goforwardbackwardlayers": {
        "block_name": "go () layers", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_goforwardbackwardlayers",
        "functionality": "Moves the sprite forward or backward a specified number of layers in relation to other sprites.",
        "inputs": {"NUM": [1, [7, "1"]]}, "fields": {"FORWARD_BACKWARD": ["forward", None]}, "shadow": False, "topLevel": True
    },
    "looks_costumenumbername": {
        "block_name": "(costume ())", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_costumenumbername",
        "functionality": "Reports the current costume's number or name.",
        "inputs": {}, "fields": {"NUMBER_NAME": ["number", None]}, "shadow": False, "topLevel": True
    },
    "looks_backdropnumbername": {
        "block_name": "(backdrop ())", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_backdropnumbername",
        "functionality": "Reports the current backdrop's number or name.",
        "inputs": {}, "fields": {"NUMBER_NAME": ["number", None]}, "shadow": False, "topLevel": True
    },
    "looks_size": {
        "block_name": "(size)", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_size",
        "functionality": "Reports the current size of the sprite as a percentage.",
        "inputs": {}, "fields": {}, "shadow": False, "topLevel": True
    },

    # operator_block.json
    "operator_add": {
        "block_name": "(() + ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_add",
        "functionality": "Adds two numerical values.",
        "inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "operator_subtract": {
        "block_name": "(() - ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_subtract",
        "functionality": "Subtracts the second numerical value from the first.",
        "inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "operator_multiply": {
        "block_name": "(() * ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_multiply",
        "functionality": "Multiplies two numerical values.",
        "inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "operator_divide": {
        "block_name": "(() / ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_divide",
        "functionality": "Divides the first numerical value by the second.",
        "inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "operator_random": {
        "block_name": "(pick random () to ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_random",
        "functionality": "Generates a random integer within a specified inclusive range.",
        "inputs": {"FROM": [1, [4, "1"]], "TO": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "operator_gt": {
        "block_name": "<() > ()>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_gt",
        "functionality": "Checks if the first value is greater than the second.",
        "inputs": {"OPERAND1": [1, [10, ""]], "OPERAND2": [1, [10, "50"]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "operator_lt": {
        "block_name": "<() < ()>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_lt",
        "functionality": "Checks if the first value is less than the second.",
        "inputs": {"OPERAND1": [1, [10, ""]], "OPERAND2": [1, [10, "50"]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "operator_equals": {
        "block_name": "<() = ()>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_equals",
        "functionality": "Checks if two values are equal.",
        "inputs": {"OPERAND1": [1, [10, ""]], "OPERAND2": [1, [10, "50"]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "operator_and": {
        "block_name": "<<> and <>>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_and",
        "functionality": "Returns 'true' if both provided Boolean conditions are 'true'.",
        "inputs": {"OPERAND1": [2, None], "OPERAND2": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "operator_or": {
        "block_name": "<<> or <>>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_or",
        "functionality": "Returns 'true' if at least one of the provided Boolean conditions is 'true'.",
        "inputs": {"OPERAND1": [2, None], "OPERAND2": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "operator_not": {
        "block_name": "<not <>>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_not",
        "functionality": "Returns 'true' if the provided Boolean condition is 'false', and 'false' if it is 'true'.",
        "inputs": {"OPERAND": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "operator_join": {
        "block_name": "(join ()())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_join",
        "functionality": "Concatenates two strings or values into a single string.",
        "inputs": {"STRING1": [1, [10, "apple "]], "STRING2": [1, [10, "banana"]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "operator_letterof": {
        "block_name": "letter () of ()", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_letterof",
        "functionality": "Reports the character at a specific numerical position within a string.",
        "inputs": {"LETTER": [1, [6, "1"]], "STRING": [1, [10, "apple"]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "operator_length": {
        "block_name": "(length of ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_length",
        "functionality": "Reports the total number of characters in a given string.",
        "inputs": {"STRING": [1, [10, "apple"]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "operator_contains": {
        "block_name": "<() contains ()?>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_contains",
        "functionality": "Checks if one string contains another string.",
        "inputs": {"STRING1": [1, [10, "apple"]], "STRING2": [1, [10, "a"]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "operator_mod": {
        "block_name": "(() mod ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_mod",
        "functionality": "Reports the remainder when the first number is divided by the second.",
        "inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "operator_round": {
        "block_name": "(round ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_round",
        "functionality": "Rounds a numerical value to the nearest integer.",
        "inputs": {"NUM": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "operator_mathop": {
        "block_name": "(() of ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_mathop",
        "functionality": "Performs various mathematical functions (e.g., absolute value, square root, trigonometric functions).",
        "inputs": {"NUM": [1, [4, ""]]}, "fields": {"OPERATOR": ["abs", None]}, "shadow": False, "topLevel": True
    },

