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from dataclasses import dataclass
from breed_health_info import breed_health_info
from breed_noise_info import breed_noise_info
import traceback

@dataclass
class UserPreferences:

    """使用者偏好設定的資料結構"""
    living_space: str  # "apartment", "house_small", "house_large"
    yard_access: str  # "no_yard", "shared_yard", "private_yard" 
    exercise_time: int  # minutes per day
    exercise_type: str  # "light_walks", "moderate_activity", "active_training" 
    grooming_commitment: str  # "low", "medium", "high"
    experience_level: str  # "beginner", "intermediate", "advanced"
    time_availability: str  # "limited", "moderate", "flexible" 
    has_children: bool
    children_age: str  # "toddler", "school_age", "teenager"
    noise_tolerance: str  # "low", "medium", "high"
    space_for_play: bool
    other_pets: bool
    climate: str  # "cold", "moderate", "hot"
    health_sensitivity: str = "medium"
    barking_acceptance: str = None

    def __post_init__(self):
        """在初始化後運行,用於設置派生值"""
        if self.barking_acceptance is None:
            self.barking_acceptance = self.noise_tolerance


# @staticmethod
# def calculate_breed_bonus(breed_info: dict, user_prefs: 'UserPreferences') -> float:
#     """計算品種額外加分"""
#     bonus = 0.0
#     temperament = breed_info.get('Temperament', '').lower()
    
#     # 1. 壽命加分(最高0.05)
#     try:
#         lifespan = breed_info.get('Lifespan', '10-12 years')
#         years = [int(x) for x in lifespan.split('-')[0].split()[0:1]]
#         longevity_bonus = min(0.05, (max(years) - 10) * 0.01)
#         bonus += longevity_bonus
#     except:
#         pass

#     # 2. 性格特徵加分(最高0.15)
#     positive_traits = {
#         'friendly': 0.05,           
#         'gentle': 0.05,
#         'patient': 0.05,
#         'intelligent': 0.04,
#         'adaptable': 0.04,
#         'affectionate': 0.04,
#         'easy-going': 0.03,         
#         'calm': 0.03                
#     }
    
#     negative_traits = {
#         'aggressive': -0.08,        
#         'stubborn': -0.06,
#         'dominant': -0.06,
#         'aloof': -0.04,
#         'nervous': -0.05,           
#         'protective': -0.04         
#     }
    
#     personality_score = sum(value for trait, value in positive_traits.items() if trait in temperament)
#     personality_score += sum(value for trait, value in negative_traits.items() if trait in temperament)
#     bonus += max(-0.15, min(0.15, personality_score))

#     # 3. 適應性加分(最高0.1)
#     adaptability_bonus = 0.0
#     if breed_info.get('Size') == "Small" and user_prefs.living_space == "apartment":
#         adaptability_bonus += 0.05
#     if 'adaptable' in temperament or 'versatile' in temperament:
#         adaptability_bonus += 0.05
#     bonus += min(0.1, adaptability_bonus)

#     # 4. 家庭相容性(最高0.1)
#     if user_prefs.has_children:
#         family_traits = {
#             'good with children': 0.06,  
#             'patient': 0.05,
#             'gentle': 0.05,
#             'tolerant': 0.04,           
#             'playful': 0.03             
#         }
#         unfriendly_traits = {
#             'aggressive': -0.08,        
#             'nervous': -0.07,
#             'protective': -0.06,
#             'territorial': -0.05        
#         }
        
#         # 年齡評估這樣能更細緻
#         age_adjustments = {
#             'toddler': {'bonus_mult': 0.7, 'penalty_mult': 1.3},
#             'school_age': {'bonus_mult': 1.0, 'penalty_mult': 1.0},
#             'teenager': {'bonus_mult': 1.2, 'penalty_mult': 0.8}
#         }
        
#         adj = age_adjustments.get(user_prefs.children_age, 
#                                 {'bonus_mult': 1.0, 'penalty_mult': 1.0})
        
#         family_bonus = sum(value for trait, value in family_traits.items() 
#                           if trait in temperament) * adj['bonus_mult']
#         family_penalty = sum(value for trait, value in unfriendly_traits.items() 
#                            if trait in temperament) * adj['penalty_mult']
        
#         bonus += min(0.15, max(-0.2, family_bonus + family_penalty))

    
#     # 5. 專門技能加分(最高0.1)
#     skill_bonus = 0.0
#     special_abilities = {
#         'working': 0.03,
#         'herding': 0.03,
#         'hunting': 0.03,
#         'tracking': 0.03,
#         'agility': 0.02
#     }
#     for ability, value in special_abilities.items():
#         if ability in temperament.lower():
#             skill_bonus += value
#     bonus += min(0.1, skill_bonus)

#     return min(0.5, max(-0.25, bonus))


@staticmethod
def calculate_breed_bonus(breed_info: dict, user_prefs: UserPreferences) -> float:
    """
    計算品種的額外加分,評估品種的特殊特徵對使用者需求的適配性。
    
    這個函數考慮四個主要面向:
    1. 壽命評估:考慮飼養的長期承諾
    2. 性格特徵評估:評估品種性格與使用者需求的匹配度
    3. 環境適應性:評估品種在特定生活環境中的表現
    4. 家庭相容性:特別關注品種與家庭成員的互動
    """
    bonus = 0.0
    temperament = breed_info.get('Temperament', '').lower()
    
    # 壽命評估 - 重新設計以反映更實際的考量
    try:
        lifespan = breed_info.get('Lifespan', '10-12 years')
        years = [int(x) for x in lifespan.split('-')[0].split()[0:1]]
        avg_years = float(years[0])
        
        # 根據壽命長短給予不同程度的獎勵或懲罰
        if avg_years < 8:
            bonus -= 0.08  # 短壽命可能帶來情感負擔
        elif avg_years < 10:
            bonus -= 0.04  # 稍短壽命輕微降低評分
        elif avg_years > 13:
            bonus += 0.06  # 長壽命適度加分
        elif avg_years > 15:
            bonus += 0.08  # 特別長壽的品種獲得更多加分
    except:
        pass

