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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>AVULUS Prediction Ball</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <style>
        @keyframes shake {
            0%, 100% { transform: translateX(0); }
            10%, 30%, 50%, 70%, 90% { transform: translateX(-10px); }
            20%, 40%, 60%, 80% { transform: translateX(10px); }
        }
        
        .shake {
            animation: shake 0.5s cubic-bezier(.36,.07,.19,.97) both;
        }
        
        .magic-ball {
            background: radial-gradient(circle at 30% 30%, #4a00e0, #8e2de2);
            box-shadow: inset -25px -25px 40px rgba(0,0,0,.5),
                        0 0 20px rgba(111, 0, 255, 0.8),
                        0 0 40px rgba(111, 0, 255, 0.6);
            transition: all 0.3s ease;
        }
        
        .magic-ball::before {
            content: '';
            position: absolute;
            top: 15%;
            left: 15%;
            width: 30%;
            height: 30%;
            border-radius: 50%;
            background: radial-gradient(circle at 40% 40%, rgba(255,255,255,0.8), rgba(255,255,255,0.1));
            filter: blur(2px);
        }
        
        .prediction-text {
            text-shadow: 0 0 5px rgba(255,255,255,0.5);
            transition: all 0.3s ease;
        }
        
        .good {
            background: radial-gradient(circle at 30% 30%, #00b09b, #96c93d);
            box-shadow: inset -25px -25px 40px rgba(0,0,0,.3),
                        0 0 20px rgba(0, 255, 111, 0.5),
                        0 0 40px rgba(0, 255, 111, 0.3);
        }
        
        .bad {
            background: radial-gradient(circle at 30% 30%, #e52d27, #b31217);
            box-shadow: inset -25px -25px 40px rgba(0,0,0,.5),
                        0 0 20px rgba(255, 0, 0, 0.5),
                        0 0 40px rgba(255, 0, 0, 0.3);
        }
        
        .neutral {
            background: radial-gradient(circle at 30% 30%, #4a00e0, #8e2de2);
            box-shadow: inset -25px -25px 40px rgba(0,0,0,.5),
                        0 0 20px rgba(111, 0, 255, 0.8),
                        0 0 40px rgba(111, 0, 255, 0.6);
        }
    </style>
</head>
<body class="bg-gray-900 min-h-screen flex flex-col items-center justify-center p-4">
    <h1 class="text-3xl md:text-4xl font-bold text-purple-400 mb-8 text-center">prediction of the AVULUS game</h1>
    
    <div class="relative w-64 h-64 md:w-80 md:h-80 flex items-center justify-center cursor-pointer" id="ball-container">
        <div class="magic-ball w-full h-full rounded-full flex items-center justify-center text-center p-6 relative overflow-hidden neutral" id="magic-ball">
            <p class="prediction-text text-white font-bold text-lg md:text-xl" id="prediction-text">потряси меня</p>
        </div>
    </div>

    <script>
        const predictions = [
            { text: "Пососут", mood: "bad" },
            { text: "GGWP", mood: "good" },
            { text: "Иди депай", mood: "bad" },
            { text: "Звони маме проси денег на деп", mood: "bad" },
            { text: "Smiling Knight сольёт катку", mood: "bad" },
            { text: "Ни чего нового на керри умрёт без бай бэка", mood: "bad" },
            { text: "Worick с 3к нетворса на 10 минуте думай сам", mood: "bad" },
            { text: "Дааааа с*ка даааа б*я", mood: "neutral" },
            { text: "error 404 епт", mood: "neutral" },
            { text: "Победа через анал", mood: "good" }
        ];
        
        const ballContainer = document.getElementById('ball-container');
        const magicBall = document.getElementById('magic-ball');
        const predictionText = document.getElementById('prediction-text');
        
        let isShaking = false;
        let hasPrediction = false;
        
        function getRandomPrediction() {
            const randomIndex = Math.floor(Math.random() * predictions.length);
            return predictions[randomIndex];
        }
        
        function shakeBall() {
            if (isShaking) return;
            
            isShaking = true;
            magicBall.classList.add('shake');
            
            setTimeout(() => {
                magicBall.classList.remove('shake');
                isShaking = false;
                
                if (!hasPrediction) {
                    const prediction = getRandomPrediction();
                    predictionText.textContent = prediction.text;
                    magicBall.classList.remove('neutral', 'good', 'bad');
                    magicBall.classList.add(prediction.mood);
                    hasPrediction = true;
                } else {
                    predictionText.textContent = "потряси меня";
                    magicBall.classList.remove('neutral', 'good', 'bad');
                    magicBall.classList.add('neutral');
                    hasPrediction = false;
                }
            }, 500);
        }
        
        ballContainer.addEventListener('click', shakeBall);
        
        // Mobile shake detection
        let lastShakeTime = 0;
        const shakeThreshold = 15;
        let lastX = null, lastY = null, lastZ = null;
        
        if (window.DeviceMotionEvent) {
            window.addEventListener('devicemotion', (e) => {
                const acceleration = e.accelerationIncludingGravity;
                const currentTime = new Date().getTime();
                
                if ((currentTime - lastShakeTime) > 1000) {
                    const x = acceleration.x;
                    const y = acceleration.y;
                    const z = acceleration.z;
                    
                    if (lastX !== null && lastY !== null && lastZ !== null) {
                        const deltaX = Math.abs(x - lastX);
                        const deltaY = Math.abs(y - lastY);
                        const deltaZ = Math.abs(z - lastZ);
                        
                        if ((deltaX > shakeThreshold && deltaY > shakeThreshold) || 
                            (deltaX > shakeThreshold && deltaZ > shakeThreshold) || 
                            (deltaY > shakeThreshold && deltaZ > shakeThreshold)) {
                            lastShakeTime = currentTime;
                            shakeBall();
                        }
                    }
                    
                    lastX = x;
                    lastY = y;
                    lastZ = z;
                }
            });
        }
    </script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=Doosah/game" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
</html>