Spaces:
Sleeping
Sleeping
File size: 2,195 Bytes
4a05c93 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 |
import pygame
import random
# Initialize Pygame
pygame.init()
# Screen dimensions
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Extreme Alien FPS Shooter")
# Colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
# Player settings
player_pos = [WIDTH // 2, HEIGHT - 50]
player_size = 50
player_speed = 10
# Alien settings
alien_size = 50
alien_speed = 5
aliens = [[random.randint(0, WIDTH - alien_size), 0]]
# Bullet settings
bullet_size = 5
bullets = []
bullet_speed = 15
# Game loop
clock = pygame.time.Clock()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and player_pos[0] > 0:
player_pos[0] -= player_speed
if keys[pygame.K_RIGHT] and player_pos[0] < WIDTH - player_size:
player_pos[0] += player_speed
if keys[pygame.K_SPACE]:
bullets.append([player_pos[0] + player_size // 2, player_pos[1]])
# Move aliens
for alien in aliens:
alien[1] += alien_speed
if alien[1] > HEIGHT:
aliens.remove(alien)
aliens.append([random.randint(0, WIDTH - alien_size), 0])
# Move bullets
for bullet in bullets:
bullet[1] -= bullet_speed
if bullet[1] < 0:
bullets.remove(bullet)
# Check for collisions
for alien in aliens:
for bullet in bullets:
if (alien[0] < bullet[0] < alien[0] + alien_size) and (alien[1] < bullet[1] < alien[1] + alien_size):
bullets.remove(bullet)
aliens.remove(alien)
aliens.append([random.randint(0, WIDTH - alien_size), 0])
# Drawing
screen.fill(BLACK)
pygame.draw.rect(screen, GREEN, (player_pos[0], player_pos[1], player_size, player_size))
for alien in aliens:
pygame.draw.rect(screen, RED, (alien[0], alien[1], alien_size, alien_size))
for bullet in bullets:
pygame.draw.rect(screen, WHITE, (bullet[0], bullet[1], bullet_size, bullet_size))
pygame.display.flip()
clock.tick(30)
pygame.quit()
|