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import gradio as gr
import torch, numpy as np, pandas as pd
import skimage 
import pickle

defaultColumns = [
 'matchType',
 'assists',
 'boosts',
 'damageDealt',
 'DBNOs',
 'headshotKills',
 'heals',
 'killPlace',
 'killPoints',
 'kills',
 'killStreaks',
 'longestKill',
 'matchDuration',
 'maxPlace',
 'numGroups',
 'rankPoints',
 'revives',
 'rideDistance',
 'roadKills',
 'swimDistance',
 'teamKills',
 'vehicleDestroys',
 'walkDistance',
 'weaponsAcquired',
 'winPoints'
]

options = [
 'crashfpp',
 'crashtpp',
 'duo',
 'duo-fpp',
 'flarefpp',
 'flaretpp',
 'normal-duo',
 'normal-duo-fpp',
 'normal-solo',
 'normal-solo-fpp',
 'normal-squad',
 'normal-squad-fpp',
 'solo',
 'solo-fpp',
 'squad',
 'squad-fpp'
]

with open("model.pkl", "rb") as f:
    model = pickle.load(f)

def win_position(matchType, assists, boosts, damageDealt, DBNOs, headshotKills, heals, killPlace, killPoints, kills, killStreaks, longestKill, matchDuration, maxPlace, numGroups, rankPoints, revives, rideDistance, roadKills, swimDistance, teamKills, vehicleDestroys, walkDistance, weaponsAcquired, winPoints):

    f_matchType = options.index(matchType)
    f_assists = float(assists) 
    f_boosts = float(boosts) 
    f_damageDealt = float(damageDealt) 
    f_DBNOs = float(DBNOs) 
    f_headshotKills = float(headshotKills) 
    f_heals = float(heals) 
    f_killPlace = float(killPlace)
    f_killPoints = float(killPoints) 
    f_kills = float(kills) 
    f_killStreaks = float(killStreaks) 
    f_longestKill = float(longestKill) 
    f_matchDuration = float(matchDuration) 
    f_maxPlace = float(maxPlace) 
    f_numGroups = float(numGroups) 
    f_rankPoints = float(rankPoints) 
    f_revives = float(revives) 
    f_rideDistance = float(rideDistance)
    f_roadKills = float(roadKills) 
    f_swimDistance = float(swimDistance) 
    f_teamKills = float(teamKills) 
    f_vehicleDestroys = float(vehicleDestroys) 
    f_walkDistance = float(walkDistance) 
    f_weaponsAcquired = float(weaponsAcquired)
    f_winPoints = float(winPoints)

    default = [
        f_matchType,
        f_assists,
        f_boosts,
        f_damageDealt,
        f_DBNOs,
        f_headshotKills,
        f_heals,
        f_killPlace,
        f_killPoints,
        f_kills,
        f_killStreaks,
        f_longestKill,
        f_matchDuration,
        f_maxPlace,
        f_numGroups,
        f_rankPoints,
        f_revives,
        f_rideDistance,
        f_roadKills,
        f_swimDistance,
        f_teamKills,
        f_vehicleDestroys,
        f_walkDistance,
        f_weaponsAcquired,
        f_winPoints
    ]

    df=pd.DataFrame([default], columns = defaultColumns)

    predictions = model.predict(df)

    result = 'você ficou em ' + str((100 - (int(predictions[0]*100)))) + '° lugar. [' + str(predictions[0]) + ']'

    return result

iface = gr.Interface(
    fn=win_position,
    title="Win Predict",
    allow_flagging="never",
    inputs=[
        gr.Dropdown(options, default='squad-fpp', label="matchType"),
        gr.inputs.Number(default= 0,  label="assists"),
        gr.inputs.Number(default= 8, label="boosts"),
        gr.inputs.Number(default= 501.5, label="damageDealt"),
        gr.inputs.Number(default= 3,  label="DBNOs"),
        gr.inputs.Number(default= 1,  label="headshotKills"),
        gr.inputs.Number(default= 9,  label="heals"),
        gr.inputs.Number(default= 3,  label="killPlace"),
        gr.inputs.Number(default= 1551, label="killPoints"),
        gr.inputs.Number(default= 4, label="kills"),
        gr.inputs.Number(default= 2, label="killStreaks"),
        gr.inputs.Number(default= 115.9, label="longestKill"),
        gr.inputs.Number(default= 1810, label="matchDuration"),
        gr.inputs.Number(default= 30, label="maxPlace"),
        gr.inputs.Number(default= 30, label="numGroups"),
        gr.inputs.Number(default= -1, label="rankPoints"),
        gr.inputs.Number(default= 1, label="revives"),
        gr.inputs.Number(default= 7958.0, label="rideDistance"),
        gr.inputs.Number(default= 0, label="roadKills"),
        gr.inputs.Number(default= 0.0, label="swimDistance"),
        gr.inputs.Number(default= 0, label="teamKills"),
        gr.inputs.Number(default= 0, label="vehicleDestroys"),
        gr.inputs.Number(default= 2923.0, label="walkDistance"),
        gr.inputs.Number(default= 8, label="weaponsAcquired"),
        gr.inputs.Number(default= 1516, label="winPoints")
    ],
    outputs="text")
iface.launch()