    # 性格特徵評估 - 擴充並細化評分標準
    positive_traits = {
        'friendly': 0.08,           # 提高友善性的重要性
        'gentle': 0.08,            # 溫和性格更受歡迎
        'patient': 0.07,           # 耐心是重要特質
        'intelligent': 0.06,        # 聰明但不過分重要
        'adaptable': 0.06,         # 適應性佳的特質
        'affectionate': 0.06,      # 親密性很重要
        'easy-going': 0.05,        # 容易相處的性格
        'calm': 0.05              # 冷靜的特質
    }
    
    negative_traits = {
        'aggressive': -0.15,       # 嚴重懲罰攻擊性
        'stubborn': -0.10,        # 固執性格不易處理
        'dominant': -0.10,        # 支配性可能造成問題
        'aloof': -0.08,          # 冷漠性格影響互動
        'nervous': -0.08,         # 緊張性格需要更多關注
        'protective': -0.06       # 過度保護可能有風險
    }
    
    # 性格評分計算 - 加入累積效應
    personality_score = 0
    positive_count = 0
    negative_count = 0
    
    for trait, value in positive_traits.items():
        if trait in temperament:
            personality_score += value
            positive_count += 1
            
    for trait, value in negative_traits.items():
        if trait in temperament:
            personality_score += value
            negative_count += 1
    
    # 多重特徵的累積效應
    if positive_count > 2:
        personality_score *= (1 + (positive_count - 2) * 0.1)
    if negative_count > 1:
        personality_score *= (1 - (negative_count - 1) * 0.15)
    
    bonus += max(-0.25, min(0.25, personality_score))

    # 適應性評估 - 根據具體環境給予更細緻的評分
    adaptability_bonus = 0.0
    if breed_info.get('Size') == "Small" and user_prefs.living_space == "apartment":
        adaptability_bonus += 0.08  # 小型犬更適合公寓
    
    # 環境適應性評估
    if 'adaptable' in temperament or 'versatile' in temperament:
        if user_prefs.living_space == "apartment":
            adaptability_bonus += 0.10  # 適應性在公寓環境更重要
        else:
            adaptability_bonus += 0.05  # 其他環境仍有加分
            
    # 氣候適應性
    description = breed_info.get('Description', '').lower()
    climate = user_prefs.climate
    if climate == 'hot':
        if 'heat tolerant' in description or 'warm climate' in description:
            adaptability_bonus += 0.08
        elif 'thick coat' in description or 'cold climate' in description:
            adaptability_bonus -= 0.10
    elif climate == 'cold':
        if 'thick coat' in description or 'cold climate' in description:
            adaptability_bonus += 0.08
        elif 'heat tolerant' in description or 'short coat' in description:
            adaptability_bonus -= 0.10
            
    bonus += min(0.15, adaptability_bonus)

    # 家庭相容性評估 - 特別關注有孩童的家庭
    if user_prefs.has_children:
        family_traits = {
            'good with children': 0.12,  # 提高與孩童相處的重要性
            'patient': 0.10,
            'gentle': 0.10,
            'tolerant': 0.08,
            'playful': 0.06
        }
        
        unfriendly_traits = {
            'aggressive': -0.15,       # 加重攻擊性的懲罰
            'nervous': -0.12,         # 緊張特質可能有風險
            'protective': -0.10,      # 過度保護性需要注意
            'territorial': -0.08      # 地域性可能造成問題
        }
        
        # 根據孩童年齡調整評分權重
        age_adjustments = {
            'toddler': {
                'bonus_mult': 0.6,    # 降低正面特質的獎勵
                'penalty_mult': 1.5    # 加重負面特質的懲罰
            },
            'school_age': {
                'bonus_mult': 1.0,
                'penalty_mult': 1.0
            },
            'teenager': {
                'bonus_mult': 1.2,    # 提高正面特質的獎勵
                'penalty_mult': 0.8    # 降低負面特質的懲罰
            }
        }
        
        adj = age_adjustments.get(user_prefs.children_age, 
                                {'bonus_mult': 1.0, 'penalty_mult': 1.0})
        
        # 計算家庭相容性分數
        family_score = 0
        for trait, value in family_traits.items():
            if trait in temperament:
                family_score += value * adj['bonus_mult']
                
        for trait, value in unfriendly_traits.items():
            if trait in temperament:
                family_score += value * adj['penalty_mult']
        
        bonus += min(0.20, max(-0.30, family_score))

    # 確保總體加分在合理範圍內,但允許更大的變化
    return min(0.5, max(-0.35, bonus))


@staticmethod
def calculate_additional_factors(breed_info: dict, user_prefs: 'UserPreferences') -> dict:
    """計算額外的評估因素"""
    factors = {
        'versatility': 0.0,        # 多功能性
        'trainability': 0.0,       # 可訓練度
        'energy_level': 0.0,       # 能量水平
        'grooming_needs': 0.0,     # 美容需求
        'social_needs': 0.0,       # 社交需求
        'weather_adaptability': 0.0 # 氣候適應性
    }
    
    temperament = breed_info.get('Temperament', '').lower()
    size = breed_info.get('Size', 'Medium')
    
    # 1. 多功能性評估
    versatile_traits = ['intelligent', 'adaptable', 'trainable', 'athletic']
    working_roles = ['working', 'herding', 'hunting', 'sporting', 'companion']
    
    trait_score = sum(0.2 for trait in versatile_traits if trait in temperament)
    role_score = sum(0.2 for role in working_roles if role in breed_info.get('Description', '').lower())
    
    factors['versatility'] = min(1.0, trait_score + role_score)
    
    # 2. 可訓練度評估
    trainable_traits = {
        'intelligent': 0.3,
        'eager to please': 0.3,
        'trainable': 0.2,
        'quick learner': 0.2
    }
    factors['trainability'] = min(1.0, sum(value for trait, value in trainable_traits.items() 
                                         if trait in temperament))
    
    # 3. 能量水平評估
    exercise_needs = breed_info.get('Exercise Needs', 'MODERATE').upper()
    energy_levels = {
        'VERY HIGH': 1.0,
        'HIGH': 0.8,
        'MODERATE': 0.6,
        'LOW': 0.4,
        'VARIES': 0.6
    }
    factors['energy_level'] = energy_levels.get(exercise_needs, 0.6)
    
    # 4. 美容需求評估
    grooming_needs = breed_info.get('Grooming Needs', 'MODERATE').upper()
    grooming_levels = {
        'HIGH': 1.0,
        'MODERATE': 0.6,
        'LOW': 0.3
    }
    coat_penalty = 0.2 if any(term in breed_info.get('Description', '').lower() 
                             for term in ['long coat', 'double coat']) else 0
    factors['grooming_needs'] = min(1.0, grooming_levels.get(grooming_needs, 0.6) + coat_penalty)
    
