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---
library_name: stable-baselines3
tags:
- PandaReachDense-v3
- deep-reinforcement-learning
- reinforcement-learning
- stable-baselines3
model-index:
- name: A2C
  results:
  - task:
      type: reinforcement-learning
      name: reinforcement-learning
    dataset:
      name: PandaReachDense-v3
      type: PandaReachDense-v3
    metrics:
    - type: mean_reward
      value: -0.17 +/- 0.10
      name: mean_reward
      verified: false
---

# **A2C** Agent playing **PandaReachDense-v3**
This is a trained model of a **A2C** agent playing **PandaReachDense-v3**
using the [stable-baselines3 library](https://github.com/DLR-RM/stable-baselines3).

## Usage (with Stable-baselines3)
TODO: Add your code


```python
from stable_baselines3.common.vec_env import DummyVecEnv, VecNormalize

# Load the saved statistics
eval_env = DummyVecEnv([lambda: gym.make("PandaReachDense-v3")])
eval_env = VecNormalize.load("vec_normalize.pkl", eval_env)

# We need to override the render_mode
eval_env.render_mode = "rgb_array"

#  do not update them at test time
eval_env.training = False
# reward normalization is not needed at test time
eval_env.norm_reward = False

# Load the agent
model = A2C.load("a2c-PandaReachDense-v3")

mean_reward, std_reward = evaluate_policy(model, eval_env)

print(f"Mean reward = {mean_reward:.2f} +/- {std_reward:.2f}")

...
```