Spaces:
Running
Running
File size: 2,303 Bytes
78c921d |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 |
// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
import { BodyCompressionMethod } from './body-compression-method.mjs';
import { CompressionType } from './compression-type.mjs';
/**
* Optional compression for the memory buffers constituting IPC message
* bodies. Intended for use with RecordBatch but could be used for other
* message types
*/
export class BodyCompression {
constructor() {
this.bb = null;
this.bb_pos = 0;
}
__init(i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsBodyCompression(bb, obj) {
return (obj || new BodyCompression()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsBodyCompression(bb, obj) {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new BodyCompression()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
/**
* Compressor library.
* For LZ4_FRAME, each compressed buffer must consist of a single frame.
*/
codec() {
const offset = this.bb.__offset(this.bb_pos, 4);
return offset ? this.bb.readInt8(this.bb_pos + offset) : CompressionType.LZ4_FRAME;
}
/**
* Indicates the way the record batch body was compressed
*/
method() {
const offset = this.bb.__offset(this.bb_pos, 6);
return offset ? this.bb.readInt8(this.bb_pos + offset) : BodyCompressionMethod.BUFFER;
}
static startBodyCompression(builder) {
builder.startObject(2);
}
static addCodec(builder, codec) {
builder.addFieldInt8(0, codec, CompressionType.LZ4_FRAME);
}
static addMethod(builder, method) {
builder.addFieldInt8(1, method, BodyCompressionMethod.BUFFER);
}
static endBodyCompression(builder) {
const offset = builder.endObject();
return offset;
}
static createBodyCompression(builder, codec, method) {
BodyCompression.startBodyCompression(builder);
BodyCompression.addCodec(builder, codec);
BodyCompression.addMethod(builder, method);
return BodyCompression.endBodyCompression(builder);
}
}
//# sourceMappingURL=body-compression.mjs.map
|