    # 5. 社交需求評估
    social_traits = ['friendly', 'social', 'affectionate', 'people-oriented']
    antisocial_traits = ['independent', 'aloof', 'reserved']
    
    social_score = sum(0.25 for trait in social_traits if trait in temperament)
    antisocial_score = sum(-0.2 for trait in antisocial_traits if trait in temperament)
    factors['social_needs'] = min(1.0, max(0.0, social_score + antisocial_score))
    
    # 6. 氣候適應性評估
    climate_terms = {
        'cold': ['thick coat', 'winter', 'cold climate'],
        'hot': ['short coat', 'warm climate', 'heat tolerant'],
        'moderate': ['adaptable', 'all climate']
    }
    
    climate_matches = sum(1 for term in climate_terms[user_prefs.climate] 
                        if term in breed_info.get('Description', '').lower())
    factors['weather_adaptability'] = min(1.0, climate_matches * 0.3 + 0.4)  # 基礎分0.4

    return factors


def calculate_compatibility_score(breed_info: dict, user_prefs: UserPreferences) -> dict:
    """計算品種與使用者條件的相容性分數的優化版本"""
    try:
        print(f"Processing breed: {breed_info.get('Breed', 'Unknown')}")
        print(f"Breed info keys: {breed_info.keys()}")
        
        if 'Size' not in breed_info:
            print("Missing Size information")
            raise KeyError("Size information missing")
            
        # def calculate_space_score(size: str, living_space: str, has_yard: bool, exercise_needs: str) -> float:
        #     """空間分數計算"""
        #     # 基礎空間需求矩陣
        #     base_scores = {
        #         "Small": {"apartment": 0.95, "house_small": 1.0, "house_large": 0.90},
        #         "Medium": {"apartment": 0.60, "house_small": 0.90, "house_large": 1.0},
        #         "Large": {"apartment": 0.30, "house_small": 0.75, "house_large": 1.0},
        #         "Giant": {"apartment": 0.15, "house_small": 0.55, "house_large": 1.0}
        #     }
            
        #     # 取得基礎分數
        #     base_score = base_scores.get(size, base_scores["Medium"])[living_space]
            
        #     # 運動需求調整
        #     exercise_adjustments = {
        #         "Very High": -0.15 if living_space == "apartment" else 0,
        #         "High": -0.10 if living_space == "apartment" else 0,
        #         "Moderate": 0,
        #         "Low": 0.05 if living_space == "apartment" else 0
        #     }
            
        #     adjustments = exercise_adjustments.get(exercise_needs.strip(), 0)
            
        #     # 院子獎勵
        #     if has_yard and size in ["Large", "Giant"]:
        #         adjustments += 0.10
        #     elif has_yard:
        #         adjustments += 0.05
                
        #     return min(1.0, max(0.1, base_score + adjustments))

        def calculate_space_score(size: str, living_space: str, has_yard: bool, exercise_needs: str) -> float:
            # 重新設計基礎分數矩陣
            base_scores = {
                "Small": {
                    "apartment": 1.0,      # 小型犬最適合公寓
                    "house_small": 0.95,   # 在大房子反而稍微降分
                    "house_large": 0.85    # 可能浪費空間
                },
                "Medium": {
                    "apartment": 0.45,     # 中型犬在公寓明顯受限
                    "house_small": 0.85,
                    "house_large": 1.0
                },
                "Large": {
                    "apartment": 0.15,     # 大型犬在公寓極不適合
                    "house_small": 0.60,   # 在小房子仍然受限
                    "house_large": 1.0
                },
                "Giant": {
                    "apartment": 0.1,      # 更嚴格的限制
                    "house_small": 0.45,
                    "house_large": 1.0
                }
            }
            
            # 取得基礎分數
            base_score = base_scores.get(size, base_scores["Medium"])[living_space]
            
            # 運動需求調整更明顯
            exercise_adjustments = {
                "Very High": {
                    "apartment": -0.25,    # 在公寓更嚴重的懲罰
                    "house_small": -0.15,
                    "house_large": -0.05
                },
                "High": {
                    "apartment": -0.20,
                    "house_small": -0.10,
                    "house_large": 0
                },
                "Moderate": {
                    "apartment": -0.10,
                    "house_small": -0.05,
                    "house_large": 0
                },
                "Low": {
                    "apartment": 0.05,
                    "house_small": 0,
                    "house_large": 0
                }
            }
            
            # 根據空間類型獲取對應的運動調整
            adjustment = exercise_adjustments.get(exercise_needs, 
                                                exercise_adjustments["Moderate"])[living_space]
            
            # 院子獎勵也要根據犬種大小調整
            yard_bonus = 0
            if has_yard:
                if size in ["Large", "Giant"]:
                    yard_bonus = 0.20 if living_space != "apartment" else 0.10
                elif size == "Medium":
                    yard_bonus = 0.15 if living_space != "apartment" else 0.08
                else:
                    yard_bonus = 0.10 if living_space != "apartment" else 0.05
                    
            final_score = base_score + adjustment + yard_bonus
            return min(1.0, max(0.1, final_score))

        def calculate_exercise_score(breed_needs: str, user_time: int) -> float:
            """運動需求計算"""
            exercise_needs = {
                'VERY HIGH': {'min': 120, 'ideal': 150, 'max': 180},
                'HIGH': {'min': 90, 'ideal': 120, 'max': 150},
                'MODERATE': {'min': 45, 'ideal': 60, 'max': 90},
                'LOW': {'min': 20, 'ideal': 30, 'max': 45},
                'VARIES': {'min': 30, 'ideal': 60, 'max': 90}
            }
            
            breed_need = exercise_needs.get(breed_needs.strip().upper(), exercise_needs['MODERATE'])
            
            # 計算匹配度
            if user_time >= breed_need['ideal']:
                if user_time > breed_need['max']:
                    return 0.9  # 稍微降分,因為可能過度運動
                return 1.0
            elif user_time >= breed_need['min']:
                return 0.8 + (user_time - breed_need['min']) / (breed_need['ideal'] - breed_need['min']) * 0.2
            else:
                return max(0.3, 0.8 * (user_time / breed_need['min']))

        # def calculate_grooming_score(breed_needs: str, user_commitment: str, breed_size: str) -> float:
        #     """美容需求計算"""
        #     # 基礎分數矩陣
        #     base_scores = {
        #         "High": {"low": 0.3, "medium": 0.7, "high": 1.0},
        #         "Moderate": {"low": 0.5, "medium": 0.9, "high": 1.0},
        #         "Low": {"low": 1.0, "medium": 0.95, "high": 0.8}
        #     }
            
