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import random
import json
import socketio
from flask import Flask, render_template, jsonify
import eventlet

eventlet.monkey_patch()

sio = socketio.Server(cors_allowed_origins='*')
app = Flask(__name__)
app.wsgi_app = socketio.WSGIApp(sio, app.wsgi_app)

WAITING_PLAYERS = []
PLAYER_DATA = {}
GAME_STATES = {}

def init_board():
    board = [[None for _ in range(8)] for _ in range(8)]
    for row in range(3):
        for col in range(8):
            if (row + col) % 2 == 1:
                board[row][col] = 'b'
    for row in range(5, 8):
        for col in range(8):
            if (row + col) % 2 == 1:
                board[row][col] = 'r'
    return board

def get_valid_moves(board, row, col, color, is_king):
    directions = [(-1, -1), (-1, 1)] if color == 'red' else [(1, -1), (1, 1)]
    if is_king:
        directions += [(-d[0], -d[1]) for d in directions]

    moves, captures = [], []
    for dr, dc in directions:
        r, c = row + dr, col + dc
        if 0 <= r < 8 and 0 <= c < 8 and board[r][c] is None:
            moves.append((r, c))
        elif 0 <= r < 8 and 0 <= c < 8:
            mid_piece = board[r][c]
            if mid_piece and mid_piece[0].lower() != color[0]:
                r2, c2 = r + dr, c + dc
                if 0 <= r2 < 8 and 0 <= c2 < 8 and board[r2][c2] is None:
                    captures.append(((r2, c2), (r, c)))
    return moves, captures

@app.route('/')
def index():
    return render_template('client.html')

@app.route('/state')
def game_state():
    for sid, pdata in PLAYER_DATA.items():
        if 'room' in pdata:
            room = pdata['room']
            if room in GAME_STATES:
                return jsonify({'board': GAME_STATES[room]['board']})
    return jsonify({'board': [[None]*8 for _ in range(8)]})

@sio.event
def connect(sid, environ):
    print(f"{sid} connected")

@sio.event
def set_name(sid, data):
    name = data.get('name', 'Player')
    PLAYER_DATA[sid] = {'name': name}

    if WAITING_PLAYERS:
        opponent_sid = WAITING_PLAYERS.pop(0)
        room = f"room_{sid[:4]}_{opponent_sid[:4]}"
        for psid in [sid, opponent_sid]:
            pdata = PLAYER_DATA[psid]
            pdata['room'] = room
            sio.enter_room(psid, room)

        players = [(sid, 'red'), (opponent_sid, 'black')]
        random.shuffle(players)
        for psid, color in players:
            PLAYER_DATA[psid]['color'] = color
            opp_sid = opponent_sid if psid == sid else sid
            opp_name = PLAYER_DATA[opp_sid]['name']
            sio.emit("match_found", {'color': color, 'opponent': opp_name}, to=psid)

        GAME_STATES[room] = {'board': init_board(), 'turn': 'red'}
    else:
        WAITING_PLAYERS.append(sid)

@sio.event
def move(sid, data):
    pdata = PLAYER_DATA.get(sid)
    if not pdata:
        return
    room = pdata.get('room')
    state = GAME_STATES.get(room)
    if not state:
        return
    board = state['board']
    turn = state['turn']
    color = pdata['color']

    if color != turn:
        return

    from_row, from_col = data['from']
    to_row, to_col = data['to']
    piece = board[from_row][from_col]
    if not piece or piece[0].lower() != color[0]:
        return

    is_king = piece.isupper()
    _, captures = get_valid_moves(board, from_row, from_col, color, is_king)
    move_is_capture = abs(to_row - from_row) == 2
    if captures and not move_is_capture:
        return

    board[to_row][to_col] = piece
    board[from_row][from_col] = None

    if move_is_capture:
        cap_row = (from_row + to_row) // 2
        cap_col = (from_col + to_col) // 2
        board[cap_row][cap_col] = None
        _, new_captures = get_valid_moves(board, to_row, to_col, color, is_king or to_row in (0, 7))
        if new_captures:
            state['board'] = board
            GAME_STATES[room] = state
            sio.emit('multi_jump', {'from': [to_row, to_col]}, to=sid)
            return

    if (color == 'red' and to_row == 0) or (color == 'black' and to_row == 7):
        board[to_row][to_col] = piece.upper()

    flat = sum(board, [])
    if all(p not in flat for p in ['r', 'R']):
        sio.emit('game_over', {'winner': 'black', 'room': room}, room=room)
        del GAME_STATES[room]
        return
    if all(p not in flat for p in ['b', 'B']):
        sio.emit('game_over', {'winner': 'red', 'room': room}, room=room)
        del GAME_STATES[room]
        return

    state['board'] = board
    state['turn'] = 'black' if turn == 'red' else 'red'
    GAME_STATES[room] = state
    sio.emit('opponent_move', {'move': data, 'room': room, 'sid': sid}, room=room, skip_sid=sid)

@sio.event
def disconnect(sid):
    print(f"{sid} disconnected")
    if sid in WAITING_PLAYERS:
        WAITING_PLAYERS.remove(sid)
    pdata = PLAYER_DATA.pop(sid, None)
    if pdata and 'room' in pdata:
        room = pdata['room']
        for psid in list(PLAYER_DATA.keys()):
            if PLAYER_DATA[psid].get('room') == room:
                del PLAYER_DATA[psid]
        if room in GAME_STATES:
            del GAME_STATES[room]
        sio.emit('opponent_disconnected', room=room)

if __name__ == '__main__':
    eventlet.wsgi.server(eventlet.listen(('0.0.0.0', 5000)), app)