File size: 12,383 Bytes
bbf36f1
 
 
13e350c
bbf36f1
 
 
 
13e350c
 
 
bbf36f1
 
 
 
 
 
 
13e350c
 
bbf36f1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
13e350c
bbf36f1
13e350c
bbf36f1
 
13e350c
bbf36f1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
13e350c
bbf36f1
13e350c
bbf36f1
 
 
 
 
 
 
 
13e350c
bbf36f1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
ae0b9cf
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
<html lang="en-us"><script src="https://pygame-web.github.io/archives/0.8/pythons.js" type=module id="site" data-python="cpython3.11" data-os="vtx,fs,snd,gui" async defer>#<!--

print("""
Loading tmp from tmp.apk
    Pygbag Version : 0.8.6
    Template Version : 0.8.3
    Python  : 3.11
    CDN URL : https://pygame-web.github.io/archives/0.8/
    Screen  : 800x600
    Title   : tmp
    Folder  : tmp
    Authors : pgw
    SPDX-License-Identifier: cookiecutter.spdx

""")


# screen pixels (real, hardware)
WIDTH=1024  # 800
HEIGHT=600  # 600

# reference/idealized screen pixels
REFX = 1980
REFY = 1080

def u(real, ref, v):
    if abs(v)<0.9999999:
        result = int( (float(real)/100.0) * (v*1000))
        if v<0:
            return real-result
        return result
    return int( (real/ref) * v )

def ux(*argv):
    global WIDTH, REFX
    acc = 0
    for v in argv:
        acc += u(WIDTH, REFX, v)
    return acc

def uy(*argv):
    global HEIGHT, REFY
    acc = 0
    for v in argv:
        acc += u(HEIGHT, REFY, v)
    return acc




# do not rename
async def custom_site():

    import sys
    import asyncio
    import platform
    import json
    from pathlib import Path



    import embed


    platform.document.body.style.background = "#7f7f7f"

    import pygame

    def compose():
        pygame.display.update()
        window.chromakey(None, *screen.get_colorkey(), 40)

    pygame.init()
    pygame.font.init()

    screen = pygame.display.set_mode([ux(.100),uy(.100)], pygame.SRCALPHA, 32)
    screen.set_colorkey( (0,0,0,0), pygame.RLEACCEL )
    screen.fill( (0,0,0,0) )

    compose()

    platform.window.transfer.hidden = true
    platform.window.canvas.style.visibility = "visible"



    apk = "tmp.apk"

    bundle = "tmp"

    # the C or js loader could do that but be explicit.
    appdir = Path(f"/data/data/{bundle}") # /data/data/tmp
    appdir.mkdir()


    # mount apk

    cfg = {
        "io": "url",
        "type":"mount",
        "mount" : {
            "point" : appdir.as_posix(),
            "path" : "/",
        },
        "path" : f"/ => {appdir.as_posix()}",
    }


    track = platform.window.MM.prepare(apk, json.dumps(cfg))

    marginx = ux(.020) # 20%
    marginy = uy(.045) # 45%


    def pg_bar(pos):
        nonlocal marginx, marginy
        # resolution of progress bar, recalculate since it may not be know yet.
        total = track.len or 10  # avoid div0
        slot = ux(.060)/ total # 60%

        pygame.draw.rect(screen,(10,10,10),( marginx-ux(10), marginy-uy(10), (total*slot)+ux(20), uy(110) ) )
        pygame.draw.rect(screen,(0,255,0), ( marginx, marginy, track.pos*slot, uy(90)) )

    # wait until zip mount + overlayfs is complete
    while not track.ready:
        pg_bar(track.pos)
        compose()
        await asyncio.sleep(.1)

    # fill it up in case it was cached and instant download
    pg_bar(track.len)
    compose()


    # preloader will change dir and prepend it to sys.path
    platform.run_main(PyConfig, loaderhome= appdir / "assets", loadermain=None)


    # wait preloading complete
    # that includes images and wasm compilation of bundled modules
    while embed.counter()<0:
        await asyncio.sleep(.1)

    main = appdir / "assets" / "main.py"

