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import Phaser from 'phaser';

const config = { 
    type: Phaser.AUTO, 
    width: 800, 
    height: 600, 
    scene: { 
        preload: preload, 
        create: create, 
        update: update 
    } 
};

const game = new Phaser.Game(config);

let score = 0; 
let scoreText;

function preload() { 
    // load assets 
}

function create() { 
    // create game objects 
    scoreText = this.add.text(16, 16, 'Score: 0', { fontSize: '32px', fill: '#000' }); 
}

function update() { 
    // update game logic 
    scoreText.setText(`Score: ${score}`); 
}

function increaseScore(points) { 
    score += points; 
}

function displayAchievement(achievement) { 
    // display achievement on screen 
}

// integrate with AI assistant to update score and achievements based on performance