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import { useState, useEffect } from 'react'
import './App.css'

// Game question structure
interface ComparisonQuestion {
  leftSide: string[];
  rightSide: string[];
  isEqual: boolean;
  secondStepQuestion: 'more' | 'fewer';
}

// Game states
type GameStep = 'step1' | 'step2' | 'correct-step1' | 'correct-step2';

function App() {
  const [currentQuestion, setCurrentQuestion] = useState<ComparisonQuestion | null>(null);
  const [gameStep, setGameStep] = useState<GameStep>('step1');
  const [feedback, setFeedback] = useState('');
  const [showFeedback, setShowFeedback] = useState(false);
  const [buttonLabels, setButtonLabels] = useState({ equal: 'Equal', notEqual: 'Not Equal' });
  const [questionTitle, setQuestionTitle] = useState('Are they equal?');

  // Emoji pools for different categories
  const emojiCategories = {
    animals: ['🐶', '🐱', '🐭', '🐹', '🐰', '🦊', '🐻', '🐼', '🐸', '🐷'],
    fruits: ['🍎', '🍊', '🍋', '🍌', '🍉', '🍇', '🍓', '🫐', '🍒', '🥝'],
    objects: ['⚽', '🏀', '🎾', '🏈', '🎱', '🎪', '🎨', '🎭', '🎪', '🎯'],
    hearts: ['💙', '💚', '💛', '💜', '🤍', '🖤', '🤎', '💗', '💖', '💕'],
    stars: ['⭐', '🌟', '💫', '✨', '🌠', '⚡', '🔥', '❄️', '☀️', '🌙']
  };

  // Generate random button labels and question title
  const generateButtonLabels = () => {
    const equalOptions = ['Equal', 'Same'];
    const notEqualOptions = ['Not Equal', 'Different'];
    
    return {
      equal: equalOptions[Math.floor(Math.random() * equalOptions.length)],
      notEqual: notEqualOptions[Math.floor(Math.random() * notEqualOptions.length)]
    };
  };

  const generateQuestionTitle = () => {
    const titleOptions = ['Are they equal?', 'Are they same?'];
    return titleOptions[Math.floor(Math.random() * titleOptions.length)];
  };

  // Generate a random question
  const generateQuestion = (): ComparisonQuestion => {
    const categories = Object.keys(emojiCategories) as (keyof typeof emojiCategories)[];
    const selectedCategory = categories[Math.floor(Math.random() * categories.length)];
    const emojis = emojiCategories[selectedCategory];
    
    // Pick a random emoji for this question
    const emoji = emojis[Math.floor(Math.random() * emojis.length)];
    
    // Generate counts (1-10)
    const leftCount = Math.floor(Math.random() * 10) + 1;
    let rightCount = Math.floor(Math.random() * 10) + 1;
    
    // 50% chance of making them equal
    const shouldBeEqual = Math.random() < 0.5;
    if (shouldBeEqual) {
      rightCount = leftCount;
    }
    
    // Create arrays with repeated emoji
    const leftSide = Array(leftCount).fill(emoji);
    const rightSide = Array(rightCount).fill(emoji);
    
    // Determine second step question type
    const secondStepQuestion: 'more' | 'fewer' = Math.random() < 0.5 ? 'more' : 'fewer';
    
    // Generate new button labels and question title for this question
    setButtonLabels(generateButtonLabels());
    setQuestionTitle(generateQuestionTitle());
    
    return {
      leftSide,
      rightSide,
      isEqual: leftCount === rightCount,
      secondStepQuestion
    };
  };

  // Initialize with first question
  useEffect(() => {
    setCurrentQuestion(generateQuestion());
  }, []);

  // Safety effect: if we're in step 2 but sides are equal, generate new question
  useEffect(() => {
    if (currentQuestion && 
        (gameStep === 'step2' || gameStep === 'correct-step2') && 
        currentQuestion.leftSide.length === currentQuestion.rightSide.length) {
      // Generate new question and go back to step 1
      setTimeout(() => {
        setCurrentQuestion(generateQuestion());
        setGameStep('step1');
      }, 1000);
    }
  }, [currentQuestion, gameStep]);

  // Handle step 1 answer (equal/not equal)
  const handleStep1Answer = (answer: 'equal' | 'not-equal') => {
    if (!currentQuestion) return;
    
    const isCorrect = (answer === 'equal') === currentQuestion.isEqual;
    
    if (isCorrect) {
      setFeedback('Correct! 🎉');
      setShowFeedback(true);
      setGameStep('correct-step1');
      
