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import sys
import os
os.environ['ERPC'] = '1'

import esim_py

import torch
import cv2
import time
import pyrender
import numpy as np
import trimesh

import arg_parser

from model import TEHNetWrapper
from settings import OUTPUT_HEIGHT, OUTPUT_WIDTH, MAIN_CAMERA, REAL_TEST_DATA_PATH


def pc_normalize(pc):
    pc[:, 0] /= OUTPUT_WIDTH
    pc[:, 1] /= OUTPUT_HEIGHT
    pc[:, :2] = 2 * pc[:, :2] - 1
    
    ts = pc[:, 2:]
    
    t_max = ts.max(0).values
    t_min = ts.min(0).values

    ts = (2 * ((ts - t_min) / (t_max - t_min))) - 1

    pc[:, 2:] = ts

    return pc



def process_events(events):
    n_events = 2048

    events[:, 2] -= events[0, 2] # normalize ts

    event_grid = np.zeros((OUTPUT_HEIGHT, OUTPUT_WIDTH, 3), dtype=np.float32)
    count_grid = np.zeros((OUTPUT_HEIGHT, OUTPUT_WIDTH), dtype=np.float32)

    x, y, t, p = events.T
    x, y = x.astype(dtype=np.int32), y.astype(dtype=np.int32)

    np.add.at(event_grid, (y, x, 0), t)
    np.add.at(event_grid, (y, x, 1), p == 1)
    np.add.at(event_grid, (y, x, 2), p != 1)

    np.add.at(count_grid, (y, x), 1)


    yi, xi = np.nonzero(count_grid)
    t_avg = event_grid[yi, xi, 0] / count_grid[yi, xi] 
    p_evn = event_grid[yi, xi, 1] 
    n_evn = event_grid[yi, xi, 2]

    events = np.hstack([xi[:, None], yi[:, None], t_avg[:, None], p_evn[:, None], n_evn[:, None]])

    sampled_indices = np.random.choice(events.shape[0], n_events)
    events = events[sampled_indices]

    events = torch.tensor(events, dtype=torch.float32)

    coordinates = np.zeros((events.shape[0], 2))
    event_frame = np.zeros((OUTPUT_HEIGHT, OUTPUT_WIDTH, 3), dtype=np.uint8)
    for idx, (x, y, t_avg, p_evn, n_evn) in enumerate(events):
        y, x = y.int(), x.int()
        
        coordinates[idx] = (y, x)
        event_frame[y, x, 0] = (p_evn / (p_evn + n_evn)) * 255
        event_frame[y, x, -1] = (n_evn / (p_evn + n_evn)) * 255


    events[:, :3] = pc_normalize(events[:, :3])

    hand_data = {
        'event_frame': torch.tensor(event_frame, dtype=torch.uint8),
        'events': events.permute(1, 0).unsqueeze(0),
        'coordinates': torch.tensor(coordinates, dtype=torch.float32)
    }
    
    return hand_data



def demo(net, device, data):
    net.eval()

    events = data['events']
    events = events.to(device=device, dtype=torch.float32)

    start_time = time.time()
    with torch.no_grad():
        outputs = net(events)

    end_time = time.time()

    N = events.shape[0]
    print(end_time - start_time)

    outputs['class_logits'] = outputs['class_logits'].softmax(1).argmax(1).int().cpu()
    
    frames = list()
    for idx in range(N):
        hands = dict()

        hands['left'] = {
            'vertices': outputs['left']['vertices'][idx].cpu(),
            'j3d': outputs['left']['j3d'][idx].cpu(),
        }

        hands['right'] = {
            'vertices': outputs['right']['vertices'][idx].cpu(),
            'j3d': outputs['right']['j3d'][idx].cpu(),
        }

        coordinates = data['coordinates']

        seg_mask = np.zeros((OUTPUT_HEIGHT, OUTPUT_WIDTH, 3), dtype=np.uint8)
        for edx, (y, x) in enumerate(coordinates):
            y, x = y.int(), x.int()

            cid = outputs['class_logits'][idx][edx]            

            if cid == 3:
                seg_mask[y, x] = 255
            else:
                seg_mask[y, x, cid] = 255

        hands['seg_mask'] = seg_mask

        frames.append(hands)

    return frames


class Ev2Hands:
    def __init__(self) -> None:
        arg_parser.demo()
        device = torch.device('cpu')
        net = TEHNetWrapper(device=device)

        save_path = os.environ['CHECKPOINT_PATH']     

        checkpoint = torch.load(save_path, map_location=device)
        net.load_state_dict(checkpoint['state_dict'], strict=True)

        renderer = pyrender.OffscreenRenderer(viewport_width=OUTPUT_WIDTH, viewport_height=OUTPUT_HEIGHT)

        scene = pyrender.Scene(ambient_light=(0.3, 0.3, 0.3))
        light = pyrender.DirectionalLight(color=[1.0, 1.0, 1.0], intensity=0.8)
        light_pose = np.eye(4)
        light_pose[:3, 3] = np.array([0, -1, 1])
        scene.add(light, pose=light_pose)
        light_pose[:3, 3] = np.array([0, 1, 1])
        scene.add(light, pose=light_pose)
        light_pose[:3, 3] = np.array([1, 1, 2])
        scene.add(light, pose=light_pose)
        
        camera = MAIN_CAMERA
        nc = pyrender.Node(camera=camera, matrix=np.eye(4))
        scene.add_node(nc)


        rot = trimesh.transformations.rotation_matrix(np.radians(180), [1, 0, 0])
        
        mano_hands = net.hands

        self.net = net
        self.device = device
        self.mano_hands = mano_hands
        self.rot = rot  
        self.renderer = renderer
        self.scene = scene

    def __call__(self, data):
        net = self.net
        device = self.device
        mano_hands = self.mano_hands
        rot = self.rot
        renderer = self.renderer
        scene = self.scene

        frame = demo(net=net, device=device, data=data)[0]
        seg_mask = frame['seg_mask']

        pred_meshes = list()
        for hand_type in ['left', 'right']:
            faces = mano_hands[hand_type].faces

            pred_mesh = trimesh.Trimesh(frame[hand_type]['vertices'].cpu().numpy() * 1000, faces)
            pred_mesh.visual.vertex_colors = [255, 0, 0]
            pred_meshes.append(pred_mesh)

        pred_meshes = trimesh.util.concatenate(pred_meshes)
        pred_meshes.apply_transform(rot)


        mesh_node = pyrender.Node(mesh=pyrender.Mesh.from_trimesh(pred_meshes))
        scene.add_node(mesh_node)            
        pred_rgb, depth = renderer.render(scene)           
        scene.remove_node(mesh_node)

        pred_rgb = cv2.cvtColor(pred_rgb, cv2.COLOR_RGB2BGR)           
        pred_rgb[pred_rgb == 255] = 0

        return pred_rgb