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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Color Memory Challenge</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
    <style>
        .game-tile {
            transition: all 0.3s ease;
            transform-style: preserve-3d;
        }
        .game-tile.flipped {
            transform: rotateY(180deg);
        }
        .game-tile-face {
            backface-visibility: hidden;
            position: absolute;
            width: 100%;
            height: 100%;
            border-radius: 0.5rem;
            display: flex;
            justify-content: center;
            align-items: center;
            color: white;
            font-weight: bold;
        }
        .game-tile-front {
            background: linear-gradient(135deg, #374151, #6B7280);
        }
        .game-tile-back {
            background: linear-gradient(135deg, #3B82F6, #1D4ED8);
            transform: rotateY(180deg);
        }
        .game-tile.matched .game-tile-front {
            opacity: 0.2;
        }
        .confetti {
            position: absolute;
            width: 10px;
            height: 10px;
            background-color: #f00;
            border-radius: 50%;
        }
        @keyframes pulse {
            0%, 100% { transform: scale(1); }
            50% { transform: scale(1.05); }
        }
        .pulse-animation {
            animation: pulse 1.5s infinite;
        }
    </style>
</head>
<body class="bg-gray-900 text-white min-h-screen flex flex-col items-center justify-center p-4">
    <div class="max-w-4xl w-full">
        <header class="text-center mb-8">
            <h1 class="text-4xl md:text-5xl font-bold bg-clip-text text-transparent bg-gradient-to-r from-blue-400 to-purple-600 mb-2">
                Color Memory Challenge
            </h1>
            <p class="text-gray-300 mb-4">Match all pairs of colors to win!</p>
            <div class="flex justify-center items-center space-x-6 mb-4">
                <div class="bg-gray-800 px-4 py-2 rounded-lg">
                    <span class="text-blue-400"><i class="fas fa-stopwatch mr-2"></i></span>
                    <span id="timer">00:00</span>
                </div>
                <div class="bg-gray-800 px-4 py-2 rounded-lg">
                    <span class="text-yellow-400"><i class="fas fa-star mr-2"></i></span>
                    <span id="moves">0</span> moves
                </div>
                <div class="bg-gray-800 px-4 py-2 rounded-lg">
                    <span class="text-purple-400"><i class="fas fa-brain mr-2"></i></span>
                    <span id="memory">100%</span> memory
                </div>
            </div>
            <button id="start-game" class="bg-gradient-to-r from-green-500 to-emerald-600 hover:from-green-600 hover:to-emerald-700 text-white font-bold py-3 px-6 rounded-full shadow-lg transition-all duration-300 transform hover:scale-105">
                <i class="fas fa-play mr-2"></i> Start Game
            </button>
        </header>

        <div id="game-board" class="grid grid-cols-2 sm:grid-cols-3 md:grid-cols-4 gap-3 sm:gap-4 mb-8"></div>

        <div id="game-modal" class="fixed inset-0 bg-black bg-opacity-75 flex items-center justify-center z-50 hidden">
            <div class="bg-gray-800 rounded-xl p-8 max-w-lg w-full mx-4 text-center transform transition-all duration-500 scale-0">
                <div class="text-4xl mb-4 text-green-400"><i class="fas fa-trophy"></i></div>
                <h2 class="text-3xl font-bold mb-2">You Won!</h2>
                <p class="text-gray-300 mb-6">Congratulations on completing the challenge!</p>
                <div class="grid grid-cols-2 gap-4 mb-6">
                    <div class="bg-gray-700 p-3 rounded-lg">
                        <p class="text-sm text-gray-400">Time</p>
                        <p class="text-xl font-bold" id="modal-time"></p>
                    </div>
                    <div class="bg-gray-700 p-3 rounded-lg">
                        <p class="text-sm text-gray-400">Moves</p>
                        <p class="text-xl font-bold" id="modal-moves"></p>
                    </div>
                    <div class="bg-gray-700 p-3 rounded-lg">
                        <p class="text-sm text-gray-400">Memory Usage</p>
                        <p class="text-xl font-bold" id="modal-memory"></p>
                    </div>
                    <div class="bg-gray-700 p-3 rounded-lg">
                        <p class="text-sm text-gray-400">Difficulty</p>
                        <p class="text-xl font-bold" id="modal-difficulty"></p>
                    </div>
                </div>
                <div class="flex justify-center gap-4">
                    <button id="play-again" class="bg-blue-600 hover:bg-blue-700 text-white font-bold py-2 px-6 rounded-full transition-all">
                        Play Again
                    </button>
                    <button id="close-modal" class="bg-gray-600 hover:bg-gray-700 text-white font-bold py-2 px-6 rounded-full transition-all">
                        Close
                    </button>
                </div>
            </div>
        </div>
    </div>

