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<!DOCTYPE html>
<html lang="de">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Uhrzeit lernen - Spiel für Kinder</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
    <style>
        @keyframes bounce {
            0%, 100% { transform: translateY(0); }
            50% { transform: translateY(-20px); }
        }
        
        @keyframes confetti {
            0% { transform: translateY(0) rotate(0deg); opacity: 1; }
            100% { transform: translateY(100vh) rotate(360deg); opacity: 0; }
        }
        
        .confetti {
            position: absolute;
            width: 15px;
            height: 15px;
            background-color: #f00;
            animation: confetti 3s ease-out forwards;
        }
        
        .clock-face {
            background-color: #FFFAF0;
            border: 8px solid #4B5563;
            box-shadow: 0 0 20px rgba(0,0,0,0.2);
        }
        
        .hour-hand {
            background-color: #EF4444; /* Rot für den Stundenzeiger */
            height: 8px;
            width: 30%;
            top: 50%;
            left: 20%;
            transform-origin: 100%;
            border-radius: 6px;
            transform: rotate(90deg);
            z-index: 2;
        }
        
        .minute-hand {
            background-color: #3B82F6; /* Blau für den Minutenzeiger */
            height: 6px;
            width: 40%;
            top: 50%;
            left: 10%;
            transform-origin: 100%;
            border-radius: 4px;
            transform: rotate(90deg);
            z-index: 3;
        }
        
        .correct-answer {
            animation: bounce 0.5s ease infinite;
            background-color: #10B981 !important;
            color: white !important;
        }
        
        .wrong-answer {
            background-color: #EF4444 !important;
            color: white !important;
        }
        
        .hint-bubble {
            position: absolute;
            background-color: #3B82F6;
            color: white;
            padding: 10px;
            border-radius: 10px;
            animation: float 3s ease-in-out infinite;
            z-index: 10;
        }
        
        @keyframes float {
            0%, 100% { transform: translateY(0); }
            50% { transform: translateY(-10px); }
        }
        
        /* Präzise Positionierung der Ziffern auf einem Kreis */
        .clock-number {
            position: absolute;
            font-size: 1.5rem;
            font-weight: bold;
            width: 32px;
            height: 32px;
            display: flex;
            align-items: center;
            justify-content: center;
            transform: translate(-50%, -50%);
            color: #4B5563;
            background-color: #FFFAF0;
            border-radius: 50%;
            z-index: 1;
        }
        
        /* Ticks für die Minuten */
        .clock-tick {
            position: absolute;
            background-color: #4B5563;
            width: 2px;
            height: 8px;
            transform-origin: 50% 100%;
            left: 50%;
            top: 10px;
        }
    </style>
</head>
<body class="bg-blue-50 min-h-screen flex flex-col items-center justify-center p-4">
    <div class="max-w-2xl w-full bg-white rounded-2xl shadow-xl p-6">
        <h1 class="text-3xl font-bold text-center text-blue-600 mb-2">Lerne die Uhrzeit!</h1>
        <p class="text-center text-gray-600 mb-6">Schau auf die Uhr und wähle die richtige Zeit aus.</p>
        
        <div class="flex flex-col md:flex-row items-center justify-between gap-8 mb-8">
            <!-- Analog Clock -->
            <div class="relative w-64 h-64 mx-auto md:mx-0 clock-face rounded-full">
                <!-- Clock center -->
                <div class="absolute w-4 h-4 bg-blue-600 rounded-full" style="top: 50%; left: 50%; transform: translate(-50%, -50%); z-index: 4;"></div>
                
                <!-- Clock hands -->
                <div class="hour-hand absolute"></div>
                <div class="minute-hand absolute"></div>
                
                <!-- Minute ticks -->
                <div id="clock-ticks"></div>
                
                <!-- Clock numbers 1-12 - mathematically precise circular positioning -->
                <!-- Using polar coordinates with radius 42% of clock diameter -->
                <div class="clock-number" style="top: 13.4%; left: 75%;">1</div>
                <div class="clock-number" style="top: 7.5%; left: 50%;">12</div>
                <div class="clock-number" style="top: 13.4%; left: 25%;">11</div>
                <div class="clock-number" style="top: 25%; left: 7.5%;">10</div>
                <div class="clock-number" style="top: 50%; left: 13.4%;">9</div>
                <div class="clock-number" style="top: 75%; left: 7.5%;">8</div>
                <div class="clock-number" style="top: 86.6%; left: 25%;">7</div>
                <div class="clock-number" style="top: 92.5%; left: 50%;">6</div>
                <div class="clock-number" style="top: 86.6%; left: 75%;">5</div>
                <div class="clock-number" style="top: 75%; left: 92.5%;">4</div>
                <div class="clock-number" style="top: 50%; left: 86.6%;">3</div>
                <div class="clock-number" style="top: 25%; left: 92.5%;">2</div>
            </div>
            