        #     # 取得基礎分數
        #     base_score = base_scores.get(breed_needs, base_scores["Moderate"])[user_commitment]
            
        #     # 體型影響調整
        #     size_adjustments = {
        #         "Large": {"low": -0.2, "medium": -0.1, "high": 0},
        #         "Giant": {"low": -0.3, "medium": -0.15, "high": 0},
        #     }
            
        #     if breed_size in size_adjustments:
        #         adjustment = size_adjustments[breed_size].get(user_commitment, 0)
        #         base_score = max(0.2, base_score + adjustment)
                
        #     return base_score


        def calculate_grooming_score(breed_needs: str, user_commitment: str, breed_size: str) -> float:
            """
            計算美容需求分數,強化美容維護需求與使用者承諾度的匹配評估。
            這個函數特別注意品種大小對美容工作的影響,以及不同程度的美容需求對時間投入的要求。
            """
            # 重新設計基礎分數矩陣,讓美容需求的差異更加明顯
            base_scores = {
                "High": {
                    "low": 0.20,      # 高需求對低承諾極不合適,顯著降低初始分數
                    "medium": 0.65,   # 中等承諾仍有挑戰
                    "high": 1.0       # 高承諾最適合
                },
                "Moderate": {
                    "low": 0.45,      # 中等需求對低承諾有困難
                    "medium": 0.85,   # 較好的匹配
                    "high": 0.95      # 高承諾會有餘力
                },
                "Low": {
                    "low": 0.90,      # 低需求對低承諾很合適
                    "medium": 0.85,   # 略微降低以反映可能過度投入
                    "high": 0.80      # 可能造成資源浪費
                }
            }
        
            # 取得基礎分數
            base_score = base_scores.get(breed_needs, base_scores["Moderate"])[user_commitment]
        
            # 根據品種大小調整美容工作量
            size_adjustments = {
                "Giant": {
                    "low": -0.35,     # 大型犬的美容工作量顯著增加
                    "medium": -0.20,
                    "high": -0.10
                },
                "Large": {
                    "low": -0.25,
                    "medium": -0.15,
                    "high": -0.05
                },
                "Medium": {
                    "low": -0.15,
                    "medium": -0.10,
                    "high": 0
                },
                "Small": {
                    "low": -0.10,
                    "medium": -0.05,
                    "high": 0
                }
            }
        
            # 應用體型調整
            size_adjustment = size_adjustments.get(breed_size, size_adjustments["Medium"])[user_commitment]
            current_score = base_score + size_adjustment
        
            # 特殊毛髮類型的額外調整
            def get_coat_adjustment(breed_description: str, commitment: str) -> float:
                """
                評估特殊毛髮類型所需的額外維護工作
                """
                adjustments = 0
                
                # 長毛品種需要更多維護
                if 'long coat' in breed_description.lower():
                    coat_penalties = {
                        'low': -0.20,
                        'medium': -0.15,
                        'high': -0.05
                    }
                    adjustments += coat_penalties[commitment]
                    
                # 雙層毛的品種掉毛量更大
                if 'double coat' in breed_description.lower():
                    double_coat_penalties = {
                        'low': -0.15,
                        'medium': -0.10,
                        'high': -0.05
                    }
                    adjustments += double_coat_penalties[commitment]
                    
                # 捲毛品種需要定期專業修剪
                if 'curly' in breed_description.lower():
                    curly_penalties = {
                        'low': -0.15,
                        'medium': -0.10,
                        'high': -0.05
                    }
                    adjustments += curly_penalties[commitment]
                    
                return adjustments
        
            # 季節性考量
            def get_seasonal_adjustment(breed_description: str, commitment: str) -> float:
                """
                評估季節性掉毛對美容需求的影響
                """
                if 'seasonal shedding' in breed_description.lower():
                    seasonal_penalties = {
                        'low': -0.15,
                        'medium': -0.10,
                        'high': -0.05
                    }
                    return seasonal_penalties[commitment]
                return 0
        
            # 專業美容需求評估
            def get_professional_grooming_adjustment(breed_description: str, commitment: str) -> float:
                """
                評估需要專業美容服務的影響
                """
                if 'professional grooming' in breed_description.lower():
                    grooming_penalties = {
                        'low': -0.20,
                        'medium': -0.15,
                        'high': -0.05
                    }
                    return grooming_penalties[commitment]
                return 0
        
            # 應用所有額外調整
            # 由於這些是示例調整,實際使用時需要根據品種描述信息進行調整
            coat_adjustment = get_coat_adjustment("", user_commitment)
            seasonal_adjustment = get_seasonal_adjustment("", user_commitment)
            professional_adjustment = get_professional_grooming_adjustment("", user_commitment)
            
            final_score = current_score + coat_adjustment + seasonal_adjustment + professional_adjustment
        
            # 確保分數在有意義的範圍內,但允許更大的差異
            return max(0.1, min(1.0, final_score))
            

        # def calculate_experience_score(care_level: str, user_experience: str, temperament: str) -> float:
        #     """
        #     計算使用者經驗與品種需求的匹配分數
            
        #     參數說明:
        #     care_level: 品種的照顧難度 ("High", "Moderate", "Low")
        #     user_experience: 使用者經驗等級 ("beginner", "intermediate", "advanced") 
        #     temperament: 品種的性格特徵描述
            
        #     返回:
        #     float: 0.2-1.0 之間的匹配分數
        #     """
        #     # 基礎分數矩陣 - 更大的分數差異來反映經驗重要性
        #     base_scores = {
        #         "High": {
        #             "beginner": 0.12,     # 降低起始分,反映高難度品種對新手的挑戰
        #             "intermediate": 0.65,  # 中級玩家可以應付,但仍有改善空間
        #             "advanced": 1.0       # 資深者能完全勝任
        #         },
        #         "Moderate": {
        #             "beginner": 0.35,    # 適中難度對新手來說仍具挑戰
        #             "intermediate": 0.82, # 中級玩家有很好的勝任能力
        #             "advanced": 1.0      # 資深者完全勝任
        #         },
        #         "Low": {
        #             "beginner": 0.72,    # 低難度品種適合新手
        #             "intermediate": 0.92, # 中級玩家幾乎完全勝任
        #             "advanced": 1.0      # 資深者完全勝任
        #         }
        #     }
            
        #     # 取得基礎分數
        #     score = base_scores.get(care_level, base_scores["Moderate"])[user_experience]
            
        #     # 性格特徵評估 - 根據經驗等級調整權重
        #     temperament_lower = temperament.lower()
        #     temperament_adjustments = 0.0
            
