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import { Game } from "./types"
const actions = [
"idling",
"making bubbles",
"making circles",
"opening and closing its mouth",
// "with an octopus",
"playing with another fish",
"eating fishfood",
"eating a crab",
"attacked by a jellyfish"
]
const positions = [
"at the top of the coral",
"at the bottom of the coral",
"centered in the middle",
"burrowing in the sand",
"hiding in the coral"
]
const lights = [
"during the day",
]
const initialActionnables = [
"chest",
"box",
// "door",
// "window",
// "sail",
// "capstan",
// "ship's wheel",
// "hat",
// "barrel",
// "cannon",
// "rope",
// "bucket",
// "skull",
"parrot",
"lock",
// "ship",
// "wooden leg"
]
const initialSituation = [
`inside the hold of a pirate ship`,
`a pirate chest in the center with a large lock`,
`a parrot on top of it`,
`at sunset`,
].join(", ")
export const game: Game = {
title: "Pirates",
type: "pirates",
initialSituation,
initialActionnables,
getScenePrompt: (situation?: string) => [
// this prompt is beautiful:
// screenshot from an adventure videogame, inside the hold of a pirate ship, with a pirate chest in the center, at sunset, beautiful, award winning, unreal engine, intricate details
`screenshot from an adventure videogame`,
situation || initialSituation,
`unreal engine`,
],
} |