File size: 16,551 Bytes
bd74530
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
283b861
 
46dd33b
fee32de
46dd33b
0680c21
fee32de
283b861
bd74530
 
fee32de
bd74530
 
 
fee32de
 
 
 
 
 
 
 
bd74530
fee32de
 
 
 
bd74530
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
283b861
46dd33b
fee32de
 
 
 
 
 
 
 
 
 
 
 
 
 
 
bd74530
fee32de
46dd33b
fee32de
bd74530
 
46dd33b
 
 
 
 
fee32de
46dd33b
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
fee32de
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
46dd33b
 
 
 
bd74530
fee32de
 
 
 
 
 
 
 
 
283b861
46dd33b
 
283b861
bd74530
 
46dd33b
 
fee32de
 
 
 
 
46dd33b
 
0680c21
 
 
fee32de
 
0680c21
283b861
46dd33b
fee32de
46dd33b
 
0680c21
46dd33b
fee32de
 
 
 
46dd33b
283b861
bd74530
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
import gradio as gr
from transformers import pipeline, AutoModelForCausalLM, AutoTokenizer
from wgpu.utils.shadertoy import * 
from wgpu.gui.offscreen import WgpuCanvas as OffscreenCanvas, run as run_offscreen
import wgpu
import time
import ctypes
import datasets
from PIL import Image
import asyncio
import numpy as np

# reimplement the Shadertoy class with offscreen canvas!
class ShadertoyCustom(Shadertoy):
    def __init__(self, shader_code, resolution=(800, 450), canvas_class=WgpuCanvas, run_fn=run):
        self._canvas_class = canvas_class
        self._fun_fn = run_fn
        super().__init__(shader_code, resolution)
        self._uniform_data = UniformArray(
            ("mouse", "f", 4),
            ("resolution", "f", 3),
            ("time", "f", 1),
            ("time_delta", "f", 1),
            ("frame", "I", 1),
        )
        
        self._shader_code = shader_code
        self._uniform_data["resolution"] = resolution + (1,)

        self._prepare_render()
        self._bind_events()
    
    def _prepare_render(self):
        import wgpu.backends.rs  # noqa

        self._canvas = self._canvas_class(title="Shadertoy", size=self.resolution, max_fps=60)

        adapter = wgpu.request_adapter(
            canvas=self._canvas, power_preference="high-performance"
        )
        self._device = adapter.request_device()

        self._present_context = self._canvas.get_context()

        # We use "bgra8unorm" not "bgra8unorm-srgb" here because we want to let the shader fully control the color-space.
        self._present_context.configure(
            device=self._device, format=wgpu.TextureFormat.bgra8unorm
        )

        shader_type = self.shader_type
        if shader_type == "glsl":
            vertex_shader_code = vertex_code_glsl
            frag_shader_code = (
                builtin_variables_glsl + self.shader_code + fragment_code_glsl
            )
        elif shader_type == "wgsl":
            vertex_shader_code = vertex_code_wgsl
            frag_shader_code = (
                builtin_variables_wgsl + self.shader_code + fragment_code_wgsl
            )

        vertex_shader_program = self._device.create_shader_module(
            label="triangle_vert", code=vertex_shader_code
        )
        frag_shader_program = self._device.create_shader_module(
            label="triangle_frag", code=frag_shader_code
        )

        self._uniform_buffer = self._device.create_buffer(
            size=self._uniform_data.nbytes,
            usage=wgpu.BufferUsage.UNIFORM | wgpu.BufferUsage.COPY_DST,
        )

        bind_group_layout = self._device.create_bind_group_layout(
            entries=binding_layout
        )

        self._bind_group = self._device.create_bind_group(
            layout=bind_group_layout,
            entries=[
                {
                    "binding": 0,
                    "resource": {
                        "buffer": self._uniform_buffer,
                        "offset": 0,
                        "size": self._uniform_data.nbytes,
                    },
                },
            ],
        )