    <footer class="mt-auto text-center text-gray-500 py-4 text-sm">
        <p>© 2023 Color Memory Challenge | Built with <i class="fas fa-heart text-red-500"></i> using HTML, CSS & JavaScript</p>
    </footer>

    <script>
        document.addEventListener('DOMContentLoaded', () => {
            // Game state variables
            let gameStarted = false;
            let timerInterval;
            let seconds = 0;
            let moves = 0;
            let memoryPercentage = 100;
            let firstTile = null;
            let secondTile = null;
            let lockBoard = false;
            let matchedPairs = 0;
            let difficulty = 'medium';
            let colorPairs = [];
            let audioEnabled = true;
            
            // DOM elements
            const gameBoard = document.getElementById('game-board');
            const startButton = document.getElementById('start-game');
            const timerDisplay = document.getElementById('timer');
            const movesDisplay = document.getElementById('moves');
            const memoryDisplay = document.getElementById('memory');
            const gameModal = document.getElementById('game-modal');
            const modalTime = document.getElementById('modal-time');
            const modalMoves = document.getElementById('modal-moves');
            const modalMemory = document.getElementById('modal-memory');
            const modalDifficulty = document.getElementById('modal-difficulty');
            const playAgainButton = document.getElementById('play-again');
            const closeModalButton = document.getElementById('close-modal');
            
            // Color palettes for different difficulty levels
            const colorPalettes = {
                easy: [
                    '#FF5252', '#4CAF50', '#2196F3', '#FFC107', 
                    '#9C27B0', '#00BCD4', '#E91E63', '#FF9800'
                ],
                medium: [
                    '#FF5252', '#4CAF50', '#2196F3', '#FFC107', 
                    '#9C27B0', '#00BCD4', '#E91E63', '#FF9800',
                    '#795548', '#607D8B', '#8BC34A', '#FF5722',
                    '#673AB7', '#009688', '#3F51B5', '#CDDC39'
                ],
                hard: [
                    '#EF5350', '#66BB6A', '#42A5F5', '#FFA726', 
                    '#AB47BC', '#26C6DA', '#EC407A', '#FF7043',
                    '#8D6E63', '#78909C', '#9CCC65', '#E57373',
                    '#7E57C2', '#26A69A', '#5C6BC0', '#DCE775',
                    '#FF5252', '#4CAF50', '#2196F3', '#FFC107',
                    '#9C27B0', '#00BCD4', '#E91E63', '#FF9800'
                ]
            };
            
            // Sounds
            const sounds = {
                flip: new Audio('https://assets.mixkit.co/sfx/preview/mixkit-game-click-1114.mp3'),
                match: new Audio('https://assets.mixkit.co/sfx/preview/mixkit-unlock-game-notification-253.mp3'),
                win: new Audio('https://assets.mixkit.co/sfx/preview/mixkit-winning-chimes-2015.mp3'),
                wrong: new Audio('https://assets.mixkit.co/sfx/preview/mixkit-retro-arcade-lose-2027.mp3')
            };
            
            // Initialize the game
            function initGame() {
                // Reset game state
                gameStarted = false;
                clearInterval(timerInterval);
                seconds = 0;
                moves = 0;
                memoryPercentage = 100;
                matchedPairs = 0;
                firstTile = null;
                secondTile = null;
                lockBoard = false;
                
                // Update displays
                timerDisplay.textContent = '00:00';
                movesDisplay.textContent = '0';
                memoryDisplay.textContent = '100%';
                
                // Determine difficulty based on screen width
                const screenWidth = window.innerWidth;
                if (screenWidth < 640) { // Mobile
                    difficulty = 'easy';
                    colorPairs = [...colorPalettes.easy, ...colorPalettes.easy];
                } else if (screenWidth < 1024) { // Tablet
                    difficulty = 'medium';
                    colorPairs = [...colorPalettes.medium, ...colorPalettes.medium];
                } else { // Desktop
                    difficulty = 'hard';
                    colorPairs = [...colorPalettes.hard, ...colorPalettes.hard];
                }
                