        #     if user_experience == "beginner":
        #         # 新手不適合的特徵 - 更嚴格的懲罰
        #         difficult_traits = {
        #             'stubborn': -0.15,      # 加重固執的懲罰
        #             'independent': -0.12,    # 加重獨立性的懲罰
        #             'dominant': -0.12,       # 加重支配性的懲罰
        #             'strong-willed': -0.10,  # 加重強勢的懲罰
        #             'protective': -0.08,     # 加重保護性的懲罰
        #             'aloof': -0.08,         # 加重冷漠的懲罰
        #             'energetic': -0.06      # 輕微懲罰高能量
        #         }
                
        #         # 新手友善的特徵 - 提供更多獎勵
        #         easy_traits = {
        #             'gentle': 0.08,          # 增加溫和的獎勵
        #             'friendly': 0.08,        # 增加友善的獎勵
        #             'eager to please': 0.08, # 增加順從的獎勵
        #             'patient': 0.06,         # 獎勵耐心
        #             'adaptable': 0.06,       # 獎勵適應性
        #             'calm': 0.05            # 獎勵冷靜
        #         }
                
        #         # 計算特徵調整
        #         for trait, penalty in difficult_traits.items():
        #             if trait in temperament_lower:
        #                 temperament_adjustments += penalty * 1.2  # 加重新手的懲罰
                
        #         for trait, bonus in easy_traits.items():
        #             if trait in temperament_lower:
        #                 temperament_adjustments += bonus
                        
        #         # 品種特殊調整
        #         if any(term in temperament_lower for term in ['terrier', 'working', 'guard']):
        #             temperament_adjustments -= 0.12  # 加重對特定類型品種的懲罰
                    
        #     elif user_experience == "intermediate":
        #         # 中級玩家的調整更加平衡
        #         moderate_traits = {
        #             'intelligent': 0.05,     # 獎勵聰明
        #             'athletic': 0.04,        # 獎勵運動能力
        #             'versatile': 0.04,       # 獎勵多功能性
        #             'stubborn': -0.06,       # 輕微懲罰固執
        #             'independent': -0.05,    # 輕微懲罰獨立性
        #             'protective': -0.04      # 輕微懲罰保護性
        #         }
                
        #         for trait, adjustment in moderate_traits.items():
        #             if trait in temperament_lower:
        #                 temperament_adjustments += adjustment
                        
        #     else:  # advanced
        #         # 資深玩家能夠應對挑戰性特徵
        #         advanced_traits = {
        #             'stubborn': 0.04,        # 反轉為優勢
        #             'independent': 0.04,      # 反轉為優勢
        #             'intelligent': 0.05,      # 獎勵聰明
        #             'protective': 0.04,       # 獎勵保護性
        #             'strong-willed': 0.03    # 獎勵強勢
        #         }
                
        #         for trait, bonus in advanced_traits.items():
        #             if trait in temperament_lower:
        #                 temperament_adjustments += bonus
            
        #     # 確保最終分數在合理範圍內
        #     final_score = max(0.2, min(1.0, score + temperament_adjustments))
        #     return final_score


        def calculate_experience_score(care_level: str, user_experience: str, temperament: str) -> float:
            """
            計算使用者經驗與品種需求的匹配分數,加強經驗等級的影響力
            
            重要改進:
            1. 擴大基礎分數差異
            2. 加重困難特徵的懲罰
            3. 更細緻的品種特性評估
            """
            # 基礎分數矩陣 - 大幅擴大不同經驗等級的分數差異
            base_scores = {
                "High": {
                    "beginner": 0.10,      # 降低起始分,高難度品種對新手幾乎不推薦
                    "intermediate": 0.60,   # 中級玩家仍需謹慎
                    "advanced": 1.0        # 資深者能完全勝任
                },
                "Moderate": {
                    "beginner": 0.35,      # 適中難度對新手仍具挑戰
                    "intermediate": 0.80,   # 中級玩家較適合
                    "advanced": 1.0        # 資深者完全勝任
                },
                "Low": {
                    "beginner": 0.90,      # 新手友善品種
                    "intermediate": 0.95,   # 中級玩家幾乎完全勝任
                    "advanced": 1.0        # 資深者完全勝任
                }
            }
            
            # 取得基礎分數
            score = base_scores.get(care_level, base_scores["Moderate"])[user_experience]
            
            temperament_lower = temperament.lower()
            temperament_adjustments = 0.0
            
            # 根據經驗等級設定不同的特徵評估標準
            if user_experience == "beginner":
                # 新手不適合的特徵 - 更嚴格的懲罰
                difficult_traits = {
                    'stubborn': -0.30,        # 固執性格嚴重影響新手
                    'independent': -0.25,      # 獨立性高的品種不適合新手
                    'dominant': -0.25,         # 支配性強的品種需要經驗處理
                    'strong-willed': -0.20,    # 強勢性格需要技巧管理
                    'protective': -0.20,       # 保護性強需要適當訓練
                    'aloof': -0.15,           # 冷漠性格需要耐心培養
                    'energetic': -0.15,       # 活潑好動需要經驗引導
                    'aggressive': -0.35        # 攻擊傾向極不適合新手
                }
                
                # 新手友善的特徵 - 適度的獎勵
                easy_traits = {
                    'gentle': 0.05,            # 溫和性格適合新手
                    'friendly': 0.05,          # 友善性格容易相處
                    'eager to please': 0.08,   # 願意服從較容易訓練
                    'patient': 0.05,           # 耐心的特質有助於建立關係
                    'adaptable': 0.05,         # 適應性強較容易照顧
                    'calm': 0.06              # 冷靜的性格較好掌握
                }
                
                # 計算特徵調整
                for trait, penalty in difficult_traits.items():
                    if trait in temperament_lower:
                        temperament_adjustments += penalty
                
                for trait, bonus in easy_traits.items():
                    if trait in temperament_lower:
                        temperament_adjustments += bonus
                        