            <!-- Game info -->
            <div class="flex-1">
                <div class="bg-blue-100 rounded-lg p-4 mb-4">
                    <h2 class="font-bold text-blue-800 mb-2">Punkte: <span id="score">0</span></h2>
                    <div class="w-full bg-gray-200 rounded-full h-4">
                        <div id="progress-bar" class="bg-blue-600 h-4 rounded-full" style="width: 0%"></div>
                    </div>
                </div>
                
                <button id="hint-btn" class="bg-yellow-400 hover:bg-yellow-500 text-white font-bold py-2 px-4 rounded-full mb-4 transition-all flex items-center justify-center">
                    <i class="fas fa-lightbulb mr-2"></i> Tipp anzeigen
                </button>
                
                <div id="hint-container" class="hidden bg-blue-100 p-3 rounded-lg mb-4">
                    <p class="text-blue-800 font-medium" id="hint-text"></p>
                </div>
            </div>
        </div>
        
        <!-- Answer options -->
        <div class="grid grid-cols-1 md:grid-cols-3 gap-4 mb-6" id="options-container">
            <!-- Options will be inserted here by JavaScript -->
        </div>
        
        <!-- Feedback message -->
        <div id="feedback" class="text-center text-xl font-bold py-4 hidden"></div>
        
        <!-- Next button -->
        <button id="next-btn" class="hidden w-full bg-green-500 hover:bg-green-600 text-white font-bold py-3 px-4 rounded-lg transition-all">
            Weiter <i class="fas fa-arrow-right ml-2"></i>
        </button>
    </div>
    
    <!-- Audio elements -->
    <audio id="correct-sound" src="https://assets.mixkit.co/sfx/preview/mixkit-correct-answer-tone-2870.mp3"></audio>
    <audio id="wrong-sound" src="https://assets.mixkit.co/sfx/preview/mixkit-wrong-answer-fail-notification-946.mp3"></audio>
    
    <script>
        document.addEventListener('DOMContentLoaded', function() {
            // DOM elements
            const clockFace = document.querySelector('.clock-face');
            const hourHand = document.querySelector('.hour-hand');
            const minuteHand = document.querySelector('.minute-hand');
            const optionsContainer = document.getElementById('options-container');
            const feedbackElement = document.getElementById('feedback');
            const nextButton = document.getElementById('next-btn');
            const hintButton = document.getElementById('hint-btn');
            const hintContainer = document.getElementById('hint-container');
            const hintText = document.getElementById('hint-text');
            const scoreElement = document.getElementById('score');
            const progressBar = document.getElementById('progress-bar');
            const correctSound = document.getElementById('correct-sound');
            const wrongSound = document.getElementById('wrong-sound');
            const clockTicks = document.getElementById('clock-ticks');
            
            // Game variables
            let currentHour = 0;
            let currentMinute = 0;
            let correctAnswer = '';
            let score = 0;
            let questionsAnswered = 0;
            const totalQuestions = 10;
            let hintUsed = false;
            
            // Initialize game
            initGame();
            
            function initGame() {
                // Create minute ticks
                createMinuteTicks();
                generateRandomTime();
                updateClock();
                generateOptions();
                updateScore();
                questionsAnswered = 0;
                updateProgressBar();
                hintContainer.classList.add('hidden');
                hintUsed = false;
            }
            
            function createMinuteTicks() {
                clockTicks.innerHTML = '';
                for (let i = 0; i < 60; i++) {
                    const tick = document.createElement('div');
                    tick.className = 'clock-tick';
                    tick.style.transform = `rotate(${i * 6}deg)`;
                    
                    // Make the 5-minute ticks longer
                    if (i % 5 === 0) {
                        tick.style.height = '12px';
                    }
                    
                    clockTicks.appendChild(tick);
                }
            }
            
            function generateRandomTime() {
                // Generate random hour (1-12) and minute (0-55, in 5-minute increments)
                currentHour = Math.floor(Math.random() * 12) + 1;
                currentMinute = Math.floor(Math.random() * 12) * 5;
                