      // If they correctly identified as "equal", generate new question
      // If they correctly identified as "not equal", proceed to step 2
      if (answer === 'equal') {
        // Generate new question after delay
        setTimeout(() => {
          setCurrentQuestion(generateQuestion());
          setGameStep('step1');
          setShowFeedback(false);
          setFeedback('');
        }, 2000);
      } else {
        // Proceed to step 2 only if they are NOT equal
        setTimeout(() => {
          setGameStep('step2');
          setShowFeedback(false);
          setFeedback('');
        }, 1500);
      }
    } else {
      setFeedback('Try again! 🤔');
      setShowFeedback(true);
      setTimeout(() => {
        setShowFeedback(false);
        setFeedback('');
      }, 1000);
    }
  };

  // Handle step 2 answer (more/fewer)
  const handleStep2Answer = (answer: 'left' | 'right') => {
    if (!currentQuestion) return;
    
    const leftCount = currentQuestion.leftSide.length;
    const rightCount = currentQuestion.rightSide.length;
    
    // Safety check: if sides are equal, this shouldn't happen in step 2
    if (leftCount === rightCount) {
      // Generate new question and go back to step 1
      setCurrentQuestion(generateQuestion());
      setGameStep('step1');
      return;
    }
    
    let isCorrect = false;
    
    if (currentQuestion.secondStepQuestion === 'more') {
      if (leftCount > rightCount && answer === 'left') isCorrect = true;
      if (rightCount > leftCount && answer === 'right') isCorrect = true;
    } else { // fewer
      if (leftCount < rightCount && answer === 'left') isCorrect = true;
      if (rightCount < leftCount && answer === 'right') isCorrect = true;
    }
    
    if (isCorrect) {
      setFeedback('Excellent! 🌟');
      setShowFeedback(true);
      setGameStep('correct-step2');
      
      // Generate new question after delay
      setTimeout(() => {
        setCurrentQuestion(generateQuestion());
        setGameStep('step1');
        setShowFeedback(false);
        setFeedback('');
      }, 2000);
    } else {
      setFeedback('Try again! 🤔');
      setShowFeedback(true);
      setTimeout(() => {
        setShowFeedback(false);
        setFeedback('');
      }, 1000);
    }
  };

  // Render emoji grid
  const renderEmojiSide = (emojis: string[], side: 'left' | 'right') => {
    const gridClass = `emoji-grid ${side}`;
    return (
      <div className={gridClass}>
        {emojis.map((emoji, index) => (
          <span key={index} className="emoji-item">
            {emoji}
          </span>
        ))}
      </div>
    );
  };

  if (!currentQuestion) {
    return <div className="loading">Loading...</div>;
  }

  return (
    <div className="equal-game">
      {gameStep === 'step1' || gameStep === 'correct-step1' ? (
        // Step 1: Are they equal?
        <>
          <h1 className="question-title">{questionTitle}</h1>
          
          <div className="comparison-container">
            <div className="side-container">
              {renderEmojiSide(currentQuestion.leftSide, 'left')}
              <div className="count-display">{currentQuestion.leftSide.length}</div>
            </div>
            
            <div className="vs-divider">VS</div>
            
            <div className="side-container">
              {renderEmojiSide(currentQuestion.rightSide, 'right')}
              <div className="count-display">{currentQuestion.rightSide.length}</div>
            </div>
          </div>
          
          {gameStep === 'step1' && (
            <div className="answer-buttons">
              <button 
                className="answer-btn equal-btn"
                onClick={() => handleStep1Answer('equal')}
              >
                {buttonLabels.equal}
              </button>
              <button 
                className="answer-btn not-equal-btn"
                onClick={() => handleStep1Answer('not-equal')}
              >
                {buttonLabels.notEqual}
              </button>
            </div>
          )}
        </>
      ) : (
        // Step 2: Which side has more/fewer? (Only if sides are NOT equal)
        currentQuestion.leftSide.length !== currentQuestion.rightSide.length ? (
          <>
            <h1 className="question-title">
              Which side has {currentQuestion.secondStepQuestion}?
            </h1>
            
            <div className="comparison-container">
              <div className="side-container clickable" onClick={() => handleStep2Answer('left')}>
                {renderEmojiSide(currentQuestion.leftSide, 'left')}
                <div className="count-display">{currentQuestion.leftSide.length}</div>
              </div>
              
              <div className="vs-divider">VS</div>
              
              <div className="side-container clickable" onClick={() => handleStep2Answer('right')}>
                {renderEmojiSide(currentQuestion.rightSide, 'right')}
                <div className="count-display">{currentQuestion.rightSide.length}</div>
              </div>
            </div>
            
            <div className="step2-instruction">
              Click on the side with {currentQuestion.secondStepQuestion} items
            </div>
          </>
        ) : (
          // If somehow we get to step 2 with equal sides, generate new question
          <div className="loading">Generating new question...</div>
        )
      )}
      
      {showFeedback && (
        <div className="feedback-message">
          {feedback}
        </div>
      )}
    </div>
  );
}

export default App;