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import gradio as gr
from typing import Callable, Any, Optional
import numpy as np

def create_voice_interface(pipeline: Any, game_mechanics: Any) -> gr.Column:
    """Create voice-controlled interface for monster generation"""
    
    with gr.Column() as voice_interface:
        gr.Markdown("""
        ### πŸŽ™οΈ Voice Control Interface
        Speak your monster description or use the microphone to create your digital companion!
        """)
        
        with gr.Row():
            with gr.Column(scale=1):
                # Voice input
                voice_input = gr.Audio(
                    label="🎀 Voice Description",
                    sources=["microphone", "upload"],
                    type="filepath",
                    elem_classes=["cyber-input"],
                    info="Describe your monster using voice"
                )
                
                # Voice control buttons
                with gr.Row():
                    start_recording = gr.Button(
                        "πŸ”΄ Start Recording",
                        elem_classes=["cyber-button"],
                        size="sm"
                    )
                    stop_recording = gr.Button(
                        "⏹️ Stop Recording",
                        elem_classes=["cyber-button"],
                        size="sm"
                    )
                
                # Real-time transcription display
                transcription_display = gr.Textbox(
                    label="πŸ“ Transcription",
                    placeholder="Your voice will be transcribed here...",
                    interactive=False,
                    lines=3,
                    elem_classes=["cyber-output"]
                )
                
                # Voice commands
                gr.Markdown("""
                **Voice Commands:**
                - "Create a [type] monster" - Generate specific type
                - "Make it [color/trait]" - Add characteristics
                - "Give it [ability]" - Add special abilities
                """)
            
            with gr.Column(scale=1):
                # Preview and generation status
                generation_status = gr.Markdown(
                    value="🟒 Ready for voice input",
                    elem_classes=["cyber-message"]
                )
                
                # Audio visualization
                audio_viz = gr.HTML(
                    value="""
                    <div class="audio-visualizer">
                        <div class="bar"></div>
                        <div class="bar"></div>
                        <div class="bar"></div>
                        <div class="bar"></div>
                        <div class="bar"></div>
                    </div>
                    """,
                    elem_classes=["cyber-container"]
                )
                
                # Quick voice templates
                gr.Markdown("**Quick Templates:**")
                template_buttons = []
                templates = [
                    ("πŸ”₯ Fire Type", "Create a fierce fire-breathing dragon monster"),
                    ("πŸ’§ Water Type", "Create a graceful aquatic monster"),
                    ("⚑ Electric Type", "Create a sparking electric monster"),
                    ("🌿 Nature Type", "Create a peaceful nature guardian monster")
                ]
                
                for label, prompt in templates:
                    btn = gr.Button(label, size="sm", elem_classes=["cyber-button"])
                    template_buttons.append((btn, prompt))
        
        # Voice interface specific styling
        gr.HTML("""
        <style>
        .audio-visualizer {
            display: flex;
            justify-content: center;
            align-items: center;
            height: 100px;
            gap: 5px;
        }
        
        .audio-visualizer .bar {
            width: 10px;
            height: 30px;
            background: linear-gradient(to top, #00ff41, #8A2BE2);
            animation: audio-wave 1s ease-in-out infinite;
            border-radius: 5px;
        }
        
        .audio-visualizer .bar:nth-child(1) { animation-delay: 0s; }
        .audio-visualizer .bar:nth-child(2) { animation-delay: 0.1s; }
        .audio-visualizer .bar:nth-child(3) { animation-delay: 0.2s; }
        .audio-visualizer .bar:nth-child(4) { animation-delay: 0.3s; }
        .audio-visualizer .bar:nth-child(5) { animation-delay: 0.4s; }
        
        @keyframes audio-wave {
            0%, 100% { height: 30px; }
            50% { height: 60px; }
        }
        </style>
        """)
    
    return voice_interface

def create_visual_interface(pipeline: Any, game_mechanics: Any) -> gr.Column:
    """Create visual/camera-based interface for monster generation"""
    
    with gr.Column() as visual_interface:
        gr.Markdown("""
        ### πŸ‘οΈ Visual Control Interface
        Use images, drawings, or camera input to inspire your monster creation!
        """)
        
        with gr.Row():
            with gr.Column(scale=1):
                # Image input options
                with gr.Tabs():
                    with gr.TabItem("πŸ“· Camera"):
                        camera_input = gr.Image(
                            label="Camera Capture",
                            sources=["webcam"],
                            type="pil",
                            elem_classes=["cyber-input", "camera-feed"]
                        )
                    
                    with gr.TabItem("πŸ–ΌοΈ Upload"):
                        image_upload = gr.File(
                            label="Upload Reference Images",
                            file_count="multiple",
                            file_types=["image"],
                            elem_classes=["cyber-input"]
                        )
                        