                // Format the correct answer
                const formattedHour = currentHour < 10 ? `0${currentHour}` : currentHour;
                const formattedMinute = currentMinute < 10 ? `0${currentMinute}` : currentMinute;
                correctAnswer = `${formattedHour}:${formattedMinute}`;
                
                console.log(`Correct time set to: ${currentHour}:${currentMinute}`);
            }
            
            function updateClock() {
                // Calculate angles for clock hands
                // Hour hand moves 30 degrees per hour + 0.5 degrees per minute
                const hourAngle = (currentHour % 12) * 30 + (currentMinute / 2) + 90;
                // Minute hand moves 6 degrees per minute
                const minuteAngle = currentMinute * 6 + 90;
                
                // Apply rotation to clock hands
                hourHand.style.transform = `rotate(${hourAngle}deg)`;
                minuteHand.style.transform = `rotate(${minuteAngle}deg)`;
                
                console.log(`Clock updated - Hour: ${currentHour}, Minute: ${currentMinute}`);
                console.log(`Hour angle: ${hourAngle}°, Minute angle: ${minuteAngle}°`);
            }
            
            function generateOptions() {
                optionsContainer.innerHTML = '';
                
                // Create 3 options (1 correct, 2 incorrect)
                const options = [correctAnswer];
                
                // Generate 2 incorrect options
                while (options.length < 3) {
                    let wrongHour = Math.floor(Math.random() * 12) + 1;
                    let wrongMinute = Math.floor(Math.random() * 12) * 5;
                    
                    // Make sure wrong time is different from correct time
                    if (wrongHour === currentHour && wrongMinute === currentMinute) {
                        wrongHour = (wrongHour % 12) + 1;
                    }
                    
                    const formattedWrongHour = wrongHour < 10 ? `0${wrongHour}` : wrongHour;
                    const formattedWrongMinute = wrongMinute < 10 ? `0${wrongMinute}` : wrongMinute;
                    const wrongOption = `${formattedWrongHour}:${formattedWrongMinute}`;
                    
                    // Make sure all options are unique
                    if (!options.includes(wrongOption)) {
                        options.push(wrongOption);
                    }
                }
                
                // Shuffle options
                options.sort(() => Math.random() - 0.5);
                
                // Create buttons for each option
                options.forEach(option => {
                    const button = document.createElement('button');
                    button.textContent = option;
                    button.className = 'bg-blue-100 hover:bg-blue-200 text-blue-800 font-bold py-4 px-4 rounded-lg text-xl transition-all';
                    button.addEventListener('click', () => checkAnswer(option));
                    optionsContainer.appendChild(button);
                });
                
                // Generate hint text
                generateHint();
            }
            
            function generateHint() {
                const hourText = currentHour === 1 ? 'Stunde' : 'Stunden';
                const minuteText = currentMinute === 1 ? 'Minute' : 'Minuten';
                
                hintText.textContent = `Der große Zeiger (blau) zeigt auf ${currentMinute} ${minuteText} und der kleine Zeiger (rot) zeigt auf ${currentHour} ${hourText}.`;
            }
            
            function checkAnswer(selectedAnswer) {
                // Disable all option buttons
                const optionButtons = document.querySelectorAll('#options-container button');
                optionButtons.forEach(button => {
                    button.disabled = true;
                    button.classList.remove('hover:bg-blue-200');
                    
                    if (button.textContent === correctAnswer) {
                        button.classList.add('correct-answer');
                    } else if (button.textContent === selectedAnswer && selectedAnswer !== correctAnswer) {
                        button.classList.add('wrong-answer');
                    }
                });
                
                // Check if answer is correct
                if (selectedAnswer === correctAnswer) {
                    // Correct answer
                    feedbackElement.textContent = 'Richtig! 🎉';
                    feedbackElement.className = 'text-center text-xl font-bold py-4 text-green-600';
                    correctSound.play();
                    score += hintUsed ? 5 : 10; // Give less points if hint was used
                    createConfetti();
                } else {
                    // Wrong answer
                    feedbackElement.textContent = `Falsch! Die richtige Antwort ist ${correctAnswer}.`;
                    feedbackElement.className = 'text-center text-xl font-bold py-4 text-red-600';
                    wrongSound.play();
                }
                