        self._render_pipeline = self._device.create_render_pipeline(
            layout=self._device.create_pipeline_layout(
                bind_group_layouts=[bind_group_layout]
            ),
            vertex={
                "module": vertex_shader_program,
                "entry_point": "main",
                "buffers": [],
            },
            primitive={
                "topology": wgpu.PrimitiveTopology.triangle_list,
                "front_face": wgpu.FrontFace.ccw,
                "cull_mode": wgpu.CullMode.none,
            },
            depth_stencil=None,
            multisample=None,
            fragment={
                "module": frag_shader_program,
                "entry_point": "main",
                "targets": [
                    {
                        "format": wgpu.TextureFormat.bgra8unorm,
                        "blend": {
                            "color": (
                                wgpu.BlendFactor.one,
                                wgpu.BlendFactor.zero,
                                wgpu.BlendOperation.add,
                            ),
                            "alpha": (
                                wgpu.BlendFactor.one,
                                wgpu.BlendFactor.zero,
                                wgpu.BlendOperation.add,
                            ),
                        },
                    },
                ],
            },
        )
    
    def show(self, time: float = 0.0):
        self._canvas.request_draw(self._draw_frame)
        self._fun_fn()

text = """
# Welcome to the interactive shadercoding demo.
## (WIP), you can try and explore the dataset a bit right now. (frames are rendered on the fly, not part of the dataset(yet))

This gives you access to a filtered version of the [Shadertoys](https://huggingface.co/datasets/Vipitis/Shadertoys) dataset, only shaders that const of a single pass (and have at least one fuction with a return statement) are available.
In the near future there will be some buttons and sliders to generate variations of the shadercode itself, and hence get some different images. 
If I find an efficient way, the shaders might run in real time and be interactive.

## TODO:
 - [x] use embedded Shadertoy for reference/attribution (done, but some errors)
 - [] working render implementation on CPU only space (use the browser for WebGPU?, maybe via an iFrame too?)
 - [~] generate variations of return statements [ShaderEval task1](https://huggingface.co/spaces/Vipitis/ShaderEval) (missing all of the generation parameters)
 - [] generation history stating which function and orig/generated returns. (use State ??). do it as comments in the code?
 - [x?] generate whole functions (only works once)
 - [] generate whole shaders (via prompts?)
"""
passes_dataset = datasets.load_dataset("Vipitis/Shadertoys")
single_passes = passes_dataset.filter(lambda x: not x["has_inputs"] and x["num_passes"] == 1) #could also include shaders with no extra functions.
all_single_passes = datasets.concatenate_datasets([single_passes["train"], single_passes["test"]])
num_samples = len(all_single_passes)    

import tree_sitter
from tree_sitter import Language, Parser
Language.build_library("build/my-languages.so", ['tree-sitter-glsl'])
GLSL_LANGUAGE = Language('build/my-languages.so', 'glsl')
parser = Parser()
parser.set_language(GLSL_LANGUAGE)


async def get_image(code, time= 0.0, resolution=(512, 420)):
    tree = parser.parse(bytes(code, "utf8"))
    if tree.root_node.has_error:
        print("ERROR in the tree, aborting.")
        return None
    shader = ShadertoyCustom(code, resolution, OffscreenCanvas, run_offscreen) #pass offscreen canvas here.
    shader._uniform_data["time"] = time #set any time you want
    shader._canvas.request_draw(shader._draw_frame)
    # frame = shader._canvas.snapshot().data
    frame = np.asarray(shader._canvas.draw())
    img = Image.fromarray(frame)
    # remove transparent pixels 
    img = img.convert('RGB')
    return img

def grab_sample(sample_idx):
    sample_pass = all_single_passes[sample_idx]
    sample_code = sample_pass["code"]
    sample_source = sample_pass["source"]
    sample_title = sample_pass["title"]
    sample_auhtor = sample_pass["author"]
    source_iframe = construct_embed(sample_source)
    print(f"{source_iframe=}")
    sample_funcs = _parse_functions(sample_code)
    funcs = _parse_functions(sample_code)
    func_identifiers = [(idx,n.child_by_field_name("declarator").text.decode()) for idx, n in enumerate(funcs)]
    print(f"updating drop down to:{func_identifiers}")
    return sample_pass, sample_code, source_iframe, funcs, gr.Dropdown.update(choices=func_identifiers) #, sample_title, sample_auhtor


def _parse_functions(in_code):
    """
    returns all functions in the code as their actual nodes.

