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'use strict';
/**
* @fileoverview A utility for retrying failed async method calls.
*/
/* global setTimeout, clearTimeout */
//-----------------------------------------------------------------------------
// Constants
//-----------------------------------------------------------------------------
const MAX_TASK_TIMEOUT = 60000;
const MAX_TASK_DELAY = 100;
const MAX_CONCURRENCY = 1000;
//-----------------------------------------------------------------------------
// Helpers
//-----------------------------------------------------------------------------
/**
* Logs a message to the console if the DEBUG environment variable is set.
* @param {string} message The message to log.
* @returns {void}
*/
function debug(message) {
if (globalThis?.process?.env.DEBUG === "@hwc/retry") {
console.debug(message);
}
}
/*
* The following logic has been extracted from graceful-fs.
*
* The ISC License
*
* Copyright (c) 2011-2023 Isaac Z. Schlueter, Ben Noordhuis, and Contributors
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR
* IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/**
* Checks if it is time to retry a task based on the timestamp and last attempt time.
* @param {RetryTask} task The task to check.
* @param {number} maxDelay The maximum delay for the queue.
* @returns {boolean} true if it is time to retry, false otherwise.
*/
function isTimeToRetry(task, maxDelay) {
const timeSinceLastAttempt = Date.now() - task.lastAttempt;
const timeSinceStart = Math.max(task.lastAttempt - task.timestamp, 1);
const desiredDelay = Math.min(timeSinceStart * 1.2, maxDelay);
return timeSinceLastAttempt >= desiredDelay;
}
/**
* Checks if it is time to bail out based on the given timestamp.
* @param {RetryTask} task The task to check.
* @param {number} timeout The timeout for the queue.
* @returns {boolean} true if it is time to bail, false otherwise.
*/
function isTimeToBail(task, timeout) {
return task.age > timeout;
}
/**
* Creates a new promise with resolve and reject functions.
* @returns {{promise:Promise<any>, resolve:(value:any) => any, reject: (value:any) => any}} A new promise.
*/
function createPromise() {
if (Promise.withResolvers) {
return Promise.withResolvers();
}
let resolve, reject;
const promise = new Promise((res, rej) => {
resolve = res;
reject = rej;
});
if (resolve === undefined || reject === undefined) {
throw new Error("Promise executor did not initialize resolve or reject.");
}
return { promise, resolve, reject };
}
/**
* A class to represent a task in the retry queue.
*/
class RetryTask {
/**
* The unique ID for the task.
* @type {string}
*/
id = Math.random().toString(36).slice(2);
/**
* The function to call.
* @type {Function}
*/
fn;
/**
* The error that was thrown.
* @type {Error}
*/
error;
/**
* The timestamp of the task.
* @type {number}
*/
timestamp = Date.now();
/**
* The timestamp of the last attempt.
* @type {number}
*/
lastAttempt = this.timestamp;
/**
* The resolve function for the promise.
* @type {Function}
*/
resolve;
/**
* The reject function for the promise.
* @type {Function}
*/
reject;
/**
* The AbortSignal to monitor for cancellation.
* @type {AbortSignal|undefined}
*/
signal;
/**
* Creates a new instance.
* @param {Function} fn The function to call.
* @param {Error} error The error that was thrown.
* @param {Function} resolve The resolve function for the promise.
* @param {Function} reject The reject function for the promise.
* @param {AbortSignal|undefined} signal The AbortSignal to monitor for cancellation.
*/
constructor(fn, error, resolve, reject, signal) {
this.fn = fn;
this.error = error;
this.timestamp = Date.now();
this.lastAttempt = Date.now();
this.resolve = resolve;
this.reject = reject;
this.signal = signal;
}
/**
* Gets the age of the task.
* @returns {number} The age of the task in milliseconds.
* @readonly
*/
get age() {
return Date.now() - this.timestamp;
}
}
//-----------------------------------------------------------------------------
// Exports
//-----------------------------------------------------------------------------
/**
* A class that manages a queue of retry jobs.
*/
class Retrier {
/**
* Represents the queue for processing tasks.
* @type {Array<RetryTask>}
*/
#retrying = [];
/**
* Represents the queue for pending tasks.
* @type {Array<Function>}
*/
#pending = [];
/**
* The number of tasks currently being processed.
* @type {number}
*/
#working = 0;
/**
* The timeout for the queue.
* @type {number}
*/
#timeout;
/**
* The maximum delay for the queue.
* @type {number}
*/
#maxDelay;
/**
* The setTimeout() timer ID.
* @type {NodeJS.Timeout|undefined}
*/
#timerId;
/**
* The function to call.
* @type {Function}
*/
#check;
/**
* The maximum number of concurrent tasks.
* @type {number}
*/
#concurrency;
/**
* Creates a new instance.
* @param {Function} check The function to call.
* @param {object} [options] The options for the instance.
* @param {number} [options.timeout] The timeout for the queue.
* @param {number} [options.maxDelay] The maximum delay for the queue.
* @param {number} [options.concurrency] The maximum number of concurrent tasks.
*/
constructor(check, { timeout = MAX_TASK_TIMEOUT, maxDelay = MAX_TASK_DELAY, concurrency = MAX_CONCURRENCY } = {}) {
if (typeof check !== "function") {
throw new Error("Missing function to check errors");
}
this.#check = check;
this.#timeout = timeout;
this.#maxDelay = maxDelay;
this.#concurrency = concurrency;
}
/**
* Gets the number of tasks waiting to be retried.