    # sensing_block.json
    "sensing_touchingobject": {
        "block_name": "<touching [edge v]?>", "block_type": "Sensing", "op_code": "sensing_touchingobject", "block_shape": "Boolean Block",
        "functionality": "Checks if its sprite is touching the mouse-pointer, edge, or another specified sprite.",
        "inputs": {"TOUCHINGOBJECTMENU": [1, "sensing_touchingobjectmenu"]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "sensing_touchingobjectmenu": {
        "block_name": "touching object menu", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_touchingobjectmenu",
        "functionality": "Menu for touching object block.",
        "inputs": {}, "fields": {"TOUCHINGOBJECTMENU": ["_mouse_", None]}, "shadow": True, "topLevel": False
    },
    "sensing_touchingcolor": {
        "block_name": "<touching color ()?>", "block_type": "Sensing", "op_code": "sensing_touchingcolor", "block_shape": "Boolean Block",
        "functionality": "Checks whether its sprite is touching a specified color.",
        "inputs": {"COLOR": [1, [9, "#55b888"]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "sensing_coloristouchingcolor": {
        "block_name": "<color () is touching ()?>", "block_type": "Sensing", "op_code": "sensing_coloristouchingcolor", "block_shape": "Boolean Block",
        "functionality": "Checks whether a specific color on its sprite is touching another specified color on the stage or another sprite.",
        "inputs": {"COLOR1": [1, [9, "#d019f2"]], "COLOR2": [1, [9, "#2b0de3"]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "sensing_askandwait": {
        "block_name": "Ask () and Wait", "block_type": "Sensing", "block_shape": "Stack Block", "op_code": "sensing_askandwait",
        "functionality": "Displays an input box with specified text at the bottom of the screen, allowing users to input text, which is stored in the 'Answer' block.",
        "inputs": {"QUESTION": [1, [10, "What's your name?"]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "sensing_answer": {
        "block_name": "(answer)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_answer",
        "functionality": "Holds the most recent text inputted using the 'Ask () and Wait' block.",
        "inputs": {}, "fields": {}, "shadow": False, "topLevel": True
    },
    "sensing_keypressed": {
        "block_name": "<key () pressed?>", "block_type": "Sensing", "op_code": "sensing_keypressed", "block_shape": "Boolean Block",
        "functionality": "Checks if a specified keyboard key is currently being pressed.",
        "inputs": {"KEY_OPTION": [1, "sensing_keyoptions"]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "sensing_keyoptions": {
        "block_name": "key options menu", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_keyoptions",
        "functionality": "Menu for key pressed block.",
        "inputs": {}, "fields": {"KEY_OPTION": ["space", None]}, "shadow": True, "topLevel": False
    },
    "sensing_mousedown": {
        "block_name": "<mouse down?>", "block_type": "Sensing", "op_code": "sensing_mousedown", "block_shape": "Boolean Block",
        "functionality": "Checks if the computer mouse's primary button is being clicked while the cursor is over the stage.",
        "inputs": {}, "fields": {}, "shadow": False, "topLevel": True
    },
    "sensing_mousex": {
        "block_name": "(mouse x)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_mousex",
        "functionality": "Reports the mouse-pointer’s current X position on the stage.",
        "inputs": {}, "fields": {}, "shadow": False, "topLevel": True
    },
    "sensing_mousey": {
        "block_name": "(mouse y)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_mousey",
        "functionality": "Reports the mouse-pointer’s current Y position on the stage.",
        "inputs": {}, "fields": {}, "shadow": False, "topLevel": True
    },
    "sensing_setdragmode": {
        "block_name": "set drag mode [draggable v]", "block_type": "Sensing", "block_shape": "Stack Block", "op_code": "sensing_setdragmode",
        "functionality": "Sets whether the sprite can be dragged by the mouse on the stage.",
        "inputs": {}, "fields": {"DRAG_MODE": ["draggable", None]}, "shadow": False, "topLevel": True
    },
    "sensing_loudness": {
        "block_name": "(loudness)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_loudness",
        "functionality": "Reports the loudness of noise received by a microphone on a scale of 0 to 100.",
        "inputs": {}, "fields": {}, "shadow": False, "topLevel": True
    },
    "sensing_timer": {
        "block_name": "(timer)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_timer",
        "functionality": "Reports the elapsed time since Scratch was launched or the timer was reset, increasing by 1 every second.",
        "inputs": {}, "fields": {}, "shadow": False, "topLevel": True
    },
    "sensing_resettimer": {
        "block_name": "Reset Timer", "block_type": "Sensing", "block_shape": "Stack Block", "op_code": "sensing_resettimer",
        "functionality": "Sets the timer’s value back to 0.0.",
        "inputs": {}, "fields": {}, "shadow": False, "topLevel": True
    },
    "sensing_of": {
        "block_name": "(() of ())", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_of",
        "functionality": "Reports a specified value (e.g., x position, direction, costume number) of a specified sprite or the Stage to be accessed in current sprite or stage.",
        "inputs": {"OBJECT": [1, "sensing_of_object_menu"]}, "fields": {"PROPERTY": ["backdrop #", None]}, "shadow": False, "topLevel": True
    },
    "sensing_of_object_menu": {
        "block_name": "of object menu", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_of_object_menu",
        "functionality": "Menu for of block.",
        "inputs": {}, "fields": {"OBJECT": ["_stage_", None]}, "shadow": True, "topLevel": False
    },
    "sensing_current": {
        "block_name": "(current ())", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_current",
        "functionality": "Reports the current local year, month, date, day of the week, hour, minutes, or seconds.",
        "inputs": {}, "fields": {"CURRENTMENU": ["YEAR", None]}, "shadow": False, "topLevel": True
    },
    "sensing_dayssince2000": {
        "block_name": "(days since 2000)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_dayssince2000",
        "functionality": "Reports the number of days (and fractions of a day) since 00:00:00 UTC on January 1, 2000.",
        "inputs": {}, "fields": {}, "shadow": False, "topLevel": True
    },
    "sensing_username": {
        "block_name": "(username)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_username",
        "functionality": "Reports the username of the user currently logged into Scratch. If no user is logged in, it reports nothing.",
        "inputs": {}, "fields": {}, "shadow": False, "topLevel": True
    },