                        uploaded_gallery = gr.Gallery(
                            label="Uploaded References",
                            columns=3,
                            rows=1,
                            height="150px",
                            elem_classes=["cyber-container"]
                        )
                    
                    with gr.TabItem("✏️ Draw"):
                        sketch_pad = gr.Sketchpad(
                            label="Draw Your Monster",
                            type="pil",
                            elem_classes=["cyber-input", "sketch-pad"]
                        )
                
                # Visual style options
                gr.Markdown("**Visual Style Options:**")
                
                style_modifier = gr.CheckboxGroup(
                    choices=[
                        "🎨 Artistic",
                        "πŸ€– Mechanical", 
                        "✨ Magical",
                        "🌊 Organic",
                        "πŸ’Ž Crystalline"
                    ],
                    label="Style Modifiers",
                    elem_classes=["cyber-checkbox"]
                )
                
                color_palette = gr.Radio(
                    choices=[
                        "🌈 Vibrant",
                        "πŸŒ‘ Dark",
                        "❄️ Cool",
                        "πŸ”₯ Warm",
                        "🎨 Custom"
                    ],
                    label="Color Palette",
                    value="🌈 Vibrant",
                    elem_classes=["cyber-radio"]
                )
            
            with gr.Column(scale=1):
                # Image analysis display
                image_analysis = gr.Markdown(
                    value="πŸ“Š Image Analysis Results",
                    elem_classes=["cyber-message"]
                )
                
                # Detected features
                detected_features = gr.JSON(
                    label="πŸ” Detected Features",
                    elem_classes=["cyber-stats"]
                )
                
                # Generation preview
                preview_placeholder = gr.HTML(
                    value="""
                    <div class="preview-container">
                        <div class="scanning-overlay">
                            <div class="scan-line"></div>
                        </div>
                        <p>Preview will appear here...</p>
                    </div>
                    """,
                    elem_classes=["cyber-container"]
                )
                
                # Confidence meter
                confidence_display = gr.HTML(
                    value="""
                    <div class="confidence-meter">
                        <label>Generation Confidence:</label>
                        <div class="meter-bar">
                            <div class="meter-fill" style="width: 0%"></div>
                        </div>
                        <span class="meter-value">0%</span>
                    </div>
                    """,
                    elem_classes=["cyber-container"]
                )
        
        # Visual interface specific styling
        gr.HTML("""
        <style>
        .camera-feed {
            border: 3px solid #00ff41;
            border-radius: 10px;
            overflow: hidden;
            position: relative;
        }
        
        .camera-feed::after {
            content: 'LIVE';
            position: absolute;
            top: 10px;
            right: 10px;
            background: red;
            color: white;
            padding: 5px 10px;
            border-radius: 5px;
            font-size: 12px;
            animation: blink 1s infinite;
        }
        
        @keyframes blink {
            0%, 100% { opacity: 1; }
            50% { opacity: 0.5; }
        }
        
        .sketch-pad {
            background: rgba(0, 0, 0, 0.9);
            border: 2px solid #8A2BE2;
        }
        
        .preview-container {
            position: relative;
            height: 200px;
            display: flex;
            align-items: center;
            justify-content: center;
            overflow: hidden;
        }
        
        .scanning-overlay {
            position: absolute;
            top: 0;
            left: 0;
            right: 0;
            bottom: 0;
            pointer-events: none;
        }
        
        .scan-line {
            position: absolute;
            top: 0;
            left: 0;
            right: 0;
            height: 2px;
            background: linear-gradient(90deg, transparent, #00ff41, transparent);
            animation: scan-vertical 2s linear infinite;
        }
        
        @keyframes scan-vertical {
            0% { top: 0; }
            100% { top: 100%; }
        }
        
