File size: 6,752 Bytes
2485dd8
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
import {useContext, useEffect, useMemo, useRef, useState} from 'react';
import socketIOClient, {Socket} from 'socket.io-client';
import useStable from './useStable';
import {v4 as uuidv4} from 'uuid';
import {SocketContext} from './useSocket';
import {AppResetKeyContext} from './App';
import Backdrop from '@mui/material/Backdrop';
import CircularProgress from '@mui/material/CircularProgress';
import Typography from '@mui/material/Typography';
import {getURLParams} from './URLParams';

// The time to wait before showing a "disconnected" screen upon initial app load
const INITIAL_DISCONNECT_SCREEN_DELAY = 2000;
const SERVER_URL_DEFAULT = `${window.location.protocol === "https:" ? "wss" : "ws"
                    }://${window.location.host}`;
                    
export default function SocketWrapper({children}) {
  const [socket, setSocket] = useState<Socket | null>(null);
  const [connected, setConnected] = useState<boolean | null>(null);
  // Default to true:
  const [willAttemptReconnect] = useState<boolean>(true);
  const serverIDRef = useRef<string | null>(null);

  const setAppResetKey = useContext(AppResetKeyContext);

  /**
   * Previously we had stored the clientID in local storage, but in that case
   * if a user refreshes their page they'll still have the same clientID, and
   * will be put back into the same room, which may be confusing if they're trying
   * to join a new room or reset the app interface. So now clientIDs persist only as
   * long as the react app full lifecycle
   */
  const clientID = useStable<string>(() => {
    const newID = uuidv4();
    // Set the clientID in session storage so if the page reloads the person
    // still retains their member/room config
    return newID;
  });

  const socketObject = useMemo(
    () => ({socket, clientID, connected: connected ?? false}),
    [socket, clientID, connected],
  );

  useEffect(() => {
    const queryParams = {
      clientID: clientID,
    };

    const serverURLFromParams = getURLParams().serverURL;
    const serverURL = serverURLFromParams ?? SERVER_URL_DEFAULT;

    console.log(
      `Opening socket connection to ${
        serverURL?.length === 0 ? 'window.location.host' : serverURL
      } with query params:`,
      queryParams,
    );

    const newSocket: Socket = socketIOClient(serverURL, {
      query: queryParams,
      // Normally socket.io will fallback to http polling, but we basically never
      // want that because that'd mean awful performance. It'd be better for the app
      // to simply break in that case and not connect.
      transports: ['websocket'],
      path: '/ws/socket.io'
    });

    const onServerID = (serverID: string) => {
      console.debug('Received server ID:', serverID);
      if (serverIDRef.current != null) {
        if (serverIDRef.current !== serverID) {
          console.error(
            'Server ID changed. Resetting the app using the app key',
          );
          setAppResetKey(serverID);
        }
      }
      serverIDRef.current = serverID;
    };

    newSocket.on('server_id', onServerID);

    setSocket(newSocket);

    return () => {
      newSocket.off('server_id', onServerID);
      console.log(
        'Closing socket connection in the useEffect cleanup function...',
      );
      newSocket.disconnect();
      setSocket(null);
    };
  }, [clientID, setAppResetKey]);

  useEffect(() => {
    if (socket != null) {
      const onAny = (eventName: string, ...args) => {
        console.debug(`[event: ${eventName}] args:`, ...args);
      };

      socket.onAny(onAny);

      return () => {
        socket.offAny(onAny);
      };
    }
    return () => {};
  }, [socket]);

  useEffect(() => {
    if (socket != null) {
      const onConnect = (...args) => {
        console.debug('Connected to server with args:', ...args);
        setConnected(true);
      };

      const onConnectError = (err) => {
        console.error(`Connection error due to ${err.message}`);
      };

      const onDisconnect = (reason) => {
        setConnected(false);
        console.log(`Disconnected due to ${reason}`);
      };

      socket.on('connect', onConnect);
      socket.on('connect_error', onConnectError);
      socket.on('disconnect', onDisconnect);

      return () => {
        socket.off('connect', onConnect);
        socket.off('connect_error', onConnectError);
        socket.off('disconnect', onDisconnect);
      };
    }
  }, [socket]);

  useEffect(() => {
    if (socket != null) {
      const onReconnectError = (err) => {
        console.log(`Reconnect error due to ${err.message}`);
      };

      socket.io.on('reconnect_error', onReconnectError);

      const onError = (err) => {
        console.log(`General socket error with message ${err.message}`);
      };
      socket.io.on('error', onError);

      const onReconnect = (attempt) => {
        console.log(`Reconnected after ${attempt} attempt(s)`);
      };
      socket.io.on('reconnect', onReconnect);

      const disconnectOnBeforeUnload = () => {
        console.log('Disconnecting due to beforeunload event...');
        socket.disconnect();
        setSocket(null);
      };
      window.addEventListener('beforeunload', disconnectOnBeforeUnload);

      return () => {
        socket.io.off('reconnect_error', onReconnectError);
        socket.io.off('error', onError);
        socket.io.off('reconnect', onReconnect);
        window.removeEventListener('beforeunload', disconnectOnBeforeUnload);
      };
    }
  }, [clientID, setAppResetKey, socket]);

  /**
   * Wait to show the disconnected screen on initial app load
   */
  useEffect(() => {
    window.setTimeout(() => {
      setConnected((prev) => {
        if (prev === null) {
          return false;
        }
        return prev;
      });
    }, INITIAL_DISCONNECT_SCREEN_DELAY);
  }, []);

  return (
    <SocketContext.Provider value={socketObject}>
      {children}

      <Backdrop
        open={connected === false && willAttemptReconnect === true}
        sx={{
          color: '#fff',
          zIndex: (theme) => theme.zIndex.drawer + 1,
        }}>
        <div
          style={{
            alignItems: 'center',
            flexDirection: 'column',
            textAlign: 'center',
          }}>
          <CircularProgress color="inherit" />
          <Typography
            align="center"
            fontSize={{sm: 18, xs: 16}}
            sx={{
              fontFamily:
                'ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, "Liberation Mono", "Courier New", monospace',
              fontWeight: 'bold',
            }}>
            {'Disconnected. Attempting to reconnect...'}
          </Typography>
        </div>
      </Backdrop>
    </SocketContext.Provider>
  );
}