                # 品種類型特殊評估
                if 'terrier' in temperament_lower:
                    temperament_adjustments -= 0.20  # 梗類犬種通常不適合新手
                elif 'working' in temperament_lower:
                    temperament_adjustments -= 0.25  # 工作犬需要經驗豐富的主人
                elif 'guard' in temperament_lower:
                    temperament_adjustments -= 0.25  # 護衛犬需要專業訓練
                    
            elif user_experience == "intermediate":
                # 中級玩家的特徵評估
                moderate_traits = {
                    'stubborn': -0.15,        # 仍然需要注意,但懲罰較輕
                    'independent': -0.10,
                    'intelligent': 0.08,      # 聰明的特質可以好好發揮
                    'athletic': 0.06,         # 運動能力可以適當訓練
                    'versatile': 0.07,        # 多功能性可以開發
                    'protective': -0.08       # 保護性仍需注意
                }
                
                for trait, adjustment in moderate_traits.items():
                    if trait in temperament_lower:
                        temperament_adjustments += adjustment
                        
            else:  # advanced
                # 資深玩家能夠應對挑戰性特徵
                advanced_traits = {
                    'stubborn': 0.05,         # 困難特徵反而成為優勢
                    'independent': 0.05,
                    'intelligent': 0.10,
                    'protective': 0.05,
                    'strong-willed': 0.05
                }
                
                for trait, bonus in advanced_traits.items():
                    if trait in temperament_lower:
                        temperament_adjustments += bonus
            
            # 確保最終分數範圍更大,讓差異更明顯
            final_score = max(0.05, min(1.0, score + temperament_adjustments))
            
            return final_score


        # def calculate_health_score(breed_name: str) -> float:
        #     """計算品種健康分數"""
        #     if breed_name not in breed_health_info:
        #         return 0.5

        #     health_notes = breed_health_info[breed_name]['health_notes'].lower()
            
        #     # 嚴重健康問題(降低0.15分)
        #     severe_conditions = [
        #         'hip dysplasia',
        #         'heart disease',
        #         'progressive retinal atrophy',
        #         'bloat',
        #         'epilepsy',
        #         'degenerative myelopathy',
        #         'von willebrand disease'
        #     ]
            
        #     # 中度健康問題(降低0.1分)
        #     moderate_conditions = [
        #         'allergies',
        #         'eye problems',
        #         'joint problems',
        #         'hypothyroidism',
        #         'ear infections',
        #         'skin issues'
        #     ]
            
        #     # 輕微健康問題(降低0.05分)
        #     minor_conditions = [
        #         'dental issues',
        #         'weight gain tendency',
        #         'minor allergies',
        #         'seasonal allergies'
        #     ]

        #     # 計算基礎健康分數
        #     health_score = 1.0
            
        #     # 根據問題嚴重程度扣分
        #     severe_count = sum(1 for condition in severe_conditions if condition in health_notes)
        #     moderate_count = sum(1 for condition in moderate_conditions if condition in health_notes)
        #     minor_count = sum(1 for condition in minor_conditions if condition in health_notes)
            
        #     health_score -= (severe_count * 0.15)
        #     health_score -= (moderate_count * 0.1)
        #     health_score -= (minor_count * 0.05)

        #     # 壽命影響
        #     try:
        #         lifespan = breed_health_info[breed_name].get('average_lifespan', '10-12')
        #         years = float(lifespan.split('-')[0])
        #         if years < 8:
        #             health_score *= 0.9
        #         elif years > 13:
        #             health_score *= 1.1
        #     except:
        #         pass

        #     # 特殊健康優勢
        #     if 'generally healthy' in health_notes or 'hardy breed' in health_notes:
        #         health_score *= 1.1

        #     return max(0.2, min(1.0, health_score))

        def calculate_health_score(breed_name: str, user_prefs: UserPreferences) -> float:
            """
            計算品種健康分數,加強健康問題的影響力和與使用者敏感度的連結
            
            重要改進:
            1. 根據使用者的健康敏感度調整分數
            2. 更嚴格的健康問題評估
            3. 考慮多重健康問題的累積效應
            4. 加入遺傳疾病的特別考量
            """
            if breed_name not in breed_health_info:
                return 0.5
        
            health_notes = breed_health_info[breed_name]['health_notes'].lower()
            
            # 嚴重健康問題 - 加重扣分
            severe_conditions = {
                'hip dysplasia': -0.25,           # 髖關節發育不良,影響生活品質
                'heart disease': -0.25,           # 心臟疾病,需要長期治療
                'progressive retinal atrophy': -0.20,  # 進行性視網膜萎縮,導致失明
                'bloat': -0.22,                   # 胃扭轉,致命風險
                'epilepsy': -0.20,                # 癲癇,需要長期藥物控制
                'degenerative myelopathy': -0.20,  # 脊髓退化,影響行動能力
                'von willebrand disease': -0.18    # 血液凝固障礙
            }
            
            # 中度健康問題 - 適度扣分
            moderate_conditions = {
                'allergies': -0.12,               # 過敏問題,需要持續關注
                'eye problems': -0.15,            # 眼睛問題,可能需要手術
                'joint problems': -0.15,          # 關節問題,影響運動能力
                'hypothyroidism': -0.12,          # 甲狀腺功能低下,需要藥物治療
                'ear infections': -0.10,          # 耳道感染,需要定期清理
                'skin issues': -0.12              # 皮膚問題,需要特殊護理
            }
            
            # 輕微健康問題 - 輕微扣分
            minor_conditions = {
                'dental issues': -0.08,           # 牙齒問題,需要定期護理
                'weight gain tendency': -0.08,     # 易胖體質,需要控制飲食
                'minor allergies': -0.06,         # 輕微過敏,可控制
                'seasonal allergies': -0.06       # 季節性過敏
            }
        
            # 計算基礎健康分數
            health_score = 1.0
            
            # 健康問題累積效應計算
            condition_counts = {
                'severe': 0,
                'moderate': 0,
                'minor': 0
            }
            
            # 計算各等級健康問題的數量和影響
            for condition, penalty in severe_conditions.items():
                if condition in health_notes:
                    health_score += penalty
                    condition_counts['severe'] += 1
                    
            for condition, penalty in moderate_conditions.items():
                if condition in health_notes:
                    health_score += penalty
                    condition_counts['moderate'] += 1
                    
            for condition, penalty in minor_conditions.items():
                if condition in health_notes:
                    health_score += penalty
                    condition_counts['minor'] += 1
            
            # 多重問題的額外懲罰(累積效應)
            if condition_counts['severe'] > 1:
                health_score *= (0.85 ** (condition_counts['severe'] - 1))
            if condition_counts['moderate'] > 2:
                health_score *= (0.90 ** (condition_counts['moderate'] - 2))
            
            # 根據使用者健康敏感度調整分數
            sensitivity_multipliers = {
                'low': 1.1,      # 較不在意健康問題
                'medium': 1.0,   # 標準評估
                'high': 0.85     # 非常注重健康問題
            }
            
            health_score *= sensitivity_multipliers.get(user_prefs.health_sensitivity, 1.0)
        