    # sound_block.json
    "sound_playuntildone": {
        "block_name": "play sound () until done", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_playuntildone",
        "functionality": "Plays a specified sound and pauses the script's execution until the sound has completed.",
        "inputs": {"SOUND_MENU": [1, "sound_sounds_menu"]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "sound_sounds_menu": {
        "block_name": "sound menu", "block_type": "Sound", "block_shape": "Reporter Block", "op_code": "sound_sounds_menu",
        "functionality": "Menu for sound blocks.",
        "inputs": {}, "fields": {"SOUND_MENU": ["Meow", None]}, "shadow": True, "topLevel": False
    },
    "sound_play": {
        "block_name": "start sound ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_play",
        "functionality": "Initiates playback of a specified sound without pausing the script, allowing other actions to proceed concurrently.",
        "inputs": {"SOUND_MENU": [1, "sound_sounds_menu"]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "sound_stopallsounds": {
        "block_name": "stop all sounds", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_stopallsounds",
        "functionality": "Stops all currently playing sounds.",
        "inputs": {}, "fields": {}, "shadow": False, "topLevel": True
    },
    "sound_changeeffectby": {
        "block_name": "change () effect by ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_changeeffectby",
        "functionality": "Changes the project's sound effect by a specified amount.",
        "inputs": {"VALUE": [1, [4, "10"]]}, "fields": {"EFFECT": ["PITCH", None]}, "shadow": False, "topLevel": True
    },
    "sound_seteffectto": {
        "block_name": "set () effect to ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_seteffectto",
        "functionality": "Sets the sound effect to a specific value.",
        "inputs": {"VALUE": [1, [4, "100"]]}, "fields": {"EFFECT": ["PITCH", None]}, "shadow": False, "topLevel": True
    },
    "sound_cleareffects": {
        "block_name": "clear sound effects", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_cleareffects",
        "functionality": "Removes all sound effects applied to the sprite.",
        "inputs": {}, "fields": {}, "shadow": False, "topLevel": True
    },
    "sound_changevolumeby": {
        "block_name": "change volume by ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_changevolumeby",
        "functionality": "Changes the project's sound volume by a specified amount.",
        "inputs": {"VOLUME": [1, [4, "-10"]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "sound_setvolumeto": {
        "block_name": "set volume to () %", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_setvolumeto",
        "functionality": "Sets the sound volume to a specific percentage (0-100).",
        "inputs": {"VOLUME": [1, [4, "100"]]}, "fields": {}, "shadow": False, "topLevel": True
    },
    "sound_volume": {
        "block_name": "(volume)", "block_type": "Sound", "block_shape": "Reporter Block", "op_code": "sound_volume",
        "functionality": "Reports the current volume level of the sprite.",
        "inputs": {}, "fields": {}, "shadow": False, "topLevel": True
    },
}