* @returns {number} The number of tasks in the retry queue.
*/
get retrying() {
return this.#retrying.length;
}
/**
* Gets the number of tasks waiting to be processed in the pending queue.
* @returns {number} The number of tasks in the pending queue.
*/
get pending() {
return this.#pending.length;
}
/**
* Gets the number of tasks currently being processed.
* @returns {number} The number of tasks currently being processed.
*/
get working() {
return this.#working;
}
/**
* Calls the function and retries if it fails.
* @param {Function} fn The function to call.
* @param {Object} options The options for the job.
* @param {AbortSignal} [options.signal] The AbortSignal to monitor for cancellation.
* @param {Promise<any>} options.promise The promise to return when the function settles.
* @param {Function} options.resolve The resolve function for the promise.
* @param {Function} options.reject The reject function for the promise.
* @returns {Promise<any>} A promise that resolves when the function is
* called successfully.
*/
#call(fn, { signal, promise, resolve, reject }) {
let result;
try {
result = fn();
} catch (/** @type {any} */ error) {
reject(new Error(`Synchronous error: ${error.message}`, { cause: error }));
return promise;
}
// if the result is not a promise then reject an error
if (!result || typeof result.then !== "function") {
reject(new Error("Result is not a promise."));
return promise;
}
this.#working++;
promise.finally(() => {
this.#working--;
this.#processPending();
})
// `promise.finally` creates a new promise that may be rejected, so it must be handled.
.catch(() => { });
// call the original function and catch any ENFILE or EMFILE errors
Promise.resolve(result)
.then(value => {
debug("Function called successfully without retry.");
resolve(value);
})
.catch(error => {
if (!this.#check(error)) {
reject(error);
return;
}
const task = new RetryTask(fn, error, resolve, reject, signal);
debug(`Function failed, queuing for retry with task ${task.id}.`);
this.#retrying.push(task);
signal?.addEventListener("abort", () => {
debug(`Task ${task.id} was aborted due to AbortSignal.`);
reject(signal.reason);
});
this.#processQueue();
});
return promise;
}
/**
* Adds a new retry job to the queue.
* @param {Function} fn The function to call.
* @param {object} [options] The options for the job.
* @param {AbortSignal} [options.signal] The AbortSignal to monitor for cancellation.
* @returns {Promise<any>} A promise that resolves when the queue is
* processed.
*/
retry(fn, { signal } = {}) {
signal?.throwIfAborted();
const { promise, resolve, reject } = createPromise();
this.#pending.push(() => this.#call(fn, { signal, promise, resolve, reject }));
this.#processPending();
return promise;
}
/**
* Processes the pending queue and the retry queue.
* @returns {void}
*/
#processAll() {
if (this.pending) {
this.#processPending();
}
if (this.retrying) {
this.#processQueue();
}
}
/**
* Processes the pending queue to see which tasks can be started.
* @returns {void}
*/
#processPending() {
debug(`Processing pending tasks: ${this.pending} pending, ${this.working} working.`);
const available = this.#concurrency - this.working;
if (available <= 0) {
return;
}
const count = Math.min(this.pending, available);
for (let i = 0; i < count; i++) {
const task = this.#pending.shift();
task?.();
}
debug(`Processed pending tasks: ${this.pending} pending, ${this.working} working.`);
}
/**
* Processes the queue.
* @returns {void}
*/
#processQueue() {
// clear any timer because we're going to check right now
clearTimeout(this.#timerId);
this.#timerId = undefined;
debug(`Processing retry queue: ${this.retrying} retrying, ${this.working} working.`);
const processAgain = () => {
this.#timerId = setTimeout(() => this.#processAll(), 0);
};
// if there's nothing in the queue, we're done
const task = this.#retrying.shift();
if (!task) {
debug("Queue is empty, exiting.");
if (this.pending) {
processAgain();
}
return;
}
// if it's time to bail, then bail
if (isTimeToBail(task, this.#timeout)) {
debug(`Task ${task.id} was abandoned due to timeout.`);
task.reject(task.error);
processAgain();
return;
}
// if it's not time to retry, then wait and try again
if (!isTimeToRetry(task, this.#maxDelay)) {
debug(`Task ${task.id} is not ready to retry, skipping.`);
this.#retrying.push(task);
processAgain();
return;
}
// otherwise, try again
task.lastAttempt = Date.now();
// Promise.resolve needed in case it's a thenable but not a Promise
Promise.resolve(task.fn())
// @ts-ignore because we know it's any
.then(result => {
debug(`Task ${task.id} succeeded after ${task.age}ms.`);
task.resolve(result);
})
// @ts-ignore because we know it's any
.catch(error => {
if (!this.#check(error)) {
debug(`Task ${task.id} failed with non-retryable error: ${error.message}.`);
task.reject(error);
return;
}
// update the task timestamp and push to back of queue to try again
task.lastAttempt = Date.now();
this.#retrying.push(task);
debug(`Task ${task.id} failed, requeueing to try again.`);
})
.finally(() => {
this.#processAll();
});
}
}
exports.Retrier = Retrier;
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