    # start async top level machinery and add a console.
    await TopLevel_async_handler.start_toplevel(platform.shell, console=window.python.config.debug)

    # now that apk is mounted we have access to font cache
    # but we need to fill __file__ that is not yet set
    __import__(__name__).__file__ = str(main)


    # now make a prompt
    fnt = pygame.sysfont.SysFont("freesans",  uy(80) )

    def ui_callback(pkg, error=None):
        nonlocal fnt
        if error:
            prompt = fnt.render(f"{error}", True, "black")
        else:
            prompt = fnt.render(f"Setting [{pkg}] up", True, "black")
        pg_bar(track.len)
        screen.blit(prompt, ( marginx+ ux(80), marginy - uy(10) ) )
        compose()

    # test/wait if user media interaction required
    if not platform.window.MM.UME:

        # now make a prompt
        fnt = pygame.sysfont.SysFont("freesans",  uy(80) )
        prompt = fnt.render("Ready to start !", True, "blue")
        pg_bar(track.len)
        screen.blit(prompt, ( marginx+ ux(80), marginy - uy(10) ) )
        compose()
        print("""
        * Waiting for media user engagement : please click/touch page *
    """)
        while not platform.window.MM.UME:
            await asyncio.sleep(.1)

    # cleanup
    screen.fill( (0,0,0,0) )
    pygame.display.flip()

    await shell.runpy(main, callback=ui_callback)



import asyncio

asyncio.run( custom_site() )












# BEGIN BLOCK
#
# now this is the html part you can (and should) customize
# It is not mandatory : pygame-script when it reads the first line (also called
# shebang ) of above code create absolute minimal widget set
# required for running with default rules
#
# do not alter that comment block it is separating python code from html code
# =============================================================================
# --></script><head><!--
//=============================================================================
//
//
//
//
//
//
//

    {%- if cookiecutter.comment != "" -%}
{{cookiecutter.comment}}
    {% endif %}

--><script type="application/javascript">
// END BLOCK



// this dict is available under PyConfig.config from __main__

config = {
    xtermjs : "1" ,
    _sdl2 : "canvas",
    user_canvas : 0,
    user_canvas_managed : 0,
    ume_block : 0,
    can_close : 0,
    archive : "tmp",
    gui_debug : 3,
    cdn : "https://pygame-web.github.io/archives/0.8/",
    autorun : 0,
    PYBUILD : "3.11"
}

</script>

    <title>tmp</title>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta name="viewport" content="height=device-height, initial-scale=1.0">
    <meta name="mobile-web-app-capable" content="yes">
    <meta name="apple-mobile-web-app-capable" content="yes"/>

    <link rel="prefetch" href="https://pygame-web.github.io/archives/0.8/pythonrc.py">
    <link rel="prefetch" href="https://pygame-web.github.io/archives/0.8/vt/xterm.js">
    <link rel="prefetch" href="https://pygame-web.github.io/archives/0.8/vt/xterm-addon-image.js">
    <link rel="prefetch" href="https://pygame-web.github.io/archives/0.8/vt/xterm-addon-image.js">


    <link rel="icon" type="image/png" href="favicon.png" sizes="16x16">

    <style>
        #status {
            display: inline-block;
            vertical-align: top;
            margin-top: 20px;
            margin-left: 30px;
            font-weight: bold;
            color: rgb(120, 120, 120);
        }

        #progress {
            height: 20px;
            width: 300px;
        }

        div.emscripten { text-align: center; }
        div.emscripten_border { border: 1px solid black; }
        div.thick_border { border: 4px solid black; }

        /* the canvas *must not* have any border or padding, or mouse coords will be wrong */
        /* average size of droid screen 470dp x 320dp  */
        canvas.emscripten {
            border: 0px none;
            background-color: transparent;
            width: 100%;
            height: 100%;
            z-index: 5;

            padding: 0;
            margin: 0 auto;

            position: absolute;
            top: 0;
            bottom: 0;
            left: 0;
            right: 0;
        }

        body {
            font-family: arial;
            margin: 0;
            padding: none;
            background-color:powderblue;
        }

        .topright{
           position:absolute;
           top:0px;
           right:0px;
        }