            # 壽命影響評估
            try:
                lifespan = breed_health_info[breed_name].get('average_lifespan', '10-12')
                years = float(lifespan.split('-')[0])
                if years < 8:
                    health_score *= 0.85   # 短壽命顯著降低分數
                elif years < 10:
                    health_score *= 0.92   # 較短壽命輕微降低分數
                elif years > 13:
                    health_score *= 1.1    # 長壽命適度加分
            except:
                pass
        
            # 特殊健康優勢
            if 'generally healthy' in health_notes or 'hardy breed' in health_notes:
                health_score *= 1.15
            elif 'robust health' in health_notes or 'few health issues' in health_notes:
                health_score *= 1.1
        
            # 確保分數在合理範圍內,但允許更大的分數差異
            return max(0.1, min(1.0, health_score))
            

        # def calculate_noise_score(breed_name: str, user_noise_tolerance: str) -> float:
        #     """計算品種噪音分數"""
        #     if breed_name not in breed_noise_info:
        #         return 0.5

        #     noise_info = breed_noise_info[breed_name]
        #     noise_level = noise_info['noise_level'].lower()
        #     noise_notes = noise_info['noise_notes'].lower()

        #     # 基礎噪音分數矩陣
        #     base_scores = {
        #         'low': {'low': 1.0, 'medium': 0.9, 'high': 0.8},
        #         'medium': {'low': 0.7, 'medium': 1.0, 'high': 0.9},
        #         'high': {'low': 0.4, 'medium': 0.7, 'high': 1.0},
        #         'varies': {'low': 0.6, 'medium': 0.8, 'high': 0.9}
        #     }

        #     # 獲取基礎分數
        #     base_score = base_scores.get(noise_level, {'low': 0.7, 'medium': 0.8, 'high': 0.6})[user_noise_tolerance]

        #     # 吠叫原因評估
        #     barking_reasons_penalty = 0
        #     problematic_triggers = [
        #         ('separation anxiety', -0.15),
        #         ('excessive barking', -0.12),
        #         ('territorial', -0.08),
        #         ('alert barking', -0.05),
        #         ('attention seeking', -0.05)
        #     ]

        #     for trigger, penalty in problematic_triggers:
        #         if trigger in noise_notes:
        #             barking_reasons_penalty += penalty

        #     # 可訓練性補償
        #     trainability_bonus = 0
        #     if 'responds well to training' in noise_notes:
        #         trainability_bonus = 0.1
        #     elif 'can be trained' in noise_notes:
        #         trainability_bonus = 0.05

        #     # 特殊情況
        #     special_adjustments = 0
        #     if 'rarely barks' in noise_notes:
        #         special_adjustments += 0.1
        #     if 'howls' in noise_notes and user_noise_tolerance == 'low':
        #         special_adjustments -= 0.1

        #     final_score = base_score + barking_reasons_penalty + trainability_bonus + special_adjustments
            
        #     return max(0.2, min(1.0, final_score))

        def calculate_noise_score(breed_name: str, user_prefs: UserPreferences) -> float:
            """
            計算品種噪音分數,特別加強噪音程度與生活環境的關聯性評估
            """
            if breed_name not in breed_noise_info:
                return 0.5
        
            noise_info = breed_noise_info[breed_name]
            noise_level = noise_info['noise_level'].lower()
            noise_notes = noise_info['noise_notes'].lower()
        
            # 重新設計基礎噪音分數矩陣,考慮不同情境下的接受度
            base_scores = {
                'low': {
                    'low': 1.0,       # 安靜的狗對低容忍完美匹配
                    'medium': 0.95,   # 安靜的狗對一般容忍很好
                    'high': 0.90      # 安靜的狗對高容忍當然可以
                },
                'medium': {
                    'low': 0.60,      # 一般吠叫對低容忍較困難
                    'medium': 0.90,   # 一般吠叫對一般容忍可接受
                    'high': 0.95      # 一般吠叫對高容忍很好
                },
                'high': {
                    'low': 0.25,      # 愛叫的狗對低容忍極不適合
                    'medium': 0.65,   # 愛叫的狗對一般容忍有挑戰
                    'high': 0.90      # 愛叫的狗對高容忍可以接受
                },
                'varies': {
                    'low': 0.50,      # 不確定的情況對低容忍風險較大
                    'medium': 0.75,   # 不確定的情況對一般容忍可嘗試
                    'high': 0.85      # 不確定的情況對高容忍問題較小
                }
            }
        
            # 取得基礎分數
            base_score = base_scores.get(noise_level, {'low': 0.6, 'medium': 0.75, 'high': 0.85})[user_prefs.noise_tolerance]
        
            # 吠叫原因評估,根據環境調整懲罰程度
            barking_penalties = {
                'separation anxiety': {
                    'apartment': -0.30,    # 在公寓對鄰居影響更大
                    'house_small': -0.25,
                    'house_large': -0.20
                },
                'excessive barking': {
                    'apartment': -0.25,
                    'house_small': -0.20,
                    'house_large': -0.15
                },
                'territorial': {
                    'apartment': -0.20,    # 在公寓更容易被觸發
                    'house_small': -0.15,
                    'house_large': -0.10
                },
                'alert barking': {
                    'apartment': -0.15,    # 公寓環境刺激較多
                    'house_small': -0.10,
                    'house_large': -0.08
                },
                'attention seeking': {
                    'apartment': -0.15,
                    'house_small': -0.12,
                    'house_large': -0.10
                }
            }
        
            # 計算環境相關的吠叫懲罰
            living_space = user_prefs.living_space
            barking_penalty = 0
            for trigger, penalties in barking_penalties.items():
                if trigger in noise_notes:
                    barking_penalty += penalties.get(living_space, -0.15)
        
            # 特殊情況評估
            special_adjustments = 0
            if user_prefs.has_children:
                # 孩童年齡相關調整
                child_age_adjustments = {
                    'toddler': {
                        'high': -0.20,     # 幼童對吵鬧更敏感
                        'medium': -0.15,
                        'low': -0.05
                    },
                    'school_age': {
                        'high': -0.15,
                        'medium': -0.10,
                        'low': -0.05
                    },
                    'teenager': {
                        'high': -0.10,
                        'medium': -0.05,
                        'low': -0.02
                    }
                }
                
                # 根據孩童年齡和噪音等級調整
                age_adj = child_age_adjustments.get(user_prefs.children_age, 
                                                  child_age_adjustments['school_age'])
                special_adjustments += age_adj.get(noise_level, -0.10)
        
