Spaces:
Sleeping
Sleeping
File size: 3,080 Bytes
e53fda1 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 |
class Collider:
def __init__(self, entity, level):
self.entity = entity
self.level = level.level
self.levelObj = level
self.result = []
def checkX(self):
if self.leftLevelBorderReached() or self.rightLevelBorderReached():
return
try:
rows = [
self.level[self.entity.getPosIndex().y],
self.level[self.entity.getPosIndex().y + 1],
self.level[self.entity.getPosIndex().y + 2],
]
except Exception:
return
for row in rows:
tiles = row[self.entity.getPosIndex().x : self.entity.getPosIndex().x + 2]
for tile in tiles:
if tile.rect is not None:
if self.entity.rect.colliderect(tile.rect):
if self.entity.vel.x > 0:
self.entity.rect.right = tile.rect.left
self.entity.vel.x = 0
if self.entity.vel.x < 0:
self.entity.rect.left = tile.rect.right
self.entity.vel.x = 0
def checkY(self):
self.entity.onGround = False
try:
rows = [
self.level[self.entity.getPosIndex().y],
self.level[self.entity.getPosIndex().y + 1],
self.level[self.entity.getPosIndex().y + 2],
]
except Exception:
try:
self.entity.gameOver()
except Exception:
self.entity.alive = None
return
for row in rows:
tiles = row[self.entity.getPosIndex().x : self.entity.getPosIndex().x + 2]
for tile in tiles:
if tile.rect is not None:
if self.entity.rect.colliderect(tile.rect):
if self.entity.vel.y > 0:
self.entity.onGround = True
self.entity.rect.bottom = tile.rect.top
self.entity.vel.y = 0
# reset jump on bottom
if self.entity.traits is not None:
if "JumpTrait" in self.entity.traits:
self.entity.traits["JumpTrait"].reset()
if "bounceTrait" in self.entity.traits:
self.entity.traits["bounceTrait"].reset()
if self.entity.vel.y < 0:
self.entity.rect.top = tile.rect.bottom
self.entity.vel.y = 0
def rightLevelBorderReached(self):
if self.entity.getPosIndexAsFloat().x > self.levelObj.levelLength - 1:
self.entity.rect.x = (self.levelObj.levelLength - 1) * 32
self.entity.vel.x = 0
return True
def leftLevelBorderReached(self):
if self.entity.rect.x < 0:
self.entity.rect.x = 0
self.entity.vel.x = 0
return True
|