                // Shuffle the colors
                colorPairs = shuffleArray(colorPairs);
                
                // Clear and rebuild the game board
                gameBoard.innerHTML = '';
                
                // Create tiles
                colorPairs.forEach((color, index) => {
                    const tile = document.createElement('div');
                    tile.classList.add('game-tile', 'cursor-pointer', 'aspect-square', 'relative');
                    tile.dataset.index = index;
                    tile.dataset.color = color;
                    
                    const frontFace = document.createElement('div');
                    frontFace.classList.add('game-tile-face', 'game-tile-front');
                    frontFace.innerHTML = '<i class="fas fa-question text-2xl sm:text-3xl opacity-70"></i>';
                    
                    const backFace = document.createElement('div');
                    backFace.classList.add('game-tile-face', 'game-tile-back');
                    backFace.style.backgroundColor = color;
                    backFace.innerHTML = `<div class="w-1/2 h-1/2 rounded-lg" style="background-color: ${color}; border: 2px solid white;"></div>`;
                    
                    tile.appendChild(frontFace);
                    tile.appendChild(backFace);
                    
                    tile.addEventListener('click', flipTile);
                    
                    gameBoard.appendChild(tile);
                });
                
                // Update modal difficulty display
                modalDifficulty.textContent = difficulty.charAt(0).toUpperCase() + difficulty.slice(1);
                
                // Reset start button
                startButton.innerHTML = '<i class="fas fa-play mr-2"></i> Start Game';
                startButton.classList.remove('bg-gradient-to-r', 'from-red-500', 'to-red-600');
                startButton.classList.add('bg-gradient-to-r', 'from-green-500', 'to-emerald-600', 'hover:from-green-600', 'hover:to-emerald-700');
                
                // Show memory tiles briefly at start
                if (gameStarted) {
                    showTilesBriefly();
                }
            }
            
            // Shuffle array using Fisher-Yates algorithm
            function shuffleArray(array) {
                for (let i = array.length - 1; i > 0; i--) {
                    const j = Math.floor(Math.random() * (i + 1));
                    [array[i], array[j]] = [array[j], array[i]];
                }
                return array;
            }
            
            // Start the game
            function startGame() {
                if (gameStarted) return;
                
                gameStarted = true;
                startButton.innerHTML = '<i class="fas fa-sync-alt mr-2"></i> Restart';
                startButton.classList.remove('bg-gradient-to-r', 'from-green-500', 'to-emerald-600', 'hover:from-green-600', 'hover:to-emerald-700');
                startButton.classList.add('bg-gradient-to-r', 'from-red-500', 'to-red-600', 'hover:from-red-600', 'hover:to-red-700');
                
                // Start timer
                seconds = 0;
                updateTimer();
                timerInterval = setInterval(() => {
                    seconds++;
                    updateTimer();
                    
                    // Reduce memory percentage over time
                    if (seconds % 5 === 0 && memoryPercentage > 20) {
                        memoryPercentage -= 1;
                        memoryDisplay.textContent = `${memoryPercentage}%`;
                    }
                }, 1000);
                
                // Show tiles briefly at start
                showTilesBriefly();
            }
            
            // Update timer display
            function updateTimer() {
                const minutes = Math.floor(seconds / 60);
                const remainingSeconds = seconds % 60;
                timerDisplay.textContent = `${String(minutes).padStart(2, '0')}:${String(remainingSeconds).padStart(2, '0')}`;
            }
            
            // Show all tiles briefly at game start
            function showTilesBriefly() {
                const tiles = document.querySelectorAll('.game-tile');
                tiles.forEach(tile => tile.classList.add('flipped'));
                
                setTimeout(() => {
                    tiles.forEach(tile => tile.classList.remove('flipped'));
                }, 2000);
            }
            
            // Flip a tile
            function flipTile() {
                if (!gameStarted) {
                    startGame();
                    return;
                }
                
                if (lockBoard || this.classList.contains('flipped') || this.classList.contains('matched')) {
                    return;
                }
                
                // Play sound
                if (audioEnabled) sounds.flip.play();
                
                this.classList.add('flipped');
                
                if (!firstTile) {
                    firstTile = this;
                    return;
                }
                
                secondTile = this;
                moves++;
                movesDisplay.textContent = moves;
                
                checkForMatch();
            }
            
            // Check if the flipped tiles match
            function checkForMatch() {
                const isMatch = firstTile.dataset.color === secondTile.dataset.color;
                
                if (isMatch) {
                    disableTiles();
                    