            # 訓練性補償評估
            trainability_bonus = 0
            if 'responds well to training' in noise_notes:
                trainability_bonus = 0.12
            elif 'can be trained' in noise_notes:
                trainability_bonus = 0.08
            elif 'difficult to train' in noise_notes:
                trainability_bonus = 0.02
        
            # 夜間吠叫特別考量
            if 'night barking' in noise_notes or 'howls' in noise_notes:
                if user_prefs.living_space == 'apartment':
                    special_adjustments -= 0.15
                elif user_prefs.living_space == 'house_small':
                    special_adjustments -= 0.10
                else:
                    special_adjustments -= 0.05
        
            # 計算最終分數,確保更大的分數範圍
            final_score = base_score + barking_penalty + special_adjustments + trainability_bonus
            return max(0.1, min(1.0, final_score))
            

        # # 計算所有基礎分數
        # scores = {
        #     'space': calculate_space_score(
        #         breed_info['Size'], 
        #         user_prefs.living_space,
        #         user_prefs.space_for_play,
        #         breed_info.get('Exercise Needs', 'Moderate')
        #     ),
        #     'exercise': calculate_exercise_score(
        #         breed_info.get('Exercise Needs', 'Moderate'),
        #         user_prefs.exercise_time
        #     ),
        #     'grooming': calculate_grooming_score(
        #         breed_info.get('Grooming Needs', 'Moderate'),
        #         user_prefs.grooming_commitment.lower(),
        #         breed_info['Size']
        #     ),
        #     'experience': calculate_experience_score(
        #         breed_info.get('Care Level', 'Moderate'),
        #         user_prefs.experience_level,
        #         breed_info.get('Temperament', '')
        #     ),
        #     'health': calculate_health_score(breed_info.get('Breed', '')),
        #     'noise': calculate_noise_score(breed_info.get('Breed', ''), user_prefs.noise_tolerance)
        # }


    #     # 優化權重配置
    #     weights = {
    #         'space': 0.28,      
    #         'exercise': 0.18,   
    #         'grooming': 0.12,   
    #         'experience': 0.22, 
    #         'health': 0.12,     
    #         'noise': 0.08      
    #     }

    #     # 計算加權總分
    #     weighted_score = sum(score * weights[category] for category, score in scores.items())

    #     def amplify_score(score):
    #         """
    #         優化分數放大函數,確保分數範圍合理且結果一致
    #         """
    #         # 基礎調整
    #         adjusted = (score - 0.35) * 1.8
            
    #         # 使用 3.2 次方使曲線更平滑
    #         amplified = pow(adjusted, 3.2) / 5.8 + score
            
    #         # 特別處理高分區間,確保不超過95%
    #         if amplified > 0.90:
    #             # 壓縮高分區間,確保最高到95%
    #             amplified = 0.90 + (amplified - 0.90) * 0.5
            
    #         # 確保最終分數在合理範圍內(0.55-0.95)
    #         final_score = max(0.55, min(0.95, amplified))
            
    #         # 四捨五入到小數點後第三位
    #         return round(final_score, 3)
        
    #     final_score = amplify_score(weighted_score)

    #     # 四捨五入所有分數
    #     scores = {k: round(v, 4) for k, v in scores.items()}
    #     scores['overall'] = round(final_score, 4)

    #     return scores

    # except Exception as e:
    #     print(f"Error details: {str(e)}")
    #     print(f"breed_info: {breed_info}")
    #     # print(f"Error in calculate_compatibility_score: {str(e)}")
    #     return {k: 0.6 for k in ['space', 'exercise', 'grooming', 'experience', 'health', 'noise', 'overall']}

        scores = {
            'space': calculate_space_score(
                breed_info['Size'], 
                user_prefs.living_space,
                user_prefs.space_for_play,
                breed_info.get('Exercise Needs', 'Moderate')
            ),
            'exercise': calculate_exercise_score(
                breed_info.get('Exercise Needs', 'Moderate'),
                user_prefs.exercise_time
            ),
            'grooming': calculate_grooming_score(
                breed_info.get('Grooming Needs', 'Moderate'),
                user_prefs.grooming_commitment.lower(),
                breed_info['Size']
            ),
            'experience': calculate_experience_score(
                breed_info.get('Care Level', 'Moderate'),
                user_prefs.experience_level,
                breed_info.get('Temperament', '')
            ),
            'health': calculate_health_score(breed_info.get('Breed', '')),
            'noise': calculate_noise_score(breed_info.get('Breed', ''), user_prefs.noise_tolerance)
        }

        # 2. 直接識別關鍵問題
        penalties = []
        
        # 檢查重要的不適配情況
        if user_prefs.living_space == 'apartment':
            if breed_info['Size'] == 'Large':
                penalties.append(0.75)  # 大型犬在公寓
            elif breed_info['Size'] == 'Giant':
                penalties.append(0.65)  # 超大型犬在公寓
        
        if user_prefs.experience_level == 'beginner':
            temperament = breed_info.get('Temperament', '').lower()
            if 'stubborn' in temperament or 'dominant' in temperament:
                penalties.append(0.80)  # 新手配到難訓練的犬種
        
        # 3. 計算基礎分數
        importance_factors = {
            'space': 3.0,      # 空間評分的重要性提高
            'exercise': 2.0,   # 運動需求次之
            'experience': 2.5, # 經驗要求很重要
            'health': 1.5,     # 健康因素適中
            'grooming': 1.2,   # 美容需求較次要
            'noise': 1.8       # 噪音也要考慮
        }

        # 調整後的分數計算
        adjusted_scores = []
        for category, score in scores.items():
            # 根據重要性調整分數
            factor = importance_factors[category]
            
            # 分數調整:保持差異性
            if score < 0.4:
                adjusted = score * 0.7  # 低分更低
            elif score > 0.8:
                adjusted = score * 1.1  # 高分更高
            else:
                adjusted = score
                
            adjusted_scores.append(adjusted * factor)
        
        # 4. 計算最終分數
        base_score = sum(adjusted_scores) / sum(importance_factors.values())
        
        # 應用懲罰(如果有)
        final_score = base_score
        if penalties:
            final_score *= min(penalties)  # 使用最嚴重的懲罰
        
        # 確保分數在合理範圍內
        final_score = max(0.55, min(0.95, final_score))
        
        # 5. 準備返回結果
        scores['overall'] = round(final_score, 4)
        return {k: round(v, 4) for k, v in scores.items()}

    except Exception as e:
        print(f"Error details: {str(e)}")
        return {k: 0.6 for k in ['space', 'exercise', 'grooming', 'experience', 'health', 'noise', 'overall']}