# # Example input with opcodes for the initial generation
initial_opcode_counts = [
    {"opcode":"event_whenflagclicked","count":1},
    {"opcode":"motion_gotoxy","count":1},
    {"opcode":"motion_glidesecstoxy","count":1},
    {"opcode":"motion_xposition","count":1},
    {"opcode":"motion_setx","count":1},
    {"opcode":"control_forever","count":1},
    {"opcode":"control_if","count":1},
    {"opcode":"control_stop","count":1},
    {"opcode":"operator_lt","count":1},
    {"opcode":"sensing_touchingobject","count":1}, # Changed from sensing_istouching
    {"opcode":"sensing_touchingobjectmenu","count":1},
    {"opcode":"event_broadcast","count":1},
    {"opcode":"data_setvariableto","count":2},
    {"opcode":"data_showvariable","count":2},
]

# initial_opcode_counts = [
#     {"opcode": "sound_play", "count": 2},
#     {"opcode": "sound_playuntildone", "count": 2},
#     {"opcode":"motion_goto","count":2},
#     {"opcode":"motion_glideto","count":2},
#     {"opcode":"looks_switchbackdropto","count":2},
#     {"opcode":"looks_switchcostumeto","count":2},
#     {"opcode":"control_create_clone_of","count":2},
#     {"opcode":"sensing_touchingobject","count":2},
#     {"opcode":"sensing_of","count":2},
#     {"opcode":"sensing_keypressed","count":2},
#     {"opcode":"motion_pointtowards","count":2},
# ]

# Generate the initial blocks and get the opcode_occurrences
generated_output_json, initial_opcode_occurrences = generate_blocks_from_opcodes(initial_opcode_counts, all_block_definitions)
#print(generated_output_json)
#print(initial_opcode_occurrences)


def build_block_patterns(def_list):
    """

    Given a list of block definitions (from one JSON file),

    return a dict opcode -> { regex:Compiled, inputs:[names], shape, block_name }.

    """
    out = {}
    for d in def_list:
        # 1) escape the literal text
        pattern = re.escape(d['block_name'])
        # 2) replace the escaped "()" placeholders with a capture for anything inside
        pattern = pattern.replace(r"\(\)", r"\((.+?)\)")
        # 3) replace the escaped "<>" placeholders likewise
        pattern = pattern.replace(r"\<\>", r"<(.+?)>")
        # 4) allow any whitespace where spaces occur
        pattern = pattern.replace(r"\ ", r"\s+")
        # anchor from start to end, ignore case
        regex = re.compile(r"^\s*" + pattern + r"\s*$", re.IGNORECASE)

        inputs = [inp['name'] for inp in (d.get('inputs') or [])]
        out[d['op_code']] = {
            'regex':     regex,
            'inputs':    inputs,
            'shape':     d['block_shape'],
            'block_name':d['block_name'],
            'definition':d
        }
    return out

def load_all_definitions():
    # Load your JSON files here; adjust paths as needed
    hats      = json.load(open(r'blocks\hat_blocks.json'))['blocks']
    c_blocks  = json.load(open(r'blocks\c_blocks.json'))['blocks']
    reporters = json.load(open(r'blocks\reporter_blocks.json'))['blocks']
    booleans  = json.load(open(r'blocks\boolean_blocks.json'))['blocks']
    # you can also load stack_blocks.json, cap_blocks.json, etc. if you have them
    merged = hats + c_blocks + reporters + booleans
    return build_block_patterns(merged)

def generate_plan(generated_input, opcode_keys, pseudo_code):
    """

    A truly generic plan generator.

    Inputs:

      - generated_input:  dict of block_key -> block_data

      - opcode_keys:      dict of opcode -> [block_key,...]