    """
    tree = parser.parse(bytes(in_code, "utf8"))
    funcs = [n for n in tree.root_node.children if n.type == "function_definition"]
    return funcs

PIPE = None

def _make_pipeline(model_cp = "Vipitis/santacoder-finetuned-Shadertoys-fine"): #bad default model for testing
    tokenizer = AutoTokenizer.from_pretrained(model_cp, trust_remote_code=True)
    model = AutoModelForCausalLM.from_pretrained(model_cp, trust_remote_code=True)
    pipe = pipeline("text-generation", model=model, tokenizer=tokenizer, trust_remote_code=True)
    PIPE = pipe # set the global?
    print(f"loaded model {model_cp} as a pipline")
    return pipe


def process_retn(retn):
    return retn.split(";")[0].strip()

def get_full_replacement(orig_code, retn_start_idx, retn_end_idx, prediction) -> str:
    """
    Batches the generated return statement into the code and returns the full altered code.
    """
    print(f"{orig_code[retn_start_idx:retn_end_idx]=}")
    generated = process_retn(prediction)
    print(f"{generated=}")
    variation = orig_code[:retn_start_idx] + generated + orig_code[retn_end_idx:]
    return variation

def alter_return(orig_code, func_idx=0, pipeline=PIPE): #default pipeline can't be passed as gloabl?
    """
    Replaces the return statement of a function with a generated one.
    Args:
        orig_code (str): The original code.
        func_idx (int): The index of the function to replace the return statement of.
        pipeline (Pipeline): The pipeline to use for generation.
    Returns:
        str: The altered code.
    """
    if pipeline is None:
        print("no pipeline found, loading default one")
        pipeline = _make_pipeline()

    retrns = []
    retrn_start_idx = orig_code.find("return")
    while retrn_start_idx != -1:
        retrn_end_idx = orig_code.find(";", retrn_start_idx)
        retrns.append((retrn_start_idx, retrn_end_idx))
        retrn_start_idx = orig_code.find("return", retrn_end_idx)
    num_returns = len(retrns)
    if num_returns == 0:
        print("no return statement found, returning original code")
        return orig_code
    func_idx = int(max(0, min(func_idx, num_returns - 1))) #clamp to valid range, cast to int as a bodge.
    retrn_start_idx, retrn_end_idx = retrns[func_idx]
    model_context = orig_code[:retrn_start_idx] #TODO: maximal context?
    model_inp = model_context + "return"
    new_toks = (retrn_end_idx - retrn_start_idx) * 2 #TODO: approximation, we do have early stopping? maybe also use a number instead?
    pipe_generation = pipeline(model_inp, max_new_tokens=new_toks, return_full_text=False)[0]["generated_text"] #pipeline kwargs are missing?!
    altered_code = get_full_replacement(orig_code, retrn_start_idx+7, retrn_end_idx, pipe_generation)
    
    return altered_code

def _line_chr2char(text, line_idx, chr_idx):
    """
    returns the character index at the given line and character index.
    """
    lines = text.split("\n")
    char_idx = 0
    for i in range(line_idx):
        char_idx += len(lines[i]) + 1
    char_idx += chr_idx
    return char_idx

def alter_body(old_code, func_id, funcs_list, pipeline=PIPE):
    """
    Replaces the body of a function with a generated one.
    Args:
        old_code (str): The original code.
        func_node (Node): The node of the function to replace the body of.
        pipeline (Pipeline): The pipeline to use for generation.
    Returns:
        str: The altered code.
    """
    print(f"{func_id=}")
    func_id = int(func_id.split(",")[0]) #undo their string casting?
    func_node = funcs_list[func_id]
    print(f"using for generation: {func_node=}")
    
    
    
    if pipeline is None:
        print("no pipeline found, loading default one")
        pipeline = _make_pipeline("Vipitis/santacoder-finetuned-Shadertoys-fine")

    func_start_idx = _line_chr2char(old_code, func_node.start_point[0], func_node.start_point[1])
    body_node = func_node.child_by_field_name("body")
    body_start_idx = _line_chr2char(old_code, body_node.start_point[0], body_node.start_point[1])
    body_end_idx = _line_chr2char(old_code, body_node.end_point[0], body_node.end_point[1])
    print(f"{old_code[body_start_idx:body_end_idx]=}")
    model_context = old_code[:body_start_idx]
    generation = pipeline(model_context, max_new_tokens=(body_end_idx - body_start_idx)*2, return_full_text=False)[0]["generated_text"]
    print(f"{generation=}")
    first_gened_func = _parse_functions(old_code[func_start_idx:body_start_idx] + generation)[0] # truncate generation to a single function?
    # strip just the body.
    generated_body = first_gened_func.child_by_field_name("body").text.decode()
    print(f"{generated_body=}")
    altered_code = old_code[:body_start_idx] + generated_body + old_code[body_end_idx:]
    return altered_code

