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import type { PicletType, AttackType } from '../types/picletTypes';
import type { SpecialAbility, Move } from '../battle-engine/types';

// Enums
export enum EncounterType {
  WILD_PICLET = 'wildPiclet',
  TRAINER_BATTLE = 'trainerBattle',
  SHOP = 'shop',
  HEALTH_CENTER = 'healthCenter',
  FIRST_PICLET = 'firstPiclet'
}

// Battle Move with unlock level - extends the complete Move interface
export interface BattleMove extends Move {
  currentPp: number;
  unlockLevel: number; // Level at which this move is unlocked
}

// PicletInstance - Individual monster instances owned by the player
export interface PicletInstance {
  id?: number;
  
  // Type Info
  typeId: string;
  nickname?: string;
  primaryType: PicletType;
  secondaryType?: PicletType;
  
  // Current Stats
  currentHp: number;
  maxHp: number;
  level: number;
  xp: number;
  attack: number;
  defense: number;
  fieldAttack: number;
  fieldDefense: number;
  speed: number;
  
  // Base Stats (from generation)
  baseHp: number;
  baseAttack: number;
  baseDefense: number;
  baseFieldAttack: number;
  baseFieldDefense: number;
  baseSpeed: number;
  
  // Battle
  moves: BattleMove[];
  nature: string;
  specialAbility: SpecialAbility;
  specialAbilityUnlockLevel: number; // Level at which special ability is unlocked
  
  // Roster
  isInRoster: boolean;
  rosterPosition?: number; // 0-5 when in roster
  
  // Metadata
  caught: boolean; // Whether this Piclet has been caught by the player
  caughtAt?: Date; // When this Piclet was caught (undefined if not caught)
  bst: number; // Base Stat Total
  tier: string;
  role: string;
  variance: number;
  
  // Original generation data
  imageUrl: string;
  imageData?: string; // Base64 encoded image with transparency
  imageCaption: string;
  concept: string;
  description: string; // Generated monster description from stats
  imagePrompt: string;
}

// Encounter - Game encounters
export interface Encounter {
  id?: number;
  
  // Type
  type: EncounterType;
  
  // Details
  title: string;
  description: string;
  picletTypeId?: string; // For wild piclet encounters
  picletInstanceId?: number; // For first piclet encounters - specific Piclet to catch
  enemyLevel?: number;
  
  // Timing
  createdAt: Date;
}

// GameState - Overall game progress
export interface GameState {
  id?: number;
  
  // Timing
  lastEncounterRefresh: Date;
  lastPlayed: Date;
  
  // Progress (0-1000)
  progressPoints: number;
  trainersDefeated: number;
  picletsCapured: number;
  battlesLost: number;
}

// Battle System Types
export enum BattlePhase {
  INTRO = 'intro',
  MAIN = 'main',
  MOVE_SELECT = 'moveSelect',
  PICLET_SELECT = 'picletSelect',
  FORCED_SWAP = 'forcedSwap',
  BATTLE_END = 'battleEnd'
}

export enum ActionView {
  MAIN = 'main',
  MOVES = 'moves',
  PICLETS = 'piclets',
  ITEMS = 'items',
  FORCED_SWAP = 'forcedSwap'
}

export interface BattleState {
  phase: BattlePhase;
  currentTurn: number;
  playerPiclet: PicletInstance;
  enemyPiclet: PicletInstance;
  isWildBattle: boolean;
  processingTurn: boolean;
  battleEnded: boolean;
  winner?: 'player' | 'enemy';
  capturedPiclet?: PicletInstance;
}

// Trainer Scanning Progress - Track automated trainer piclet generation
export interface TrainerScanProgress {
  id?: number;
  
  // Image Info
  imagePath: string; // e.g., "trainer_images/001_Willow_Snap/image_001.jpg"
  trainerName: string; // e.g., "001_Willow_Snap"
  imageIndex: number; // e.g., 1, 2, 3 for multiple images per trainer
  
  // Processing Status
  status: 'pending' | 'processing' | 'completed' | 'failed';
  
  // Results
  picletInstanceId?: number; // ID of generated piclet if successful
  errorMessage?: string; // Error details if failed
  
  // Timing
  startedAt?: Date;
  completedAt?: Date;
  
  // Remote URL for reference
  remoteUrl: string; // Full HuggingFace URL
}