        .confidence-meter {
            padding: 15px;
        }
        
        .confidence-meter label {
            color: #8A2BE2;
            font-size: 14px;
            margin-bottom: 5px;
            display: block;
        }
        
        .meter-bar {
            background: rgba(0, 0, 0, 0.5);
            border: 1px solid #00ff41;
            height: 20px;
            border-radius: 10px;
            overflow: hidden;
            margin: 10px 0;
        }
        
        .meter-fill {
            height: 100%;
            background: linear-gradient(90deg, #00ff41, #8A2BE2);
            transition: width 0.5s ease;
        }
        
        .meter-value {
            color: #00ff41;
            font-weight: bold;
            font-size: 18px;
        }
        </style>
        """)
    
    return visual_interface

def create_monster_status_display() -> gr.Column:
    """Create monster status display component"""
    
    with gr.Column() as status_display:
        # 3D Model viewer
        model_viewer = gr.Model3D(
            label="Your Digital Monster",
            height=400,
            elem_classes=["monster-display"]
        )
        
        # Status indicators
        with gr.Row():
            hp_bar = gr.HTML(
                value=create_status_bar("HP", 100, 100, "#ff4444"),
                elem_classes=["status-bar"]
            )
            
            hunger_bar = gr.HTML(
                value=create_status_bar("Hunger", 80, 100, "#ffaa44"),
                elem_classes=["status-bar"]
            )
            
            happiness_bar = gr.HTML(
                value=create_status_bar("Happiness", 90, 100, "#44ff44"),
                elem_classes=["status-bar"]
            )
        
        # Communication display
        communication = gr.Textbox(
            label="Monster Says",
            value="πŸ€–πŸ’š9️⃣0️⃣",
            interactive=False,
            elem_classes=["cyber-dialogue"]
        )
        
        # Evolution progress
        evolution_display = gr.HTML(
            value="""
            <div class="evolution-progress">
                <h4>Evolution Progress</h4>
                <div class="progress-ring">
                    <svg width="120" height="120">
                        <circle cx="60" cy="60" r="50" stroke="#333" stroke-width="10" fill="none"/>
                        <circle cx="60" cy="60" r="50" stroke="#8A2BE2" stroke-width="10" fill="none"
                                stroke-dasharray="314" stroke-dashoffset="157"
                                transform="rotate(-90 60 60)"/>
                    </svg>
                    <div class="progress-text">50%</div>
                </div>
            </div>
            """,
            elem_classes=["evolution-display"]
        )
    
    return status_display

def create_status_bar(label: str, current: int, max_val: int, color: str) -> str:
    """Create HTML status bar"""
    percentage = (current / max_val) * 100
    
    return f"""
    <div class="status-bar-container">
        <label>{label}</label>
        <div class="status-bar-bg">
            <div class="status-bar-fill" style="width: {percentage}%; background: {color};"></div>
        </div>
        <span class="status-value">{current}/{max_val}</span>
    </div>
    """

def create_training_interface() -> gr.Column:
    """Create training interface component"""
    
    with gr.Column() as training_interface:
        gr.Markdown("""
        ### πŸ’ͺ Training Center
        Train your monster to improve its stats and prepare for evolution!
        """)
        
        # Training schedule
        with gr.Row():
            with gr.Column():
                training_schedule = gr.DataFrame(
                    headers=["Time", "Activity", "Stat Focus", "Intensity"],
                    datatype=["str", "str", "str", "number"],
                    value=[
                        ["Morning", "Strength Training", "Attack", 7],
                        ["Afternoon", "Agility Course", "Speed", 5],
                        ["Evening", "Meditation", "Special", 3]
                    ],
                    elem_classes=["cyber-table"]
                )
            
            with gr.Column():
                # Training mini-game
                training_game = gr.HTML(
                    value="""
                    <div class="training-game">
                        <h4>Quick Training</h4>
                        <div class="game-area">
                            <div class="target" id="training-target"></div>
                        </div>
                        <p>Click the targets to train!</p>
                    </div>
                    """,
                    elem_classes=["cyber-container"]
                )
                
                # Training rewards
                rewards_display = gr.Markdown(
                    """
                    **Today's Rewards:**
                    - πŸ† +15 Attack
                    - πŸ›‘οΈ +10 Defense
                    - ⚑ +5 Speed
                    """,
                    elem_classes=["cyber-message"]
                )
    
    return training_interface