                feedbackElement.classList.remove('hidden');
                nextButton.classList.remove('hidden');
                questionsAnswered++;
                updateScore();
                updateProgressBar();
            }
            
            function createConfetti() {
                const colors = ['#EF4444', '#3B82F6', '#10B981', '#F59E0B', '#8B5CF6'];
                
                for (let i = 0; i < 50; i++) {
                    const confetti = document.createElement('div');
                    confetti.className = 'confetti';
                    confetti.style.left = Math.random() * 100 + 'vw';
                    confetti.style.backgroundColor = colors[Math.floor(Math.random() * colors.length)];
                    confetti.style.animationDuration = Math.random() * 2 + 2 + 's';
                    confetti.style.animationDelay = Math.random() * 2 + 's';
                    
                    // Random shape (circle or square)
                    if (Math.random() > 0.5) {
                        confetti.style.borderRadius = '50%';
                    }
                    
                    document.body.appendChild(confetti);
                    
                    // Remove confetti after animation
                    setTimeout(() => {
                        confetti.remove();
                    }, 5000);
                }
            }
            
            function updateScore() {
                scoreElement.textContent = score;
            }
            
            function updateProgressBar() {
                const progress = (questionsAnswered / totalQuestions) * 100;
                progressBar.style.width = `${progress}%`;
                
                if (questionsAnswered >= totalQuestions) {
                    // Game over
                    setTimeout(() => {
                        alert(`Spiel beendet! Dein Punktestand: ${score}`);
                        initGame(); // Restart game
                    }, 1000);
                }
            }
            
            // Event listeners
            nextButton.addEventListener('click', function() {
                feedbackElement.classList.add('hidden');
                nextButton.classList.add('hidden');
                generateRandomTime();
                updateClock();
                generateOptions();
                hintContainer.classList.add('hidden');
                hintUsed = false;
            });
            
            hintButton.addEventListener('click', function() {
                hintContainer.classList.toggle('hidden');
                if (!hintContainer.classList.contains('hidden')) {
                    hintUsed = true;
                }
            });
            
            // Make clock draggable for fun
            let isDragging = false;
            let startX, startY, initialX, initialY;
            
            clockFace.addEventListener('mousedown', function(e) {
                isDragging = true;
                startX = e.clientX;
                startY = e.clientY;
                initialX = clockFace.offsetLeft;
                initialY = clockFace.offsetTop;
                clockFace.style.cursor = 'grabbing';
                clockFace.style.transition = 'none';
                document.addEventListener('mousemove', dragClock);
                document.addEventListener('mouseup', stopDrag);
            });
            
            function dragClock(e) {
                if (!isDragging) return;
                const dx = e.clientX - startX;
                const dy = e.clientY - startY;
                clockFace.style.left = `${initialX + dx}px`;
                clockFace.style.top = `${initialY + dy}px`;
            }
            
            function stopDrag() {
                isDragging = false;
                clockFace.style.cursor = 'grab';
                clockFace.style.transition = 'all 0.3s ease';
                document.removeEventListener('mousemove', dragClock);
                document.removeEventListener('mouseup', stopDrag);
                
                // Snap back to original position after a delay
                setTimeout(() => {
                    clockFace.style.left = '';
                    clockFace.style.top = '';
                }, 1000);
            }
            
            // Also make clock draggable on touch devices
            clockFace.addEventListener('touchstart', function(e) {
                isDragging = true;
                startX = e.touches[0].clientX;
                startY = e.touches[0].clientY;
                initialX = clockFace.offsetLeft;
                initialY = clockFace.offsetTop;
                clockFace.style.cursor = 'grabbing';
                clockFace.style.transition = 'none';
                e.preventDefault();
            });
            
            clockFace.addEventListener('touchmove', function(e) {
                if (!isDragging) return;
                const dx = e.touches[0].clientX - startX;
                const dy = e.touches[0].clientY - startY;
                clockFace.style.left = `${initialX + dx}px`;
                clockFace.style.top = `${initialY + dy}px`;
                e.preventDefault();
            });
            
            clockFace.addEventListener('touchend', function() {
                isDragging = false;
                clockFace.style.cursor = 'grab';
                clockFace.style.transition = 'all 0.3s ease';
                
                // Snap back to original position after a delay
                setTimeout(() => {
                    clockFace.style.left = '';
                    clockFace.style.top = '';
                }, 1000);
            });
        });
    </script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=ThetaPhiPsi/the-clock" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
</html>