        .bottomright {
            position:absolute;
            top: 40%;
            right: 0px;
        }

        .center {
            display: flex;
            align-items: center;
            justify-content: center;
        }

        .trinfo{
           position:relative;
           right:0px;
           border: 1px solid black;
        }

        .framed{
           position:relative;
           top:150px;
           right:10px;
           border: 1px solid black;
        }
    </style>

    <script src="https://pygame-web.github.io/archives/0.8//browserfs.min.js"></script>

</head>

<body>

    <div id="transfer" align=center>
<!--        <div class="spinner" id='spinner'></div> -->
        <div class="emscripten" id="status">Downloading...</div>
        <div class="emscripten">
            <progress value="0" max="100" id="progress"></progress>
        </div>
    </div>


    <canvas class="emscripten" id="canvas"
width="1px"
height="1px"
    oncontextmenu="event.preventDefault()" tabindex=1>
    </canvas>

    <div id=html></div>

    <div id=crt  class=bottomright >

        <div id="system" hidden>
            <div class="button-container">
                <button id="aiostop" disabled>AIO ⏏︎</button>
                <button id="aiopaused_true" disabled>AIO ■</button>
                <button id="aiopaused_false" disabled>AIO ▶</button>
                <button id="pygame_mixer_music_pause" disabled>Music ■</button>
            </div>

            <div class="button-container">
                <div id=load_min>min</div>
                <div id=load_avg>avg</div>
                <div id=load_max>max</div>
              <button id="load_rst" disabled>RESET</button>
            </div>

            <div id="level">(battery level unknown)</div>
            <div id="stateBattery">(charging state unknown)</div>

        </div>

        <div id=box class="emscripten_border" hidden=true>

            <div id="info" class="trinfo"></div>

            <iframe id="iframe" class="framed" name="iframe"
width="470px" height="90%"
allowtransparency="true"
style="z-index: 10; style="background: #FFFFFF;"
frameborder="1"
                allowfullscreen="true"
                webkitallowfullscreen="true"
                msallowfullscreen="true"
                mozallowfullscreen="true"
                sandbox="allow-same-origin allow-top-navigation allow-scripts allow-pointer-lock"
                allow="autoplay; fullscreen *; geolocation; microphone; camera; midi; monetization; xr-spatial-tracking; gamepad; gyroscope; accelerometer; xr; cross-origin-isolated"
                src="https://pygame-web.github.io/archives/0.8/empty.html"
                scrolling="yes">
            </iframe>
        </div>

    </div>


    <div id="dlg" hidden>
        <input type="file" id="dlg_multifile" multiple accept="image/*">
        <label for="dlg_multifile">Select files</label>
    </div>

    <div id="pyconsole">
        <div id="terminal" tabIndex=1 align="left"></div>
    </div>

    <script type="application/javascript">

    async function custom_onload(debug_hidden) {
        // this is called before anythinh python is loaded
        // make your js customization here
        console.log(__FILE__, "custom_onload")

        pyconsole.hidden = debug_hidden
        system.hidden = debug_hidden
        transfer.hidden = debug_hidden
        info.hidden = debug_hidden
        box.hidden =  debug_hidden
    }

    function custom_prerun(){
        // no python main and no (MEMFS + VFS) yet.
        console.log(__FILE__, "custom_prerun")

    }

    function custom_postrun(){
        // python main and no VFS filesystem yet.
        console.log(__FILE__, "custom_postrun")

    }

    function debug() {
        // allow to gain access to dev tools from js console
        // but only on desktop. difficult to reach when in iframe
        python.config.debug = true
        custom_onload(false)
        Module.PyRun_SimpleString("shell.uptime()")
        window_resize()
    }

    function info_inline(data){
        document.getElementById("info").innerHTML = data
    }

    function info_online(url) {
        // display info about current APK
        fetch( url /*, options */)
            .then((response) => response.text())
            .then((html) => {
                info_inline(html);
        })
        .catch((error) => {
            console.warn(error);
        });
    }

    function frame_online(url) {
        window.frames["iframe"].location = url;
    }

    </script>

</body>
</html>