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# Differential Gaussian Rasterization
**NOTE**: this is a modified version to support depth & alpha rendering (both forward and backward) from the [original repository](https://github.com/graphdeco-inria/diff-gaussian-rasterization).
```python
rendered_image, radii, rendered_depth, rendered_alpha = rasterizer(
means3D=means3D,
means2D=means2D,
shs=shs,
colors_precomp=colors_precomp,
opacities=opacity,
scales=scales,
rotations=rotations,
cov3D_precomp=cov3D_precomp,
)
```
Used as the rasterization engine for the paper "3D Gaussian Splatting for Real-Time Rendering of Radiance Fields". If you can make use of it in your own research, please be so kind to cite us.
<section class="section" id="BibTeX">
<div class="container is-max-desktop content">
<h2 class="title">BibTeX</h2>
<pre><code>@Article{kerbl3Dgaussians,
author = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
title = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
journal = {ACM Transactions on Graphics},
number = {4},
volume = {42},
month = {July},
year = {2023},
url = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
}</code></pre>
</div>
</section>
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