|
# Differential Gaussian Rasterization |
|
|
|
**NOTE**: this is a modified version to support depth & alpha rendering (both forward and backward) from the [original repository](https://github.com/graphdeco-inria/diff-gaussian-rasterization). |
|
|
|
```python |
|
rendered_image, radii, rendered_depth, rendered_alpha = rasterizer( |
|
means3D=means3D, |
|
means2D=means2D, |
|
shs=shs, |
|
colors_precomp=colors_precomp, |
|
opacities=opacity, |
|
scales=scales, |
|
rotations=rotations, |
|
cov3D_precomp=cov3D_precomp, |
|
) |
|
``` |
|
|
|
|
|
Used as the rasterization engine for the paper "3D Gaussian Splatting for Real-Time Rendering of Radiance Fields". If you can make use of it in your own research, please be so kind to cite us. |
|
|
|
<section class="section" id="BibTeX"> |
|
<div class="container is-max-desktop content"> |
|
<h2 class="title">BibTeX</h2> |
|
<pre><code>@Article{kerbl3Dgaussians, |
|
author = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George}, |
|
title = {3D Gaussian Splatting for Real-Time Radiance Field Rendering}, |
|
journal = {ACM Transactions on Graphics}, |
|
number = {4}, |
|
volume = {42}, |
|
month = {July}, |
|
year = {2023}, |
|
url = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/} |
|
}</code></pre> |
|
</div> |
|
</section> |
|
|