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use crate::utils::constants::{GAME_RESOLUTION_X, GAME_RESOLUTION_Y};
use bevy::prelude::*;
use bevy_pixel_camera::PixelCameraBundle;
/*
🦀 Add a new entity with the camera components
*/
pub fn setup(mut commands: Commands) {
commands.spawn(PixelCameraBundle::from_resolution(
GAME_RESOLUTION_X as i32,
GAME_RESOLUTION_Y as i32,
true,
));
}
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