      - pseudo_code:      multiline string

    Returns: { flow: [...] }

    """
    all_defs = load_all_definitions()
    # pointer into each opcode_keys list
    ptrs = defaultdict(int)
    def pick_key(opcode):
        lst = opcode_keys.get(opcode, [])
        if ptrs[opcode] >= len(lst):
            raise KeyError(f"No more generated keys for opcode {opcode!r}")
        key = lst[ptrs[opcode]]
        ptrs[opcode] += 1
        return key

    # Recursively parse an expression fragment like "(x position)" or "<touching [A]?>"
    def parse_expression(expr_text):
        expr_text = expr_text.strip()
        # Try to match every reporter/boolean pattern
        for op, info in all_defs.items():
            m = info['regex'].match(expr_text)
            if not m: continue
            # Got a match
            node = {'op_code': op, 'inputs': {}}
            groups = m.groups()
            for name, val in zip(info['inputs'], groups):
                # decide kind by input type in definition
                inp_def = next(
                    (i for i in info['definition'].get('inputs', []) if i['name']==name),
                    {}
                )
                t = inp_def.get('type','any')
                if t in ('number','any'):
                    try:
                        node['inputs'][name] = {'kind':'value',       'value': float(val) if '.' in val else int(val)}
                    except:
                        node['inputs'][name] = {'kind':'variable',    'name': val.strip()}
                elif t in ('dropdown','string','string/number'):
                    node['inputs'][name] = {'kind':'menu',        'option': val.strip()}
                elif t=='boolean':
                    # nested boolean: recurse
                    node['inputs'][name] = {'kind':'nested', 'expr': parse_expression(val)}
                else:
                    node['inputs'][name] = {'kind':'nested', 'expr': parse_expression(val)}
            return node
        # fallback: literal?
        lit = re.match(r"^\(?\s*(-?\d+(\.\d+)?)\s*\)?$", expr_text)
        if lit:
            num = lit.group(1)
            return {'literal': True, 'kind':'value', 'value': float(num) if '.' in num else int(num)}
        # else treat as raw string
        return {'literal':True, 'kind':'variable', 'name':expr_text}

    flow = []
    # stack of (indent, container)
    stack = [(-1, flow)]

    for raw in pseudo_code.splitlines():
        if not raw.strip(): continue
        indent = (len(raw) - len(raw.lstrip())) // 2
        line = raw.strip()
        # drop trailing 'then' or 'end'
        line_clean = re.sub(r'\s*(then|end)\s*$', '', line, flags=re.IGNORECASE)

        # find a matching block definition
        for opcode, info in all_defs.items():
            if not info['regex'].match(line_clean):
                continue
            # pop up to correct level
            while stack and stack[-1][0] >= indent:
                stack.pop()
            container = stack[-1][1]

            key = pick_key(opcode)
            node = {'block_key': key}
            shape = info['shape']
            # determine node type
            if 'Hat Block' in shape:
                node['type'] = 'hat'
                node['description'] = info['block_name']
                node['next'] = []
                target_list = node['next']
            elif 'C-Block' in shape:
                node['type'] = 'c_block'
                node['description'] = info['block_name']
                node['condition'] = None
                node['body'] = []
                target_list = node['body']
                # the first input is usually the boolean condition
                if info['inputs']:
                    cond_name = info['inputs'][0]
                    # extract the <...> portion
                    cond_match = re.search(r'<(.+)>', line)
                    if cond_match:
                        node['condition'] = parse_expression(cond_match.group(1))
            elif 'Cap Block' in shape:
                node['type'] = 'cap'
                # e.g. stop [all v]
                if 'inputs' in info['definition'] and info['definition']['inputs']:
                    fld = info['definition']['inputs'][0]['name']
                    val = re.search(r'\[\s*([^\]]+)\s*\]', line)
                    if val:
                        node['option'] = val.group(1)
                target_list = None
            else:
                node['type'] = 'stack'
                # parse any inputs in parentheses or brackets
                node['inputs'] = {}
                # for each input name in the definition, find its occurrence
                for inp_name in info['inputs']:
                    # look for "(...)" after the input name or anywhere
                    # brute-force: find all "(...)" then map in order
                    pass
                target_list = None

            container.append(node)
            if target_list is not None:
                stack.append((indent, target_list))
            break
        else:
            # no matching opcode — you can log or raise here
            raise ValueError(f"Could not classify line: {line!r}")

    return {'flow': flow}

pseudo_code_input = """

when green flag clicked

  go to x: (240) y: (-135)

  set [score v] to (1)

  set [speed v] to (1)

  show variable [score v]

  show variable [speed v]

  forever

    glide (2) seconds to x: (-240) y: (-135)

    if <((x position)) < (-235)> then

      set x to (240)

    end

    if <touching [Sprite1 v]?> then

      broadcast [Game Over v]

      stop [all v]

    end

  end

end

"""

# ── USAGE ──
plan = generate_plan(generated_output_json, initial_opcode_occurrences, pseudo_code_input)
import json
print(json.dumps(plan, indent=2))