                    // Play match sound
                    if (audioEnabled) sounds.match.play();
                    
                    matchedPairs++;
                    
                    // Check if all pairs are matched
                    if (matchedPairs === colorPairs.length / 2) {
                        setTimeout(endGame, 500);
                    }
                } else {
                    unflipTiles();
                    
                    // Play wrong sound
                    if (audioEnabled) sounds.wrong.play();
                }
            }
            
            // Disable matched tiles
            function disableTiles() {
                firstTile.classList.add('matched');
                secondTile.classList.add('matched');
                
                // Add some visual feedback
                firstTile.classList.add('pulse-animation');
                secondTile.classList.add('pulse-animation');
                
                setTimeout(() => {
                    firstTile.classList.remove('pulse-animation');
                    secondTile.classList.remove('pulse-animation');
                }, 1000);
                
                resetBoard();
            }
            
            // Unflip tiles that don't match
            function unflipTiles() {
                lockBoard = true;
                
                setTimeout(() => {
                    firstTile.classList.remove('flipped');
                    secondTile.classList.remove('flipped');
                    
                    resetBoard();
                }, 1000);
            }
            
            // Reset the board state
            function resetBoard() {
                [firstTile, secondTile] = [null, null];
                lockBoard = false;
            }
            
            // End the game
            function endGame() {
                clearInterval(timerInterval);
                
                // Play win sound
                if (audioEnabled) sounds.win.play();
                
                // Update modal with results
                modalTime.textContent = timerDisplay.textContent;
                modalMoves.textContent = moves;
                modalMemory.textContent = `${memoryPercentage}%`;
                
                // Show modal with animation
                const modalContent = gameModal.querySelector('.transform');
                gameModal.classList.remove('hidden');
                setTimeout(() => {
                    modalContent.classList.remove('scale-0');
                    modalContent.classList.add('scale-100');
                }, 50);
                
                // Add confetti effect
                createConfetti();
            }
            
            // Create confetti effect
            function createConfetti() {
                const colors = ['#f00', '#0f0', '#00f', '#ff0', '#f0f', '#0ff'];
                const container = document.body;
                
                for (let i = 0; i < 100; i++) {
                    const confetti = document.createElement('div');
                    confetti.classList.add('confetti');
                    
                    // Random properties
                    const color = colors[Math.floor(Math.random() * colors.length)];
                    const size = Math.random() * 10 + 5;
                    const posX = Math.random() * window.innerWidth;
                    const delay = Math.random() * 3;
                    const duration = Math.random() * 3 + 2;
                    
                    confetti.style.backgroundColor = color;
                    confetti.style.width = `${size}px`;
                    confetti.style.height = `${size}px`;
                    confetti.style.left = `${posX}px`;
                    confetti.style.top = '-10px';
                    confetti.style.zIndex = '1000';
                    
                    // Animation
                    confetti.style.animation = `fall ${duration}s ease-in ${delay}s forwards`;
                    
                    // Create keyframes dynamically
                    const keyframes = `
                        @keyframes fall {
                            to {
                                transform: translateY(${window.innerHeight + 10}px) rotate(${Math.random() * 360}deg);
                                opacity: 0;
                            }
                        }
                    `;
                    
                    const style = document.createElement('style');
                    style.innerHTML = keyframes;
                    document.head.appendChild(style);
                    
                    container.appendChild(confetti);
                    
                    // Remove after animation
                    setTimeout(() => {
                        confetti.remove();
                        style.remove();
                    }, (duration + delay) * 1000);
                }
            }
            
            // Event listeners
            startButton.addEventListener('click', initGame);
            playAgainButton.addEventListener('click', () => {
                const modalContent = gameModal.querySelector('.transform');
                modalContent.classList.remove('scale-100');
                modalContent.classList.add('scale-0');
                
                setTimeout(() => {
                    gameModal.classList.add('hidden');
                    initGame();
                    startGame();
                }, 300);
            });
            
            closeModalButton.addEventListener('click', () => {
                const modalContent = gameModal.querySelector('.transform');
                modalContent.classList.remove('scale-100');
                modalContent.classList.add('scale-0');
                
                setTimeout(() => {
                    gameModal.classList.add('hidden');
                    initGame();
                }, 300);
            });
            
            // Initialize the game
            initGame();
        });
    </script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=A3qualityo/game" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
</html>