def add_history(func_id, orig_rtn, gened_rtn, history):
    # is this a list? or a JSON dict?
    history[func_id] =  (orig_rtn, gened_rtn)
    return history, history

def list_dropdown(in_code):
    funcs = _parse_functions(in_code)
    
    # print(f"updating drop down to:{func_identifiers=}")
    func_identifiers = [(idx,n.child_by_field_name("declarator").text.decode()) for idx, n in enumerate(funcs)]
    # funcs = [n for n in funcs] #wrapped as set to avoid json issues?
    print(f"updating drop down to:{func_identifiers}")
    return funcs, gr.Dropdown.update(choices=func_identifiers)

def construct_embed(source_url):
    shader_id = source_url.split("/")[-1]
    return f'<iframe width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/{shader_id}?gui=true&t=0&paused=true&muted=true" allowfullscreen></iframe>'

with gr.Blocks() as site:
    text_md = gr.Markdown(text)
    model_cp = gr.Textbox(value="Vipitis/santacoder-finetuned-Shadertoys-fine", label="Model Checkpoint (Enter to load!)", interactive=True)
    sample_idx = gr.Slider(minimum=0, maximum=num_samples, value=3211, label="pick sample from dataset", step=1.0)
    func_dropdown = gr.Dropdown(label="chose a function to modify") #breaks if I add a string in before that? 
    with gr.Row():
        gen_return_button = gr.Button("generate a alternate return statement", label="generate return")
        gen_func_button = gr.Button("generate an alternate function body", label="generate function")
        # update_funcs_button = gr.Button("update functions", label="update functions")
    render_button = gr.Button("render frame0 (can carsh the sapce on invalid shadercode)",label="render frame")
    time_slider = gr.Slider(minimum=0, maximum=10, value=0, label="time (update on release, also used to pick other functions as a bodge)", step=0.02)
    with gr.Row():
        with gr.Column():
            source_embed = gr.HTML('<iframe width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/WsBcWV?gui=true&t=0&paused=true&muted=true" allowfullscreen></iframe>', label="How this shader originally renders")
            rendered_frame = gr.Image(shape=(512, 420), label=f"rendered frame preview", type="pil") #colors are messed up?
        sample_code = gr.Code(label="Current Code (will update changes you generate)", language=None)
    
    sample_pass = gr.State(value={})
    pipe = gr.State(value=PIPE)
    funcs = gr.State(value=[])
    # hist_state = gr.State(Value={})
    # history_table = gr.JSON()
    
    model_cp.submit(fn=_make_pipeline, inputs=[model_cp], outputs=[pipe])
    sample_idx.release(fn=grab_sample, inputs=[sample_idx], outputs=[sample_pass, sample_code, source_embed, funcs, func_dropdown])
    # sample_idx.release(fn=list_dropdown, inputs=[sample_code], outputs=[funcs, func_dropdown]) #use multiple event handles to call other functions! seems to not work really well. always messes up
    gen_return_button.click(fn=alter_return, inputs=[sample_code, time_slider, pipe], outputs=[sample_code])
    gen_func_button.click(fn=alter_body, inputs=[sample_code, func_dropdown, funcs, pipe], outputs=[sample_code])
    # run_button.click(fn=add_history, inputs=[time_slider, sample_pass, sample_code, hist_state], outputs=[history_table, hist_state])
    # sample_idx.release(fn=construct_embed, inputs=[sample_idx], outputs=[source_embed]) #twice to make have different outputs?
    time_slider.release(fn=lambda code, time: asyncio.run(get_image(code, time)), inputs=[sample_code, time_slider], outputs=rendered_frame)
    render_button.click(fn=lambda code: asyncio.run(get_image(code)), inputs=[sample_code], outputs=rendered_frame)
    # run_button.click(fn=print, inputs=[model_cp, sample_idx], outputs=output)
site.launch()